As you descend the ladder down and down and down, the air gets wet and it begins to get darker.
Jemrosh cals out from above. “Lo! Wretched Ones! Let me accompany you, please. I’ve got business elsewhere and I’d rather not stare at those pillars longer than needed!”
The swirling Sea of the Dead is alive. Hands and claws reach for you, failing to find purchase as you work down the ladder rungs. Teeth, nashing in temper, and eyes that perpetually stare all find their way your direction.
GM with over 20 years of experience. I have a lot of great ideas. Some of them follow through. Others don't. Please don't take offense if I disappear suddenly. I have a life, too. Sometimes I get distra...
Perzival is fine with Jemrosh coming along. "Superb work Odysseus! My finest congratulations! Surely the gods themselves have blessed you with such wisdom?" Perzival laughs a good-hearted, fruity laugh.
”Thanks, I am not sure of anything right now but, if gods exist, I have the feeling I am debated...like some of them assist me, some of them oppose me. Even so, this machine thing is still wrapped in deep clouds or, better say right now, engulfed in deep waves. Let’s not linger on “
"Excellent!" cries Jemrosh. He begins his descent after the last of you on the ladder going down.
The green sea wall surrounds you. As you go further down, it gets darker. It's wet and the smell of salt and rot is in the air. After a good 3 minutes, the bottom comes into view.
The ground is wet and slippery. A straight path ahead of you goes until out of view. To either side is the sea with unnatural things clawing at you if you get too close.
The great sea wall is impressive on either side, rising to mountainous size. Rot penetrates your senses on all levels. The smells, the sights, the sounds. The sickly swirling sound the sea itself makes - all of the rotted bodies moving in fluid motion. The smell is horrid. Years of death piled on top of death has left the air stained with it.
Forward seems the only path available. In the distance (about 600 feet), the bow of a ship is visible, sticking out of the water and into the path a little. The path itself that you're on is roughly 30 feet across.
Upon leaving the ladder, Jemrosh is astounded. "Wretched friends! I am astounded!" His eye alight with awe and wonder, he toys with the reaching things in the sea wall. He moves his hand close, almost touching one of the vile limbs that grab at him - only to pull his hand away at the right moment. "I am...astounded."
GM with over 20 years of experience. I have a lot of great ideas. Some of them follow through. Others don't. Please don't take offense if I disappear suddenly. I have a life, too. Sometimes I get distra...
Perzival holds his nose. "Let's move. I don't want to be in this stink much longer." As he continues he asks Jemrosh: "What is it you are astounded by?"
“Wretched Ones, the undead, in the sea! They are the forgotten ones. No doubt important, but used up.” He shiveres at his own thoughts. “Rendered useless by the Machine. Such a waste.”
He collects himself.
“We must move on, lest we become one of them ourselves.”
GM with over 20 years of experience. I have a lot of great ideas. Some of them follow through. Others don't. Please don't take offense if I disappear suddenly. I have a life, too. Sometimes I get distra...
Moving forward, the bow of the lost ship comes into closer view. Part of it (a quarter of it - the bow) is in the path ahead. There's enough room underneath and through to ignore it if you choose to do so.
It's old and rotted. Humanoids on the deck within eyesight are locked in motion, frozen in place. Not literally frozen, but stopped as if time itself stopped working. It seems a mutiny was underway. There are some dead on the deck, others locked in battle. Some were cowering when time froze for them. In total, there are about 7 humanoids on the ship, all locked in place by time.
GM with over 20 years of experience. I have a lot of great ideas. Some of them follow through. Others don't. Please don't take offense if I disappear suddenly. I have a life, too. Sometimes I get distra...
GM with over 20 years of experience. I have a lot of great ideas. Some of them follow through. Others don't. Please don't take offense if I disappear suddenly. I have a life, too. Sometimes I get distra...
I'll be traveling next week for short notice business. I won't be able to post anything during that time. Be patient.
I should still be around over the weekend. I'll try to update ya'll if I leave early.
Rollback Post to RevisionRollBack
GM with over 20 years of experience. I have a lot of great ideas. Some of them follow through. Others don't. Please don't take offense if I disappear suddenly. I have a life, too. Sometimes I get distra...
Alzaren summons his pact weapon as a greatsword, grimacing and wishing he had some arrows to use it as a proper bow. Moving as quietly and carefully as possible, he approaches the ship to try to search for any equipment that might be of use to them (especially arrows for himself or weapons for the others)
GM with over 20 years of experience. I have a lot of great ideas. Some of them follow through. Others don't. Please don't take offense if I disappear suddenly. I have a life, too. Sometimes I get distra...
Alzarem collects as many arrows as he can find on the floor, then slips back out to where the others stand without disturbing the crew. "There's weapons in there if you guys want something better than makeshift clubs," he says as he reaches the others. "Of course, the best of them are the ones being held by the frozen people in there. Couple sabers on the ground beyond that. I don't really need another weapon myself," he summons his pact weapon as a demonstration, "though these arrows might come in handy." The weapon shifts into the form of a longbow.
“I would rather not share their fate. Whatever magic that is, I want no part of it. I can bash faces in just as good with this stick as I can slice a throat with a blade, hahaha”
Assuming everyone is good with moving on...
As you descend the ladder down and down and down, the air gets wet and it begins to get darker.
Jemrosh cals out from above. “Lo! Wretched Ones! Let me accompany you, please. I’ve got business elsewhere and I’d rather not stare at those pillars longer than needed!”
The swirling Sea of the Dead is alive. Hands and claws reach for you, failing to find purchase as you work down the ladder rungs. Teeth, nashing in temper, and eyes that perpetually stare all find their way your direction.
The Sea of the Dead knows you’re here...
Does anybody respond to Jemrosh?
GM with over 20 years of experience. I have a lot of great ideas. Some of them follow through. Others don't. Please don't take offense if I disappear suddenly. I have a life, too. Sometimes I get distra...
Alzaren shrugs, looking at the others, then calls back up to Jemrosh, "Sure, come on down." He flinches away from the things reaching out towards him.
Perzival is fine with Jemrosh coming along. "Superb work Odysseus! My finest congratulations! Surely the gods themselves have blessed you with such wisdom?" Perzival laughs a good-hearted, fruity laugh.
Odysseus smirks at Bryan and Perzival responses
”Thanks, I am not sure of anything right now but, if gods exist, I have the feeling I am debated...like some of them assist me, some of them oppose me. Even so, this machine thing is still wrapped in deep clouds or, better say right now, engulfed in deep waves. Let’s not linger on “
Perzival nods. "Let's go then"
Music: Atrium Carceri: Across the Sea of the Dead
"Excellent!" cries Jemrosh. He begins his descent after the last of you on the ladder going down.
The green sea wall surrounds you. As you go further down, it gets darker. It's wet and the smell of salt and rot is in the air. After a good 3 minutes, the bottom comes into view.
The ground is wet and slippery. A straight path ahead of you goes until out of view. To either side is the sea with unnatural things clawing at you if you get too close.
The great sea wall is impressive on either side, rising to mountainous size. Rot penetrates your senses on all levels. The smells, the sights, the sounds. The sickly swirling sound the sea itself makes - all of the rotted bodies moving in fluid motion. The smell is horrid. Years of death piled on top of death has left the air stained with it.
Forward seems the only path available. In the distance (about 600 feet), the bow of a ship is visible, sticking out of the water and into the path a little. The path itself that you're on is roughly 30 feet across.
Upon leaving the ladder, Jemrosh is astounded. "Wretched friends! I am astounded!" His eye alight with awe and wonder, he toys with the reaching things in the sea wall. He moves his hand close, almost touching one of the vile limbs that grab at him - only to pull his hand away at the right moment. "I am...astounded."
GM with over 20 years of experience. I have a lot of great ideas. Some of them follow through. Others don't. Please don't take offense if I disappear suddenly. I have a life, too. Sometimes I get distra...
Perzival holds his nose. "Let's move. I don't want to be in this stink much longer." As he continues he asks Jemrosh: "What is it you are astounded by?"
“Wretched Ones, the undead, in the sea! They are the forgotten ones. No doubt important, but used up.” He shiveres at his own thoughts. “Rendered useless by the Machine. Such a waste.”
He collects himself.
“We must move on, lest we become one of them ourselves.”
GM with over 20 years of experience. I have a lot of great ideas. Some of them follow through. Others don't. Please don't take offense if I disappear suddenly. I have a life, too. Sometimes I get distra...
Moving forward, the bow of the lost ship comes into closer view. Part of it (a quarter of it - the bow) is in the path ahead. There's enough room underneath and through to ignore it if you choose to do so.
It's old and rotted. Humanoids on the deck within eyesight are locked in motion, frozen in place. Not literally frozen, but stopped as if time itself stopped working. It seems a mutiny was underway. There are some dead on the deck, others locked in battle. Some were cowering when time froze for them. In total, there are about 7 humanoids on the ship, all locked in place by time.
GM with over 20 years of experience. I have a lot of great ideas. Some of them follow through. Others don't. Please don't take offense if I disappear suddenly. I have a life, too. Sometimes I get distra...
Boran looks for a stone to chuck at the humanoids frozen in time. “What sort of magic is this”
"I dunno," Alzaren says, "But that ship might have some equipment we could scavenge..."
Odysseus tosses the stone to Boran
ooc: anyway I think there are plenty of things or rocks to launch on the sea ground
Odysseus, there are plenty of slimy stones and other such sea-bottom stuff on the ground to use :)
GM with over 20 years of experience. I have a lot of great ideas. Some of them follow through. Others don't. Please don't take offense if I disappear suddenly. I have a life, too. Sometimes I get distra...
Folks,
I'll be traveling next week for short notice business. I won't be able to post anything during that time. Be patient.
I should still be around over the weekend. I'll try to update ya'll if I leave early.
GM with over 20 years of experience. I have a lot of great ideas. Some of them follow through. Others don't. Please don't take offense if I disappear suddenly. I have a life, too. Sometimes I get distra...
Ooc: ok so what do we wanna do? Odysseus is for let them be
Odysseus says to Boran: “let them be, they look tormented and those arms inside the waves...they looked...eager to touch us and drag us with them”
anyway he doesn’t physically stop anyone
Alzaren summons his pact weapon as a greatsword, grimacing and wishing he had some arrows to use it as a proper bow. Moving as quietly and carefully as possible, he approaches the ship to try to search for any equipment that might be of use to them (especially arrows for himself or weapons for the others)
Stealth: 25
Investigation: 8
Lol Odysseus. You’re choice. Good either way.
Alzarem, stealth is good to go. Investigation shows you that the weapons they have in their time frozen hands are the best.
There are a few sabers, arrows, bows, cannon balls, and cutlasses on the floor of the ship.
Do you approach or disturb any of the crew?
GM with over 20 years of experience. I have a lot of great ideas. Some of them follow through. Others don't. Please don't take offense if I disappear suddenly. I have a life, too. Sometimes I get distra...
Alzarem collects as many arrows as he can find on the floor, then slips back out to where the others stand without disturbing the crew. "There's weapons in there if you guys want something better than makeshift clubs," he says as he reaches the others. "Of course, the best of them are the ones being held by the frozen people in there. Couple sabers on the ground beyond that. I don't really need another weapon myself," he summons his pact weapon as a demonstration, "though these arrows might come in handy." The weapon shifts into the form of a longbow.
“I would rather not share their fate. Whatever magic that is, I want no part of it. I can bash faces in just as good with this stick as I can slice a throat with a blade, hahaha”
Boran lets them rest for now.
Odysseus appreciates Boran’s entusiasm even if
”Alzarem, bring both sabers if you can, better than nothing...”