"I like the look of this town, I'm looking forward to some more rest however, shall we head on to the Inn?"
Feeling the snow underfoot gives Carrow a strange sense of belonging, the first group he travelled with ventured far into the mountains and it soon became his favoured terrain, his comrades of the past now long dead the Ranger looked to this new group and started to feel a togetherness he had not felt in many years, and the further they travelled would only intensify this.
Viola covered in blankets and happily munching on hay at Marlee's, I and my comrades walk over Knightbridge towards Danivarr's House. "I have a very vivid memory of throwing rocks off of this bridge when I was very young," I say. "Maybe I was six or seven?"
I stroke Pendergast's chin as the snake coils around my arm inside my sleeve, his head poking up under my chin. "It is a very pleasant town. All of my memories of this place are fond. I remember many an afternoon getting into trouble, though, because it was also very boring for a young boy." I look at my companions wryly. "I do bore easily, as you may have observed."
We arrive at the elegant Danivarr's House. It is well-kept but obviously old as well, betrayed by architecture from an earlier century and some wear and tear at the fringes, such as a window frame with a board that has come loose but not risen to the top of the priorities list yet. Inside is gloriously warm. "I snuck into the main hall here a couple of times to watch people and, one time, go through their things until I was caught and tossed out on my ear," I say.
It is not like I remember. The fireplace is the in the same spot it always was, of course, but the furniture is much newer and the decorations on the wall have different portraits of patrons and trophies of past successes from what I remember. The place is busy, though, as it always was.
I approach the innkeeper and introduce myself. "Hello, good innkeep. I am Rixton Pendrift and these are my traveling companions Vigan, Carrow, Andor, and Ladrian. Our first order of business in your fine city is to secure lodging. Do you have any rooms available?"
As the innkeeper steps forward and into better light, the five adventurers are immediately reminded of Darathra's words:Give this to Dral Thelev, the one-eyed half-orc proprietor of Danivarr's House. A lumbering half-orc with a patch over his right eye steps up to the counter; he flashes a surprisingly charming smile--for a half-orc, anyway--and quickly assesses what sort of customers have just entered his establishment.
"Oh, many miles you've traveled today!" he declares rather than asks. "May Everlund greet you warmly and treat you well! Welcome, Vixon! And welcome to you Digun, Sparrow, Lando, and Adrian." His voice booms across the entire room despite the fact that it's filled with people engaging in lively conversation. "Rooms I have. And food! And drink! Yes, yes, yes."
"Ah," I say, chuckling at how he butchered our names. "And you must be Dral Thelev. Our second order of business is bringing news from Triboar. First, we'll take the rooms, then we would kindly meet with you some place quieter, when you have a free moment."
"Dral I am. That is true!" The half-orc smiles broadly again. "Famous outside of Everlund I am, eh, Vixon? Ha!"
Upon hearing that the adventurers bring news from Triboar, Dral becomes slightly more subdued. "Triboar, you say? Really? Well, that is somethin'." He nods his head a few times and appears to be lost in thought. He then regains his composure. "Nine silvers, gentlemen! Nine silvers for a very fine room. Make it a dozen silvers and breakfast is included."
Dral then quickly pours himself a half-glass of brandy and downs it in one gulp. He smiles again but says rather seriously as he leans closer to Rixton, "A free moment and quiet place, eh? Surely you have something from Triboar to prove that you merit such a meeting?"
This post has potentially manipulated dice roll results.
Dral eyes the platinum badge that has been placed on the counter, picks it up, and deposits it in his apron pocket. "Ah, from the Lord Protector of Triboar herself," he mutters. "I understand."
The half-orc then directs the five adventurers to meet him downstairs in the ale room in half an hour. "I believe we should takecare of your room arrangements AFTER our little meeting," he explains. Dral then pours a five pints of ale and says, "On the house, fellas. See you in thirty minutes." He then turns and walks into the kitchen.
One half hour later, the five adventurers and Dral are crowded around a rather small table that sits in the center of the ale room. On the table Dral has placed a flask of wine and six small wooden cups. "It has been some time since I've been able to share some of Silverymoon's finest," he says as he uncorks the flask and pours some wine into each of the six cups. "Now, before I hear your tale, a toast! A toast to Triboar and the good you must have done there to win Darathra's favor!"
Wine-drinking initiative:
Andor: 1
Carrow: 4
Ladrian: 1
Rixton: 1
Vigan: 2
Before anyone else can do so, Andor and Carrow quickly take a sip of "Silverymoon's finest" and, quite remarkably, disappear.
This post has potentially manipulated dice roll results.
Rixton:
I recover from the shock as I am lifting the glass of wine to my mouth and the stop. I see that Dral has stopped as well. My mind racing, I lower my cup and look Dral in the eyes. "By all means," I say. "Drink up."
Intimidation: 22
In the silence that follows, I search my memory for what kind of potion might make a person disappear.
Arcana: 9
I can picture the book in my mind but the information eludes me. I curse in elvish under my breath.
Dral once again flashes his giant grin and chuckles a bit. "Never grows old, I tell you! Ha ha!"
He then explains that the wine is enchanted--as if everyone wasn't aware of that fact--and it harmlessly teleports the drinker to Moongleam Tower here in Everlund. "That is where we must truly have our meeting, gentlemen. Away we go!" He then gulps down the contents of his cup and immediately vanishes.
(Assuming that Ladrian, once he sees that everyone else has vanished, drinks his wine as well)
After drinking the enchanted wine, everyone in the ale room is teleported to a parlor room that contains austere furnishings and a dozen harmless, domesticated tressym behaving like house cats. After taking in their new surroundings for a moment, the group sees a dotty old wizard entering the room. "The Harpers welcome you to Moongleam Tower, friends. I am Krowen Valharrow, resident archmage."
He then pauses for a moment as he strokes the back of a tressym that approached him. "You have earned yourself quite a reward. Yes, you have. Darathra Shendrel is no doubt very grateful to you." He then bows slightly to Dral. "Thank you, Dral, for leading them here." The half-orc smiles in return.
Krowen goes on to explain that a secret network of teleportation circles is now available for the adventurers' use until the Harpers decide otherwise. He hands over a sheet of parchment that shows all six circles and their sigil addresses The circles are located in Everlund, Loudwater, Mirabar, Neverwinter, Waterdeep, and Yartar. "A Harper spellcaster stands ready at each site to cast the teleportation spell should your party require it," the archmage explains. "Seems like this might be very handy for you in the days and weeks to come."
(NOTE: The world map in the campaign notes will be updated with these six teleportation sites highlighted in red)
The goliath bows to the archmage. "We are grateful for your assistance." Taking the parchment, he passes it to Andor. "As our resident spellcaster, you should probably hold onto this."
Vigan proceeds to tell Krowen and Dral of their travels so far - the group's coming together in Rassalantar, altercations with the Zhentarim, giant-killing, and the defence of Triboar. He also describes the artifacts taken by the giants at Nightstone and Triboar. Not one to embellish his story-telling, the tale is wrapped up in 10 minutes.
"I'm not sure I'm a fan of the method of arrival but it is good to meet you, and the circles will be great help to us as we try to thwart these giants if they really are set against the other peoples of these parts, as they seem to be."
Looking around at the large number of Tressym the sorcerer can't help but comment "Soooo, you've got yourself quite a lot of these little things here, are they good company?"
Rollback Post to RevisionRollBack
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Trying to hide his shock as the others materialized, Carrow grabbed his cloak around him and bowed deeply "A pleasure to meet you Archmage Valharrow" as Vigan tells the group's tale Carrow cannot help but recognize the interior, a previous visit on Harper business has seen him visit the tower before, only his method of arrival differed somewhat.
"That's a neat trick," I say, surveying the room. I pet one of the Tressym as it saunters by. "I've heard of this portal network the Harpers employ. It is a privilege to be allowed its use. I must ask, however, how do the Harpers foresee our involvement in their affairs in the days and weeks to come? I presume you mean the giants but I would like to be clear on the matter."
In response to Andor's remark about the tressym, Krowen says, "Good company, yes, if they take a liking to you. Fickle creatures. If you can persuade one to do so, you're welcome to have one."
Success on a DC 17 Charisma check (done with advantage if player is proficient in the animal handling skill) means a tressym will willingly go with a new owner. Krowen, however, will permit only one tressym to leave Moongleam Tower. A player can make a charisma check for each of the twelve tressym in the room.
As Rixton reaches out toward the passing tressym, the creature opens its mouth and hisses at him before darting away and hiding under a chair.
Directing his attention to Rixton, the archmage replies, "Involvement in our affairs? Nothing directly. We allow others to use these circles if we believe their goals harmonize with ours, mainly defending the weak and helping the poor. And, yes, currently, defending the little people from the giants seems to have become a priority. In short, we place no formal expectations upon you. We merely ask that you utilize these circles for the purpose of accomplishing good. I know that in addition to the Harpers, the Lord's Alliance, the Order of the Gauntlet, the Emerald Enclave, and, yes, even the Zhentarim are all taking steps to protect civilization from the depredations of the giants. We see you as an ally in this terrible struggle."
Krowen then blurts out, "Ah, of course! Just a moment." He then darts out of the room and returns with a small wooden coffer. "Darathra sent this to me a few years ago for my birthday," he muses aloud. He then hands the coffer to the five adventurers. Its interior space is divided into six compartments, each of which contains a rolled-up spell scroll. "These may come in very handy as well. One never knows when a bit of magic will save the day." Krowen then explains which spells are on the scrolls:dispel magic, fly, tongues, water breathing, stoneskin, and water walk.
The archmage then leads the group to a higher floor in the tower to show them the Everlund teleportation circle. Upon entering the room, they see a mage who is soundly asleep in a chair. "Flewen!" barks Krowen. The mage then jumps out of his sleep and the chair at the same moment and does his best to look awake and alert. Krowen then explains that each teleportation circle is manned by a mage at all times. "Hopefully, a mage that isn't asleep. Right, Flewen?"
I nod, satisfied with the answer and follow the archmage as he gives us the gift of scrolls and shows us the teleportation circle. "Do you have news of the giants?" I say, considering the destinations of the teleportation network.
"Giants are doing things that are both violent and unexpected in nearly all regions of the North. I do not yet know why this is so. Nor can I fathom why Hekaton their king has remained silent and aloof through all of this. As you're likely aware, giants and dragons have a long history of conflict; therefore, I cannot help but wonder if the dragons might somehow be responsible--directly or indirectly--for the giants’ uprising. It's just a notion I have. No proof yet. No proof whatsoever," replies Krowen. His voice and face both show obvious signs of concern.
Still a bit shocked from the transportation but regaining his composure: "Archmage what do you know of Hekaton? And how are the giants and the dragons related, even if remotely?"Ladrian asks eyes the scrolls but mostly the tressym in a very interesting way.
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Carrow
"I like the look of this town, I'm looking forward to some more rest however, shall we head on to the Inn?"
Feeling the snow underfoot gives Carrow a strange sense of belonging, the first group he travelled with ventured far into the mountains and it soon became his favoured terrain, his comrades of the past now long dead the Ranger looked to this new group and started to feel a togetherness he had not felt in many years, and the further they travelled would only intensify this.
Rixton:
Viola covered in blankets and happily munching on hay at Marlee's, I and my comrades walk over Knightbridge towards Danivarr's House. "I have a very vivid memory of throwing rocks off of this bridge when I was very young," I say. "Maybe I was six or seven?"
I stroke Pendergast's chin as the snake coils around my arm inside my sleeve, his head poking up under my chin. "It is a very pleasant town. All of my memories of this place are fond. I remember many an afternoon getting into trouble, though, because it was also very boring for a young boy." I look at my companions wryly. "I do bore easily, as you may have observed."
We arrive at the elegant Danivarr's House. It is well-kept but obviously old as well, betrayed by architecture from an earlier century and some wear and tear at the fringes, such as a window frame with a board that has come loose but not risen to the top of the priorities list yet. Inside is gloriously warm. "I snuck into the main hall here a couple of times to watch people and, one time, go through their things until I was caught and tossed out on my ear," I say.
It is not like I remember. The fireplace is the in the same spot it always was, of course, but the furniture is much newer and the decorations on the wall have different portraits of patrons and trophies of past successes from what I remember. The place is busy, though, as it always was.
I approach the innkeeper and introduce myself. "Hello, good innkeep. I am Rixton Pendrift and these are my traveling companions Vigan, Carrow, Andor, and Ladrian. Our first order of business in your fine city is to secure lodging. Do you have any rooms available?"
As the innkeeper steps forward and into better light, the five adventurers are immediately reminded of Darathra's words: Give this to Dral Thelev, the one-eyed half-orc proprietor of Danivarr's House. A lumbering half-orc with a patch over his right eye steps up to the counter; he flashes a surprisingly charming smile--for a half-orc, anyway--and quickly assesses what sort of customers have just entered his establishment.
"Oh, many miles you've traveled today!" he declares rather than asks. "May Everlund greet you warmly and treat you well! Welcome, Vixon! And welcome to you Digun, Sparrow, Lando, and Adrian." His voice booms across the entire room despite the fact that it's filled with people engaging in lively conversation. "Rooms I have. And food! And drink! Yes, yes, yes."
Rixton:
"Ah," I say, chuckling at how he butchered our names. "And you must be Dral Thelev. Our second order of business is bringing news from Triboar. First, we'll take the rooms, then we would kindly meet with you some place quieter, when you have a free moment."
"Dral I am. That is true!" The half-orc smiles broadly again. "Famous outside of Everlund I am, eh, Vixon? Ha!"
Upon hearing that the adventurers bring news from Triboar, Dral becomes slightly more subdued. "Triboar, you say? Really? Well, that is somethin'." He nods his head a few times and appears to be lost in thought. He then regains his composure. "Nine silvers, gentlemen! Nine silvers for a very fine room. Make it a dozen silvers and breakfast is included."
Dral then quickly pours himself a half-glass of brandy and downs it in one gulp. He smiles again but says rather seriously as he leans closer to Rixton, "A free moment and quiet place, eh? Surely you have something from Triboar to prove that you merit such a meeting?"
Rixton:
I nod solemnly and present Darathra's Triboar pin. "Darathra sends her regards," I say. "And I will take a room with breakfast."
Dral eyes the platinum badge that has been placed on the counter, picks it up, and deposits it in his apron pocket. "Ah, from the Lord Protector of Triboar herself," he mutters. "I understand."
The half-orc then directs the five adventurers to meet him downstairs in the ale room in half an hour. "I believe we should take care of your room arrangements AFTER our little meeting," he explains. Dral then pours a five pints of ale and says, "On the house, fellas. See you in thirty minutes." He then turns and walks into the kitchen.
One half hour later, the five adventurers and Dral are crowded around a rather small table that sits in the center of the ale room. On the table Dral has placed a flask of wine and six small wooden cups. "It has been some time since I've been able to share some of Silverymoon's finest," he says as he uncorks the flask and pours some wine into each of the six cups. "Now, before I hear your tale, a toast! A toast to Triboar and the good you must have done there to win Darathra's favor!"
Wine-drinking initiative:
Before anyone else can do so, Andor and Carrow quickly take a sip of "Silverymoon's finest" and, quite remarkably, disappear.
Rixton:
I recover from the shock as I am lifting the glass of wine to my mouth and the stop. I see that Dral has stopped as well. My mind racing, I lower my cup and look Dral in the eyes. "By all means," I say. "Drink up."
Intimidation: 22
In the silence that follows, I search my memory for what kind of potion might make a person disappear.
Arcana: 9
I can picture the book in my mind but the information eludes me. I curse in elvish under my breath.
Dral once again flashes his giant grin and chuckles a bit. "Never grows old, I tell you! Ha ha!"
He then explains that the wine is enchanted--as if everyone wasn't aware of that fact--and it harmlessly teleports the drinker to Moongleam Tower here in Everlund. "That is where we must truly have our meeting, gentlemen. Away we go!" He then gulps down the contents of his cup and immediately vanishes.
Vigan
"Drink up, Rixton", the goliath says with a smile as he downs his cup.
Rixton:
I roll my eyes and take a drink.
(Assuming that Ladrian, once he sees that everyone else has vanished, drinks his wine as well)
After drinking the enchanted wine, everyone in the ale room is teleported to a parlor room that contains austere furnishings and a dozen harmless, domesticated tressym behaving like house cats. After taking in their new surroundings for a moment, the group sees a dotty old wizard entering the room. "The Harpers welcome you to Moongleam Tower, friends. I am Krowen Valharrow, resident archmage."
He then pauses for a moment as he strokes the back of a tressym that approached him. "You have earned yourself quite a reward. Yes, you have. Darathra Shendrel is no doubt very grateful to you." He then bows slightly to Dral. "Thank you, Dral, for leading them here." The half-orc smiles in return.
Krowen goes on to explain that a secret network of teleportation circles is now available for the adventurers' use until the Harpers decide otherwise. He hands over a sheet of parchment that shows all six circles and their sigil addresses The circles are located in Everlund, Loudwater, Mirabar, Neverwinter, Waterdeep, and Yartar. "A Harper spellcaster stands ready at each site to cast the teleportation spell should your party require it," the archmage explains. "Seems like this might be very handy for you in the days and weeks to come."
(NOTE: The world map in the campaign notes will be updated with these six teleportation sites highlighted in red)
Vigan
The goliath bows to the archmage. "We are grateful for your assistance." Taking the parchment, he passes it to Andor. "As our resident spellcaster, you should probably hold onto this."
Vigan proceeds to tell Krowen and Dral of their travels so far - the group's coming together in Rassalantar, altercations with the Zhentarim, giant-killing, and the defence of Triboar. He also describes the artifacts taken by the giants at Nightstone and Triboar. Not one to embellish his story-telling, the tale is wrapped up in 10 minutes.
Andor
"I'm not sure I'm a fan of the method of arrival but it is good to meet you, and the circles will be great help to us as we try to thwart these giants if they really are set against the other peoples of these parts, as they seem to be."
Looking around at the large number of Tressym the sorcerer can't help but comment "Soooo, you've got yourself quite a lot of these little things here, are they good company?"
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
Carrow
Trying to hide his shock as the others materialized, Carrow grabbed his cloak around him and bowed deeply "A pleasure to meet you Archmage Valharrow" as Vigan tells the group's tale Carrow cannot help but recognize the interior, a previous visit on Harper business has seen him visit the tower before, only his method of arrival differed somewhat.
Rixton:
"That's a neat trick," I say, surveying the room. I pet one of the Tressym as it saunters by. "I've heard of this portal network the Harpers employ. It is a privilege to be allowed its use. I must ask, however, how do the Harpers foresee our involvement in their affairs in the days and weeks to come? I presume you mean the giants but I would like to be clear on the matter."
In response to Andor's remark about the tressym, Krowen says, "Good company, yes, if they take a liking to you. Fickle creatures. If you can persuade one to do so, you're welcome to have one."
Success on a DC 17 Charisma check (done with advantage if player is proficient in the animal handling skill) means a tressym will willingly go with a new owner. Krowen, however, will permit only one tressym to leave Moongleam Tower. A player can make a charisma check for each of the twelve tressym in the room.
As Rixton reaches out toward the passing tressym, the creature opens its mouth and hisses at him before darting away and hiding under a chair.
Directing his attention to Rixton, the archmage replies, "Involvement in our affairs? Nothing directly. We allow others to use these circles if we believe their goals harmonize with ours, mainly defending the weak and helping the poor. And, yes, currently, defending the little people from the giants seems to have become a priority. In short, we place no formal expectations upon you. We merely ask that you utilize these circles for the purpose of accomplishing good. I know that in addition to the Harpers, the Lord's Alliance, the Order of the Gauntlet, the Emerald Enclave, and, yes, even the Zhentarim are all taking steps to protect civilization from the depredations of the giants. We see you as an ally in this terrible struggle."
Krowen then blurts out, "Ah, of course! Just a moment." He then darts out of the room and returns with a small wooden coffer. "Darathra sent this to me a few years ago for my birthday," he muses aloud. He then hands the coffer to the five adventurers. Its interior space is divided into six compartments, each of which contains a rolled-up spell scroll. "These may come in very handy as well. One never knows when a bit of magic will save the day." Krowen then explains which spells are on the scrolls: dispel magic, fly, tongues, water breathing, stoneskin, and water walk.
The archmage then leads the group to a higher floor in the tower to show them the Everlund teleportation circle. Upon entering the room, they see a mage who is soundly asleep in a chair. "Flewen!" barks Krowen. The mage then jumps out of his sleep and the chair at the same moment and does his best to look awake and alert. Krowen then explains that each teleportation circle is manned by a mage at all times. "Hopefully, a mage that isn't asleep. Right, Flewen?"
Rixton:
I nod, satisfied with the answer and follow the archmage as he gives us the gift of scrolls and shows us the teleportation circle. "Do you have news of the giants?" I say, considering the destinations of the teleportation network.
"Giants are doing things that are both violent and unexpected in nearly all regions of the North. I do not yet know why this is so. Nor can I fathom why Hekaton their king has remained silent and aloof through all of this. As you're likely aware, giants and dragons have a long history of conflict; therefore, I cannot help but wonder if the dragons might somehow be responsible--directly or indirectly--for the giants’ uprising. It's just a notion I have. No proof yet. No proof whatsoever," replies Krowen. His voice and face both show obvious signs of concern.
Ladrian
Still a bit shocked from the transportation but regaining his composure: "Archmage what do you know of Hekaton? And how are the giants and the dragons related, even if remotely?" Ladrian asks eyes the scrolls but mostly the tressym in a very interesting way.