"Edrick's found one of the crates with the shards. I'll pull him and the box up when we get in range. I've also got four potions on my belt in case we need them."
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Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
Boo and Carrick are aboard Biff's Sky Coach, which is flying beside carriage 3 right now (ready to sweep over the top at the DCFs on Boo's command)
Atop carriage three, the DCFs (except 6) are standing towards the edge near carriage 4.
Boo taking the sight of the various moving figures hoping her companions are looking to make their way to skycoach calls out to Carrick, "hang on let's see if we shake a few ticks off our back and give the others some breathing room! If you get the chance after and need a target go for the boogie straggler towards the edge near carriage 4 otherwise try to hold and Help anyone who needs it with the rope and net!"
Figuring its now or never with none of their companions in the way on top of carriage three with the bulk of the DCF'sBoo shouts to Biffto make his move, "Biff, GO NOW! Hit the sweep maneuver and cross your fingers... don't worry about what comes next and just redirect us after the sweep towards Majin and Eldin atop carriage 4, and hopefully, along the way Edrick (in the connecting passage of 3/4) will be ready to make a go for us as we pass his position on our way to Majin and Eldin!!!"
Boo sucks in a deep breath hoping her timing is right and she won't make more of a mess of it... Boo doesn't pray often but whispers a prayer of chaos to the Traveler for luck and bring a little chaos to their enemies...
OOC: I hope that this will work but here goes, thinking Boo just giving Biff the GOthe action itself will be his to make with the sweep itself, freeing Boo to with Carrick make their actions after the sweep to either Helpor distance attack any DCF's that didn't get knocked off and in the way or a threat to their companions. Here is hoping anyway!
This post has potentially manipulated dice roll results.
Ith checks the next row of crates. While looking them over, he sees once again that there is one that appears out of order.
Biff pulls the sky coach over and attempts to strike the remaining figures on the top of carriage 3. DCF 1 Dexterity Saving Throw:9 DCF 2 Dexterity Saving Throw:24 DCF 4 Dexterity Saving Throw:23
All three of the figures manage to evade the sky coach, falling prone, but still atop the carriage.
Boo is ready to help Edrick, moving to the other side of the sky coach and drop the rope to that side.
Edrick, seeing the rope, will attempt to grab ahold (it is a person and a crate of items, so may need Carrick's help to pull up. Boo on her own would lose that fight...)
(Got some disadvantage rolls for Majin to do... 22, 22)
Majin unleashes two more shots, striking the two figures. (DCF #1: 22 damage. DCF #4: 40 damage.)
This post has potentially manipulated dice roll results.
The Gun Guard moves into carriage 4, Ith able to see them. He rushes over to his companion as they quickly speak in hushed tones.
DCFs 1, 2, & 4 stand back up, they rummage between one another for a potion which is handed to DCF 4, while the other two return pick up their crossbows and fire on Majin. Crossbow, Heavy vs. Majin:25 vs. AC. Hit:11 piercing damage. Crossbow, Heavy vs. Majin:20 vs. AC. Hit:7 piercing damage.
(Typing)
DCF 6, now in line with the party's sky coach, aims their crossbow to where Biff is and launches a bolt. Crossbow, Heavy vs. Boo:24 vs. AC. Hit:12 piercing damage.
(Typing)
The Enforcer who is still conscious pulls the carriage door back open and runs into Edrick, attempting to stun baton him. Baton vs. Edrick:11 vs. AC. Hit:4 bludgeoning, plus Unable to parse dice roll. lightning damage.
Carrick will help in pulling Edrick and the crate up .
The Enforcer who is still conscious pulls the carriage door back open and runs into Edrick, attempting to stun baton him.
Boocatching sight of the Enforcerattacking Edrickwill try to cover him with aSacred Flame8 against the Enforcer seeking to buy him (Edrick) time and room to get himself and crate into the net!!!
OOC: Just wanted to put it out there that Carrick has a Strength score of 20 and is able to lift 600 pounds, so he should have no issue getting Edrick and the crate into the skycoach once that comes around.
Rollback Post to RevisionRollBack
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
Can Carrick make an Athletics check with advantage (from Boo's help).
Ith has spotted the crate out of place. If he wants to move around undetected with the two guards in the carriage (the one with a musket, the other with the baton in the doorway), then please make a [skill]Stealth[/skill[ check with advantage.
Majin is atop carriage 4, and the guard is currently stood in the doorway beneath him. He cannot really see the guard, but can see the DCFs across from him. If he hops down into the gantry between carriages 3 and 4, he'll be able to see the guard.
Boo, from your position, the back of the sky coach is now obscuring things beyond carriage 3, so can't really see what is going on at carriage 4, especially the gap between it.
Eldin is near Majin, so can't really see what is going on in carriage 4. He can see the DCFs atop carriage 3, the back of the two sky coaches ahead, the party's one rearing up to be in line to the gap between carriages.
This post has potentially manipulated dice roll results.
Eldin finger points again at one of the DCFs (The more damaged one) and lets loose another Fire Bolt. Hit: 24 Dmg: 20 He will then Dash near the Party Skycoach but not get on it yet to give Majin (who is heading toward the sky coach) and Edrick (who has the crate) cover.
OOC: Sorry for my confusion, went back and edited Post #493 so things would fit and as this was the original plan in any event so better to HelpCarrick with the rope to give an advantage for his roll, works for me... :)
"Edrick's found one of the crates with the shards. I'll pull him and the box up when we get in range. I've also got four potions on my belt in case we need them."
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
Majin will attempt to jump into the skycoach, taking whatever movement he needs to. What do I need to role?
OCC Sorry I haven't been active I have been on vacation and forgot to check in
(No worries, hope you had a nice vacation.)
To confirm where people are right now.
Atop carriage three, the DCFs (except 6) are standing towards the edge near carriage 4.
In the connecting passage between carriages 3 and 4 is Edrick with the first crate.
Inside Carriage 4 is Ith, invisible and searching while the remaining conscious enforcer guard is inside, requesting backup.
Majin and Eldin are atop carriage 4, about halfway down.
Gun guard 4 has slipped down the back of carraige 4, now in the connecting passage between carriages 4 and 5.
Boo and Carrick are aboard Biff's Sky Coach, which is flying beside carriage 3 right now (ready to sweep over the top at the DCFs on Boo's command)
INITIATIVE TRACKER
Edrick (25/38 HP)
Majin (49/49 HP)
Ith (17/38 HP, concentrating on Invisibility)
Boo (20/38 HP)
Gun Guard #1 (defeated.)Gun Guard #3 (4 damage)
DCF #1 (10 damage)
DCF #2 (5 damage)
DCF #3 (defeated)DCF #4 (29 damage)
DCF #5 (62 damage, dead)DCF #6 (38 damage)
Enforcer Guard #1 (defeated)Enforcer Guard #2(defeated)Enforcer Guard #3 (2 damage)
Enforcer Guard #4 (uninjured, unconscious 6 rounds)
Carrik (16/54 HP)
Eldin (24/40 HP)
Boo taking the sight of the various moving figures hoping her companions are looking to make their way to skycoach calls out to Carrick, "hang on let's see if we shake a few ticks off our back and give the others some breathing room! If you get the chance after and need a target go for the boogie straggler towards the edge near carriage 4 otherwise try to hold and Help anyone who needs it with the rope and net!"
Figuring its now or never with none of their companions in the way on top of carriage three with the bulk of the DCF's Boo shouts to Biff to make his move, "Biff, GO NOW! Hit the sweep maneuver and cross your fingers... don't worry about what comes next and just redirect us after the sweep towards Majin and Eldin atop carriage 4, and hopefully, along the way Edrick (in the connecting passage of 3/4) will be ready to make a go for us as we pass his position on our way to Majin and Eldin!!!"
Boo sucks in a deep breath hoping her timing is right and she won't make more of a mess of it... Boo doesn't pray often but whispers a prayer of chaos to the Traveler for luck and bring a little chaos to their enemies...
OOC: I hope that this will work but here goes, thinking Boo just giving Biff the GO the action itself will be his to make with the sweep itself, freeing Boo to with Carrick make their actions after the sweep to either Help or distance attack any DCF's that didn't get knocked off and in the way or a threat to their companions. Here is hoping anyway!
Ith is going to take the time he needs to find the missing crate. Then move to another carriage.
( OOC:GM, tell me how long or if I vahe to role more dices. Also where did we find the first one? Can't remember.)
Writing a Story
https://www.dndbeyond.com/forums/d-d-beyond-general/story-lore/27837-magister-reborn-story-thread
Majin will take shots at the DCFs on carriage 3 while heading towards the sky coach
DCF 4 Attack: 20 Damage: 14
DCF 1 Attack: 20 Damage: 7
Ith checks the next row of crates. While looking them over, he sees once again that there is one that appears out of order.
Biff pulls the sky coach over and attempts to strike the remaining figures on the top of carriage 3.
DCF 1 Dexterity Saving Throw: 9
DCF 2 Dexterity Saving Throw: 24
DCF 4 Dexterity Saving Throw: 23
All three of the figures manage to evade the sky coach, falling prone, but still atop the carriage.
Boo is ready to help Edrick, moving to the other side of the sky coach and drop the rope to that side.
Edrick, seeing the rope, will attempt to grab ahold (it is a person and a crate of items, so may need Carrick's help to pull up. Boo on her own would lose that fight...)
(Got some disadvantage rolls for Majin to do... 22, 22)
Majin unleashes two more shots, striking the two figures. (DCF #1: 22 damage. DCF #4: 40 damage.)
(Will do the NPCs in a separate post.)
The Gun Guard moves into carriage 4, Ith able to see them. He rushes over to his companion as they quickly speak in hushed tones.
DCFs 1, 2, & 4 stand back up, they rummage between one another for a potion which is handed to DCF 4, while the other two return pick up their crossbows and fire on Majin.
Crossbow, Heavy vs. Majin: 25 vs. AC. Hit: 11 piercing damage.
Crossbow, Heavy vs. Majin: 20 vs. AC. Hit: 7 piercing damage.
(Typing)
DCF 6, now in line with the party's sky coach, aims their crossbow to where Biff is and launches a bolt.
Crossbow, Heavy vs. Boo: 24 vs. AC. Hit: 12 piercing damage.
(Typing)
The Enforcer who is still conscious pulls the carriage door back open and runs into Edrick, attempting to stun baton him.
Baton vs. Edrick: 11 vs. AC. Hit: 4 bludgeoning, plus Unable to parse dice roll. lightning damage.
(Typing)
INITIATIVE TRACKER
Edrick (25/38 HP)
Majin (49/49 HP)
Ith (17/38 HP, concentrating on Invisibility)
Boo (20/38 HP)
Carrik (16/54 HP)
Eldin (24/40 HP)
Gun Guard #1 (defeated.)Gun Guard #3 (4 damage)
DCF #1 (22 damage)
DCF #2 (5 damage)
DCF #3 (defeated)DCF #4 (40 damage)
DCF #5 (62 damage, dead)DCF #6 (38 damage)
Enforcer Guard #1 (defeated)Enforcer Guard #2(defeated)Enforcer Guard #3 (2 damage)
Enforcer Guard #4 (uninjured, unconscious 5 rounds)
Carrick will help in pulling Edrick and the crate up .
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
Ith is going to check for that box. He is going to try and see if the guard is holding anything else but takes careful steps not to be heard.
(OOC: sorry I missed that information. )
Writing a Story
https://www.dndbeyond.com/forums/d-d-beyond-general/story-lore/27837-magister-reborn-story-thread
Boo catching sight of the Enforcer attacking Edrick will try to cover him with a Sacred Flame 8 against the Enforcer seeking to buy him (Edrick) time and room to get himself and crate into the net!!!Boo Helps Carrick with the rope...
can I get somewhere I can see the guard attacking Edrick without getting off the roof?
OOC: Just wanted to put it out there that Carrick has a Strength score of 20 and is able to lift 600 pounds, so he should have no issue getting Edrick and the crate into the skycoach once that comes around.
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
Can Carrick make an Athletics check with advantage (from Boo's help).
Ith has spotted the crate out of place. If he wants to move around undetected with the two guards in the carriage (the one with a musket, the other with the baton in the doorway), then please make a [skill]Stealth[/skill[ check with advantage.
Majin is atop carriage 4, and the guard is currently stood in the doorway beneath him. He cannot really see the guard, but can see the DCFs across from him. If he hops down into the gantry between carriages 3 and 4, he'll be able to see the guard.
Boo, from your position, the back of the sky coach is now obscuring things beyond carriage 3, so can't really see what is going on at carriage 4, especially the gap between it.
What can Eldin see from his position? And does he know that Ith went to get the other crate (sorry if it was mentioned, I forgot)?
Eldin is near Majin, so can't really see what is going on in carriage 4. He can see the DCFs atop carriage 3, the back of the two sky coaches ahead, the party's one rearing up to be in line to the gap between carriages.
Eldin finger points again at one of the DCFs (The more damaged one) and lets loose another Fire Bolt. Hit: 24 Dmg: 20 He will then Dash near the Party Skycoach but not get on it yet to give Majin (who is heading toward the sky coach) and Edrick (who has the crate) cover.
Athletics:16
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
Boo Helps Carrick with the rope...
OOC: Sorry for my confusion, went back and edited Post #493 so things would fit and as this was the original plan in any event so better to Help Carrick with the rope to give an advantage for his roll, works for me... :)
Majin will keep shooting at the DCFs
DCF 4 Attack: 27 Damage: 10
DCF 1 Attack: 23 Damage: 14