Ironwall: The fissure is west out of town about a mile, on a rotting farm.
Anybody with experience in travelling through the Underdark can discern that roughly the location underground is the realm known as The Deep Reach. It is a vast and uncharted realm of jagged stone and deadly creatures. Like a gigantic stretch of canyon underground, black as night, illuminated slightly in some areas by glowing fauna and mushrooms that grow to enormous size. It would be a perfect place for a criminal to run and hide... Another thing that any magic users consider, is that the Plane of Shadow's effects up here may have also occured below. An even more twisted version of the Underdark is not a dream come true.. Rotleaf will accompany anybody who wishes to head to the fissure.
Rotleaf: "I'm keen to wet my blades and slaughter some unearthly beasts! Haha!"
Barxik: As some of the others prepare to head out towards the fissure, your divine senses begin to tingle... They are growing stronger at an alarming rate! A large undead creature of some kind is approaching, evil is approaching.
Outside the tavern... Lumbering and shouting and groaning and moaning its' way down the avenue, crashing into the sides of dark mirrored versions of Bittborg's buildings, a very large disgusting undead ogre was charging for the sounds of the party! Its lips were slobbering and teeth gnashing waiting to tear into any warm flesh they could reach!
Barxik has pre-emptively alerted the party, so this is how this encounter is going to work....
This is a surprise round!
Barxik is first. Then Barxik will choose who goes next. (Popcorn method of initiative) Everybody chooses the next PC or NPC to go after their turn is up. The last party to go can choose to begin the next round with themselves, essentially going twice.
Ironwall: I grunt or possibly growl. Then I stand, drawing my battleaxe and shield. I walk around the tables across the room to the door and ready an attack
Vappa: Upstairs you are cooling off by a window after making a small scene downstairs when-you spot the huge ogre zombie charging down the street straight for the tavern! (When you are chosen for this round of combat you will automatically get a sneak attack if you want to position yourself for one.)
Barxik has pre-emptively alerted the party, so this is how this encounter is going to work....
This is a surprise round!
Barxik is first. Then Barxik will choose who goes next. (Popcorn method of initiative) Everybody chooses the next PC or NPC to go after their turn is up. The last party to go can choose to begin the next round with themselves, essentially going twice.
Can you keep a running list of who has gone and who has yet to go for us, Rotleaf?
Ironwall: The fissure is west out of town about a mile, on a rotting farm.
Anybody with experience in travelling through the Underdark can discern that roughly the location underground is the realm known as The Deep Reach. It is a vast and uncharted realm of jagged stone and deadly creatures. Like a gigantic stretch of canyon underground, black as night, illuminated slightly in some areas by glowing fauna and mushrooms that grow to enormous size. It would be a perfect place for a criminal to run and hide... Another thing that any magic users consider, is that the Plane of Shadow's effects up here may have also occured below. An even more twisted version of the Underdark is not a dream come true.. Rotleaf will accompany anybody who wishes to head to the fissure.
Rotleaf: "I'm keen to wet my blades and slaughter some unearthly beasts! Haha!"
"Not all those who wander are lost."
Ironwall: "Hmm...well, I am heading west, so I will do all I can to protect everyone traveling as far as this fissure, if that is your destination."
Barxik: As some of the others prepare to head out towards the fissure, your divine senses begin to tingle... They are growing stronger at an alarming rate! A large undead creature of some kind is approaching, evil is approaching.
"Not all those who wander are lost."
Side note: I think everybody had some time to rest over the time in the tavern.
"Not all those who wander are lost."
"Brace yourselves everybody! A large evil is approaching."
Barxik lifts his shield up and readies himself to dodge any incoming attack from their unknown enemy.
Outside the tavern...
Lumbering and shouting and groaning and moaning its' way down the avenue, crashing into the sides of dark mirrored versions of Bittborg's buildings, a very large disgusting undead ogre was charging for the sounds of the party! Its lips were slobbering and teeth gnashing waiting to tear into any warm flesh they could reach!
Barxik has pre-emptively alerted the party, so this is how this encounter is going to work....
This is a surprise round!
Barxik is first.
Then Barxik will choose who goes next. (Popcorn method of initiative)
Everybody chooses the next PC or NPC to go after their turn is up.
The last party to go can choose to begin the next round with themselves, essentially going twice.
"Not all those who wander are lost."
"Not all those who wander are lost."
Ironwall: I grunt or possibly growl. Then I stand, drawing my battleaxe and shield. I walk around the tables across the room to the door and ready an attack
*edit* too slow, maybe?
Vappa: Upstairs you are cooling off by a window after making a small scene downstairs when-you spot the huge ogre zombie charging down the street straight for the tavern! (When you are chosen for this round of combat you will automatically get a sneak attack if you want to position yourself for one.)
"Not all those who wander are lost."
Can you keep a running list of who has gone and who has yet to go for us, Rotleaf?
Barxik attempts to shove the large undead ogre to the ground and knock it prone.
Athletics 6
I'll choose Ironwall to go next.
Barxik roll again at advantage since you had your divine sense up.
"Not all those who wander are lost."
Ironwall: I charge out of the tavern and strike the undead ogre with my battleaxe.
Attack: 16 Damage: 11
Athletics 20
Ironwall you charge in towards the other side of the zombie's enormous gut and slice in as Barxik grapples with it and tries to push it down..
"Not all those who wander are lost."
I choose the ogre to go next.
The ogre is just too huge and you cannot topple it with your strength alone Barxik.
"Not all those who wander are lost."
The ogre zombie produces a big morningstar, covered in gore, and swings at the red thing grappling with it.
Attack 8 Damage 13 Misses.
He chooses Rotleaf to go next.
"Not all those who wander are lost."
Rotleaf creeps up through the fray and tries to stab the ogre twice with his swords...
Attack 18 Attack 16
Two hits...
Damage 6 5
"Not all those who wander are lost."
Rotleaf chooses Vappa to go next...
After vappa the players left are: Bartimaeus, Emeny, Kyu, and Nox.
"Not all those who wander are lost."