DDP - given that Roper has advantage due to Lukian being restrained and then the [Spell]Warding Flare[\Spell] goes off causing disadvantage they cancel each other out. I think it fair that we run with the first number rolled ‘11’ but happy for you to make a case for re-rolling. My HP stats for Lukian must have been out of date - sorry about that.
OOC: I hadn't even looked. Yeah, I would totally have ruled to use the first roll in that case if I was the DM. So, I'm glad I didn't look, or I would have been tempted to not "waste" the reaction. 18 still hits, so Lukian is dropped to 1 hp with the bite.
With a boom Toruun's musket fires and everybody surrounding him begins coughing and spluttering in the cloud of thick acrid smoke. The ball just misses the creatures eye and blows a large chip of rock off its side.
Ebonitus you're up, then Lukian, then the creature , then D.O.R.K. and then ????
Ebonitus fires off another bolt of light at the Stalagmite casting Spiritual Weapon
Attack: 22 Damage: 23
Then for his bonus action casts [Tooltip Not Found] in the shape of a trident, spearing into the evil eye of the stalagmite for:
Attack: 25 Damage: 12
(note: I rolled this with advantage. If the guiding bolt misses, then just use the first attack roll)
(OOC: OOps Me stupid. The first spell is guiding bolt and the second is spiritual weapon. I can't type properly - and it should have been a hammer not a trident - I got my characters mixed up :-{()).
This post has potentially manipulated dice roll results.
Unless incidentally freed as a result of Lukian's rather pointed assault, a nevertheless determined little construct again tries to call upon an armament of the Red Knight as a crackling red bolt in hand. One she more pointedly aims more closely for the mouth of the creature in belief shattering a few teeth might compel it to stop.
Action: Cast (1st level)Javelin of Faith. Attack: 24 Damage: 18 of radiant.
(@Ebonitus: Hate to say it, but unless cast the previous turn, which by the looks of it it wasn't, you cannot cast two spells that cost spellslots in the same turn outside of a very specific circumstances involving reaction spells.)
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
(@Ebonitus: Hate to say it, but unless cast the previous turn, which by the looks of it it wasn't, you cannot cast two spells that cost spellslots in the same turn outside of a very specific circumstances involving reaction spells.)
He's right the second spell would have to be a cantrip. Do you want to retcon you're post. Then we will see where we are at!
(@Ebonitus: Hate to say it, but unless cast the previous turn, which by the looks of it it wasn't, you cannot cast two spells that cost spellslots in the same turn outside of a very specific circumstances involving reaction spells.)
He's right the second spell would have to be a cantrip. Do you want to retcon you're post. Then we will see where we are at!
(OOC: I guess I am out of practice in this game my character sheet says casting time for spiritual weapon is one bonus action, when do I get to use a bonus action then? OK, I just found the description in the PHB - any turn, just not if I already cast a spell and want to cast another.)
In which case, Ebonitus will just send the guiding bolt and anything after that in my post is defunct, in which case the next attack ( javelin of faith?) would have advantage, as Ebonitus did not use it.
Rollback Post to RevisionRollBack
Tirohia te Moana - Level 2 Cleric - What shall we do with the Drunken Sailor?
Ebonitus de Viribus - Level 4 Cleric - The Storm King's Thunder - The Gods Respond.
This post has potentially manipulated dice roll results.
(@Ebon and Grant: Oh? That'll cancel out the disadvantage input. However, since I do not know which roll is first in the sequence due to the ongoing dice error, here's a fresh flat roll: 8.)
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Ebonitus once again calls upon the power of the Earth Mother and a flash of light spears towards the creature illuminating it.
Lukian holds his hands out and the power of the early morning sunrise encompasses the creature (DC13 - 5). The creature manages to close its single large eye in sufficient time that it only absorbs half of the damage.
The creature then uses its remaining tentacles to attack: Ebonitus (Attack: 9 Damage: 0 & Attack: 22 Damage: 0 and Toruun (Attack: 12 Damage: 0 and Attack: 27 Damage: 0)
Both of them find themselves dragged towards the creature who you think you here rumbles something like "eenie, minie mo" as its bites (1-Lukian, 2-D.O.R.K., 3-Ebonitus & 4-Toruun) [3] D.O.R.K. Attack: 26 Damage: 26) (OOC: Devin you're lucky I forgot to include you in that list)
Still trying to work out if D.O.R.K. hit - I'd prefer to know what two numbers were rolled in the first post if we can extract that)
Meanwhile as if (1-2 Lukian, 3-4 D.O.R.K., 5-6 Ebonitus & 7-8 Toruun, 9-10 Devin) [2] warned by the Earth Mother herself, Ebonitus looks up and shouts "incoming" as three stalactites let go from the roof which is approximately 20 foot high and directly over the party. However only (1-2 Lukian, 3-4 D.O.R.K., 5-6 Toruun & 7-8 Devin) [3] D.O.R.K. hears him and steps to one side
The first stalactite drops towards Lukian {Attack: 20 Damage: 9} and bounces of his shoulder badly bruising it before falling to the ground where it starts to laboriously crawl towards a wall.
Another stalactite drops towards Toruun {Attack: 19 Damage: 4} who simply steps to one side and watches the creature smash into the floor where bits of it break off. The remants of the creature then start crawling towards one of the walls.
A third stalactite drops on Devin {Attack: 23 Damage: 13} and smashes into his head.
Though D.O.R.K felt some of her new plating give way to the bite, her focus -- much like her faith -- remained unbroken by the stress.
(@All: Just to have it clear here as well, Vark and Beedo will repeat their actions from last round for now.)
Sweat visibly beads on Beedo's forehead as the sounds, however much of the echoes reach his ears anyways, leaves him further and further on edge. With a final huff, and a short word of warning barked in goblin just loud enough for Vark, Beedo slides his way down his ledge and creeps over the base of the other ledge.
Once he sees rock with fangs and an eye, he looses a shot right for the latter before darting back to the base of his former perch.
Movement: To the square 20ft to the right of original position.
Action: Shortbow - Attack: 20 Damage: 9 of piercing at Tentacle Creature.
Beedo's shot bounces off the creature and clatters into the stalactites clustered on the roof. Suddenly another one lets go and is aimed directly at (1-2 Lukian, 3-4 D.O.R.K., 5-6 Ebonitus & 7-8 Toruun, 9-10 Devin) [8] at Toruun {Attack: 17 Damage: 7} who despite the restraining tentacles somehow manages to moves just enough to one side that the stalactite smashes into the cave floor.
Torunn struggles against the tendril that is grasping him, not quite able to aim his musket to his satisfaction. He then calls the spectral forger hammer to come crashing into arm that is restraining him, so that he could aim properly.
Toruun calls his spectral hammer to him and it hits the tentacle with such force that not only is it smashed off him bit but it is torn out of the Roper's body. As it whips around like a skink's tail it smashes into the stalactites on the roof and another one falls on (1-2 Lukian, 3-4 D.O.R.K., 5-6 Ebonitus & 7-8 Toruun, 9-10 Devin) [7] on Toruun {Attack: 11 Damage: 8} who easily steps to one side and pulls the trigger on his musket. There is another resounding boom, large cloud of black smoke and another large chip flies off the creature's body.
Devin you're up followed by Ebonitus and Lukian (next round).
Devin moves forward so he is best to the creature and reaches out with his hand and touches the Roper. A dark blue light flashes as he casts Bestow Curse (Wis DC 16) He'll then risk moving 25 feet South away from the creature.
Devin moves forward so he is best to the creature and reaches out with his hand and touches the Roper. A dark blue light flashes as he casts Bestow Curse (Wis DC 16) He'll then risk moving 25 feet South away from the creature.
Devin moves forward so he is best to the creature and reaches out with his hand and touches the Roper. A dark blue light flashes as he casts Bestow Curse (Wis DC 16) He'll then risk moving 25 feet South away from the creature.
Lukian sees Devin free himself and feels a surge of hope. The elf speaks an ancient word, which isn't quite an elvish word, then twists within the tendril's grasp. He disappears and reappears 20 feet south of Dork. Once free, Lukian speaks a calmer phrase in Elvish, and Dork, Ebonitus, Devin and Torunn all feel their senses sharped a little. Finally, he moves 15 feet further away toward the entrance to the cave.
This post has potentially manipulated dice roll results.
(OOC: sorry guys, didn't realise it was me next.)
Ebonitus casts spiritual weapon and a hammer comes crashing down on the tentacle dragging Ebonitus toward the rock.
(OOC: I'm not sure about the disadvantage and the bless situation, so I will roll D20(+6), D20(+6), D4 then damage (D8+4) and let the boss work it out. If you want me to do something different, just let me know.
Attack: 717 Bless: 1 Damage: 11
Bonus action: do it all again with the hammer, if the first attack did not dislodge the tentacle from me, I'll hit that one again, if I am free, I'll hit the tentacle holding D.O.R.K.
Attack2: 207 Bless: 3 Damage: 9 . All with a smile as only an Earth Genasi in the dark can make.
Rollback Post to RevisionRollBack
Tirohia te Moana - Level 2 Cleric - What shall we do with the Drunken Sailor?
Ebonitus de Viribus - Level 4 Cleric - The Storm King's Thunder - The Gods Respond.
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OOC - currently travelling will be able to respond in 24 hours
DM - Stopping a god in his tracks
DDP - given that Roper has advantage due to Lukian being restrained and then the [Spell]Warding Flare[\Spell] goes off causing disadvantage they cancel each other out. I think it fair that we run with the first number rolled ‘11’ but happy for you to make a case for re-rolling. My HP stats for Lukian must have been out of date - sorry about that.
DM - Stopping a god in his tracks
OOC: I hadn't even looked. Yeah, I would totally have ruled to use the first roll in that case if I was the DM. So, I'm glad I didn't look, or I would have been tempted to not "waste" the reaction. 18 still hits, so Lukian is dropped to 1 hp with the bite.
With a boom Toruun's musket fires and everybody surrounding him begins coughing and spluttering in the cloud of thick acrid smoke. The ball just misses the creatures eye and blows a large chip of rock off its side.
Ebonitus you're up, then Lukian, then the creature , then D.O.R.K. and then ????
DM - Stopping a god in his tracks
Ebonitus fires off another bolt of light at the Stalagmite casting Spiritual Weapon
Attack: 22 Damage: 23
Then for his bonus action casts [Tooltip Not Found] in the shape of a trident, spearing into the evil eye of the stalagmite for:
Attack: 25 Damage: 12
(note: I rolled this with advantage. If the guiding bolt misses, then just use the first attack roll)
(OOC: OOps Me stupid. The first spell is guiding bolt and the second is spiritual weapon. I can't type properly - and it should have been a hammer not a trident - I got my characters mixed up :-{()).
Tirohia te Moana - Level 2 Cleric - What shall we do with the Drunken Sailor?
Ebonitus de Viribus - Level 4 Cleric - The Storm King's Thunder - The Gods Respond.
Lukian growls another short Elven phrase, and a cone of flame rolls forth at the creature.
Burning hands at 3rd level, DEX save DC13 or 23 fire damage
Unless incidentally freed as a result of Lukian's rather pointed assault, a nevertheless determined little construct again tries to call upon an armament of the Red Knight as a crackling red bolt in hand. One she more pointedly aims more closely for the mouth of the creature in belief shattering a few teeth might compel it to stop.
Action: Cast (1st level)Javelin of Faith.
Attack: 24 Damage: 18 of radiant.
(@Ebonitus: Hate to say it, but unless cast the previous turn, which by the looks of it it wasn't, you cannot cast two spells that cost spellslots in the same turn outside of a very specific circumstances involving reaction spells.)
When you realize you're doing too much: Signature.
He's right the second spell would have to be a cantrip. Do you want to retcon you're post. Then we will see where we are at!
DM - Stopping a god in his tracks
(OOC: I guess I am out of practice in this game my character sheet says casting time for spiritual weapon is one bonus action, when do I get to use a bonus action then? OK, I just found the description in the PHB - any turn, just not if I already cast a spell and want to cast another.)
In which case, Ebonitus will just send the guiding bolt and anything after that in my post is defunct, in which case the next attack ( javelin of faith?) would have advantage, as Ebonitus did not use it.
Tirohia te Moana - Level 2 Cleric - What shall we do with the Drunken Sailor?
Ebonitus de Viribus - Level 4 Cleric - The Storm King's Thunder - The Gods Respond.
(@Ebon and Grant: Oh? That'll cancel out the disadvantage input. However, since I do not know which roll is first in the sequence due to the ongoing dice error, here's a fresh flat roll: 8.)
When you realize you're doing too much: Signature.
DM - Stopping a god in his tracks
Conc. Save(DC 10) for Protector's Embrace: 19.
Though D.O.R.K felt some of her new plating give way to the bite, her focus -- much like her faith -- remained unbroken by the stress.
(@All: Just to have it clear here as well, Vark and Beedo will repeat their actions from last round for now.)
Sweat visibly beads on Beedo's forehead as the sounds, however much of the echoes reach his ears anyways, leaves him further and further on edge. With a final huff, and a short word of warning barked in goblin just loud enough for Vark, Beedo slides his way down his ledge and creeps over the base of the other ledge.
Once he sees rock with fangs and an eye, he looses a shot right for the latter before darting back to the base of his former perch.
Movement: To the square 20ft to the right of original position.
Action: Shortbow - Attack: 20 Damage: 9 of piercing at Tentacle Creature.
Bonus Action: Cunning Action - Dash back to the base of his former perch.
When you realize you're doing too much: Signature.
Beedo's shot bounces off the creature and clatters into the stalactites clustered on the roof. Suddenly another one lets go and is aimed directly at (1-2 Lukian, 3-4 D.O.R.K., 5-6 Ebonitus & 7-8 Toruun, 9-10 Devin) [8] at Toruun {Attack: 17 Damage: 7} who despite the restraining tentacles somehow manages to moves just enough to one side that the stalactite smashes into the cave floor.
Toruun - you're up!
DM - Stopping a god in his tracks
Torunn struggles against the tendril that is grasping him, not quite able to aim his musket to his satisfaction. He then calls the spectral forger hammer to come crashing into arm that is restraining him, so that he could aim properly.
Hammer Attack: 22 Damage: 13
Musket Attack: 18 Damage: 8
Toruun calls his spectral hammer to him and it hits the tentacle with such force that not only is it smashed off him bit but it is torn out of the Roper's body. As it whips around like a skink's tail it smashes into the stalactites on the roof and another one falls on (1-2 Lukian, 3-4 D.O.R.K., 5-6 Ebonitus & 7-8 Toruun, 9-10 Devin) [7] on Toruun {Attack: 11 Damage: 8} who easily steps to one side and pulls the trigger on his musket. There is another resounding boom, large cloud of black smoke and another large chip flies off the creature's body.
Devin you're up followed by Ebonitus and Lukian (next round).
DM - Stopping a god in his tracks
Devin moves forward so he is best to the creature and reaches out with his hand and touches the Roper. A dark blue light flashes as he casts Bestow Curse (Wis DC 16) He'll then risk moving 25 feet South away from the creature.
Which ability did you want to affect?
DM - Stopping a god in his tracks
Oops, sorry ... DEX
Lukian sees Devin free himself and feels a surge of hope. The elf speaks an ancient word, which isn't quite an elvish word, then twists within the tendril's grasp. He disappears and reappears 20 feet south of Dork. Once free, Lukian speaks a calmer phrase in Elvish, and Dork, Ebonitus, Devin and Torunn all feel their senses sharped a little. Finally, he moves 15 feet further away toward the entrance to the cave.
Bonus: misty step
Exclusion roll: 1Action: bless at 2nd level
(OOC: sorry guys, didn't realise it was me next.)
Ebonitus casts spiritual weapon and a hammer comes crashing down on the tentacle dragging Ebonitus toward the rock.
(OOC: I'm not sure about the disadvantage and the bless situation, so I will roll D20(+6), D20(+6), D4 then damage (D8+4) and let the boss work it out. If you want me to do something different, just let me know.
Attack: 7 17 Bless: 1 Damage: 11
Bonus action: do it all again with the hammer, if the first attack did not dislodge the tentacle from me, I'll hit that one again, if I am free, I'll hit the tentacle holding D.O.R.K.
Attack2: 20 7 Bless: 3 Damage: 9 . All with a smile as only an Earth Genasi in the dark can make.
Tirohia te Moana - Level 2 Cleric - What shall we do with the Drunken Sailor?
Ebonitus de Viribus - Level 4 Cleric - The Storm King's Thunder - The Gods Respond.