Yep! If both of you send in characters that'll be about what I was looking for.
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Religious frisbee player, writer, goofball, and nerd. Some may say professional for the latter two. Extended sig here. Send me a PM if you want to chat. DM: Liquid Swords - A Historical Wuxia Campaign, In the Depths - A Fantasy Homebrew, (more coming soon) Player:Hikari (1st Human Monk) - Messengers of the Wrong Gods You're amazing whoever you are, and you're the best you that you can be. Have a good day!
Will wait for characters to be sent in (I'll give you all the weekend) until I put the Recruiting tag off.
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Religious frisbee player, writer, goofball, and nerd. Some may say professional for the latter two. Extended sig here. Send me a PM if you want to chat. DM: Liquid Swords - A Historical Wuxia Campaign, In the Depths - A Fantasy Homebrew, (more coming soon) Player:Hikari (1st Human Monk) - Messengers of the Wrong Gods You're amazing whoever you are, and you're the best you that you can be. Have a good day!
I'm just your everyday dungeon master. Ignore that jar full of souls. And those bones in the corner are just props, don't worry. I'm definitely NOT a lich. Definitely.
Yes, I like beholders. Yes, I curated an exquisite personality for commoner #2864. Yes, my catchphrase is "are you sure?"
So we have a bard, a cleric, two barbarians, and a sorcerer?
Yup, i think so
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Hello! Call me Gato (Cat in Spanish) In this place where you're not here, in this place where I was with you Your eyes are too kind, and I'm covered in wounds. Don't let me love you. They say people are born different. We brainwashed in the same system. They expect perfection. So how can we be different? NOW, ALL HAIL MERLIN, AND THE GREAT MERLIN ARMY. GIVE ME A 4D8 ATTEMPT: [roll]1d8[/roll] + [roll]1d8[/roll] + [roll]1d8[/roll] + [roll]1d8[/roll]=[roll][roll:-4]+[roll:-3]+[roll:-2]+[roll:-1][/roll]
Wynn grew up in the Feywild and forests. She had befriended a Dragon child when she was young and they became close, but when she was reaching her teen years the parent of the Dragon child decided it was time to move on. As a way to thank Wynn for her friendship with their child she was bestowed Draconic sorcery. Now years later Wynn has left the Feywild and is exploring the world.
Wynn is 4 feet tall (rather tall for a fairy) she has red hair and shimmering eyes that often change colors.
i think it will be 2024? wes will let us when they get back
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Hello! Call me Gato (Cat in Spanish) In this place where you're not here, in this place where I was with you Your eyes are too kind, and I'm covered in wounds. Don't let me love you. They say people are born different. We brainwashed in the same system. They expect perfection. So how can we be different? NOW, ALL HAIL MERLIN, AND THE GREAT MERLIN ARMY. GIVE ME A 4D8 ATTEMPT: [roll]1d8[/roll] + [roll]1d8[/roll] + [roll]1d8[/roll] + [roll]1d8[/roll]=[roll][roll:-4]+[roll:-3]+[roll:-2]+[roll:-1][/roll]
Religious frisbee player, writer, goofball, and nerd. Some may say professional for the latter two. Extended sig here. Send me a PM if you want to chat. DM: Liquid Swords - A Historical Wuxia Campaign, In the Depths - A Fantasy Homebrew, (more coming soon) Player:Hikari (1st Human Monk) - Messengers of the Wrong Gods You're amazing whoever you are, and you're the best you that you can be. Have a good day!
Cool! I’ll be off rest of the weekend most likely, I’ll give you that time to make/finalize characters before closing the thread.
Rollback Post to RevisionRollBack
Religious frisbee player, writer, goofball, and nerd. Some may say professional for the latter two. Extended sig here. Send me a PM if you want to chat. DM: Liquid Swords - A Historical Wuxia Campaign, In the Depths - A Fantasy Homebrew, (more coming soon) Player:Hikari (1st Human Monk) - Messengers of the Wrong Gods You're amazing whoever you are, and you're the best you that you can be. Have a good day!
Tine was born in the harbor district of Xha’lin, where the smell of salt and ale filled the air and sailors’ songs drifted out of every doorway. Her elven father, left before after her birth.
Her mother, Mara Dancer, was a barmaid and storyteller in her own right, a woman with a voice that could hush a room or start a brawl, depending on the tale. As Tine grew, she’d fall asleep behind the counter listening to sailors boast of ghost ships, pirates cursed by sirens, and storms that sang to the dead. Those stories became her schooling.
When old enough Tine set out to chase the kind of legends she’d grown up hearing. She played on street corners, in seedy inns, and on ship decks bound for forgotten coasts, wherever there were ears to listen and hearts to stir.
Now, she finds herself aboard a weather-worn vessel bound for a lonely cliffside settlement, where rumor says the wind itself hums a tune no living bard can play. To most, it’s superstition, but to Tine, it sounds like a story waiting to be told.
Just saw there was also a bard before this. If needed also have an idea for a tabaxi ranger, air gen storm sorc, water gen Paladin oath of sea.
Orrin Stoneveil stands nearly eight feet tall, his skin a granite gray streaked with pale scars that look almost like the striations of rock. His bald head bears a jagged brand burned into the scalp — a faded sigil of his old warband. His eyes are a pale, stormy blue — the color of snow just before a blizzard. His beard is short and roughly trimmed, flecked with silver dust from years of battle and ash.
He wears a battered cuirass over thick leathers, the steel plates engraved with faint mountain motifs — the last remnant of his homeland. His halberd is a brutal weapon: the haft wrapped in worn hide, the blade nicked from decades of fighting. The greatsword slung across his back gleams with better care, its pommel bound with a strip of cloth once white — now gray with travel and age.
When he walks, he moves with the weary grace of a man who’s carried too much weight for too long — a mountain that somehow keeps walking.
Personality
Gruff. Stoic. Steady as stone. Korran doesn’t waste words, but when he speaks, people listen. He doesn’t bark orders or posture — he just is. His presence fills a room the way thunder fills a valley. Beneath the roughness, though, there’s a quiet gentleness: the way he sharpens his blade with reverence, the way he hums old songs of his people when he thinks no one hears.
He’s a soldier who’s seen too much. He believes in doing the job, keeping your word, and protecting those who can’t protect themselves. But there’s something haunted behind his eyes — a shadow that won’t lift, no matter how many battles he fights.
Catch Phrases / Mannerisms
“Stone cracks, but it never bends.”
“Every man has a weight to carry. Mine just happens to be heavier.”
“I don’t fight for glory. Glory’s for the dead.”
“You swing a blade to end a fight, not to start one.”
(When frustrated): “Stone’s sake…”
He often rolls his shoulders and flexes his neck before combat, as if loosening the tension of the world itself. When resting, he uses his halberd as a walking stick, leaning on it like an old friend.
Backstory
Orrin was once a Stonewarden, one of the elite defenders of the mountain fortress of Gath Varn — a mercenary stronghold famed for its unbreakable discipline. For years, he served under Commander Halvek, a man he trusted like a brother. Together, they fought in foreign wars, selling their strength to the highest bidder.
But on one fateful campaign, everything changed. Their employer — a noble seeking to crush a rebellion — ordered the destruction of a village harboring insurgents. Orrin refused. Halvek did not. When Orrin tried to stop him, the Stonewardens turned on one another. By dawn, the village was ash, and the snow ran red. Orrin slew his commander with his own halberd.
When the fires died, he realized he had killed his brothers — and that he was alive only because he’d been willing to do so.
He buried the dead himself, marking each grave with a stone, and swore never to raise his weapon for gold again.
The people of Gath Varn called him oathbreaker and kin-slayer. He left his homeland that same night, crossing the sea to a strange land where no one knew his name.
Now he takes mercenary work only when it serves a purpose — protecting caravans, guarding villages, standing against raiders. But every night, he dreams of that burning snow, and every morning he wakes with the same question carved into his soul: How many good deeds does it take to balance one great sin?
Current Motivation
Orrin seeks redemption — though he’d never use that word. He simply believes that every act of protection, every innocent life spared, chips away at the darkness in his past.
He travels because he cannot go home. He fights because he cannot forgive himself. He protects because it’s all that’s left worth doing.
Presence
When Orrin enters a tavern, the chatter drops a notch. Not because he’s menacing — but because he’s immovable. There’s a gravity to him. He speaks in low, rumbling tones, like boulders grinding in the deep earth. People instinctively stand straighter when he looks at them.
And when he fights — it’s something to behold. Each swing of the halberd is measured, deliberate, efficient. He fights not with rage, but with inevitability. Like an avalanche that can’t be stopped.
Hello! Call me Gato (Cat in Spanish) In this place where you're not here, in this place where I was with you Your eyes are too kind, and I'm covered in wounds. Don't let me love you. They say people are born different. We brainwashed in the same system. They expect perfection. So how can we be different? NOW, ALL HAIL MERLIN, AND THE GREAT MERLIN ARMY. GIVE ME A 4D8 ATTEMPT: [roll]1d8[/roll] + [roll]1d8[/roll] + [roll]1d8[/roll] + [roll]1d8[/roll]=[roll][roll:-4]+[roll:-3]+[roll:-2]+[roll:-1][/roll]
Yep! If both of you send in characters that'll be about what I was looking for.
Religious frisbee player, writer, goofball, and nerd. Some may say professional for the latter two.
Extended sig here. Send me a PM if you want to chat.
DM: Liquid Swords - A Historical Wuxia Campaign, In the Depths - A Fantasy Homebrew, (more coming soon)
Player: Hikari (1st Human Monk) - Messengers of the Wrong Gods
You're amazing whoever you are, and you're the best you that you can be. Have a good day!
Will wait for characters to be sent in (I'll give you all the weekend) until I put the Recruiting tag off.
Religious frisbee player, writer, goofball, and nerd. Some may say professional for the latter two.
Extended sig here. Send me a PM if you want to chat.
DM: Liquid Swords - A Historical Wuxia Campaign, In the Depths - A Fantasy Homebrew, (more coming soon)
Player: Hikari (1st Human Monk) - Messengers of the Wrong Gods
You're amazing whoever you are, and you're the best you that you can be. Have a good day!
*hey do we start with extra gold?*
I'm just your everyday dungeon master. Ignore that jar full of souls. And those bones in the corner are just props, don't worry. I'm definitely NOT a lich. Definitely.
Yes, I like beholders. Yes, I curated an exquisite personality for commoner #2864. Yes, my catchphrase is "are you sure?"
.-. .- -. -.. --- -- / -- --- .-. ... . / -.-. --- -.. . .-.-.-
PM "Avocado" to Pug_With_Big_Weapons for a prize.
Don't touch the Jar
I'm going with a Fairy sorcerer
Ability scores: 15 10 9 15 15 14
So we have a bard, a cleric, two barbarians, and a sorcerer?
Middle Grade Author
Yup, i think so
Hello! Call me Gato (Cat in Spanish)
In this place where you're not here, in this place where I was with you
Your eyes are too kind, and I'm covered in wounds. Don't let me love you.
They say people are born different. We brainwashed in the same system. They expect perfection. So how can we be different?
NOW, ALL HAIL MERLIN, AND THE GREAT MERLIN ARMY. GIVE ME A 4D8 ATTEMPT: [roll]1d8[/roll] + [roll]1d8[/roll] + [roll]1d8[/roll] + [roll]1d8[/roll]=[roll][roll:-4]+[roll:-3]+[roll:-2]+[roll:-1][/roll]
Wynn
Fairy
Draconic Sorcerer
Guide background
Wynn grew up in the Feywild and forests. She had befriended a Dragon child when she was young and they became close, but when she was reaching her teen years the parent of the Dragon child decided it was time to move on. As a way to thank Wynn for her friendship with their child she was bestowed Draconic sorcery. Now years later Wynn has left the Feywild and is exploring the world.
Wynn is 4 feet tall (rather tall for a fairy) she has red hair and shimmering eyes that often change colors.
https://www.dndbeyond.com/characters/153774502/DrOaTu
Just to clarify, this will be 2014 rules?
Orrin Katarn, fighter (battlemaster), human
He’s a soldier background. A mercenary crossbowman looking for something to erase a dark past
https://www.dndbeyond.com/characters/153777995/kiNPIf
Middle Grade Author
i think it will be 2024? wes will let us when they get back
Hello! Call me Gato (Cat in Spanish)
In this place where you're not here, in this place where I was with you
Your eyes are too kind, and I'm covered in wounds. Don't let me love you.
They say people are born different. We brainwashed in the same system. They expect perfection. So how can we be different?
NOW, ALL HAIL MERLIN, AND THE GREAT MERLIN ARMY. GIVE ME A 4D8 ATTEMPT: [roll]1d8[/roll] + [roll]1d8[/roll] + [roll]1d8[/roll] + [roll]1d8[/roll]=[roll][roll:-4]+[roll:-3]+[roll:-2]+[roll:-1][/roll]
If so that will rule me out.
Middle Grade Author
I used standard array, but might as well see what I roll..
Ability scores: 13 16 8 12 10 15
Middle Grade Author
Sure! Hadn’t really thought about it but I guess that makes sense. I’d say 8d8 GP sounds about right to me (enough to pay your drinking bills),
I’d probably prefer 2024 (I’m trying to stick with WoTC on this), but if 2014’s the way you want to go, I won’t stand in your way. (Pick your poison.)
Religious frisbee player, writer, goofball, and nerd. Some may say professional for the latter two.
Extended sig here. Send me a PM if you want to chat.
DM: Liquid Swords - A Historical Wuxia Campaign, In the Depths - A Fantasy Homebrew, (more coming soon)
Player: Hikari (1st Human Monk) - Messengers of the Wrong Gods
You're amazing whoever you are, and you're the best you that you can be. Have a good day!
I'm in for 2024 personally, adapting the content to 2024 isn't all that bad
WTH I’ll go ahead and give it a shot.
Middle Grade Author
Cool! I’ll be off rest of the weekend most likely, I’ll give you that time to make/finalize characters before closing the thread.
Religious frisbee player, writer, goofball, and nerd. Some may say professional for the latter two.
Extended sig here. Send me a PM if you want to chat.
DM: Liquid Swords - A Historical Wuxia Campaign, In the Depths - A Fantasy Homebrew, (more coming soon)
Player: Hikari (1st Human Monk) - Messengers of the Wrong Gods
You're amazing whoever you are, and you're the best you that you can be. Have a good day!
Just saw there was also a bard before this. If needed also have an idea for a tabaxi ranger, air gen storm sorc, water gen Paladin oath of sea.
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
goliath fighter
Orrin Stoneveil stands nearly eight feet tall, his skin a granite gray streaked with pale scars that look almost like the striations of rock. His bald head bears a jagged brand burned into the scalp — a faded sigil of his old warband. His eyes are a pale, stormy blue — the color of snow just before a blizzard. His beard is short and roughly trimmed, flecked with silver dust from years of battle and ash.
He wears a battered cuirass over thick leathers, the steel plates engraved with faint mountain motifs — the last remnant of his homeland. His halberd is a brutal weapon: the haft wrapped in worn hide, the blade nicked from decades of fighting. The greatsword slung across his back gleams with better care, its pommel bound with a strip of cloth once white — now gray with travel and age.
When he walks, he moves with the weary grace of a man who’s carried too much weight for too long — a mountain that somehow keeps walking.
Personality
Gruff. Stoic. Steady as stone. Korran doesn’t waste words, but when he speaks, people listen. He doesn’t bark orders or posture — he just is. His presence fills a room the way thunder fills a valley. Beneath the roughness, though, there’s a quiet gentleness: the way he sharpens his blade with reverence, the way he hums old songs of his people when he thinks no one hears.
He’s a soldier who’s seen too much. He believes in doing the job, keeping your word, and protecting those who can’t protect themselves. But there’s something haunted behind his eyes — a shadow that won’t lift, no matter how many battles he fights.
Catch Phrases / Mannerisms
He often rolls his shoulders and flexes his neck before combat, as if loosening the tension of the world itself. When resting, he uses his halberd as a walking stick, leaning on it like an old friend.
Backstory
Orrin was once a Stonewarden, one of the elite defenders of the mountain fortress of Gath Varn — a mercenary stronghold famed for its unbreakable discipline. For years, he served under Commander Halvek, a man he trusted like a brother. Together, they fought in foreign wars, selling their strength to the highest bidder.
But on one fateful campaign, everything changed. Their employer — a noble seeking to crush a rebellion — ordered the destruction of a village harboring insurgents. Orrin refused. Halvek did not. When Orrin tried to stop him, the Stonewardens turned on one another. By dawn, the village was ash, and the snow ran red. Orrin slew his commander with his own halberd.
When the fires died, he realized he had killed his brothers — and that he was alive only because he’d been willing to do so.
He buried the dead himself, marking each grave with a stone, and swore never to raise his weapon for gold again.
The people of Gath Varn called him oathbreaker and kin-slayer. He left his homeland that same night, crossing the sea to a strange land where no one knew his name.
Now he takes mercenary work only when it serves a purpose — protecting caravans, guarding villages, standing against raiders. But every night, he dreams of that burning snow, and every morning he wakes with the same question carved into his soul: How many good deeds does it take to balance one great sin?
Current Motivation
Orrin seeks redemption — though he’d never use that word. He simply believes that every act of protection, every innocent life spared, chips away at the darkness in his past.
He travels because he cannot go home.
He fights because he cannot forgive himself.
He protects because it’s all that’s left worth doing.
Presence
When Orrin enters a tavern, the chatter drops a notch. Not because he’s menacing — but because he’s immovable. There’s a gravity to him. He speaks in low, rumbling tones, like boulders grinding in the deep earth. People instinctively stand straighter when he looks at them.
And when he fights — it’s something to behold. Each swing of the halberd is measured, deliberate, efficient. He fights not with rage, but with inevitability. Like an avalanche that can’t be stopped.
Middle Grade Author
44
Hello! Call me Gato (Cat in Spanish)
In this place where you're not here, in this place where I was with you
Your eyes are too kind, and I'm covered in wounds. Don't let me love you.
They say people are born different. We brainwashed in the same system. They expect perfection. So how can we be different?
NOW, ALL HAIL MERLIN, AND THE GREAT MERLIN ARMY. GIVE ME A 4D8 ATTEMPT: [roll]1d8[/roll] + [roll]1d8[/roll] + [roll]1d8[/roll] + [roll]1d8[/roll]=[roll][roll:-4]+[roll:-3]+[roll:-2]+[roll:-1][/roll]
Ability scores: 15 18 16 15 15 17
Cats go Moo!
woah... nice.
Cats go Moo!