(the wraith was the first thing to come out the room you used knock on and just looked through)
Bill you walk into a rectangular room. To your left is the longer side and at the wall (about 20ft away from you) there is a pedistal in front of a shrine.
Demakos you walk in a room walk out to go to another room then turn around and go back in.
Bill looks at the shrine and doesn't find anything special. He can't figure out th god it is for or anything. However you do find 100gp as on the shrine and a mace. You also see a card with the picture of the grim reaper on it inside a glass case on the pedistal.
There are no traps and demakos you can't Think of what the god could be. When you open the case you are forced backward by a wave of purple gas. Bill, Cha (sense you said you were following demakos) and demakos need to make a dex save.
Bill and cha' you were able to keep your balance but demakos you were pushed into the wall and the door was pushed open by the force and demakos you are now outside the room and the door slamed shut and locked. Vahl you see demakos pushed out the room and you and demakos hear all the doors shut and lock. The ceiling is coming closer to the ground. You both also see a small hole on the wall open up and a black smoke slowly flows out of it. You both take 2 necrotic damage.
Bill and cha' you see a wall oposit of the door crumble and there is a tunnel behind it. You two can't hear anything on the other side of the door.
(the wraith was the first thing to come out the room you used knock on and just looked through)
Bill you walk into a rectangular room. To your left is the longer side and at the wall (about 20ft away from you) there is a pedistal in front of a shrine.
Demakos you walk in a room walk out to go to another room then turn around and go back in.
Bill Walks over to the Shrine and examines it.
Investigation: 21
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
I go into the room that the vampire came out of.
(Same room. Read page 12 Thomas )
Bill looks at the shrine and doesn't find anything special. He can't figure out th god it is for or anything. However you do find 100gp as on the shrine and a mace. You also see a card with the picture of the grim reaper on it inside a glass case on the pedistal.
He takes the gold and mace then looks for traps and if none will attempt to open it and take the card.
Investigation: 30
Slight of hand: 17
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
Damakos goes to the shrine and tries to figure out the god 13 religion check.
Gah why do I roll so bad
Anything like 7 and up would have most likely made me succeed but no I had to roll a 5
There are no traps and demakos you can't Think of what the god could be. When you open the case you are forced backward by a wave of purple gas. Bill, Cha (sense you said you were following demakos) and demakos need to make a dex save.
18
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
6
I am still following Damakos
Damakos seems to be taking a very long time to enter this room. Perhaps I should go ahead of him...
Wait so you didn't follow him already? You said you followed him and he said he went into the room that just exploded.
I followed him, I am wherever he is
Then you need to make a decision save
dex save 18
Bill and cha' you were able to keep your balance but demakos you were pushed into the wall and the door was pushed open by the force and demakos you are now outside the room and the door slamed shut and locked. Vahl you see demakos pushed out the room and you and demakos hear all the doors shut and lock. The ceiling is coming closer to the ground. You both also see a small hole on the wall open up and a black smoke slowly flows out of it. You both take 2 necrotic damage.
Bill and cha' you see a wall oposit of the door crumble and there is a tunnel behind it. You two can't hear anything on the other side of the door.
Damakos uses knock on the locked door he was just thrown out of and goes in. ( Knock stops magical locks for ten minutes).
"Come on Vahl let's get outta here".
The door doesn't unlock you can't go through.