Even though the stats are terrible, I think this a very playable character
Character name: Dagna Greenmantle
Gender: Female
Race: Hill Dwarf
Class: Cleric (life)
Background: Far Traveler
Dagna Greenmantle was the runt of her family, feeble and clumsy, she was considered a disgrace. She skipped out on weapon training because she wasn't strong enough to wield a heavy weapon. She did do the armor training, because her dwarven body made armor easy to wear even for a weakling like her.
She sought solace in nature. There she had long conversations with... something. She really didn't know what the quiet voice was, or if it was just her imagination. But it taught her the ways of nature and of healing. But she always had a feeling that the voice needed something from her.
When she came of age, the voice went silent. Dagna went searching for the voice, to pay back all she owed it. She traveled far from home. One day she thought she was taking refuge in an abandoned forrest cabin, but when she went inside, she found herself inside a bustling tavern. In confusion she went to look back outside, but behind her was just a plain wall. She definitely felt out of place in a tavern. She had been spending most of the last year living off the land.
I'm assuming ability scores are 4d20kh1, reroll 1s one time?
Character name: Kelvin Rabbitsfoot
Gender: Male
Race: Halfling
Class: Wizard (Divination eventually)
Background: Charlatan
If ever there was a man so convinced of his own self-worth, it was Kelvin. Sadly, he may be the only one convinced of such, but it never seems to slow down his enthusiasm. The halfling found good use for his quick wit, sharp tongue, and keen mind in the tutelage of an old, dottering seer. The old woman's potential was largely wasted on ramblings over love and crop predictions, but there were hidden gems among her collection of old tomes. In time, Kelvin found himself the unexpected inheritor of the works, but without the ambition to guide farmers towards the next harvest. Instead, Kelvin sought his fortunes on the road, and he quickly found a knack for haggling with merchants. It took only a few such encounters to realize the potential in the mercantile arts. Combined with a little arcane influence, he began to see gold in every conversation.
Several months after setting out, Kelvin found himself wandering between towns, his ourse heavy but his eye blackened from the rudest drunkard you'd ever seen. You would've thought the man believed Kelvin lied about that vial of mermaid tears being real! The nerve of such uneducated dolts....undeterred, Kelvin carried on until a fork in the road. It didn't show up on his map, so he consulted his owl, Lucy. A fickle bird, often made him regret summoning her as a familiar, but just as often proved her worth. Oddly enough, she nudged towards the unmarked road. With a shrug, Kelvin set off and found a tavern along the way. How convenient....he was just getting tired enough for a rest.
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
No worries! Goof on my part, I've been doing advantage rolls syntax too often
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Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
I'm interested. I'm thinking on playing a wizard or a cleric to be more of a support spellcaster. Now my rolls:
Ability scores: 141312161314
I decided to go with wizard. I saw a cleric character and I rather not overstep.
Character name: Charis Xarai.
Gender: Male.
Race: High Elf.
Class: Wizard (future Evoker since I don't have other subclasses available).
Background: Charis wasn't like the rest of his kin, connected to nature and dextreus martial arts, he was a man of knowledge and studies. He thought that studing on the arcane was a better use of his time, so that with his knowledge, he could help the world become a better and more advance place.
One night he stayed studying a book that he never knew existed and seconds after opening it, the book succed him into an odd tavern that he had never seen before.
I'm interested, lets see what I get for rolls...
Ability scores: 8 11 9 8 9 14
Those are some truly terrible rolls. One dwarven cleric of nature coming up...
Even though the stats are terrible, I think this a very playable character
Character name: Dagna Greenmantle
Gender: Female
Race: Hill Dwarf
Class: Cleric (life)
Background: Far Traveler
Dagna Greenmantle was the runt of her family, feeble and clumsy, she was considered a disgrace. She skipped out on weapon training because she wasn't strong enough to wield a heavy weapon. She did do the armor training, because her dwarven body made armor easy to wear even for a weakling like her.
She sought solace in nature. There she had long conversations with... something. She really didn't know what the quiet voice was, or if it was just her imagination. But it taught her the ways of nature and of healing. But she always had a feeling that the voice needed something from her.
When she came of age, the voice went silent. Dagna went searching for the voice, to pay back all she owed it. She traveled far from home. One day she thought she was taking refuge in an abandoned forrest cabin, but when she went inside, she found herself inside a bustling tavern. In confusion she went to look back outside, but behind her was just a plain wall. She definitely felt out of place in a tavern. She had been spending most of the last year living off the land.
Character sheet: https://www.dndbeyond.com/characters/164691909/ixfkes
Image:
My thought is that the mysterious voice Dagna has heard may be the fallen goddess, or perhaps it's a friend of the fallen goddess.
Ability scores: 17 14 9 12 14 9
I'm assuming ability scores are 4d20kh1, reroll 1s one time?
Character name: Kelvin Rabbitsfoot
Gender: Male
Race: Halfling
Class: Wizard (Divination eventually)
Background: Charlatan
If ever there was a man so convinced of his own self-worth, it was Kelvin. Sadly, he may be the only one convinced of such, but it never seems to slow down his enthusiasm. The halfling found good use for his quick wit, sharp tongue, and keen mind in the tutelage of an old, dottering seer. The old woman's potential was largely wasted on ramblings over love and crop predictions, but there were hidden gems among her collection of old tomes. In time, Kelvin found himself the unexpected inheritor of the works, but without the ambition to guide farmers towards the next harvest. Instead, Kelvin sought his fortunes on the road, and he quickly found a knack for haggling with merchants. It took only a few such encounters to realize the potential in the mercantile arts. Combined with a little arcane influence, he began to see gold in every conversation.
Several months after setting out, Kelvin found himself wandering between towns, his ourse heavy but his eye blackened from the rudest drunkard you'd ever seen. You would've thought the man believed Kelvin lied about that vial of mermaid tears being real! The nerve of such uneducated dolts....undeterred, Kelvin carried on until a fork in the road. It didn't show up on his map, so he consulted his owl, Lucy. A fickle bird, often made him regret summoning her as a familiar, but just as often proved her worth. Oddly enough, she nudged towards the unmarked road. With a shrug, Kelvin set off and found a tavern along the way. How convenient....he was just getting tired enough for a rest.
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
I'm pretty sure stats are 4d6 drop lowest if not that'd be absurd.
Extended signature
Lol that's what I meant XD
I see the DDB dice gods are fickle as always with editing posts after rolling....well, good thing the original roll was saved in a reply!
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Oh sorry anyways nice stats
Extended signature
reminder for myself to do this before the end of today
I’m free! I’m free! Oh this is the good-est I’ve felt in forever and ever! It’s like the whole world is singing!
he/they. Roleplay and worldbuilding fiend.
No worries! Goof on my part, I've been doing advantage rolls syntax too often
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
What class are you planning on using?
Extended signature
I decided to go with wizard. I saw a cleric character and I rather not overstep.
Character name: Charis Xarai.
Gender: Male.
Race: High Elf.
Class: Wizard (future Evoker since I don't have other subclasses available).
Background: Charis wasn't like the rest of his kin, connected to nature and dextreus martial arts, he was a man of knowledge and studies. He thought that studing on the arcane was a better use of his time, so that with his knowledge, he could help the world become a better and more advance place.
One night he stayed studying a book that he never knew existed and seconds after opening it, the book succed him into an odd tavern that he had never seen before.
Goliath monk Khaddim, High elf ranger Frekor, Dragonborn sorcerer Godfrey, Tiefling blood hunter Albus, High elf druid Charis, Human rogue Garrett