(Thank you! Truly the game is nothing if not because of great and patient players as well lol)
==DM==
Alright as everyone pack all of the dragonbomb and gets out of the laboratory, Waft places one of the dragonbomb in far side of the room, backs behind the iron entrance door, and nocks his arrow and pulls his bowstring.
With a flick of a finger he lets out the arrow, who flies swiftly into the egg, instantly cracking it out in the progress, and as it breaks out, a shimmer of bright yellow fire erupts from the shell and burst out in every direction at blazingly fast speed!
Waft, the fire also expands to your direction, if you'd like to slam the door shut quickly or dodge to the side, make a Dexterity saving throw!
As you swiftly slams the door forward, you can feel the flame tries to blast through the door just in a split second. You feel the door is pushed back, but the iron door does hold. And shortly there are silence. As you let go of the door, everything inside seems to be charred black by the blast.
As you collects yourself and walk out of the underground complex and out into the wilds, you can hear a loud flapping sound coming close to you a gust of wind sweeps to your direction.
Despite the darkness of the night, you hear the flapping voice loud and clear, as something massive flies low to the ground and causes many trees to rustles. As the thing swooshes over your head, you manage to perceive the thing as something resembling a form of dragon flying, with its stretched bat-like wing flaps to give it great speed. You notice that the form is somewhat looks tattered, as if some part of it missing.
And Chenna uses Divine Sense as it flies overhead.
The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.
This post has potentially manipulated dice roll results.
==Handy=Half-Elf=Bard/Sorcerer==
"Gentlemen we need to find a place to store these dangerous devices and then get back to the city quickly. My duties include protection from danger and that did not look friendly." Handy works with the group to hide the eggs. stealth to hide the eggs for future retrieval: 18
"That Aster fellow did only say to disrupt the shady cult's underground operations, not bring all of those explosives back to him.
On the safe side, I'd like to keep one of those dragonbombs in case of emergency if you don't mind. It would make my mind at ease if we have something to use against the flying tattered dragon."
Waft looks expectantly at their bard as he waits for his confirmation.
Chenna, as you open your senses to supernatural presences, you manage to feel unholy energy emanating from the "dragon" even as it passes quickly, and you are certain that the creature just passing you is an undead.
"Waft, I believe you when you say it would ease your mind to have a powerful weapon such as these with you when facing a dangerous fow, but these are dangerous weapons and I wonder if it is more important to get these items into safe hands. We must keep ourselves safe." Handy looks at the others questioningly.
"Ok, let's head into town, I will turn all but one of these explosives over to the City watch and you can keep the on Waft. I think we must hurry, the town may be in danger."
== CHENNA ==
... looks at the DM to answer that question :)
(Hey sorry about that, I am currently finishing work and preparing for holiday travel, I'll post up soon!)
(no worries at all! This is one of the best run PbPs that I've ever played!)
(Thank you! Truly the game is nothing if not because of great and patient players as well lol)
==DM==
Alright as everyone pack all of the dragonbomb and gets out of the laboratory, Waft places one of the dragonbomb in far side of the room, backs behind the iron entrance door, and nocks his arrow and pulls his bowstring.
With a flick of a finger he lets out the arrow, who flies swiftly into the egg, instantly cracking it out in the progress, and as it breaks out, a shimmer of bright yellow fire erupts from the shell and burst out in every direction at blazingly fast speed!
Waft, the fire also expands to your direction, if you'd like to slam the door shut quickly or dodge to the side, make a Dexterity saving throw!
Waft would rather slam the door shut hoping that those chemists know basic safety precautions when building their underground laboratory.
Dexterity Saving Throw: 14
===DM===
As you swiftly slams the door forward, you can feel the flame tries to blast through the door just in a split second. You feel the door is pushed back, but the iron door does hold. And shortly there are silence. As you let go of the door, everything inside seems to be charred black by the blast.
Seeing the destruction it caused personal and up close, Waft begins to look at their bard with a nonchalant expression on his face.
"I'll leave the matters on handling those dragonbombs to you."
Waft swiftly ran towards the exit, attempting to flee away from the bomb's range in the guise of escorting the chemists outside.
===DM===
As you collects yourself and walk out of the underground complex and out into the wilds, you can hear a loud flapping sound coming close to you a gust of wind sweeps to your direction.
I need you to make a group perception check!
Chenna perception check : 12
Waft's Perception check: 21
Handy Perception check: 19
Lot's of stuff ...
===DM===
Despite the darkness of the night, you hear the flapping voice loud and clear, as something massive flies low to the ground and causes many trees to rustles. As the thing swooshes over your head, you manage to perceive the thing as something resembling a form of dragon flying, with its stretched bat-like wing flaps to give it great speed. You notice that the form is somewhat looks tattered, as if some part of it missing.
It flies right to the direction of Phlan.
== CHENNA ==
... "what the hell was that?!"
And Chenna uses Divine Sense as it flies overhead.
The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.
Waft makes a worried look on his face before he speaks with the rest of the team.
"That flying tattered dragon is quite imposing and doesn't seem to make a short stay on the city.
We should head back to Phlan before the Zhentarim person who gave us this task leave without compensating our troubles with these deadly bombs."
==Handy=Half-Elf=Bard/Sorcerer==
"Gentlemen we need to find a place to store these dangerous devices and then get back to the city quickly. My duties include protection from danger and that did not look friendly." Handy works with the group to hide the eggs. stealth to hide the eggs for future retrieval: 18
Lot's of stuff ...
=Waft=
"That Aster fellow did only say to disrupt the shady cult's underground operations, not bring all of those explosives back to him.
On the safe side, I'd like to keep one of those dragonbombs in case of emergency if you don't mind. It would make my mind at ease if we have something to use against the flying tattered dragon."
Waft looks expectantly at their bard as he waits for his confirmation.
===DM===
Chenna, as you open your senses to supernatural presences, you manage to feel unholy energy emanating from the "dragon" even as it passes quickly, and you are certain that the creature just passing you is an undead.
How would you like to proceed?
==Handy=Half-elf=Bard/Sorcerer==
"Waft, I believe you when you say it would ease your mind to have a powerful weapon such as these with you when facing a dangerous fow, but these are dangerous weapons and I wonder if it is more important to get these items into safe hands. We must keep ourselves safe." Handy looks at the others questioningly.
Lot's of stuff ...
"Ok, let's head into town, I will turn all but one of these explosives over to the City watch and you can keep the on Waft. I think we must hurry, the town may be in danger."
Lot's of stuff ...
== CHENNA ==
... agrees.
(ooc: sorry, been sick)