Carrick rushes up the ladder on carriage 3 and slices into the injured figure, gutting them as they collapse. (DCF #3: defeated. 55 damage.)
Majin, the two gun guards are prone. Normally you would have disadvantage with ranged attacks against such targets. Do you have something that supersedes that?
This post has potentially manipulated dice roll results.
Eldin points his two fingers and his thumb at the rope (Think of Piccolo's Special Beam Cannon) as his fingers glow red before launching a small bolt of blistering heat at the rope, hoping to free Edrick. Firebolt to attack the rope. Hit: 16 Dmg: 10
Boo takes this action to quickly feed the potion of healing to Biff that he did have time to drink/administer himself earlier, nor did Boo who was otherwise patching him up.
Then turns her attention below looking for any companions coming, still keeping herself standing protectively between Biff and attacks on him that she is able.
This post has potentially manipulated dice roll results.
(Doing Majin's rerolls. Hasn't posted given the time provided. 18, 25) One of the gun guards gets a mild scratch. (Gun Guard #4: 4 damage.)
Eldin finger points a fire bolt which severs the rope, freeing Edrick from his tethers.
Boo nurses a healing potion into Biff (Biff: 1 damage.)
Edrick rushes up to the ladder and holds the crate up to pass to someone. He's not going to be able to climb up and carry the crate at the same time.
Ith turns invisible and moves into carriage 4. Inside he sees the remaining enforcer guard is speaking into one of those stones that Biff and Charl has.
Gun Guards 3 &4 roll beneath the cover, once again trying to shoot at Majin. It's a gun-off! Musket vs. Majin:15 vs. AC. Hit:11 piercing damage. Musket vs. Majin:25 vs. AC. Hit:11 piercing damage.
The shots barely miss the gunslinger.
The dark cloaked figures aren't giving up without a fight. DCF #1 retrieves a healing potion and administers it to their fallen comrade. (DCF #3: Heals 6 hit points) DCF #2 & #4 decide that they are going to attempt with their last ropes to fire at the crate itself rather than the person holding it. Crossbow, Heavy vs. Crate:18 vs. AC. Hit:11 piercing damage. Crossbow, Heavy vs. Crate:10 vs. AC. Hit:11 piercing damage.
Both shots land into the side of the crate.
DCF #3 stands back up, with Carrick in front of them attempts to shove him off of the carriage roof. Shove vs. Carrick: Make a DC 19Athletics or Acrobatics check, being pushed off of the carriage roof and taking 2 falling damage if you fail.
DCF #6 who is still on the other sky coach fires a shot at Boo, concentrating on getting rid of their getaway vehicle. Their sky coach rises up and looks ready to ram into Biff's! Crossbow, Heavy vs. Boo:15 vs. AC. Hit:11 piercing damage.
Boo takes a crossbow bolt to the gut. (Boo: 20/38 HP)
Enforcer Guard #4 is speaking into the communications device, which Ith can hear. "I repeat, there are masked figures attacking the lightning rail. Requesting assistance from House Deneith."
This post has potentially manipulated dice roll results.
Carrick will take his first swing at DCF#3 "You really should've stayed down."
Attack: 26 Damage: 12
Then he'll move over to DCF#4 and take a swipe at him. "Not like you'll be able to benefit from this advice, but maybe you should focus on the large man gutting you before you try and steal the cargo."
Attack: 11 Damage: 11
Rollback Post to RevisionRollBack
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
(The pilots have not been listed in initiative. The cabin on the other sky coach is covered, so unless you jump aboard their sky coach, there isn't really any chance of targeting their driver without hurling an explosive through the cabin doorway.)
(The two gun guards are still prone. They can't really get back up while the sky coach is hovering above them.)
(Yes, Ith heard the enforcer guard requesting backup.)
Carrick takes down the recently recovered figure and strides to the next, attempting to take them down. However, they manage to deflect his blow with a parry using the crossbow. (DCF #3: defeated.)
Boo looks the bolt sticking out of her gut seeking to remove itMedicine26Plus1 Medical Intuition {=16 Total} trying to minimize any additional damage from its removal (--as her action--) as she calls out to Biff, "not to be a backseat driver but I am not going be able to absorb more than one, maybe two more of these for you until I drop unless you do some maneuvering to either put us more above their line of direct fire or tilt us enough that hull provides us a bit of cover!" Boo still trying to spotPerception19 any of the others ready for pickup...
Boo calls out to Biff, who moves the sky coach out and forward. They skim around as it looks like he is getting ready to repeat the barging strike against those atop carriage 3. She spots the group having their issues atop carriage 4, The first container being held by Edrick. However, it looks like Biff might also catch Carrick if he lunges at the figures.
Eldin rushes over, now that the sky coach has moved away, and stabs into their back. Blood trails out of the wound as they appear to pass out. (Gun Guard #1: defeated, 25 damage.)
Boo smiles at the sight of Carrick and motions in his direction to determine if he can see her, secured rope to sky coach with a net attached to one end good to go...
Carrick rushes up the ladder on carriage 3 and slices into the injured figure, gutting them as they collapse. (DCF #3: defeated. 55 damage.)
Majin, the two gun guards are prone. Normally you would have disadvantage with ranged attacks against such targets. Do you have something that supersedes that?
What is Edrick's situation? If Eldin cuts the rope attached to him, will Edrick be all right or will he fall to his doom?
Edrick is still on the floor, between the two carts. Cutting the rope should allow him to attempt to escape capture.
Eldin points his two fingers and his thumb at the rope (Think of Piccolo's Special Beam Cannon) as his fingers glow red before launching a small bolt of blistering heat at the rope, hoping to free Edrick. Firebolt to attack the rope. Hit: 16 Dmg: 10
Boo takes this action to quickly feed the potion of healing to Biff that he did have time to drink/administer himself earlier, nor did Boo who was otherwise patching him up.
Then turns her attention below looking for any companions coming, still keeping herself standing protectively between Biff and attacks on him that she is able.
(Doing Majin's rerolls. Hasn't posted given the time provided. 18, 25)
One of the gun guards gets a mild scratch. (Gun Guard #4: 4 damage.)
Eldin finger points a fire bolt which severs the rope, freeing Edrick from his tethers.
Boo nurses a healing potion into Biff (Biff: 1 damage.)
Edrick rushes up to the ladder and holds the crate up to pass to someone. He's not going to be able to climb up and carry the crate at the same time.
Ith turns invisible and moves into carriage 4. Inside he sees the remaining enforcer guard is speaking into one of those stones that Biff and Charl has.
Gun Guards 3 &4 roll beneath the cover, once again trying to shoot at Majin. It's a gun-off!
Musket vs. Majin: 15 vs. AC. Hit: 11 piercing damage.
Musket vs. Majin: 25 vs. AC. Hit: 11 piercing damage.
The shots barely miss the gunslinger.
The dark cloaked figures aren't giving up without a fight.
DCF #1 retrieves a healing potion and administers it to their fallen comrade. (DCF #3: Heals 6 hit points)
DCF #2 & #4 decide that they are going to attempt with their last ropes to fire at the crate itself rather than the person holding it.
Crossbow, Heavy vs. Crate: 18 vs. AC. Hit: 11 piercing damage.
Crossbow, Heavy vs. Crate: 10 vs. AC. Hit: 11 piercing damage.
Both shots land into the side of the crate.
DCF #3 stands back up, with Carrick in front of them attempts to shove him off of the carriage roof.
Shove vs. Carrick: Make a DC 19 Athletics or Acrobatics check, being pushed off of the carriage roof and taking 2 falling damage if you fail.
DCF #6 who is still on the other sky coach fires a shot at Boo, concentrating on getting rid of their getaway vehicle. Their sky coach rises up and looks ready to ram into Biff's!
Crossbow, Heavy vs. Boo: 15 vs. AC. Hit: 11 piercing damage.
Boo takes a crossbow bolt to the gut. (Boo: 20/38 HP)
Enforcer Guard #4 is speaking into the communications device, which Ith can hear. "I repeat, there are masked figures attacking the lightning rail. Requesting assistance from House Deneith."
INITIATIVE TRACKER
Carrik (16/54 HP)
Eldin (35/40 HP)
Boo (20/38 HP)
Edrick (25/38 HP)
Majin (49/49 HP)
Ith (17/38 HP, concentrating on Invisibility)
Gun Guard #1 (10 damage)
Gun Guard #3 (4 damage)
DCF #1 (10 damage)
DCF #2 (5 damage)
DCF #3 (8 HP)
DCF #4 (29 damage)
DCF #5 (62 damage, dead)DCF #6 (31 damage)
Enforcer Guard #1 (defeated)Enforcer Guard #2(defeated)Enforcer Guard #3 (2 damage)
Enforcer Guard #4 (uninjured, unconscious 7 rounds)
Can Eldin see the DCF pilot? If so which number DCF is he?
Can Ith hear what the guard is saying?
Writing a Story
https://www.dndbeyond.com/forums/d-d-beyond-general/story-lore/27837-magister-reborn-story-thread
Athletics:19
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
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Carrick will take his first swing at DCF#3 "You really should've stayed down."
Attack: 26 Damage: 12
Then he'll move over to DCF#4 and take a swipe at him. "Not like you'll be able to benefit from this advice, but maybe you should focus on the large man gutting you before you try and steal the cargo."
Attack: 11 Damage: 11
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
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are the guards still prone?
(The pilots have not been listed in initiative. The cabin on the other sky coach is covered, so unless you jump aboard their sky coach, there isn't really any chance of targeting their driver without hurling an explosive through the cabin doorway.)
(The two gun guards are still prone. They can't really get back up while the sky coach is hovering above them.)
(Yes, Ith heard the enforcer guard requesting backup.)
Carrick takes down the recently recovered figure and strides to the next, attempting to take them down. However, they manage to deflect his blow with a parry using the crossbow. (DCF #3: defeated.)
Eldin moves to one of the prone gun guard and strikes him with his rapier.
Attack: 15 (Adv for being prone: 20) Dmg: 9 + Sneak Attack: 6
Boo looks the bolt sticking out of her gut seeking to remove it Medicine 26 Plus 1 Medical Intuition {=16 Total} trying to minimize any additional damage from its removal (--as her action--) as she calls out to Biff, "not to be a backseat driver but I am not going be able to absorb more than one, maybe two more of these for you until I drop unless you do some maneuvering to either put us more above their line of direct fire or tilt us enough that hull provides us a bit of cover!" Boo still trying to spot Perception 19 any of the others ready for pickup...
Boo calls out to Biff, who moves the sky coach out and forward. They skim around as it looks like he is getting ready to repeat the barging strike against those atop carriage 3. She spots the group having their issues atop carriage 4, The first container being held by Edrick. However, it looks like Biff might also catch Carrick if he lunges at the figures.
Eldin rushes over, now that the sky coach has moved away, and stabs into their back. Blood trails out of the wound as they appear to pass out. (Gun Guard #1: defeated, 25 damage.)
INITIATIVE TRACKER
Edrick (25/38 HP)
Majin (49/49 HP)
Ith (17/38 HP, concentrating on Invisibility)
Gun Guard #1 (defeated.)Gun Guard #3 (4 damage)
DCF #1 (10 damage)
DCF #2 (5 damage)
DCF #3 (8 HP)
DCF #4 (29 damage)
DCF #5 (62 damage, dead)DCF #6 (31 damage)
Enforcer Guard #1 (defeated)Enforcer Guard #2(defeated)Enforcer Guard #3 (2 damage)
Enforcer Guard #4 (uninjured, unconscious 7 rounds)
Carrik (16/54 HP)
Eldin (35/40 HP)
Boo (20/38 HP)
Ith is going to go see what the guard is doing before moving up top.
Is he going for a particular crate or just talking into the stone?
Writing a Story
https://www.dndbeyond.com/forums/d-d-beyond-general/story-lore/27837-magister-reborn-story-thread
The guard appears to be focused on getting backup right now. He isn't going for any crates or other cargo.
Boo smiles at the sight of Carrick and motions in his direction to determine if he can see her, secured rope to sky coach with a net attached to one end good to go...
The net looks good to go...
Can Carrick see the skycoach as it gets ready to run right into him?
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
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