This post has potentially manipulated dice roll results.
Skoth and Gong are currently restrained*. Both must make Str Saves to escape from the stone hands before taking their turns. Failure results in continued restraint (and, possibly, more crushing damage).
* A restrained creature's speed becomes 0, and it can't benefit from any bonus to its speed. Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage. The creature has disadvantage on Dexterity saving throws.
Skoth and Gong are currently restrained*. Both must make Str Saves to escape from the stone hands before taking their turns. Failure results in continued restraint (and, possibly, more crushing damage).
* A restrained creature's speed becomes 0, and it can't benefit from any bonus to its speed. Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage. The creature has disadvantage on Dexterity saving throws.
Elaric moves 10' away from the flaming caster and toward the uninjured one. He casts scorching ray at the man, focusing all three beams at the same target.
Elaric moves 10' away from the flaming caster and toward the uninjured one. He casts scorching ray at the man, focusing all three beams at the same target.
Beam 1 attack: 12 and fire damage: 7
Beam 2 attack: 24 and fire damage: 8
Beam 3 attack: 18 and fire damage: 4
I forgot that Mady's turn is before Elaric's. Due to her attack, Elaric's beams should be at advantage. Secondary rolls follow and I'll use the highest of each set:
Technically, I already made this roll for Skoth above (see posts 583 and 584), but I'll take this one instead as it hadn't been 24 hours since prior post.
Wendell casts sleep at the cult leader.
Skoth and Gong are currently restrained*. Both must make Str Saves to escape from the stone hands before taking their turns. Failure results in continued restraint (and, possibly, more crushing damage).
* A restrained creature's speed becomes 0, and it can't benefit from any bonus to its speed. Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage. The creature has disadvantage on Dexterity saving throws.
Skoth: 8
Gong: 11
Gong breaks free, Skoth is still restrained.
Elaric moves 10' away from the flaming caster and toward the uninjured one. He casts scorching ray at the man, focusing all three beams at the same target.
Beam 1 attack: 12 and fire damage: 7
Beam 2 attack: 24 and fire damage: 8
Beam 3 attack: 18 and fire damage: 4
Mady moves (still sneaking) into a new position and takes action, swinging her short sword at the uninjured caster!
Check: 12
I forgot that Mady's turn is before Elaric's. Due to her attack, Elaric's beams should be at advantage. Secondary rolls follow and I'll use the highest of each set:
Beam 1 attack: 25
Beam 2 attack: 15
Beam 3 attack: 16
Using 21, 24, and 18, all three hit.
Skoth attempts to break free.
Strength check: 11
Technically, I already made this roll for Skoth above (see posts 583 and 584), but I'll take this one instead as it hadn't been 24 hours since prior post.
Skoth is free. What does he do?
Skoth will direct a second acid arrow at the beast.
Cast: 11
Damage: 10
Damage at end of monster's next turn: 5
Balasar swings at the flaming cultist
Dex save to avoid taking fire damage: 19
Attack: 24
Damage (rage damage included): 17
Radiant Damage: 6
Gong moves forward to attack the distracted caster!
Attack: 22
Damage: 5
Bonus attack: 25
Bonus attack damage: 6
additional damage d/t critical: 2
Cultist being chewed attempts to escape, regardless of outcome, hits the beast with his enchanted black rod.
Escape: 19
Attack: 15
Damage: 8 and 29
Oops! Attack at disadvantage. I'll use the lower of above or: 6
The other caster swings at Mady with his enchanted black rod!
Attack: 12
Damage: 7 and 19
The beast two rake attacks against the escaped cultist!
Attack 1: 25
Damage 1: 17
Attack 2: 22
Damage 2: 16
Beast Dex save vs cultist explosion: 18
Damage if failed: 18 divided by 2
Balasar's Dex save vs cultist explosion: 15
Damage if failed: 2 or divided by 2 if successful (divide result by 2 d/t rage resistance)
Balasar takes 2 damage total.