You enter into a large square room. A fountain of water such as the one you have seen previously sits in the center of the room, and a complex mosiac covers the floor. There is an archway in the northern wall, and through that, a corridor.
"there seems to be a hidden door over here Humphry" Kic says as he descends near the spot pointing it out to his curious companion. "Perry, Dagon. Mind helping with the sarcophagus when Humphry says it's safe?"
Perry glanced up to Kic, plucking at the lute a few more times before tossing it behind his back. "Not wise moving a sarcophagus..." The monk readying himself and willing to 'help' Dagon if needed.
The gnome peers over in the direction Kic pointed out, "Ooooo, k-k-keen eye, friend" Humphry said with a chuckle. He then creeps his way over to the sarcophagus, inspecting the lid and the area around it. Investigation 7
If Humphry can squeeze his way past the sarcophagus after making sure its safe, he'll also check the door at the same time. Investigation 11
(I think you put the wrong modifier on your perception roll, btw, on your character sheet it's a +5 and you had it at +6 here)
(I pulled a DM and confused my other character with this one my apologies. I'll do my best to try and keep that from happening again.) it should be 25.
Humphry crawls out of the space he was working in and stands up, looking towards Perry and Dagon, "It's all g-good" And he scuttles across the room to the farthest point from the sarcophagus, realizing that what Perry said was probably true.
Dagon frowns grimly at the sarcophagus, but does not seem affected by the idea of moving it.
"We will show the dead the proper respect, but they must not interfere with the path of the living. Let me know when you are ready Kic, and we will move this and explore the chamber beyond."
This post has potentially manipulated dice roll results.
The half-orc nods in his Aarakocra companion's direction, then strides up to the sarcophagus. He rests his greataxe against the nearest wall, but before placing his hands on the large obstruction, the warrior bows his head and closes his eyes and begins chanting in his strange and primal language. Though it is difficult to decipher his actual words, Dagon growls out a prayer of veneration to the ancestor spirits, asking their forgiveness for disturbing an interment place and beseeching them for protection from retribution. While he chants, the half-orc clutches at a particular bone that hangs from his bone-laden necklace, and a keen eye'd observer might notice that the bone in question was once the tusk from a full blooded Orc. An ancestor of the hulking marauder's, perhaps?
Finishing his chant, Dagon releases his necklace and immediately places both hands on the sarcophagus. He flexes his knees and lowers his center of gravity, and with a low grunt of exertion he begins to strain against the weight of the enormous object. His heavy musculature bunches and shifts visibly and a vicious snarl emerges from his throat, but the warrior does not yet relent, digging deeply into his reserves of strength to move the object as carefully as possible from the group's path.
Dagon's primal gods hear and answer their servant's prayer. Muscles straining, the half-orc actually lifts the sarcophagus, which cannot weigh less that 150 pounds, several inches off the ground and into the opposite corner. The door is yours to open.
15 feet high in the corridors and roughly 30 feet high in the rooms.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
(What does that door open up into?)
You enter into a large square room. A fountain of water such as the one you have seen previously sits in the center of the room, and a complex mosiac covers the floor. There is an archway in the northern wall, and through that, a corridor.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Humphry once again examines the fountain checking for any trace of magic. Arcana 13
(Also, what does the mosaic on the floor depict?)
Kic will fly into the room 10ft from the ceiling in the south east corner and take in the room.
Perception: 26
Tak spies the corner of a wooden door hidden behind a sarcophagus.
Humphry determines that the fountain is not any more magical than the previous one. The mosiac on the floor is a colorful and intricate pattern.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
"there seems to be a hidden door over here Humphry" Kic says as he descends near the spot pointing it out to his curious companion. "Perry, Dagon. Mind helping with the sarcophagus when Humphry says it's safe?"
Perry glanced up to Kic, plucking at the lute a few more times before tossing it behind his back. "Not wise moving a sarcophagus..." The monk readying himself and willing to 'help' Dagon if needed.
The gnome peers over in the direction Kic pointed out, "Ooooo, k-k-keen eye, friend" Humphry said with a chuckle. He then creeps his way over to the sarcophagus, inspecting the lid and the area around it. Investigation 7
If Humphry can squeeze his way past the sarcophagus after making sure its safe, he'll also check the door at the same time. Investigation 11
(I think you put the wrong modifier on your perception roll, btw, on your character sheet it's a +5 and you had it at +6 here)
(I pulled a DM and confused my other character with this one my apologies. I'll do my best to try and keep that from happening again.) it should be 25.
(You pulled a DM? I'll have to use that expression more often)
Humphry (How many times have I said this?) finds no traps on either the sarcophagus or door.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
(I confused Tak and Kic... shouldve just named em something really different.)
Humphry crawls out of the space he was working in and stands up, looking towards Perry and Dagon, "It's all g-good" And he scuttles across the room to the farthest point from the sarcophagus, realizing that what Perry said was probably true.
Dagon frowns grimly at the sarcophagus, but does not seem affected by the idea of moving it.
"We will show the dead the proper respect, but they must not interfere with the path of the living. Let me know when you are ready Kic, and we will move this and explore the chamber beyond."
“Ready” Kic responds
( do i give Dagon advantage or just roll a strength check of my own in conjunction with his?)
Dagon has advantage for the check.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
The half-orc nods in his Aarakocra companion's direction, then strides up to the sarcophagus. He rests his greataxe against the nearest wall, but before placing his hands on the large obstruction, the warrior bows his head and closes his eyes and begins chanting in his strange and primal language. Though it is difficult to decipher his actual words, Dagon growls out a prayer of veneration to the ancestor spirits, asking their forgiveness for disturbing an interment place and beseeching them for protection from retribution. While he chants, the half-orc clutches at a particular bone that hangs from his bone-laden necklace, and a keen eye'd observer might notice that the bone in question was once the tusk from a full blooded Orc. An ancestor of the hulking marauder's, perhaps?
Finishing his chant, Dagon releases his necklace and immediately places both hands on the sarcophagus. He flexes his knees and lowers his center of gravity, and with a low grunt of exertion he begins to strain against the weight of the enormous object. His heavy musculature bunches and shifts visibly and a vicious snarl emerges from his throat, but the warrior does not yet relent, digging deeply into his reserves of strength to move the object as carefully as possible from the group's path.
Strength Check: 7
Dagon's primal gods hear and answer their servant's prayer. Muscles straining, the half-orc actually lifts the sarcophagus, which cannot weigh less that 150 pounds, several inches off the ground and into the opposite corner. The door is yours to open.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Perry wastes little time opening the door once the sarcophagus has been moved.