This post has potentially manipulated dice roll results.
Hobgoblins
The large hobgoblin just struck by Javon's arrow yells something in Goblin to the one that is restrained. The one that is restrained nods with a sad, yet proud, look in her eyes.
Leaving their restrained kin behind to fend for herself, the two unrestrained hobgoblins head for the door at the far end of the room ... but not before taking shots at Pagan and Zerys.
This post has potentially manipulated dice roll results.
The hobgoblins just about make it through the door. The party has lost view of one of them, with the larger one still visible. The remaining tries to free herself.
DC 14 STR Checks (+1):19
She successfully frees herself and follows the others.
Only one hobgoblin is visible through the far door.
Round 3 Initiative Order
21 Zerys (AC 14 Speed 35 HP 12/17) 18 Markas (AC 15 Speed 40 HP 22/22) 16 Amar (AC 16 Speed 30 HP 18/18) 15 Brumdal (AC 18 Speed 25 HP 22/22) 11 Pagan (AC 16 Speed 40 HP 17/17) 6 Javon (AC 17 Speed 30 HP 19/19)
4 Hobgoblins
Hobgoblin, female with red nose Hobgoblin, female 2 (bloodied) Hobgoblin, female 4
Markas will move into a better position to try and stick an arrow in the last Hobgoblin going through the door in an effort to keep them from shutting it.
As the hobgoblins make their fighting withdrawal, Zerys quickly casts Produce Flame with a flick of her wrist and a magical utterance. The flame strikes the trailing enemy, but does not seem to affect it greatly.
Markas will move into a better position to try and stick an arrow in the last Hobgoblin going through the door in an effort to keep them from shutting it.
Markas expends his movement getting into position.
Attack Roll: 13 Damage: 6
Markas hastily moves into the room to get a line on the fleeing hobgoblins. He takes his shot, and the arrow finds its mark, dropping the hobgoblin within the doors threshold. The door remains open.
@Amar, your turn and the situation has changed somewhat.
From where you are now, you will not be able to get line of sight on the other side of that door unless you dash, but then you will have no action left to cast your spell (or do anything else).
Amar will move in the room upto the patch of roots and grasping vines. Keeping ready in case of a counter attack.
Sounds good.
Basically the way it stands now, only Pagan can see one of the other hobgoblins on the other side of the door. That also means he's the only one they can shoot at as well.
Pagan could close to melee distance with those others--there are two.
Zerys could use her remaining movement to almost get within melee distance--she could end up just outside the door and be about 10 feet away.
Noone else will not make it to melee distance. You might be able to make it to line of sight through the door, but, like Amar, you would have to dash to get to that point.
With all that said, @Brumdal, it is your turn. (@Zerys, you can retroactively use your remaining movement if you want.)
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Damage: 9
Attack (+5): 15
Damage: 6
Javon
Attack Roll with Bow vs. AC 11: 16
The hobgoblin takes 6 damage and doesn't seem too badly hurt.
Hobgoblins
vs. Pagan (AC 16): 13
vs. Zerys (AC 14): 17
Damage to Zerys: 2
Perception check from Amar to understand what the hobgoblin said over the din of battle: 7
DC 14 STR Checks (+1):19
Round 3 Initiative Order
21 Zerys (AC 14 Speed 35 HP 12/17)
18 Markas (AC 15 Speed 40 HP 22/22)
16 Amar (AC 16 Speed 30 HP 18/18)
15 Brumdal (AC 18 Speed 25 HP 22/22)
11 Pagan (AC 16 Speed 40 HP 17/17)
6 Javon (AC 17 Speed 30 HP 19/19)
4 Hobgoblins
Hobgoblin, female with red nose
Hobgoblin, female 2 (bloodied)
Hobgoblin, female 4
Battle Map
@Zerys, it is your turn.
Markas will move into a better position to try and stick an arrow in the last Hobgoblin going through the door in an effort to keep them from shutting it.
Zerys will move into position to hurl flames at the doorway Hobgoblin.
Amar similarly will move to cast Ray of Frost.
Zerys
Zerys has in range where she is, so she doesn't need to use any movement.
Attack Roll: 24
Let me know if she wants to move elsewhere. She could use her entire movement to get to either door.
Damage: 1
Markas
Markas expends his movement getting into position.
Attack Roll: 13 Damage: 6
@Amar, your turn and the situation has changed somewhat.
From where you are now, you will not be able to get line of sight on the other side of that door unless you dash, but then you will have no action left to cast your spell (or do anything else).
Amar will move in the room upto the patch of roots and grasping vines. Keeping ready in case of a counter attack.
Amar
Sounds good.
Basically the way it stands now, only Pagan can see one of the other hobgoblins on the other side of the door. That also means he's the only one they can shoot at as well.
Pagan could close to melee distance with those others--there are two.
Zerys could use her remaining movement to almost get within melee distance--she could end up just outside the door and be about 10 feet away.
Noone else will not make it to melee distance. You might be able to make it to line of sight through the door, but, like Amar, you would have to dash to get to that point.
With all that said, @Brumdal, it is your turn. (@Zerys, you can retroactively use your remaining movement if you want.)