In the moment that the gold warforged leapt forward at him, Barnum's hands shot to his hips, a snap of leather presses releasing as two axes were pulled from their places at his side. The staff came at him, and Barnum parried, pushing the weapon aside. The speed of this thing, though, surprised him and as the gold construct swung a second time, it caught Barnum heavily. Simultaneously, the green energy spread toward the dwarf, already battered from earlier and perhaps not yet still fully recovered from his plight.
Jebben flinches as the staff impacts the dwarf beside him. Keeping his eyes warily on the two enraged warforged, the gnome murmurs something to himself, and surreptitiously pats Barnum on the shoulder. "Good luck, my hot-tempered friend. I think you may have bitten off more than you can chew." He then raises both hands in the air facing the constructs and backs slowly away, towards the prepared table.
Jebben cast Heroism on Barnum. Jebben's bonus is +2HP.
Then Jebben will be attempting to avoid furthering angering Gold and Silver as he backs peacefully out of the conflict.
This post has potentially manipulated dice roll results.
Barnum squirmed momentarily as the green tendrils spiralled around him, a gritting of the teeth, though, and he pushed through the magical barrier and focused his gaze on the gold warforged once more. He took a half step forward, growling in response to the attacks against him.
Vostaria (on her eventual turn) stands back passively but studies the constructs engaging in battle. She points at Silver and, with fingers wrapped around her casting crystal, invokes True Strike.
Dorstaer steps up next to Barnum and places his hexblade's curse on Gold before trying to smash the warforged with his staff using both hands. "Why don't you go back to the child's mother and tell them if they want to take her away from her father she should come here to discuss it herself instead of sending minions to terrify the girl."
Insight: 18
Attack: 15 Damage: 4 (I'm assuming the 2 warforged ar emore than 5 feet away from each other after Gold moved. If not, then I'll use green-flame bldae for the attack, which does 2 damage to silver if the attack hits gold)
This post has potentially manipulated dice roll results.
Ellayne frowns as she watches the situation has become dire. Watching the girl being push away from Gold and Silver, she raises her dagger and her dart to get ready to attack the Gold if she needs to.
Reverie Forestgleam—Human Paladin Level 5 in Frontier City of Nunkreet Extremely busy and busy as ever recently, but I will trying to catch up as much as I can
Seeihg the other use magic to attack them, Wander wikl focus on Silver as he moves back behind a table, that he kicks over to form some kind of defense. "Those of you with ranged weapons or those who do not wish to fight get behind the table. But first and foremost the child should be the concern here."
SNViolent: what is the rest of the bar doing? Anyone look like they sympathize with the bar owner, who Jebben might be able to rally to the conflict? Maybe the barkeep, himself?
The two Warforged appear to be pulling their punches. If pressed, you believe these two could do a lot more to you than they currently are. After your experiences before, it looks as if they are trying to force you to back down rather than actually harm you.
Gold stows his staff and takes a step back. He turns to Silver. "Alright, that's enough. The girl will stay here while we go get the Guards." He waves his hand down at Silver, who's shoulders drop and he stands up straight.
Jebben
The rest of the bar is in shock. Most of them have cowered over to the bar with the barman.
Silver sneers at you all and heads toward the exit. "We'll be back..."
Jebben's posture sags slightly as he heaves a small sigh of relief. He loosens the grip on his mug of ale and brings it up to his lips for a sip, then turns to the group. "It is my personal opinion that we use this time to our utmost advantage, whatever we decide to do at this particular juncture. If those two brick-headed brutes," he looks at Wander, "present company excepted," then returns to the group as a whole, "seem to think they will have the support of the city guard in this troublesome tussle, we may, in dangerous fact, be on the wrong side of this moral equation--at least legally speaking--and if so, I can't imagine what repercussions are currently in store for us, given the thus-far hostility of this land we've witnessed as a whole."
He looks at the door, deep in thought for a moment, and rubs his bare chin. "Perhaps one of us can venture out and elicit authoritarian assistance from Minister Trask, given our favorable status with her in our recent defense of the Rift Hall?"
He turns to the barman. "It might be a prudent decision on your part to close your establishment temporarily, and, well, I'm actually not sure--what would you like to transpire with your custodial status, given the present situation?"
Ellayne blinks her mismatched eyes for that moment when Gold and Silver retreat towards the exit. Slowly putting her dagger into her belt, she walks towards the girl, matching her eye level as she starts to dust off from the girl's shoulders and her clothes. "You're all right now, young lady." She mutters at the girl with a smile, "go to your father and stay with him."
Then she looks back at Jebben, listening to his opinion. A sigh escapes from her lips, putting her hands on her hips. "I agree. This won't end that good." A pause. "We can talk with Minister Trask about this situation. She may know what to do. I will venture out if it is all right."
Rollback Post to RevisionRollBack
Reverie Forestgleam—Human Paladin Level 5 in Frontier City of Nunkreet Extremely busy and busy as ever recently, but I will trying to catch up as much as I can
Dorstaer shakes his head. "I can't imagine this ends well for us if they're getting the Guard involved, but I won't just let them terrify a girl and take her away from her father to bring her to a mother that can't even be bothered to come herself to pick the child up."
Jebben takes his jungle sun hat off, revealing his short-cut, messy blonde hair. He wrings the hat nervously in his hands as he listens. "Ms. Ellayne, I think it best if none of us take to the streets of New Waterdeep alone, given the happenings of the past twelve hours, for the New World doesn't seem to be all we expected it to be--and trust you me, the Stage will be hearing of all this; heavens, I wonder how things are going for the other bardic applicant?--As for fetching Minister Trask, I would be happy to accompany you," the gnome continues, sweeping his glance sternly towards Barnum and Dorstaer, "but we must be ensure that cooler heads prevail here if the boulder brothers happen to return before we do."
"If I could ever see the girl's mother, I would like to interrogate to check if she can be a good mother for her. Of course, by watching this situation, she wouldn't be that good." Along with the words from the barman, the girl's father. Ellayne shifts her gaze from Dorstaer, as soon as she finishes her words, to Jebben the gnomish bard when he calls her name. It is true that going alone will not safe at this point. Then, she nods at Jebben once as the gratitude of his companying. "I would appreciate your companionship, Sir Jebben." Then she looks around her companions and the bartender. "We also need to keep safe the girl and her father from them. I'm afraid they would act violently by taking the girl away from him."
Rollback Post to RevisionRollBack
Reverie Forestgleam—Human Paladin Level 5 in Frontier City of Nunkreet Extremely busy and busy as ever recently, but I will trying to catch up as much as I can
Annie, the little girl, runs over to her father. Her bare feet slapping on the wooden planks beneath. Her father kneels down and grabs her, holding her close to his chest. He looks toward you all with tears still in his eyes.
"Thank you, friends. I'm afraid you may need to hide, they will be back for her. Her mother has legal custody and there's nothing I can do. I appreciate your efforts, I really do. I don't have anything to give you, and I'm sorry for that. My bar has come across hard times. The tariff's for ale and food is too large for a small business like mine. I think this will be the nail in the coffin for the Hot Chip."
He stands and walks Annie back into the room to the rear of the Inn.
(Once everyone has decided what to do next, I'll continue! Jebben and Ellayne have decided to speak to Minister Trask)
Jebben places his hat back on his head and furrows his brow. "It would probably be best, Ms. Ellayne, if we were to embark right now and make haste to the Rift Hall in search of Ms. Trask, for I'm fairly certain time is not on our side." The gnome heads to his faded canvas pack and retrieves a dagger that was tucked deep inside, and slips it into his belt. He then straightens his leather armor top, partially concealing the blade. He drags the pack, along with his bagpipes, behind the bar. "I trust you'll keep these safe for me for the time being Mister--well, I've only just realized we never did exchange names!--still, no time for that now."
The gnome looks towards the rest of the group. "By any means, stall them as long as you can should they arrive before we do. Hopefully we'll have Minister Trask's person or patronage in tow when we return. I'm certain if anyone here can sort this mess out, she can."
He pauses at the door and pats one of the numerous pockets on his pants. "Oh, yes, papers--we will need our identification papers, Ms. Ellayne." He pulls a folded stack of parchments from the pocket, scans them, and puts them back. "I'm ready as soon as you are."
Wander can only sigh and shake his head. At the rste this was going he expected to either end up in some sort of prison or exiled back to his original world by the end of the day. Before he would invovle himself further it seemed that they would need to learn the laws both known and unspoken quickly. "I will come with you as well but be prepared that there is a chance the minister may not or will not help us if we are the ones seen to be in the wrong. This world is strange as it is so who can say how much the laws differ from our homeworlds."
Jebben grins at Wander. "I'll feel much safer with you along, for I am, as I'm sure you've noticed, more of a talker than a fighter." He pats the dagger under his leather armor. "But still, one must be prepared for the worst of the worst, and today seems to be among the very worst of them all!"
He turns to leave, then pauses, and turns again to the warforged. "I must say I am quite amazed at your fortitude, resilience, and muted exuberance; I thought it was a valiant yet dead construct I was resuscitating a few hours ago in front of that gaping maw, and here you are, rolling onward as if nothing happened--you just don't hold still, do you? I'm betting there's not a fleck of rust on the whole of your person, Wander!" The gnome titters quietly to himself. "Come, let's get going, whoever's going--time is of the essence. I'll set the pace, for I have the shortest and feeblest legs amongst us, and I fear I shan't keep up if one of you lead.Barnum, if you all must vacate the premises, yourselves, please see that you don't forget my gear--there's a good friend!"
And with that, Jebben pulls his hat down tight on his head, and bolts out the door in a dead sprint, heading towards the Rift Hall.
In the moment that the gold warforged leapt forward at him, Barnum's hands shot to his hips, a snap of leather presses releasing as two axes were pulled from their places at his side. The staff came at him, and Barnum parried, pushing the weapon aside. The speed of this thing, though, surprised him and as the gold construct swung a second time, it caught Barnum heavily. Simultaneously, the green energy spread toward the dwarf, already battered from earlier and perhaps not yet still fully recovered from his plight.
Wisdom Save: 14
Jebben flinches as the staff impacts the dwarf beside him. Keeping his eyes warily on the two enraged warforged, the gnome murmurs something to himself, and surreptitiously pats Barnum on the shoulder. "Good luck, my hot-tempered friend. I think you may have bitten off more than you can chew." He then raises both hands in the air facing the constructs and backs slowly away, towards the prepared table.
Jebben cast Heroism on Barnum. Jebben's bonus is +2HP.
Then Jebben will be attempting to avoid furthering angering Gold and Silver as he backs peacefully out of the conflict.
Jebben Insight: 17
Current Roles:
GM - Fata Morgana: The Ghosts of Saltmarsh
Barnum
You feel your muscles tighten as the energy spirals around you, but you manage to shake it off as the light disappears.
You can all take your turn when you're available. I'll re-order them once everyone's decided what they're doing.
Barnum squirmed momentarily as the green tendrils spiralled around him, a gritting of the teeth, though, and he pushed through the magical barrier and focused his gaze on the gold warforged once more. He took a half step forward, growling in response to the attacks against him.
Bonus Action: Second Wind 10
Action: Attack Gold (Single Strike): 22
Damage: 5
(Thanks Jebben!)
Sorry: Insight: 17
Vostaria (on her eventual turn) stands back passively but studies the constructs engaging in battle. She points at Silver and, with fingers wrapped around her casting crystal, invokes True Strike.
Insight: 10
Dorstaer steps up next to Barnum and places his hexblade's curse on Gold before trying to smash the warforged with his staff using both hands. "Why don't you go back to the child's mother and tell them if they want to take her away from her father she should come here to discuss it herself instead of sending minions to terrify the girl."
Insight: 18
Attack: 15 Damage: 4 (I'm assuming the 2 warforged ar emore than 5 feet away from each other after Gold moved. If not, then I'll use green-flame bldae for the attack, which does 2 damage to silver if the attack hits gold)
Persuasion: 22
Ellayne frowns as she watches the situation has become dire. Watching the girl being push away from Gold and Silver, she raises her dagger and her dart to get ready to attack the Gold if she needs to.
Insight: 15
Reverie Forestgleam—Human Paladin Level 5 in Frontier City of Nunkreet
Extremely busy and busy as ever recently, but I will trying to catch up as much as I can
Seeihg the other use magic to attack them, Wander wikl focus on Silver as he moves back behind a table, that he kicks over to form some kind of defense. "Those of you with ranged weapons or those who do not wish to fight get behind the table. But first and foremost the child should be the concern here."
SNViolent: what is the rest of the bar doing? Anyone look like they sympathize with the bar owner, who Jebben might be able to rally to the conflict? Maybe the barkeep, himself?
Rolls, if you need them:
Perception or Insight (both have same bonus): 16
Current Roles:
GM - Fata Morgana: The Ghosts of Saltmarsh
Ellayne, Wander, Dorstaer
The two Warforged appear to be pulling their punches. If pressed, you believe these two could do a lot more to you than they currently are. After your experiences before, it looks as if they are trying to force you to back down rather than actually harm you.
Gold stows his staff and takes a step back. He turns to Silver. "Alright, that's enough. The girl will stay here while we go get the Guards." He waves his hand down at Silver, who's shoulders drop and he stands up straight.
Jebben
The rest of the bar is in shock. Most of them have cowered over to the bar with the barman.
Silver sneers at you all and heads toward the exit. "We'll be back..."
Jebben's posture sags slightly as he heaves a small sigh of relief. He loosens the grip on his mug of ale and brings it up to his lips for a sip, then turns to the group. "It is my personal opinion that we use this time to our utmost advantage, whatever we decide to do at this particular juncture. If those two brick-headed brutes," he looks at Wander, "present company excepted," then returns to the group as a whole, "seem to think they will have the support of the city guard in this troublesome tussle, we may, in dangerous fact, be on the wrong side of this moral equation--at least legally speaking--and if so, I can't imagine what repercussions are currently in store for us, given the thus-far hostility of this land we've witnessed as a whole."
He looks at the door, deep in thought for a moment, and rubs his bare chin. "Perhaps one of us can venture out and elicit authoritarian assistance from Minister Trask, given our favorable status with her in our recent defense of the Rift Hall?"
He turns to the barman. "It might be a prudent decision on your part to close your establishment temporarily, and, well, I'm actually not sure--what would you like to transpire with your custodial status, given the present situation?"
Current Roles:
GM - Fata Morgana: The Ghosts of Saltmarsh
Ellayne blinks her mismatched eyes for that moment when Gold and Silver retreat towards the exit. Slowly putting her dagger into her belt, she walks towards the girl, matching her eye level as she starts to dust off from the girl's shoulders and her clothes. "You're all right now, young lady." She mutters at the girl with a smile, "go to your father and stay with him."
Then she looks back at Jebben, listening to his opinion. A sigh escapes from her lips, putting her hands on her hips. "I agree. This won't end that good." A pause. "We can talk with Minister Trask about this situation. She may know what to do. I will venture out if it is all right."
Reverie Forestgleam—Human Paladin Level 5 in Frontier City of Nunkreet
Extremely busy and busy as ever recently, but I will trying to catch up as much as I can
Dorstaer shakes his head. "I can't imagine this ends well for us if they're getting the Guard involved, but I won't just let them terrify a girl and take her away from her father to bring her to a mother that can't even be bothered to come herself to pick the child up."
Jebben takes his jungle sun hat off, revealing his short-cut, messy blonde hair. He wrings the hat nervously in his hands as he listens. "Ms. Ellayne, I think it best if none of us take to the streets of New Waterdeep alone, given the happenings of the past twelve hours, for the New World doesn't seem to be all we expected it to be--and trust you me, the Stage will be hearing of all this; heavens, I wonder how things are going for the other bardic applicant?--As for fetching Minister Trask, I would be happy to accompany you," the gnome continues, sweeping his glance sternly towards Barnum and Dorstaer, "but we must be ensure that cooler heads prevail here if the boulder brothers happen to return before we do."
Current Roles:
GM - Fata Morgana: The Ghosts of Saltmarsh
"If I could ever see the girl's mother, I would like to interrogate to check if she can be a good mother for her. Of course, by watching this situation, she wouldn't be that good." Along with the words from the barman, the girl's father. Ellayne shifts her gaze from Dorstaer, as soon as she finishes her words, to Jebben the gnomish bard when he calls her name. It is true that going alone will not safe at this point. Then, she nods at Jebben once as the gratitude of his companying. "I would appreciate your companionship, Sir Jebben." Then she looks around her companions and the bartender. "We also need to keep safe the girl and her father from them. I'm afraid they would act violently by taking the girl away from him."
Reverie Forestgleam—Human Paladin Level 5 in Frontier City of Nunkreet
Extremely busy and busy as ever recently, but I will trying to catch up as much as I can
Annie, the little girl, runs over to her father. Her bare feet slapping on the wooden planks beneath. Her father kneels down and grabs her, holding her close to his chest. He looks toward you all with tears still in his eyes.
"Thank you, friends. I'm afraid you may need to hide, they will be back for her. Her mother has legal custody and there's nothing I can do. I appreciate your efforts, I really do. I don't have anything to give you, and I'm sorry for that. My bar has come across hard times. The tariff's for ale and food is too large for a small business like mine. I think this will be the nail in the coffin for the Hot Chip."
He stands and walks Annie back into the room to the rear of the Inn.
(Once everyone has decided what to do next, I'll continue! Jebben and Ellayne have decided to speak to Minister Trask)
Jebben places his hat back on his head and furrows his brow. "It would probably be best, Ms. Ellayne, if we were to embark right now and make haste to the Rift Hall in search of Ms. Trask, for I'm fairly certain time is not on our side." The gnome heads to his faded canvas pack and retrieves a dagger that was tucked deep inside, and slips it into his belt. He then straightens his leather armor top, partially concealing the blade. He drags the pack, along with his bagpipes, behind the bar. "I trust you'll keep these safe for me for the time being Mister--well, I've only just realized we never did exchange names!--still, no time for that now."
The gnome looks towards the rest of the group. "By any means, stall them as long as you can should they arrive before we do. Hopefully we'll have Minister Trask's person or patronage in tow when we return. I'm certain if anyone here can sort this mess out, she can."
He pauses at the door and pats one of the numerous pockets on his pants. "Oh, yes, papers--we will need our identification papers, Ms. Ellayne." He pulls a folded stack of parchments from the pocket, scans them, and puts them back. "I'm ready as soon as you are."
Current Roles:
GM - Fata Morgana: The Ghosts of Saltmarsh
Wander can only sigh and shake his head. At the rste this was going he expected to either end up in some sort of prison or exiled back to his original world by the end of the day. Before he would invovle himself further it seemed that they would need to learn the laws both known and unspoken quickly. "I will come with you as well but be prepared that there is a chance the minister may not or will not help us if we are the ones seen to be in the wrong. This world is strange as it is so who can say how much the laws differ from our homeworlds."
Jebben grins at Wander. "I'll feel much safer with you along, for I am, as I'm sure you've noticed, more of a talker than a fighter." He pats the dagger under his leather armor. "But still, one must be prepared for the worst of the worst, and today seems to be among the very worst of them all!"
He turns to leave, then pauses, and turns again to the warforged. "I must say I am quite amazed at your fortitude, resilience, and muted exuberance; I thought it was a valiant yet dead construct I was resuscitating a few hours ago in front of that gaping maw, and here you are, rolling onward as if nothing happened--you just don't hold still, do you? I'm betting there's not a fleck of rust on the whole of your person, Wander!" The gnome titters quietly to himself. "Come, let's get going, whoever's going--time is of the essence. I'll set the pace, for I have the shortest and feeblest legs amongst us, and I fear I shan't keep up if one of you lead. Barnum, if you all must vacate the premises, yourselves, please see that you don't forget my gear--there's a good friend!"
And with that, Jebben pulls his hat down tight on his head, and bolts out the door in a dead sprint, heading towards the Rift Hall.
Current Roles:
GM - Fata Morgana: The Ghosts of Saltmarsh