Zozzie deftly moves to Zbornak and cast Cure Wounds. “Fights not over yet my friend, May this keep you alive till the end”
He then maneuvers to the other side (N NW) of the spider to provide possible flanking for someone else.
Almost as an afterthought, he commands Night Watch to attack. “Have at them, my friend!” Maybe the spirit animal has been mirroring his own movements out of sight.
Action: Cure Wounds-11 Bonus Action: Beast Attack- 8 (Miss) Movement: To Zbornak, then to north side of Spider.
(Thanks, Zozzie! For those that move closer to Zbornak, her Wild Magic surge provides the following effect for the remainder of this combat: Until your rage ends, you are surrounded by multicolored, protective lights; you gain a +1 bonus to AC, and while within 10 feet of you, your allies gain the same bonus.)
With only one spider left, Zyrelle changes spells, instead of scorching rays, she her chant and gestures tolls the death of the remaining spider. All within 10 feet of the spider can hear the single chime of a dolorous bell, but only the spider is affected by the sound.
{I'm assuming the spider has lost at least some HP at this point}
DC 14 Wis save to avoid 9 necrotic damage (2 damage if it has full HP)
The beast, cornered and feeling desperate, does everything in its power to fight back. It bites at Zbornak, looking to do serious damage. Attack: 23 Damage: 6 piercing + 6 poison
Bakh swings his sword with great power, killing the spider. It manages one last dying screech before collapsing on the ground. Five dead spiders lay before you. At the edge of the cave, you can now make out what they were feasting on: bodies of some fallen adventurers. The chamber only has two passages, one leading back and one leading further in.
Zozzie moves to Zbornak. He hands them five Goodberrries. “Here, eat a few of these at least. They should help ease the pain. You were truly a glutton for punishment. I can lend some more healing if you’d like as well. The call is yours. I’m not ready to leave you behind yet.”
The Ranger wonders if the poison from the spiders might be gathered/harvested with his herbalism kit to make an anti-toxin. (And if they have enough time to do so.)
Zbornak breathes heavily, blood dripping from multiple punctures. She takes the goodberries from Zozzie, grinning at him. "It looks worse than it feels, but thanks, I won't turn down a snack." She pops one in her mouth and the rest in her pouch, then proceeds to clean the spider guts from her axe. She'll head over to the northern passage out of the chamber to see if she can hear anything up ahead that may have been alerted by the sounds of their fighting.
The Ranger wonders if the poison from the spiders might be gathered/harvested with his herbalism kit to make an anti-toxin. (And if they have enough time to do so.)
Herbalism deals mostly with plants rather than animals, and it takes about 8 hours of work to make an antitoxin, so Zozzie wouldn't be able to make one.
Cadence moves toward the fallen adventurers to see (1) who they were and (2) if anything is scavengeable. (11 perception, 4 investigation)
Cadence moves to sift through the remains. There are four dead bodies, most of them wearing standard equipment similar to your own, save the damage caused by the spiders. As you search them looking for equipment, you find a familiar small emblem of a rope coiled around a downwards pointing sword. The very same emblem you bear, the mark of a delver.
Zbornak breathes heavily, blood dripping from multiple punctures. She takes the goodberries from Zozzie, grinning at him. "It looks worse than it feels, but thanks, I won't turn down a snack." She pops one in her mouth and the rest in her pouch, then proceeds to clean the spider guts from her axe. She'll head over to the northern passage out of the chamber to see if she can hear anything up ahead that may have been alerted by the sounds of their fighting.
Perception: 18
Zbornak turns her ear towards the tunnel, but she is met with silence.
“It seems we aren’t the first of the Delvers to be here. They conveniently forgot to mention they already sent a team down here that didn’t come back. We should be even more cautious moving forward.”
Zozzie was lost for a moment in thought about spider poison and Zbornak’s predicament when he almost missed Cadence’s mention of other delver’s. He looks to Sergeant Bakh to gauge his reaction remembering the same as the bard about no one else (or the first) to search for this artifact.
As I said before, I have no information on the cave we will enter. No other delvers have been sent down there before. Our mission, first and foremost, is to recover the artifact at all costs.
“Sergeant.” His voice steady, “You should take a few berries as well.” He hands his superior two of the Goodberries.
Zbornak returns to the group, and learns about the Delvers. "Poor sods. I'm assuming we're coming back this way. Lemme take them back to the entrance chamber, so we can give'em a proper send off. I think I recognize that one from a class or two before us; never got his name, though."
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Amaranth stabs at the Blue Spider. AC 22, 9 radiant damage and disav on next attack from Sap.
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep
Zbornak is hurting, but she channels her fury into the next strike against the purple spider. "not...gonna...get...taken down... by ... a BUG!"
Attack: 17 Damage: 7
Updated order of combat:
Amaranth's strike lands deep in the spider's side, killing it in an instant.
Blood spills out of the purple spider from the gnarly gash left by Zbornak's axe.
Bakh swings at the spider, but doesn't manage to do any damage.
Cadence uses True Strike again with his shortbow (11 to hit - used inspiration, 12 to hit for 8 radiant dmg)
The. He uses healing word (9 healing) on Zbornak.
Zozzie deftly moves to Zbornak and cast Cure Wounds. “Fights not over yet my friend, May this keep you alive till the end”
He then maneuvers to the other side (N NW) of the spider to provide possible flanking for someone else.
Almost as an afterthought, he commands Night Watch to attack. “Have at them, my friend!” Maybe the spirit animal has been mirroring his own movements out of sight.
Action: Cure Wounds-11
Bonus Action: Beast Attack- 8 (Miss)
Movement: To Zbornak, then to north side of Spider.
(Thanks, Zozzie! For those that move closer to Zbornak, her Wild Magic surge provides the following effect for the remainder of this combat: Until your rage ends, you are surrounded by multicolored, protective lights; you gain a +1 bonus to AC, and while within 10 feet of you, your allies gain the same bonus.)
With only one spider left, Zyrelle changes spells, instead of scorching rays, she her chant and gestures tolls the death of the remaining spider. All within 10 feet of the spider can hear the single chime of a dolorous bell, but only the spider is affected by the sound.
{I'm assuming the spider has lost at least some HP at this point}
DC 14 Wis save to avoid 9 necrotic damage (2 damage if it has full HP)
The spider manages to avoid the Zyrelle's bell.
The beast, cornered and feeling desperate, does everything in its power to fight back. It bites at Zbornak, looking to do serious damage. Attack: 23 Damage: 6 piercing + 6 poison
Amaranth charges at the purple spider. AC 15, 10 radiant damage.
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep
And if it's still up, Zbornak swings again. She's bleeding quite a bit, but she's determined to finish this thing off.
Attack: 13 Damage: 11
Cadence fires his crossbow infused with True Strike but despite the spells name, the shot goes wide (10 to hit)
Bakh swings his sword with great power, killing the spider. It manages one last dying screech before collapsing on the ground. Five dead spiders lay before you. At the edge of the cave, you can now make out what they were feasting on: bodies of some fallen adventurers. The chamber only has two passages, one leading back and one leading further in.
Zozzie moves to Zbornak. He hands them five Goodberrries.
“Here, eat a few of these at least. They should help ease the pain. You were truly a glutton for punishment. I can lend some more healing if you’d like as well. The call is yours. I’m not ready to leave you behind yet.”
The Ranger wonders if the poison from the spiders might be gathered/harvested with his herbalism kit to make an anti-toxin. (And if they have enough time to do so.)
Cadence moves toward the fallen adventurers to see (1) who they were and (2) if anything is scavengeable.
(11 perception, 4 investigation)
Zbornak breathes heavily, blood dripping from multiple punctures. She takes the goodberries from Zozzie, grinning at him. "It looks worse than it feels, but thanks, I won't turn down a snack." She pops one in her mouth and the rest in her pouch, then proceeds to clean the spider guts from her axe. She'll head over to the northern passage out of the chamber to see if she can hear anything up ahead that may have been alerted by the sounds of their fighting.
Perception: 18
Herbalism deals mostly with plants rather than animals, and it takes about 8 hours of work to make an antitoxin, so Zozzie wouldn't be able to make one.
Cadence moves to sift through the remains. There are four dead bodies, most of them wearing standard equipment similar to your own, save the damage caused by the spiders. As you search them looking for equipment, you find a familiar small emblem of a rope coiled around a downwards pointing sword. The very same emblem you bear, the mark of a delver.
Zbornak turns her ear towards the tunnel, but she is met with silence.
Zyrille continues to provide light, to make the others inspections easier, but doesn't investigate the bodies herself.
“It seems we aren’t the first of the Delvers to be here. They conveniently forgot to mention they already sent a team down here that didn’t come back. We should be even more cautious moving forward.”
Zozzie was lost for a moment in thought about spider poison and Zbornak’s predicament when he almost missed Cadence’s mention of other delver’s. He looks to Sergeant Bakh to gauge his reaction remembering the same as the bard about no one else (or the first) to search for this artifact.
“Sergeant.” His voice steady, “You should take a few berries as well.” He hands his superior two of the Goodberries.
Zbornak returns to the group, and learns about the Delvers. "Poor sods. I'm assuming we're coming back this way. Lemme take them back to the entrance chamber, so we can give'em a proper send off. I think I recognize that one from a class or two before us; never got his name, though."