As you move it around in your hands you feel like the vines are trying to entwine around your fingers. It seems like maybe if you threw it at something it would entangle them.
This hallway is decorated slightly nicer then the last hallway, with some hanging art and some detailed trim along the wall. There are three doors in this room, one left one right and one at the end. Checking them quickly they are all locked and you cant hear anything inside them.
**you haven't heard the chime for 11am yet, but your'e expecting it will be soon.**
You easily unlock the door and slip into this corridor. Suits of full plate mail armor, each emblazoned with a black dragon on a blue shield-shaped backdrop, stand in two rows flanking this corridor. Each suit stands upright as if it was being worn, holding a halberd before it. The halberds are all slightly dipped to form a palisade through the walkway. Hanging on the walls behind the suits of plate mail are weapons, shields, and armors of all sorts. Narrow walkways behind the suits of plate mail offer access to these other weapons and armor. At the far end of the corridor is a large iron door, flanked by two more suits of full plate mail.
You walk down the hall of weapons and armor towards the large iron door. You kneel down to get a look at the lock and take out your tool kit. As you lean forward and touch the door. You sense movement to either side of you, as the two suits of armor come to life and move to hit you.
Dice, After getting hit hard will attempt to disengage and run as fast as he can out of the room with the fancy armor and weapons and back into the hallway, closing the door behind him.
Dice scurries backwards getting up to his feet and runs as fast as he can out the door, closing it behind him. Taking a moment to catch his breath he listens at the door, and doesn't hear any sounds of pursuit.
This post has potentially manipulated dice roll results.
Dice takes out one of his potions of healing and chugs it (making sure to drink the one he stole, not the one he brought with him 6). He will then take time to make sure he looks ok and doesn't have any blood or anything on him before making his way towards the tournament area for his first game. He will spend any extra time before his match starts attempting to talk with anyone new he has not spoken with already.
You smooth out your feathers and make your way to the large hall where the game is being played, you see most of the players you've met all standing around waiting, while each table is being set up.
You see a human woman, the male gnome you spotted in a room the night before, and a halfling woman,
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As you move it around in your hands you feel like the vines are trying to entwine around your fingers. It seems like maybe if you threw it at something it would entangle them.
***what are runestones???***
stones with runes on different sides, somebody might use them to try to divine the future
***This is going to bite me in the ass***
Dice will take the gold and Viney Bag and then quickly exit the room and head down the hallway.
the second hallway beyond the door?
yeah, the unlocked door so I SHOULD be able to go in there and not be braking any laws.
This hallway is decorated slightly nicer then the last hallway, with some hanging art and some detailed trim along the wall. There are three doors in this room, one left one right and one at the end. Checking them quickly they are all locked and you cant hear anything inside them.
As long as their is plenty of time, Dice will move to the door at the end of the hall and attempt to unlock if if no one is around. 23
**you haven't heard the chime for 11am yet, but your'e expecting it will be soon.**
You easily unlock the door and slip into this corridor. Suits of full plate mail armor, each emblazoned with a black dragon on a blue shield-shaped backdrop, stand in two rows flanking this corridor. Each suit stands upright as if it was being worn, holding a halberd before it. The halberds are all slightly dipped to form a palisade through the walkway. Hanging on the walls behind the suits of plate mail are weapons, shields, and armors of all sorts. Narrow walkways behind the suits of plate mail offer access to these other weapons and armor. At the far end of the corridor is a large iron door, flanked by two more suits of full plate mail.
I have a little time... I mean it totally isn't broad daylight or anything....
Dice will walk to the iron door and inspect it for traps and listen of people on the other side before attempting to open it.
Perception 7
arcana 7
If I don't see anything wrong with the door I will attempt to open / unlock it 15 <--- thieves tools
***SURE THE ONLY DOOR THAT MATTERS SO FAR ***
You walk down the hall of weapons and armor towards the large iron door. You kneel down to get a look at the lock and take out your tool kit. As you lean forward and touch the door. You sense movement to either side of you, as the two suits of armor come to life and move to hit you.
Roll Initiative.
**This seems really familiar**
14
***so if I run will they follow me?***
Armor 1: 19
Armor 2: 3
**only one way to find out**
The first suit of armor takes a few swings at you with its metal fists.
Attack: 17 Damage: 8
Attack: 21 Damage: 6
**Oof, sorry**
***I have 3 HP lol***
Dice, After getting hit hard will attempt to disengage and run as fast as he can out of the room with the fancy armor and weapons and back into the hallway, closing the door behind him.
Dice scurries backwards getting up to his feet and runs as fast as he can out the door, closing it behind him. Taking a moment to catch his breath he listens at the door, and doesn't hear any sounds of pursuit.
Dice takes out one of his potions of healing and chugs it (making sure to drink the one he stole, not the one he brought with him 6). He will then take time to make sure he looks ok and doesn't have any blood or anything on him before making his way towards the tournament area for his first game. He will spend any extra time before his match starts attempting to talk with anyone new he has not spoken with already.
You smooth out your feathers and make your way to the large hall where the game is being played, you see most of the players you've met all standing around waiting, while each table is being set up.
You see a human woman, the male gnome you spotted in a room the night before, and a halfling woman,