(A 15 would hit. Regardless of how hurt he is, if we’re fleeing…)
Seeing his companions racing for the door, Caelar will join them, telling the attackers, “You know, you went from questions to violence AWFULLY fast!” He’ll dash (60 ft), and if there’s still a chance of getting hit, he’ll use his bonus action to rage, for defensive purposes.
(A 15 would hit. Regardless of how hurt he is, if we’re fleeing…)
Seeing his companions racing for the door, Caelar will join them, telling the attackers, “You know, you went from questions to violence AWFULLY fast!” He’ll dash (60 ft), and if there’s still a chance of getting hit, he’ll use his bonus action to rage, for defensive purposes.
(Well I don't know how many enemies there are and weather vision already ran when it was my turn so that was the best option)
Once everyone is outside, as they rush away, Caelar says, "We should probably find someone who can point us toward where caravans leaving town tend to gather, particularly ones heading east. Hopefully far enough away from here where we don't look like a group of people running from an angry guild."
Roll deception check.
Yuki Natsuki
Hephestus
Milesperhour
Tarathi Deception
13
Fail, roll initiative Tarathi.
Yuki Natsuki
Hephestus
Milesperhour
Tarathi Initiative
17
Tarathi goes first, there are 5 enemies, all within 30 ft.
Yuki Natsuki
Hephestus
Milesperhour
Tarathi in an unknown city where she don't quite know the rules but assumes murdering people to be deeply frowned upon will book it for the door.
Dash action - (35 speed) runs 70 ft towards the door.
Tarathi is effectively out of combat and is in the street.
One of the people inside aims and shoots at Magnus.
15
Magnus's turn.
Yuki Natsuki
Hephestus
Milesperhour
Magnus will dash and go towards the slums
(60 feet of speed)
Extended signature
Magnus is out of the fight.
A second person aims and shoots at Caelar.
9
Caelar's turn.
Yuki Natsuki
Hephestus
Milesperhour
(A 15 would hit. Regardless of how hurt he is, if we’re fleeing…)
Seeing his companions racing for the door, Caelar will join them, telling the attackers, “You know, you went from questions to violence AWFULLY fast!” He’ll dash (60 ft), and if there’s still a chance of getting hit, he’ll use his bonus action to rage, for defensive purposes.
(If the roll is the same as the AC, I don't count it as a hit.)
Caelar is out of the fight.
A third person casts firebolt at Dagna.
14
Dagna's turn.
(Also sorry, I got Caelar and Dagna's rolls mixed in my head, it was supposed to be the other way around.)
Yuki Natsuki
Hephestus
Milesperhour
(Well I don't know how many enemies there are and weather vision already ran when it was my turn so that was the best option)
Extended signature
Yuki Natsuki
Hephestus
Milesperhour
(Missed this but we probably could have won)
Extended signature
Dagna chases after the others, though her short legs can't move as fast...
Also dashing out of there.
Once everyone is outside, as they rush away, Caelar says, "We should probably find someone who can point us toward where caravans leaving town tend to gather, particularly ones heading east. Hopefully far enough away from here where we don't look like a group of people running from an angry guild."
I guess you avoided the fight. Make investigation rolls.
Yuki Natsuki
Hephestus
Milesperhour
Caelar's Investigation: 19
That's weird. OK, I did it in the game log: 9
Caelar does not find any caravans.
Yuki Natsuki
Hephestus
Milesperhour