You can also just do this straight from the character sheet by clicking Spells / Manage Spells.
Level 2 grants you a new class feature: Font of Magic. This gives you 2 sorcery points which you can use to create an additional spell slot. You regain those sorcery points after a long rest.
You also gain another permanent spell slot; you now have 3 level 1 slots instead of 2.
Brumdal, you have to decide what's your Fighting Style? (Yes, like from Enter the Dragon.)
Also, Brumdal now has Spellcasting. Each day you can pick 4 spells that you have prepared. So you'll have to decide which 4 have spontaneously come to you just now... ;) The easy way to do that is to click Spells / Manage Spells on your character sheet and then select them there.
Additionally, you have another class feature: Divine Smite. With that you use your spell slots to deal more melee damage on a successful hit.
For the latter, Zerys has to choose to identify with a particular Druid Circle. From a game perspective this grants some special features and additional spells based on what is chosen. The choices are detailed in the Player's Handbook using the link above. Additional options are in Xanathar's Guide to Everything at this link: https://www.dndbeyond.com/compendium/rules/xgte/subclasses#Druid
Feel free to reach out if you have questions or need help.
Also, you have access to the same rulebooks I do by clicking Compendium / Rules on the D&D Beyond website. The important stuff for leveling up will be in either the ...
DM Question: I assume we need to do the things to our characters for Level 2? I think I get to choose a fighting style and get a spell or two. Do we roll our own Hit Point increase? Update: I did all the things, I think he's fully updated for Level 2 now.
Yep, your character sheet looks good.
Regarding hit points, you can decide to either roll 1d10 or take 6 as your roll, but once you decide to roll you have to go with that number. In other words, you either get 6 more or you roll the dice and maybe you get more than 6--or less. In either case your Constitution bonus applies every level.
The way you have it now, it looks like you just took the 6, but if you want to gamble we can roll for hit points here.
That's funny, I actually got my dice bag out and rolled a 6, not realizing how the default works. So I'm good with it the way it is.
Follow up question about spells. I read through the basics, but I'm still unsure how I do this. I have 2 slots and 2 spells I've learned. Do I need to specify which spells I've memorized, or whether I've memorized the same spell twice? Or do I just know them both and burn a slot casting them ad hoc?
Follow up question about spells. I read through the basics, but I'm still unsure how I do this. I have 2 slots and 2 spells I've learned. Do I need to specify which spells I've memorized, or whether I've memorized the same spell twice? Or do I just know them both and burn a slot casting them ad hoc?
It’s the last one.
You always know and have prepared the two spells. The spell slots are like your mana points to cast them. You can cast each one once or one twice before needing a long rest.
Not all classes work that way, but yours and Amar’s behave the same way. Brumdal and Zerys get to prepare a list of spells each day based on a larger list (which is more work for them).
Amar looks around, now infused with extra adventuring spirit. "We should check the dead for ... valuables and let's go check out that door. Unless there's a better suggestion."
The last time we rested we let the goblins formulate a plan of attack, Markas is all for moving forward and not sitting and waiting for their next attempt.
Zerys pipes up, "Let's do a quick search of this Ogre, grab that goblin loot, and go knock that door in. We'll rest at the Inn after returning their missing merchants ..."
Yep. Looks good, you just have to decide how you want to handle your hit points.
Now Pagan will be able to kill people at a much faster rate!
Amar at Level 2
Amar, the only decision you need to make is choose an additional level 1 spell.
You now "know" another level 1 spell. This link should take you to your list of options: https://www.dndbeyond.com/spells/class/sorcerer?filter-level=1
You can also just do this straight from the character sheet by clicking Spells / Manage Spells.
Level 2 grants you a new class feature: Font of Magic. This gives you 2 sorcery points which you can use to create an additional spell slot. You regain those sorcery points after a long rest.
You also gain another permanent spell slot; you now have 3 level 1 slots instead of 2.
Brumdal at Level 2
Brumdal, you have to decide what's your Fighting Style? (Yes, like from Enter the Dragon.)
Also, Brumdal now has Spellcasting. Each day you can pick 4 spells that you have prepared. So you'll have to decide which 4 have spontaneously come to you just now... ;) The easy way to do that is to click Spells / Manage Spells on your character sheet and then select them there.
Additionally, you have another class feature: Divine Smite. With that you use your spell slots to deal more melee damage on a successful hit.
Zerys at Level 2
Zerys now has 3 level 1 spell slots and gets this new class features:
For the latter, Zerys has to choose to identify with a particular Druid Circle. From a game perspective this grants some special features and additional spells based on what is chosen. The choices are detailed in the Player's Handbook using the link above. Additional options are in Xanathar's Guide to Everything at this link: https://www.dndbeyond.com/compendium/rules/xgte/subclasses#Druid
Feel free to reach out if you have questions or need help.
Also, you have access to the same rulebooks I do by clicking Compendium / Rules on the D&D Beyond website. The important stuff for leveling up will be in either the ...
Player's Handbook
or
Xanathar's Guide to Everything
But feel free to browse at the other books, if you want.
You just have to be logged in...
That's funny, I actually got my dice bag out and rolled a 6, not realizing how the default works. So I'm good with it the way it is.
Follow up question about spells. I read through the basics, but I'm still unsure how I do this. I have 2 slots and 2 spells I've learned. Do I need to specify which spells I've memorized, or whether I've memorized the same spell twice? Or do I just know them both and burn a slot casting them ad hoc?
I just added the default to my total. HP Max should be 17.
It’s the last one.
You always know and have prepared the two spells. The spell slots are like your mana points to cast them. You can cast each one once or one twice before needing a long rest.
Not all classes work that way, but yours and Amar’s behave the same way. Brumdal and Zerys get to prepare a list of spells each day based on a larger list (which is more work for them).
Looks good!
Okay I think I've updated Amar and Zerys. Please double check the HP.
Looks good!
Circle of Dreams for Zerys looks interesting and I see an "ice magic" theme developing for Amar.
Amar looks around, now infused with extra adventuring spirit. "We should check the dead for ... valuables and let's go check out that door. Unless there's a better suggestion."
A few of you have mentioned the ogre and not yet finding any of his loot. How did you want to handle searching for that?
How about we collect the gobo loot and give the ogre a closer look. Maybe there will be a clue on why it was broke.
Do we need to complete a long rest before continuing? Or does leveling up assume or replace a long rest?
You still need a long rest, but it’s only midday. (You can only take a long rest once every 24 hours.)
You could use a short rest to recover hit points (by spending hit dice and then recover hit dice during the long rest.)
https://www.dndbeyond.com/compendium/rules/phb/adventuring#Resting
The last time we rested we let the goblins formulate a plan of attack, Markas is all for moving forward and not sitting and waiting for their next attempt.
Zerys pipes up, "Let's do a quick search of this Ogre, grab that goblin loot, and go knock that door in. We'll rest at the Inn after returning their missing merchants ..."
Markas seconds Zerys
Searching the Ogre (Perception checks)
Amar: 17
Brumdal: 7
Markas: 2
Pagan: 11
Zerys: 25