Other than her quarterstaff, as you search her, you find her component pouch, 6 silver, and 3 more vials with some kind of liquid in them. They look similar to the one you saw her using when you entered the room.
It is difficult to tell by sight or smell, but you think the vials could be poison.
Though probably used as a focus for her spells, the staff appears normal. You also notice she is wearing a necklace of what appears to be teeth. They look human.
The north side of the room has (from west to east along the north wall) a large double door that looks like sliding doors, a smaller door just east of them, and a normal-looking double door a little further east. The west side of the room has another door just north of the one you entered through. The east wall has a closed door and a double door that stands open.
This room looks like a hub of some kind. It wouldn't be safe to stay here much longer, probably a lot of traffic. Let's clear out the rest of this place. Zander peeks into the open double doors on the East.
Rollback Post to RevisionRollBack
-We are all just one failed saving throw away from someone else's fantasy...
"Not great. I feel like half my energy is gone and I am out of spells."
Perhaps we should take a quick breather in here, then? I think we all took some hits and could use some bandaging.
(proposing a short rest.)
-We are all just one failed saving throw away from someone else's fantasy...
Lae grunts in affirmation, "I need to patch up my wounds... how is everyone else fairing? Need my assistance?"
(Necros is out of spell slots and at appx half his health with 24hp)
A short rest it is then. Zander sits down.
(Zander gets his Second Wind back, and his Arcane Shot. Hit Die healing: 8 Zander is at 26/28 now.)
-We are all just one failed saving throw away from someone else's fantasy...
(Necros completely heals with hit dice, but it looks like he hasn't used anything else that would return on a short rest.)
Zennas takes a small nap.
Hit points: 3
Necros looks around the room. "So, where to from here?"
I'm going to look through this druid's stuff to see if he has anything useful, or anything that explains why he's here.
-We are all just one failed saving throw away from someone else's fantasy...
(Roll investigation)
Investigation 14
-We are all just one failed saving throw away from someone else's fantasy...
Other than her quarterstaff, as you search her, you find her component pouch, 6 silver, and 3 more vials with some kind of liquid in them. They look similar to the one you saw her using when you entered the room.
Sorry for the delay. Using 2 hit dice... 15
Lae asks, "Can I see one of those vials?" (he would like to see if he can discern what is inside by smell, or vision)
Does the quarterstaff look magical, or ordinary?
-We are all just one failed saving throw away from someone else's fantasy...
It is difficult to tell by sight or smell, but you think the vials could be poison.
Though probably used as a focus for her spells, the staff appears normal. You also notice she is wearing a necklace of what appears to be teeth. They look human.
The north side of the room has (from west to east along the north wall) a large double door that looks like sliding doors, a smaller door just east of them, and a normal-looking double door a little further east. The west side of the room has another door just north of the one you entered through. The east wall has a closed door and a double door that stands open.
This room looks like a hub of some kind. It wouldn't be safe to stay here much longer, probably a lot of traffic. Let's clear out the rest of this place. Zander peeks into the open double doors on the East.
-We are all just one failed saving throw away from someone else's fantasy...
You see the hallway where you first entered the building.
Before the party leaves the room Lae pours a few drops of the liquid onto the dead Druid to see if there is any reaction.
I carefully and slowly check the next door on the same wall. Stealth 18
-We are all just one failed saving throw away from someone else's fantasy...
The liquid drops onto the druid, then slowly trickles off to the floor. The druid does not react.
Zander, you quietly move over to the door, which is barred shut from your side.