Dagon nods in appreciation as once again the gnome comes through for the group with his keen detection sense. At Humphry's request for a moment, the half-orc answers in his deep and gravely voice "Of course. Take what time you need."
Once the gnome has completed his task however, the warrior will look toward his other two companions and just prior to opening the door ask, "Are we ready to proceed?"
The half-orc returned Humphry's grin with one of his own, his long tusks gleaming visibly in the dim light. The keen-eye'd gnome would probably notice that Dagon's tusks had been filed slightly to accentuate their points, turning the elongated teeth into a vicious weapon for particularly savage exchanges and adding an increased aura of menace to the warrior's ferocious demeanor in general. Dagon's grin was not meant to intimidate at the moment though; he enjoyed watching the mild discomfort cross the features of the others at the gnome's display, and he could appreciate Humphry's willingness to get his hands dirty, so to speak. Not a trait often found in the ranks of soft and perfumed city dwellers.
Nodding, the marauder answered, "We shall."
He then made to open the door and continue forward into the next corridor.
Flicking the quarterstaff a few times to get the filth off, Humphry waddles into the door way, gesturing at Perry with a sweeping motion of his open hand in the direction of Dagon, and readies an action to use Chill Touch on anything he might interpret as a grick.
You enter into a room roughly the same size as the one you just left. A cube of solid stone stands in the center of the room, and the north and west walls are covered with goblin graffiti. There are three doors in the south wall, including the one you just came through, and one door in the west wall.
Entering the room, Perry would stroll over toward the west door and press his ear against it. Plucking at his lute while waiting to see if he hears anything.
This post has potentially manipulated dice roll results.
Humphry, after realizing that there is no immidient danger in the room, he slinks up to each door to inspect them for traps and locks, as well as putting his ear to them trying to get an understanding of what might be on the otherside.
(Starting from the eastmost remaining door on the south wall(1), then the last door remaining on the south wall(2), and finally going door on the western wall(3).)
1.
Investigation 24
Perception 13
2.
Investigation 13
Perception 17
3.
Investigation 17
Perception 8
After which he starts creeping around and climbing on top of the cube in the center of the room, feeling around with his tiny grubby fingers for inscriptions, compartments or anything else of note.
Perry stepped back to watch the gnome scurrying about, from one door to the next like a house fly that can't find a place to land and stay still. "This ain't for me." Opening the door on the west wall.
Dagon looks around the bare room as the group enters and snarls to himself as they are once again denied the opportunity to spill blood. His massive hands clench down on his greataxe and he gnashes his teeth again, but after the moment's indulgence of frustration, he directs his attention to the activities of his companions. Seeing Kic make the scorch mark above the door they entered from brings an approving nod from the half-orc marauder.
"Smart." He rumbles at the Aarakocra, before watching Humphry go about his business of investigating the group's possible paths of egress.
Watching Perry then check the door on the west wall, Dagon looks back to the south wall that they emerged from and sees two other doors leading into it aside from Kic's marked exit. Though directionally it feels like doubling back on their progress, the warrior moves to open the last door on the south wall just to see what might lie behind it.
Humphry is on his knees, furiously scrutinizing the top of the cube when he hears western door groan open. With a creaky gasp his head shoots up towards the origin of the sound and his body freezes in place. The crotchety old gnome's normally addled looking face hardens into a furious grimace casting a squinting glare upon Perry, who, it had seemed, had once more given himself to a thoughtless abandon. Humphry starts with a low groaning from deep in his throat, "See this ingrate: he who prances, he who strums. Skipping merrily towards a cliff with eyes closed. Does he not think, does he not examine?!" he is yelling now, spittle flying out of his from his maw, "Three are his companions. Three that he will venture with! Three that he will fight with! Three that he will die with!" Huffing and puffing with seething rage, he blinks hard and shakes his head, his visage showing momentary confusion, and then guilty embarrassment. But he says nothing more, and he gazes nervously back in the direction they came in through, and down the hall that Perry had just revealed, cognizant of the commotion he had caused.
A corridor runs parallel with the door, leading eastward. Demonic faces are carved into the walls, and the statue of a dwarf lies were it must have fallen years ago, at the end of the corridor. Past this statue the corridor turns left, so that it now runs along a northerly course, and ends at a wooden door.
(I was hoping the gnome would do that)
Dagon nods in appreciation as once again the gnome comes through for the group with his keen detection sense. At Humphry's request for a moment, the half-orc answers in his deep and gravely voice "Of course. Take what time you need."
Once the gnome has completed his task however, the warrior will look toward his other two companions and just prior to opening the door ask, "Are we ready to proceed?"
Perry looked in disbelief as the gnome willingly searched the dung pile. It seemed a bit excessive. "Let us proceed.
“Agreed” Kic says over his shoulder still watching their backs.
(Constantly refreshing shillelagh every minute)
Humphry finds some rat and goblin remains in the dung.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
If any of the goblin remains include daggers Humphry will pocket all of them after wiping the refuse off on the quarterstaff.
Stepping away from the now dissected grick poop, Humphry flashes a mischievous smirk at Perry and Dagon, "Sh-sh-sh-shall we?"
The half-orc returned Humphry's grin with one of his own, his long tusks gleaming visibly in the dim light. The keen-eye'd gnome would probably notice that Dagon's tusks had been filed slightly to accentuate their points, turning the elongated teeth into a vicious weapon for particularly savage exchanges and adding an increased aura of menace to the warrior's ferocious demeanor in general. Dagon's grin was not meant to intimidate at the moment though; he enjoyed watching the mild discomfort cross the features of the others at the gnome's display, and he could appreciate Humphry's willingness to get his hands dirty, so to speak. Not a trait often found in the ranks of soft and perfumed city dwellers.
Nodding, the marauder answered, "We shall."
He then made to open the door and continue forward into the next corridor.
Flicking the quarterstaff a few times to get the filth off, Humphry waddles into the door way, gesturing at Perry with a sweeping motion of his open hand in the direction of Dagon, and readies an action to use Chill Touch on anything he might interpret as a grick.
Kic will follow the group as they make their way into the next corridor keeping an eye out so they aren't ambushed from behind.
Perception: 21
You enter into a room roughly the same size as the one you just left. A cube of solid stone stands in the center of the room, and the north and west walls are covered with goblin graffiti. There are three doors in the south wall, including the one you just came through, and one door in the west wall.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Kic will use produce flame to burn a mark above the door they entered through.
Entering the room, Perry would stroll over toward the west door and press his ear against it. Plucking at his lute while waiting to see if he hears anything.
7
Humphry, after realizing that there is no immidient danger in the room, he slinks up to each door to inspect them for traps and locks, as well as putting his ear to them trying to get an understanding of what might be on the otherside.
(Starting from the eastmost remaining door on the south wall(1), then the last door remaining on the south wall(2), and finally going door on the western wall(3).)
1.
Investigation 24
Perception 13
2.
Investigation 13
Perception 17
3.
Investigation 17
Perception 8
After which he starts creeping around and climbing on top of the cube in the center of the room, feeling around with his tiny grubby fingers for inscriptions, compartments or anything else of note.
Investigation 21
Perry stepped back to watch the gnome scurrying about, from one door to the next like a house fly that can't find a place to land and stay still. "This ain't for me." Opening the door on the west wall.
Perry hears nothing but his own lute, and when he opens the door he sees only a long corridor.
Humphry finds no traps, but he does find a signature scrawled onto the stone cube: Dribble McHiggins.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Dagon looks around the bare room as the group enters and snarls to himself as they are once again denied the opportunity to spill blood. His massive hands clench down on his greataxe and he gnashes his teeth again, but after the moment's indulgence of frustration, he directs his attention to the activities of his companions. Seeing Kic make the scorch mark above the door they entered from brings an approving nod from the half-orc marauder.
"Smart." He rumbles at the Aarakocra, before watching Humphry go about his business of investigating the group's possible paths of egress.
Watching Perry then check the door on the west wall, Dagon looks back to the south wall that they emerged from and sees two other doors leading into it aside from Kic's marked exit. Though directionally it feels like doubling back on their progress, the warrior moves to open the last door on the south wall just to see what might lie behind it.
Humphry is on his knees, furiously scrutinizing the top of the cube when he hears western door groan open. With a creaky gasp his head shoots up towards the origin of the sound and his body freezes in place. The crotchety old gnome's normally addled looking face hardens into a furious grimace casting a squinting glare upon Perry, who, it had seemed, had once more given himself to a thoughtless abandon. Humphry starts with a low groaning from deep in his throat, "See this ingrate: he who prances, he who strums. Skipping merrily towards a cliff with eyes closed. Does he not think, does he not examine?!" he is yelling now, spittle flying out of his from his maw, "Three are his companions. Three that he will venture with! Three that he will fight with! Three that he will die with!" Huffing and puffing with seething rage, he blinks hard and shakes his head, his visage showing momentary confusion, and then guilty embarrassment. But he says nothing more, and he gazes nervously back in the direction they came in through, and down the hall that Perry had just revealed, cognizant of the commotion he had caused.
A corridor runs parallel with the door, leading eastward. Demonic faces are carved into the walls, and the statue of a dwarf lies were it must have fallen years ago, at the end of the corridor. Past this statue the corridor turns left, so that it now runs along a northerly course, and ends at a wooden door.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
(Do I recognize the name Dribble McHiggins? Is it the names of an individual in a rival team?)
History? 18
You cannot place the name.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash