Giving the ranger one last look Andor smiles, "Everlund then, it sounds like the place to be, hopefully things will become clearer once we get there but there is no reason not to stop off on the way and have plans for the future. I may not be a fan of burglary but I'd be interested in collecting that reward if it is as we were told, 5000 gold buys a lot. 100 gold pieces on the other hand isn't a great deal but the delivery is on the way to Everlund, if it doesn't slow us too much we can kill two birds with one stone. Personally, I would just take our horses, and ride for Everlund, afterwards we go where the wind takes us, I would love to see a dwarven city and see what the recommendation of Ghelryn Foehammer means but I understand some of you are less keen."
"I see the gleam in Ladrian's eye, though," I say. "Rumors of magic treasure and gold will always stir the heart of a rogue. My own father would be halfway to Longsaddle already."
"Delivering justice to a brigand would bring a smile to my face, but if we don't spread the word of these attacks, we could well arrive at Everlund to find it a smoking ruin."
The goliath finishes the remainder of the food on the table, and lets out a large belch, looking more like himself after the night's festivities.
"We should help Narth though, he aided us in the defence of this town and the destination of his delivery is on our route. Given we all have horses, perhaps we should enquire if there are other townsfolk headed in that direction, they could travel with the cart. It would be wise to travel in numbers, assuming anyone is making the same journey."
After asking around town for a while, the group comes to the conclusion that no one else will be joining them on the eastward journey along Evermoor Way. Narth has no qualms handing over the 100 pieces of gold as payment for delivering the harnesses to Noanar's Hold. "I see no reason not to trust you fellows," he remarks as he hands over the gold.
Opting not to use the cart and the draft horse, the group divides the five harnesses among themselves, with each rider carrying one harness. "I've never visited the place," explains Narth, "but I know it's a village near the High Forest. I've heard it once attracted wealthy hunters by the droves. Ask for Amrath Mulnobar after you arrive there. He's the fellow who ordered the harnesses."
Near midday, the five adventurers, after saying their farewells, depart Triboar and make their way east. By evening of the third day they reach Noanar's Hold; the only noteworthy thing about the journey is the cold weather and the frequent fog that is encountered along the way. Upon reaching their destination, the group is told that Amrath can be found in the keep that overlooks the village. Amrath--a cranky, old dwarf--takes the harnesses off their hands without so much as a thank-you.
The next night, the group sets up their camp on the edge of the High Forest, just south of Evermoor Way. During the second watch, Ladrian watches as dense fog rolls in again, creeping through the trees and swallowing up the countryside. To the south (and, therefore, somewhere deeper in the forest) Ladrian hears a brief vocal exchange between two creatures. The voices are deep and harsh, but the language is unknown to him. He quickly and quietly wakes the other four members of the party and, with hand motions only, makes them aware that something, or someone, unknown is nearby.
Awake now the sorcerer mutters a quick spell under his breath creating a protective layer of magical armour, invisible to the eye. In the darkness he cannot see well but finds a stone nearby ready to cast a light spell when necessary.
The fog is heavily obscuring the area; therefore, characters are nearlyblinded (I'll try to explain)
Your character's vision is unimpaired for 10' (thus the clear circle around Ladrian's token). Any interaction your character has with any object or creature within the 10' circle will NOT suffer any sort of penalty or disadvantage.
Your character's vision is impaired from 10' to 20' (defined by the semi-transparent gray area around Ladrian's token). The effects of being impaired will be as follows:
Your character may not be entirely certain of what he is seeing within that area. I will be intentionally vague in my description of what your character sees in the gray area unless you make a successful Perception check (DC 15)
Beyond a distance of 20', your character cannot see anything and therefore the rules for being blinded will apply.
Those strange rectangular shapes represent each character's tent, which is set up at the base of a rocky hill. For the sake of simplicity, I've not assigned a tent to each character. If any movement takes place, we'll assume your character begins in F9 with Ladrian
We can assume your characters have some recollection of what the area looks like because they set up camp before the fog rolled in. A few details:
Large rocky hill on the west side of map (your camp is set up at its base)
Another rocky hill, not quite as steep on the east side of the map, approximately 80' - 100' away from the camp
An abundance of trees (helpful, I know)
A very large boulder, approximately 20' tall and 20' - 30' in diameter stands south of the camp, approximately 25' or 30' away from where Ladrian stands
Include a stealth check and a perception check with any movement made by your character
Carrow clears the sleepiness from his mind and immediately tries to discern if any aberrations, celestials, dragons, elementals, fey, fiends, or undead are nearby. The ranger does not detect the presence of any such creatures.
This post has potentially manipulated dice roll results.
Rixton (Are we without armor?):
I emerge from my tent to encounter a thick fog. It is comforting, in a way, providing cover beyond what the dark does. I unsheath my short sword quietly, then move southwest into the trees, feeling my way along.
This post has potentially manipulated dice roll results.
Vigan
The goliath watches Ladrian's hand gestures intently, and casts his eyes around the campsite. Dark and fog encroach on all sides, reminding Vigan of cold winter's nights with his tribe, gathering round a fire, telling stories of great heroes. No fire here though.
Retrieving his glaive from his tent, he decides against donning his armor, the noise likely to attract unwanted attention.
Following Rixton's path southwest, he attempts to move silently, copying Rixton's movements in front of his own to avoid twigs and branches that could give their location away.
His voice lowered "I do not sense anything unnatural" slowly standing Carrow returns to his tent and begins to slowly and quietly fix his armor before grabbing his arrows, bow in hand he joins Ladrian peering into to mist.
This post has potentially manipulated dice roll results.
4; 16 | 20; 3 | 12; 12 | 7; 11 | 7; 1
Ladrian's stealth: 7
Ladrian's perception: 15
Ladrian joins Rixton, Vigan, and Carrow as they attempt to make their way carefully to the south. As the group of four prepares to station themselves under a clump of trees, the goliath's foot lands on a branch and makes a faint crunching noise. A moment later, Ladrian's rapier clatters against a tree. None of the party members see anything, but Rixton and Vigan both hear a harsh whisper somewhere to the southeast of them: "G'znag!"
Suspense and stillness fills the air for the next minute or so. Nothing to hear, nothing to see...
I creep a little further in the direction of the voice. As I go, I feel for a hefty rock or stick that I can throw. Once I reach the trunk of the next tree, I feel around again, hoping to find the best possible noise maker. Making do with what I find, I look southward for a tree or bush through the haze and then throw my distraction in an effort for it make as much noise as possible, but 15-20 ft straight south of me.
This post has potentially manipulated dice roll results.
Andor
Feeling more secure in his magical armour Andor begins to move south west after the others, putting the stone in his hand tightly wrapped in his cloak his casts light on it but no light escapes from the thick cloak, trying to move quietly and sneak forward he heads to the other members of the party.
The crack of the branch stops the goliath dead in his tracks. He holds his breath, waiting for the inevitable repercussions. When none materialize, he attempts to move away from the group, both to draw attention away from his companions, and to encircle the area where the voice had just come from.
Regarding Vigan's movement, I'm unsure how far, and which direction, he has traveled.
Andor, holding a barely perceptible glow in his hands, joins the other four adventurers as they crouch low beneath the branches of the evergreen trees. Just as Andor arrives, Rixton slinks off further into the fog and darkness, where he picks up a fist-sized rock and throws it to the south. The rock makes a gentle thud when it hits the ground, but a moment later it loudly strikes the trunk of a tree.
Rixton's diversion is met almost immediately by a sound that seems to be a mixture of a grunt and a growl. Whatever is making the noise is very near Rixton, but the fog is too thick to allow the rogue to see what lies more than 20' away.
This post has potentially manipulated dice roll results.
Ladrian
Watching the others going into the fog, he moves to E14, using the trunk of the tree as cover, trying to conceal himself, and gets his crossbow ready, hearing for any noise.
Vigan moves directly south but crunches a few more branches beneath his feet as he does so. Immediately thereafter, Ladrian creeps forward, joining Rixton beneath the the low branches of an evergreen tree. No one sees anything, and whatever it is that made the growling noise has gone silent.
Coming to the conclusion that he was never built for sneaking, the goliath gives up trying to be quiet. He moves past the tree in front of him, hoping to draw whatever lies beyond towards him.
I see Vigan tromp past, causing noise intentionally. On a whim, I search for another rock or stick and creep to the next small tree (F14), then toss my distraction east (towards H14).
Stealth: 18
Perception: 11
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Andor
Giving the ranger one last look Andor smiles, "Everlund then, it sounds like the place to be, hopefully things will become clearer once we get there but there is no reason not to stop off on the way and have plans for the future. I may not be a fan of burglary but I'd be interested in collecting that reward if it is as we were told, 5000 gold buys a lot. 100 gold pieces on the other hand isn't a great deal but the delivery is on the way to Everlund, if it doesn't slow us too much we can kill two birds with one stone. Personally, I would just take our horses, and ride for Everlund, afterwards we go where the wind takes us, I would love to see a dwarven city and see what the recommendation of Ghelryn Foehammer means but I understand some of you are less keen."
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
Rixton:
"I see the gleam in Ladrian's eye, though," I say. "Rumors of magic treasure and gold will always stir the heart of a rogue. My own father would be halfway to Longsaddle already."
Vigan
"Delivering justice to a brigand would bring a smile to my face, but if we don't spread the word of these attacks, we could well arrive at Everlund to find it a smoking ruin."
The goliath finishes the remainder of the food on the table, and lets out a large belch, looking more like himself after the night's festivities.
"We should help Narth though, he aided us in the defence of this town and the destination of his delivery is on our route. Given we all have horses, perhaps we should enquire if there are other townsfolk headed in that direction, they could travel with the cart. It would be wise to travel in numbers, assuming anyone is making the same journey."
After asking around town for a while, the group comes to the conclusion that no one else will be joining them on the eastward journey along Evermoor Way. Narth has no qualms handing over the 100 pieces of gold as payment for delivering the harnesses to Noanar's Hold. "I see no reason not to trust you fellows," he remarks as he hands over the gold.
Opting not to use the cart and the draft horse, the group divides the five harnesses among themselves, with each rider carrying one harness. "I've never visited the place," explains Narth, "but I know it's a village near the High Forest. I've heard it once attracted wealthy hunters by the droves. Ask for Amrath Mulnobar after you arrive there. He's the fellow who ordered the harnesses."
Near midday, the five adventurers, after saying their farewells, depart Triboar and make their way east. By evening of the third day they reach Noanar's Hold; the only noteworthy thing about the journey is the cold weather and the frequent fog that is encountered along the way. Upon reaching their destination, the group is told that Amrath can be found in the keep that overlooks the village. Amrath--a cranky, old dwarf--takes the harnesses off their hands without so much as a thank-you.
1d5 roll (1 Andor | 2 Carrow | 3 Ladrian | 4 Rixton | 5 Vigan): 3
The next night, the group sets up their camp on the edge of the High Forest, just south of Evermoor Way. During the second watch, Ladrian watches as dense fog rolls in again, creeping through the trees and swallowing up the countryside. To the south (and, therefore, somewhere deeper in the forest) Ladrian hears a brief vocal exchange between two creatures. The voices are deep and harsh, but the language is unknown to him. He quickly and quietly wakes the other four members of the party and, with hand motions only, makes them aware that something, or someone, unknown is nearby.
Map of the area coming soon.
Awake and now very alert, Carrow needs Ladrians earning of voices in the fog, kneeling he places an open palm on the ground and listens intently.
Carrow casts Primeval Awareness
Andor
Awake now the sorcerer mutters a quick spell under his breath creating a protective layer of magical armour, invisible to the eye. In the darkness he cannot see well but finds a stone nearby ready to cast a light spell when necessary.
Casts Mage Armor
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
Regarding the map:
Carrow:
Carrow clears the sleepiness from his mind and immediately tries to discern if any aberrations, celestials, dragons, elementals, fey, fiends, or undead are nearby. The ranger does not detect the presence of any such creatures.
Rixton (Are we without armor?):
I emerge from my tent to encounter a thick fog. It is comforting, in a way, providing cover beyond what the dark does. I unsheath my short sword quietly, then move southwest into the trees, feeling my way along.
Move to D12.
Perception: 26
Stealth: 12
Vigan
The goliath watches Ladrian's hand gestures intently, and casts his eyes around the campsite. Dark and fog encroach on all sides, reminding Vigan of cold winter's nights with his tribe, gathering round a fire, telling stories of great heroes. No fire here though.
Retrieving his glaive from his tent, he decides against donning his armor, the noise likely to attract unwanted attention.
Following Rixton's path southwest, he attempts to move silently, copying Rixton's movements in front of his own to avoid twigs and branches that could give their location away.
Perception: 23
Stealth: 4
Go me!
Carrow
His voice lowered "I do not sense anything unnatural" slowly standing Carrow returns to his tent and begins to slowly and quietly fix his armor before grabbing his arrows, bow in hand he joins Ladrian peering into to mist.
Perception: 3
Stealth: 25
4; 16 | 20; 3 | 12; 12 | 7; 11 | 7; 1
Ladrian joins Rixton, Vigan, and Carrow as they attempt to make their way carefully to the south. As the group of four prepares to station themselves under a clump of trees, the goliath's foot lands on a branch and makes a faint crunching noise. A moment later, Ladrian's rapier clatters against a tree. None of the party members see anything, but Rixton and Vigan both hear a harsh whisper somewhere to the southeast of them: "G'znag!"
Suspense and stillness fills the air for the next minute or so. Nothing to hear, nothing to see...
Rixton:
I creep a little further in the direction of the voice. As I go, I feel for a hefty rock or stick that I can throw. Once I reach the trunk of the next tree, I feel around again, hoping to find the best possible noise maker. Making do with what I find, I look southward for a tree or bush through the haze and then throw my distraction in an effort for it make as much noise as possible, but 15-20 ft straight south of me.
Move to E14. Attempt to make noise in E16.
Stealth: 24
Perception: 21
Andor
Feeling more secure in his magical armour Andor begins to move south west after the others, putting the stone in his hand tightly wrapped in his cloak his casts light on it but no light escapes from the thick cloak, trying to move quietly and sneak forward he heads to the other members of the party.
Stealth 13
Perception 4
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
Vigan
The crack of the branch stops the goliath dead in his tracks. He holds his breath, waiting for the inevitable repercussions. When none materialize, he attempts to move away from the group, both to draw attention away from his companions, and to encircle the area where the voice had just come from.
Stealth: 2
Perception: 22
Moved to D14, sorry.
Regarding Vigan's movement, I'm unsure how far, and which direction, he has traveled.
Andor, holding a barely perceptible glow in his hands, joins the other four adventurers as they crouch low beneath the branches of the evergreen trees. Just as Andor arrives, Rixton slinks off further into the fog and darkness, where he picks up a fist-sized rock and throws it to the south. The rock makes a gentle thud when it hits the ground, but a moment later it loudly strikes the trunk of a tree.
Rixton's diversion is met almost immediately by a sound that seems to be a mixture of a grunt and a growl. Whatever is making the noise is very near Rixton, but the fog is too thick to allow the rogue to see what lies more than 20' away.
Ladrian
Watching the others going into the fog, he moves to E14, using the trunk of the tree as cover, trying to conceal himself, and gets his crossbow ready, hearing for any noise.
Stealth: 17
Perception: 15
13 13
Vigan moves directly south but crunches a few more branches beneath his feet as he does so. Immediately thereafter, Ladrian creeps forward, joining Rixton beneath the the low branches of an evergreen tree. No one sees anything, and whatever it is that made the growling noise has gone silent.
Updated map:
Vigan
Coming to the conclusion that he was never built for sneaking, the goliath gives up trying to be quiet. He moves past the tree in front of him, hoping to draw whatever lies beyond towards him.
Perception: 12
Move to D16 (20ft)
Rixton:
I see Vigan tromp past, causing noise intentionally. On a whim, I search for another rock or stick and creep to the next small tree (F14), then toss my distraction east (towards H14).
Stealth: 18
Perception: 11