Rixton (not taking my turn, just some RP until I do):
"Well, look who is an eager little dire wolf pup," I say, preparing to dismount. "You just had to wait your turn, little pup. To your point, though, I am something of a jack-of-all trades. My colleague here is more what you are looking for as a front-line fighter." I motion to Vigan rushing up behind me.
This post has potentially manipulated dice roll results.
Vigan
With impeccable timing, Vigan rushes past Rixton's right shoulder, glaive raised. With a grunt, he slashes downwards at the orog, hoping to succeed where so many arrows had failed.
Attack: 12
Damage: 8
Othovir
With archers to his right, and a fellow spellcaster to his left, Othovir moves forward to take the lead and face the oncoming group of magmin, brandishing his rapier as he does "Step right this way, if you fancy a few holes in you!"he shouts to the magmin.
Noting Vigan and Rixton tangling with another orog, he decides to help by throwing a fire bolt in its direction.
Attack: 13
Damage: 4
OOC - Move 30ft towards magmin 7, and use firebolt on orog #5. If #7 is still alive, I don't think I'm in reach of it yet.
I slide off of Viola and slap her rump, sending her southwest (towards Andor), away from the battle. I swap my bow for my (+1) shortsword and, with little fanfare, slash at some exposed skin on the Orog.
Shortsword Attack: 18 Damage: 6
I think disengage (with cunning action) and fall back 15 feet behind Vigan.
The orog's decision to rush toward Rixton and Vigan proves to be a fatal one. The goliath's glaive, Othovir's fire bolt, and Rixton's shortsword are more than enough to drain the remaining life from the monster. The orog's path of destruction comes to an end.
(Round 13 concludes; Andor, Carrow, Ladrian, and Darathra may take their actions for round 14)
With villagers down around the first magmin Andor sees not risk another blast from his icy breath attack so chooses to hurl a ray of frost at the onrushing elemental.
"Great job, glad somebody could hit him!" He shouts over to Vigan and Rixton as he goes.
Movement to 40' away from the first magmin then cast Ray of Frost attack 18 for 6
Rollback Post to RevisionRollBack
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Andor sends a frigid beam of white light over Othovir's left shoulder; the collision of ice and fire makes for quite a sight as the magmin (7)explodes in a mixture of steam, sparks, and magma.
(Round 14 actions for Carrow, Ladrian, and Darathra are next)
Frustated by her two misses, she tries again two melee attacks on the magmin#6 "Get out of my town!"she yells
Attack1: 8 Damage: 11
Attack2: 24 Damage: 9
Ladrian
Using Cunning action, to disengage from magmin #6 (if still alive), he moves 10ft back (behind Darathra), and fires at magmin #6 if alive, if not, magmin #11
Supporting the left flank, and to hopefully stop the co plate destruction of this town by fire, the ranger picks a out another Magmin (11) and fires a shot.
This post has potentially manipulated dice roll results.
Magmin (6)erupts into sparks, flame, and magma as Darathra's sword cleaves it in two. As Ladrian gives himself some distance from the potential explosion, he wounds magmin (11) with a well-aimed shot. Carrow's shot at the same magminmisses, however.
Death burst damage for Darathra:7| Dexterity save for Darathra: 14
One of the fire giants reaches into the hole that they have created and begins to pull up an extremely long, curved band of adamantine. As soon as the entire piece of metal--approximately all 11' of it--is above ground, the giants abruptly begin to walk north, dragging the massive band of adamantine behind them. Seemingly on cue, the magminrespond by turning around and rallying to the giants. The invaders seem content to end all hostility and leave the citizens of Triboar to their burning buildings and their wounded.
(Actions for Vigan, Othovir, and Rixton are next, if they so choose)
The orogs, orcs, and magmin distracted us for just long enough to get what they were after. It was a sufficiently thought plan. But were the loss of lives worth it? Intending to find out, I run 30' to the east, switching my short sword for my shortbow. I stop and take a potshot (with a regular arrow) at the magmin (#4) running alongside the giants.
Shortbow Attack: 7 Damage: 7
Bonus action: Eye for Detail
After I loose my arrow, I glance north at the giants to try and determine some details about the adamantine item they pulled from the ground: Investigation: 13
Starting towards his property, Othovir is relieved to see a lack of flames sprouting from the buildings. "Triboar thanks you, friends." Noting the hole in the ground, he continues,"All this for a lump of metal. We would surely have given it up to avoid this needless destruction. I was certainly unaware of its presence."
Rixton studies the band of adamantine being dragged away by the fire giants, but he can discern only one specific detail: both ends of the curved piece of metal have jagged edges. It seems apparent that this piece of adamantine was broken off something larger than itself.
This post has potentially manipulated dice roll results.
A few hours later, the only flames visible in Triboar were those of a funeral pyre located a few hundred yards northeast of the town. Under Darathra's command several of the townspeople carted the dead orcs, axebeaks, and orogs to a specified location where they were doused with oil and set ablaze. The only valuables found on the dead were some coins that each orog carried in a pouch. Darathra made sure that all 35 gold pieces were given to the five heroes that had fought so valiantly on Triboar's behalf.
Ghelryn, Darz, and Narth--all of whom barely survived the battle--were whisked away to different homes where their friends and family would help them to mend.
Of the buildings set on fire by the magmin, most were burned to the ground, but a few were saved by some fast-acting citizens. "Buildings we can replace," mused Nemyth, the proprietor of The Triboar Arms, "the lives of our people we cannot."
After a semblance of order is established in the town, Darathra explains to the five adventurers that she has made arrangements for them to say the night, free of charge, in the Everwyvern House, the upscale inn located in the southeast portion of Triboar. The meeting with Alaestra--the group's entire reason for traveling to Triboar--will take place in the morning...
With the battle seemingly over, Vigan notes that his companions are still standing (even Rixton), but a few of the other defenders of the town have fallen. Walking round the areas where the fighting occurred, he gathers several javelins dropped by the orcs. Should be useful if we come across more giants, the goliath thinks to himself. He hefts one above his shoulder, testing the weight of it, before strapping them to his backpack.
Turning to Ladrian, he jingles the seven gold pieces given to him by Darathra. "Who owes who be damned, after a battle like that, I suggest we use these coins to get ourselves, and any of the townsfolk who wish to join us, blind-drunk."
"Vigan, that's the best idea we've heard all day, let's go and get roaring drunk and we can get to know some of these locals, some of them were extremely brave, nearly dying, they've definitely earned an ale or three." Andor looks set to start immediately.
Rollback Post to RevisionRollBack
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
While the town and my colleagues begin to celebrate surviving the night, I stand over the hole, trying to discern what was in there by the negative space it left behind.
The giants are building something...or rather, rebuilding something. I stroke Pendergast's chin as I ponder this mystery that has begin to consume me.
Eventually I go searching for Viola, bringing her to the Everwyvern House (once I am told that is our shelter for the evening). By the time I settle into my room, the reverie in the town is in full swing. I accept a cup of wine and retire to my room. I've always been the sort to drink alone and tonight appears to be no different.
Rixton studies hole created by the fire giants; unfortunately, it doesn't reveal anything further about what the fire giants have excavated or what their plans might be.
Citizens of Triboar and guests staying in the Everwyvern House need no convincing to celebrate the day's outcome. Ale, wine, and spirits flow in abundance. Multiple games of cards, dice, and darts take place in the main room. And, of course, there is singing and dancing. While Rixton opts for a more subdued evening, the others make a night of it. Andor, Carrow, Ladrian, and Vigan greet the next morning with the headache, dry mouth, and queasy stomach that inevitably follows an evening of drinking. Each of the four also has a vague recollection of doing something slightly embarrassing during the revelry...
Andor wakes up in uncomfortable chair in a room that is not his own (whose it is, he does not know) and in addition to feeling terribly unwell, his boots are missing. After searching the Everywyvern house for roughly an hour, he finds his footwear on a table in the main room. They're being used as some sort of makeshift centerpiece, with flowers protruding from them.
Carrow wakes up feeling terribly unwell and finds a trinket in his possession. He has no idea how he came by the 1-inch cube, each side painted a different color.
Ladrian dimly recalls telling rather far-fetched tales about his adventures and conquests very loudly and with much slurring of words. The bar keeper had to request that he pipe down or take his outlandish story-telling elsewhere.
Vigan has the strange feeling he engaged with reckless abandon in the one activity he knows he should never do: dancing. Especially, when it's done halfling-style on one of the tables.
Staring at the unusual table ornament Andor sighs and then chuckles, pulling out the flowers and checking they are still dry before putting his boots back on. "Oh well, at least that mystery is solved. I wonder if I have time to get breakfast before we meet our contact.." He muses to himself.
Rollback Post to RevisionRollBack
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Over a hot breakfast the five heroes of Triboar discuss things with Alaestra Ungar--a somewhat prominent member of the Harpers in this part of the North. She listens to the tale of what happened in Nightstone just seven days ago, and she immediately sees the similarities. "Cloud giants, without mercy or warning, attack a small village to take an ancient piece of obsidian. Then, here in Triboar, fire giants do the same so they can haul off some mysterious piece of adamantine," she comments. "From where we stand, none of this makes any sense. What are the giants hoping to accomplish? And at what expense to the people around them?"
As Alaestra is expressing her final bit of thanks for the effort the five adventurers have made to bring Morak's message to her, the door to the main room in the Everywyvern House opens and in walk five familiar faces: Darathra, Darz, Ghelryn, Narth, and Othovir. Each in his, or her, own way articulates his thanks for the courage and kindness the group has shown to the people of Triboar and offers a sort of thank-you quest, an opportunity for the group to benefit substantially in some way:
Darathra:I'm puzzled that fire giants have made it this far into the Dessarin Valley prior to my hearing of the danger. Just as you have brought word of what happened in Nightstone, I ask if the five of you could take word to the Harpers in Everlund." She places a platinum badge bearing the Triboar insignia (three charging boars) and says, "Give this to Dral Thelev, the one-eyed half-orc proprietor of Danivarr's House. I've no doubt that Dral can lead you to others whom you may find very helpful. It seems, after all, you are now in the thick of this mess with the giants."
Darz: "I was recently visited by an old acquaintance, a merchant from Mirabar, with an interesting tale to tell. He saw a dwarf cleaning stables in Xantharl's Keep, a fortified village on the Long Road and later recognized him from a wanted poster he saw while traveling south through Longsaddle. It seems the dwarf is a wanted brigand who goes by the name "the Weevil." According to the wanted poster, anyone who can deliver the Weevil alive to the authorities in Mirabar can collect a reward of 5,000 gold pieces."
Ghelryn: He hands the group a letter of recommendation, rolled neatly and seal with wax, and says, "This may be of help if you were ever to find yourselves in Citadel Felbarr. Present this to King Morinn or Queen Tithmel. Finding favor in the eyes of those who rule is never a bad thing."
Narth: "I'm obligated to make a delivery--harnesses made by none other than Othovir himself--to Noanar's Hold. This attack by the giants has convinced me I'm ill-prepared to make the journey necessary for this particular delivery. If you're willing, you can keep the cart and the draft horse after making the delivery for me. That's in addition to the 100 gold pieces I can pay you."
Othovir: He elects to speak to the group outside, when the others aren't around. "Here's a secret for you! A stash of magic items! Yes, magic items. Let's just say I have some kin, the Margasters, I don't much care for. Some bad history between them and me, if you understand me, and the world would be better served if they DIDN'T have these particular items and you DID. If you're interested, I can tell you more..."
Rixton (not taking my turn, just some RP until I do):
"Well, look who is an eager little dire wolf pup," I say, preparing to dismount. "You just had to wait your turn, little pup. To your point, though, I am something of a jack-of-all trades. My colleague here is more what you are looking for as a front-line fighter." I motion to Vigan rushing up behind me.
Vigan
With impeccable timing, Vigan rushes past Rixton's right shoulder, glaive raised. With a grunt, he slashes downwards at the orog, hoping to succeed where so many arrows had failed.
Attack: 12
Damage: 8
Othovir
With archers to his right, and a fellow spellcaster to his left, Othovir moves forward to take the lead and face the oncoming group of magmin, brandishing his rapier as he does "Step right this way, if you fancy a few holes in you!" he shouts to the magmin.
Noting Vigan and Rixton tangling with another orog, he decides to help by throwing a fire bolt in its direction.
Attack: 13
Damage: 4
OOC - Move 30ft towards magmin 7, and use firebolt on orog #5. If #7 is still alive, I don't think I'm in reach of it yet.
Rixton:
I slide off of Viola and slap her rump, sending her southwest (towards Andor), away from the battle. I swap my bow for my (+1) shortsword and, with little fanfare, slash at some exposed skin on the Orog.
Shortsword Attack: 18 Damage: 6
I think disengage (with cunning action) and fall back 15 feet behind Vigan.
Narth:
Death saving throw: 19
The orog's decision to rush toward Rixton and Vigan proves to be a fatal one. The goliath's glaive, Othovir's fire bolt, and Rixton's shortsword are more than enough to drain the remaining life from the monster. The orog's path of destruction comes to an end.
(Round 13 concludes; Andor, Carrow, Ladrian, and Darathra may take their actions for round 14)
Andor
With villagers down around the first magmin Andor sees not risk another blast from his icy breath attack so chooses to hurl a ray of frost at the onrushing elemental.
"Great job, glad somebody could hit him!" He shouts over to Vigan and Rixton as he goes.
Movement to 40' away from the first magmin then cast Ray of Frost attack 18 for 6
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
Andor sends a frigid beam of white light over Othovir's left shoulder; the collision of ice and fire makes for quite a sight as the magmin (7) explodes in a mixture of steam, sparks, and magma.
(Round 14 actions for Carrow, Ladrian, and Darathra are next)
Darathra
Frustated by her two misses, she tries again two melee attacks on the magmin#6
"Get out of my town!" she yells
Attack1: 8 Damage: 11
Attack2: 24 Damage: 9
Ladrian
Using Cunning action, to disengage from magmin #6 (if still alive), he moves 10ft back (behind Darathra), and fires at magmin #6 if alive, if not, magmin #11
Attack: 15 Damage: 8
Carrow
Supporting the left flank, and to hopefully stop the co plate destruction of this town by fire, the ranger picks a out another Magmin (11) and fires a shot.
Attack: 13
Damage: 3
Darz
Death Saving Throw: 13
Magmin (6) erupts into sparks, flame, and magma as Darathra's sword cleaves it in two. As Ladrian gives himself some distance from the potential explosion, he wounds magmin (11) with a well-aimed shot. Carrow's shot at the same magmin misses, however.
One of the fire giants reaches into the hole that they have created and begins to pull up an extremely long, curved band of adamantine. As soon as the entire piece of metal--approximately all 11' of it--is above ground, the giants abruptly begin to walk north, dragging the massive band of adamantine behind them. Seemingly on cue, the magmin respond by turning around and rallying to the giants. The invaders seem content to end all hostility and leave the citizens of Triboar to their burning buildings and their wounded.
(Actions for Vigan, Othovir, and Rixton are next, if they so choose)
Updated map:
Narth:
Death saving roll: 11
(Narth is now stable)
Rixton:
The orogs, orcs, and magmin distracted us for just long enough to get what they were after. It was a sufficiently thought plan. But were the loss of lives worth it? Intending to find out, I run 30' to the east, switching my short sword for my shortbow. I stop and take a potshot (with a regular arrow) at the magmin (#4) running alongside the giants.
Shortbow Attack: 7 Damage: 7
Bonus action: Eye for Detail
After I loose my arrow, I glance north at the giants to try and determine some details about the adamantine item they pulled from the ground: Investigation: 13
Othovir
Starting towards his property, Othovir is relieved to see a lack of flames sprouting from the buildings. "Triboar thanks you, friends." Noting the hole in the ground, he continues, "All this for a lump of metal. We would surely have given it up to avoid this needless destruction. I was certainly unaware of its presence."
Rixton studies the band of adamantine being dragged away by the fire giants, but he can discern only one specific detail: both ends of the curved piece of metal have jagged edges. It seems apparent that this piece of adamantine was broken off something larger than itself.
A few hours later, the only flames visible in Triboar were those of a funeral pyre located a few hundred yards northeast of the town. Under Darathra's command several of the townspeople carted the dead orcs, axebeaks, and orogs to a specified location where they were doused with oil and set ablaze. The only valuables found on the dead were some coins that each orog carried in a pouch. Darathra made sure that all 35 gold pieces were given to the five heroes that had fought so valiantly on Triboar's behalf.
Ghelryn, Darz, and Narth--all of whom barely survived the battle--were whisked away to different homes where their friends and family would help them to mend.
Of the buildings set on fire by the magmin, most were burned to the ground, but a few were saved by some fast-acting citizens. "Buildings we can replace," mused Nemyth, the proprietor of The Triboar Arms, "the lives of our people we cannot."
After a semblance of order is established in the town, Darathra explains to the five adventurers that she has made arrangements for them to say the night, free of charge, in the Everwyvern House, the upscale inn located in the southeast portion of Triboar. The meeting with Alaestra--the group's entire reason for traveling to Triboar--will take place in the morning...
Vigan
With the battle seemingly over, Vigan notes that his companions are still standing (even Rixton), but a few of the other defenders of the town have fallen. Walking round the areas where the fighting occurred, he gathers several javelins dropped by the orcs. Should be useful if we come across more giants, the goliath thinks to himself. He hefts one above his shoulder, testing the weight of it, before strapping them to his backpack.
Turning to Ladrian, he jingles the seven gold pieces given to him by Darathra. "Who owes who be damned, after a battle like that, I suggest we use these coins to get ourselves, and any of the townsfolk who wish to join us, blind-drunk."
Andor
"Vigan, that's the best idea we've heard all day, let's go and get roaring drunk and we can get to know some of these locals, some of them were extremely brave, nearly dying, they've definitely earned an ale or three." Andor looks set to start immediately.
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
Rixton:
While the town and my colleagues begin to celebrate surviving the night, I stand over the hole, trying to discern what was in there by the negative space it left behind.
Investigation: 15
The giants are building something...or rather, rebuilding something. I stroke Pendergast's chin as I ponder this mystery that has begin to consume me.
Eventually I go searching for Viola, bringing her to the Everwyvern House (once I am told that is our shelter for the evening). By the time I settle into my room, the reverie in the town is in full swing. I accept a cup of wine and retire to my room. I've always been the sort to drink alone and tonight appears to be no different.
Rixton studies hole created by the fire giants; unfortunately, it doesn't reveal anything further about what the fire giants have excavated or what their plans might be.
Citizens of Triboar and guests staying in the Everwyvern House need no convincing to celebrate the day's outcome. Ale, wine, and spirits flow in abundance. Multiple games of cards, dice, and darts take place in the main room. And, of course, there is singing and dancing. While Rixton opts for a more subdued evening, the others make a night of it. Andor, Carrow, Ladrian, and Vigan greet the next morning with the headache, dry mouth, and queasy stomach that inevitably follows an evening of drinking. Each of the four also has a vague recollection of doing something slightly embarrassing during the revelry...
Andor wakes up in uncomfortable chair in a room that is not his own (whose it is, he does not know) and in addition to feeling terribly unwell, his boots are missing. After searching the Everywyvern house for roughly an hour, he finds his footwear on a table in the main room. They're being used as some sort of makeshift centerpiece, with flowers protruding from them.
Carrow wakes up feeling terribly unwell and finds a trinket in his possession. He has no idea how he came by the 1-inch cube, each side painted a different color.
Ladrian dimly recalls telling rather far-fetched tales about his adventures and conquests very loudly and with much slurring of words. The bar keeper had to request that he pipe down or take his outlandish story-telling elsewhere.
Vigan has the strange feeling he engaged with reckless abandon in the one activity he knows he should never do: dancing. Especially, when it's done halfling-style on one of the tables.
Andor
Staring at the unusual table ornament Andor sighs and then chuckles, pulling out the flowers and checking they are still dry before putting his boots back on. "Oh well, at least that mystery is solved. I wonder if I have time to get breakfast before we meet our contact.." He muses to himself.
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
Over a hot breakfast the five heroes of Triboar discuss things with Alaestra Ungar--a somewhat prominent member of the Harpers in this part of the North. She listens to the tale of what happened in Nightstone just seven days ago, and she immediately sees the similarities. "Cloud giants, without mercy or warning, attack a small village to take an ancient piece of obsidian. Then, here in Triboar, fire giants do the same so they can haul off some mysterious piece of adamantine," she comments. "From where we stand, none of this makes any sense. What are the giants hoping to accomplish? And at what expense to the people around them?"
As Alaestra is expressing her final bit of thanks for the effort the five adventurers have made to bring Morak's message to her, the door to the main room in the Everywyvern House opens and in walk five familiar faces: Darathra, Darz, Ghelryn, Narth, and Othovir. Each in his, or her, own way articulates his thanks for the courage and kindness the group has shown to the people of Triboar and offers a sort of thank-you quest, an opportunity for the group to benefit substantially in some way:
Darathra: I'm puzzled that fire giants have made it this far into the Dessarin Valley prior to my hearing of the danger. Just as you have brought word of what happened in Nightstone, I ask if the five of you could take word to the Harpers in Everlund." She places a platinum badge bearing the Triboar insignia (three charging boars) and says, "Give this to Dral Thelev, the one-eyed half-orc proprietor of Danivarr's House. I've no doubt that Dral can lead you to others whom you may find very helpful. It seems, after all, you are now in the thick of this mess with the giants."
Darz: "I was recently visited by an old acquaintance, a merchant from Mirabar, with an interesting tale to tell. He saw a dwarf cleaning stables in Xantharl's Keep, a fortified village on the Long Road and later recognized him from a wanted poster he saw while traveling south through Longsaddle. It seems the dwarf is a wanted brigand who goes by the name "the Weevil." According to the wanted poster, anyone who can deliver the Weevil alive to the authorities in Mirabar can collect a reward of 5,000 gold pieces."
Ghelryn: He hands the group a letter of recommendation, rolled neatly and seal with wax, and says, "This may be of help if you were ever to find yourselves in Citadel Felbarr. Present this to King Morinn or Queen Tithmel. Finding favor in the eyes of those who rule is never a bad thing."
Narth: "I'm obligated to make a delivery--harnesses made by none other than Othovir himself--to Noanar's Hold. This attack by the giants has convinced me I'm ill-prepared to make the journey necessary for this particular delivery. If you're willing, you can keep the cart and the draft horse after making the delivery for me. That's in addition to the 100 gold pieces I can pay you."
Othovir: He elects to speak to the group outside, when the others aren't around. "Here's a secret for you! A stash of magic items! Yes, magic items. Let's just say I have some kin, the Margasters, I don't much care for. Some bad history between them and me, if you understand me, and the world would be better served if they DIDN'T have these particular items and you DID. If you're interested, I can tell you more..."