This post has potentially manipulated dice roll results.
Dekket rushes forward towards the source of the pattern that had entranced him. His first swing connects with nothing but air, though it comes dangerously close to Leilani, but he feels the second blow strike home, though he does not see it...
I had rolled a concentration check privately, but after some off-thread discussion, that is not entirely fair, so here goes: Concentration: 11
...for a moment, and then a slight, perturbed little man in robes appears next to Leilani. A gash mars one side of his robes.
Impossibly, the wounded man manages to evade the deadly bolt.
Apologies for the lack of maps of late. Here is where I believe your positions to be based on descriptions. Please feel free to correct me. We will give the others a little while to go, but, failing that, somebody may move them (Jun, Cassie used an action to wake up Dekket), before the inevitable counter.
It has been a while. If somebody would like to claim a movement/action for Jun, I would not object. If not, he can Dodge and the return fire can begin...
Jun has had enough of this mischevious and schemer wizard.
He rushes forward, drawing his longsword and he let out a war cry as he charges forward. That man is a coward that not only attacked them but wasn't brave enough to be invisible to attack Leilani. That enrages him and he cuts him down with all his strength.
As the sword flashes down at his neck, Trapp closes his eyes tightly and throws up his hands. The sword skitters off a shimmering field and barely misses his head.
Surprised by this success, Trapp offers a winning smile and a Suggestion to the barbarian. "You don't want to fight in the streets, and get caught by the guards, do you? You want to go back to the Yawning Portal, have a few drinks, and take in the rest of the show?"
Jun (or Frandal, if you have taken the wheel for Jun/Cassandra), please give me a Wisdom saving throw, then we will return to initiative order for the next round.
Cassandra: 23
Trapp: 22
Jun: 21
Orynn: 11
Dekket: 11
Arvel: 9
Leilani: 5 (not unconscious, but prone and wounded)
Your narration is fine; I am glad you have helped to unblock the scene. However, I hate to put my pedant hat on, but checking the description Shield lasts, not until the end of a given round, but until the start of the caster's next turn, so it will not drop until Trapp goes again. Which will be very soon, but not soon enough for Cassandra as written.
Cassie does have shield herself, however, so in-character she would definitely understand that duration; if you would like to re-work that post to hold the action until a trigger of your choosing, I would be ok with that.
No, no I get it, I mean, the shield is still in effect when Cassandra's turn comes up and she fires the firebolt to him. The description saying that she tries to cancel the shield with the attack is just for flavor :) She has few options burning hands will kill most of his allies so she need to move to do that, but the others are in her way so.. she fires, if she hits fine, if not she "hopes to make the shield dissapear" but her attack doesn't have any real effect on the spell, but I thouhgt it was a nice way to describe it, because it was coincidental in time. :)
Correct me if I am wrong, because the PbP can mess things sometimes, but I think that mechanically speaking the events went this way:
- Jun attacks
- Trapp reaction casting shield
- Cassandra attacks.
- Trapp turns starts, shield fades away and he cast suggestion on Jun who are going to go to drink very angry ( because he is raging XD )
Jun lowers his sword, instead of finishing the mage, he turns his back to him and start walking down the alley back towards the Yawning portal mumbling something about beign thisrty and kicking an abandoned wooden barrel while he walks away while the others look amazed at his reaction.
The tiefling, however, doesn't lose the chance that the presence of his allies gives to him, and tries to cut down the magic user once and for all. They need to put him down fast or they are doomed.
This post has potentially manipulated dice roll results.
Trapp grunts as the point of the rapier finds his shoulder. He struggles to maintain his focus. (Concentration Check: 18)
At the same time, mice in his pocket emerge and start playing an awful, scratchy tune that almost burrows into your ears. Cassie and Dekket, please give me a constitution saving throw.
The scratching noise of the mouse orchestra reminds Dekket of a jingle from his earlier days, an earworm he cannot get out of his head, robbing him of his focus.
Dekket will have disadvantage on attacks and saving throws until the end of his next turn.
The man known as Trapp staggers under this renewed assault; he is injured, but, more than that, he is unaccustomed to being in direct hand-to-hand situations.
The blast staggers Trapp further, and his staggering becomes more real. Leilani is still somewhat shaken, but she manages to scramble away from the mouse conductor. Outnumbered, and with his attempt at hypnotizing the street failed, he abruptly raises both hands.
"Yield! Please, I Yield!"
Back around to the top. Keeping this in initiative for now, but at this time Trapp seems genuinely frightened and unwilling to continue fighting.
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Dekket rushes forward towards the source of the pattern that had entranced him. His first swing connects with nothing but air, though it comes dangerously close to Leilani, but he feels the second blow strike home, though he does not see it...
I had rolled a concentration check privately, but after some off-thread discussion, that is not entirely fair, so here goes: Concentration: 11
...for a moment, and then a slight, perturbed little man in robes appears next to Leilani. A gash mars one side of his robes.
The opening is just what Arvel needs. With a two-fingered point...
"Keihäs!"
...a lance of force strikes at the newly visible opponent.
Eldritch Blast 10, Damage: 2
DCI: 3319125026
Impossibly, the wounded man manages to evade the deadly bolt.
Apologies for the lack of maps of late. Here is where I believe your positions to be based on descriptions. Please feel free to correct me. We will give the others a little while to go, but, failing that, somebody may move them (Jun, Cassie used an action to wake up Dekket), before the inevitable counter.
It has been a while. If somebody would like to claim a movement/action for Jun, I would not object. If not, he can Dodge and the return fire can begin...
Jun has had enough of this mischevious and schemer wizard.
He rushes forward, drawing his longsword and he let out a war cry as he charges forward. That man is a coward that not only attacked them but wasn't brave enough to be invisible to attack Leilani. That enrages him and he cuts him down with all his strength.
Bonus Action: Rage
Movement: to B9
Attack: 19 Damage: 11
PbP Character: A few ;)
As the sword flashes down at his neck, Trapp closes his eyes tightly and throws up his hands. The sword skitters off a shimmering field and barely misses his head.
Surprised by this success, Trapp offers a winning smile and a Suggestion to the barbarian. "You don't want to fight in the streets, and get caught by the guards, do you? You want to go back to the Yawning Portal, have a few drinks, and take in the rest of the show?"
Jun (or Frandal, if you have taken the wheel for Jun/Cassandra), please give me a Wisdom saving throw, then we will return to initiative order for the next round.
Cassandra throws a firebot at Trapp, hoping to break his concentration so he cannot cast any spell against Jun.
Attack: 7 Damage: 7
She hits the same barrier that Jun sword found, but it seems to flicker and dissapear.
Jun blinks a couple of times, considering for a moment the wizard's offer.
(WIS ST: 21 )
( Let's look the bright side gang.. the shield only last until Cass spell, that's why I narrated that way hope it's ok DM)
PbP Character: A few ;)
Your narration is fine; I am glad you have helped to unblock the scene. However, I hate to put my pedant hat on, but checking the description Shield lasts, not until the end of a given round, but until the start of the caster's next turn, so it will not drop until Trapp goes again. Which will be very soon, but not soon enough for Cassandra as written.
Cassie does have shield herself, however, so in-character she would definitely understand that duration; if you would like to re-work that post to hold the action until a trigger of your choosing, I would be ok with that.
No, no I get it, I mean, the shield is still in effect when Cassandra's turn comes up and she fires the firebolt to him. The description saying that she tries to cancel the shield with the attack is just for flavor :) She has few options burning hands will kill most of his allies so she need to move to do that, but the others are in her way so.. she fires, if she hits fine, if not she "hopes to make the shield dissapear" but her attack doesn't have any real effect on the spell, but I thouhgt it was a nice way to describe it, because it was coincidental in time. :)
Correct me if I am wrong, because the PbP can mess things sometimes, but I think that mechanically speaking the events went this way:
- Jun attacks
- Trapp reaction casting shield
- Cassandra attacks.
- Trapp turns starts, shield fades away and he cast suggestion on Jun who are going to go to drink very angry ( because he is raging XD )
- Rest of the initiative order.
Right?
PbP Character: A few ;)
Correct!
(Thanks! )
Jun lowers his sword, instead of finishing the mage, he turns his back to him and start walking down the alley back towards the Yawning portal mumbling something about beign thisrty and kicking an abandoned wooden barrel while he walks away while the others look amazed at his reaction.
The tiefling, however, doesn't lose the chance that the presence of his allies gives to him, and tries to cut down the magic user once and for all. They need to put him down fast or they are doomed.
Rapier Attack: 15 Damage: 3
Shortsword: Attack: 5 Damage: 4
Sneak attack: 3
PbP Character: A few ;)
Trapp grunts as the point of the rapier finds his shoulder. He struggles to maintain his focus. (Concentration Check: 18)
At the same time, mice in his pocket emerge and start playing an awful, scratchy tune that almost burrows into your ears. Cassie and Dekket, please give me a constitution saving throw.
(Dekket: 16 Cassie: 9 )
PbP Character: A few ;)
The scratching noise of the mouse orchestra reminds Dekket of a jingle from his earlier days, an earworm he cannot get out of his head, robbing him of his focus.
Dekket will have disadvantage on attacks and saving throws until the end of his next turn.
( Orynn's, Arvel and Leilani turns, correct? )
PbP Character: A few ;)
Yes, Orynn and Arvel can go, then Leilani, and back to the front.
Now being in melee range, Orynn drops his bow, draws two daggers in one fluid motion, and begins swinging.
Dagger attack: 11; damage: 6 piercing damage
Off-hand dagger attack: 19; damage: 4 piercing damage
Sneak attack: 6
The man known as Trapp staggers under this renewed assault; he is injured, but, more than that, he is unaccustomed to being in direct hand-to-hand situations.
"Keihäs!"
Arvel takes another shot.
Eldritch Blast 18, Damage 5
DCI: 3319125026
The blast staggers Trapp further, and his staggering becomes more real. Leilani is still somewhat shaken, but she manages to scramble away from the mouse conductor. Outnumbered, and with his attempt at hypnotizing the street failed, he abruptly raises both hands.
"Yield! Please, I Yield!"
Back around to the top. Keeping this in initiative for now, but at this time Trapp seems genuinely frightened and unwilling to continue fighting.