"Well," Guthric begins, drawing a hatchet, "You'll tell us what that was about now." The outlander hooks the hatchet under the orc's chin to re-focus his attention away from his lost arm.
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Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
*drops his bag out of reflex and stands at attention* Sir Yes Sir" *as he leaves i grab my bag and toss it back on my bunk before rushing off to go help collect for the lumber guard*
The orc's arm drops to the ground and crumbles to ash. The orc, still breathing heavily, looks up at Guthric. "Please... kill me... Curst shaman knows what I have done. Duhzub will come." A great deal of the orc's previous bravado and strength seems to have left him, and after a few moments, he passes out, bleeding heavily from the stump that was his arm. Amidst the ashes of his arm, the light glints off something small, roughly where the orc's palm would've been.
Liron sees a half-elf man facing off against a human woman. The man is taking his time with his next move, and with some careful observation, you figure out that the game they're playing is known as Legion's Folly, a card game that requires two decks of cards and an in-depth understanding of strategy. It could be likened to chess, if chess didn't have a board and each side had around 51 pieces. Each player seems to be equally matched, and a halfling is going around collecting bets. As Liron approaches, the halfling runs over with a hat filled with slips of paper and coins. "Minimum bet is 5 copper. It's about a 2:3 chance, in favor of Mara. Oska is having some real trouble breaking her defenses at the moment."
Feldri offers up the coins to the trees in an open palm. "O Wiekr of the Glade, please accept this offering and allow us to pass unhindered." A moment passes as nothing seems to happen. Then, slowly, a branch bends down and wraps itself around the coins, pulling them back into the thicket. There is a brief pause before a rush of wind comes out, passing over the party. The swamp seems to part around you, and a tugging feeling tells you that you're close to your intended destination.
[Everyone has a +3 to Wisdom (Survival) and Dexterity (Stealth) checks until you take a long rest.]
War Party A (Camp)
Garrik is sent to a group of soldiers milling about. A dwarven veteran, who introduces himself as Hugs, is directing people around. "You can either swing the axe, find suitable lumber, or keep an eye out for any of the nasties in the swamp water. Which would you prefer, newbie?"
With his axe still hooked under the orc's chin, Guthric draws a dagger from the back of his belt and levels it to the orc's head, "I'll grant the request if no one disagrees."
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Ganathor finds a small, red orb in the ashes, pulsating with a faint light. Even as he touches the thing with the blade of his dagger, the heat radiating off it is enough to feel like a sunburn in this freezing cold. The orc's unconscious body doesn't exactly give answers, but it seems to twitch ever so slightly as Ganathor moves the orb around.
Guthric withdraws his dagger and axe. In frustration, he drops a heavy fist on the captive's head, knuckles bound tight around his war axe. "I only care about finding and killing the orcs. If we can push them back, my people can come."
Rollback Post to RevisionRollBack
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
As the 20 minutes pass, Gubb calls over one of the other medics to help stabilize the orc. "We're going to need as much information as we can out of this one. Especially with that." Gubb pointed to the orb in it's place on the ground. Finishing the ritual, Quoren begins to determine the magic imbued within this orb. Quoren sees what could be called a double-helix-type structure, except that it had 3 sides. One of the strands of this triple helix was a burning white, signifying evocation magic- the next, a bright blue for divination- and the third, deep purple strand was something... unnatural. Strange. It was based in divination magic, but it didn't seem to be divination magic, having elements of necromancy mixed in. As the spell continued, Quoren was able to figure the sources of each strand of magic. The evocation magic was wholly contained within the orb, while the divination strand pulled off to the northwest, and the purple strand was linked directly to the orc's heart.
Guthric huffs at Ganathor as he sheathes his weapons, "Mercy is wasted on his kind. I am sent as messenger and harbinger of my people. We are unaffected only because we are so small, but our lands are threatened by the orcs as much as any," turning to Captain Gubb, "We hope to join our packs with your army so we can stand while strength remains."
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
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War Party B
Liron will drop off her firewood next to the fire and stand over the card game, "What's going on, fellows?"
"Well," Guthric begins, drawing a hatchet, "You'll tell us what that was about now." The outlander hooks the hatchet under the orc's chin to re-focus his attention away from his lost arm.
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Party A
Oriros tosses him a coin.
"Ignorance is bliss, and you look absolutely miserable."
War Party A
Ruby gives Nimh a coin and Nimh puts it with the rest of the coins and comes back to Ruby.
”Good girl Nimh.”
suddenly you are missing your wallet
when you have a crossbow held against your head and you still ask the dwarf if he has any money on him
Amber Lvl 1| Changeling | Blood Hunter
Conner Lvl 1| Human | Ranger
Nattilie Lvl 1| Half-Elf | Druid
Ruby Silverthorn Lvl 1| Halfling | Rogue
Ruby Silverthorn Lvl 5| Halfling | Rogue
War Party C
The Goliath frowns upon seeing the orc's arm being cut off. He does not approve of this but understands that it might be necessary.
War Camp A
*drops his bag out of reflex and stands at attention* Sir Yes Sir" *as he leaves i grab my bag and toss it back on my bunk before rushing off to go help collect for the lumber guard*
Damien Firetail
Dark Elf to all
Garrik Ralomenor ddb.ac/characters/7058042/HSIMR0
Strorat ddb.ac/characters/7888157/RuaP3Q
War Party C
The orc's arm drops to the ground and crumbles to ash. The orc, still breathing heavily, looks up at Guthric. "Please... kill me... Curst shaman knows what I have done. Duhzub will come." A great deal of the orc's previous bravado and strength seems to have left him, and after a few moments, he passes out, bleeding heavily from the stump that was his arm. Amidst the ashes of his arm, the light glints off something small, roughly where the orc's palm would've been.
War Party B
Liron sees a half-elf man facing off against a human woman. The man is taking his time with his next move, and with some careful observation, you figure out that the game they're playing is known as Legion's Folly, a card game that requires two decks of cards and an in-depth understanding of strategy. It could be likened to chess, if chess didn't have a board and each side had around 51 pieces. Each player seems to be equally matched, and a halfling is going around collecting bets. As Liron approaches, the halfling runs over with a hat filled with slips of paper and coins. "Minimum bet is 5 copper. It's about a 2:3 chance, in favor of Mara. Oska is having some real trouble breaking her defenses at the moment."
War Party C
Ganathor pulls out a dagger and uses it to move the shiny thing out of the ash. "What do we have here...?"
War Party B
Liron digs around in her coin purse and quietly drops a gold coin into the hat. "One gold on Mara," she says with a smile.
War Party A (Swamp)
Feldri offers up the coins to the trees in an open palm. "O Wiekr of the Glade, please accept this offering and allow us to pass unhindered." A moment passes as nothing seems to happen. Then, slowly, a branch bends down and wraps itself around the coins, pulling them back into the thicket. There is a brief pause before a rush of wind comes out, passing over the party. The swamp seems to part around you, and a tugging feeling tells you that you're close to your intended destination.
[Everyone has a +3 to Wisdom (Survival) and Dexterity (Stealth) checks until you take a long rest.]
War Party A (Camp)
Garrik is sent to a group of soldiers milling about. A dwarven veteran, who introduces himself as Hugs, is directing people around. "You can either swing the axe, find suitable lumber, or keep an eye out for any of the nasties in the swamp water. Which would you prefer, newbie?"
War Party C
With his axe still hooked under the orc's chin, Guthric draws a dagger from the back of his belt and levels it to the orc's head, "I'll grant the request if no one disagrees."
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
"What is Curst? And who is Duhzub?"
War Party C
Ganathor finds a small, red orb in the ashes, pulsating with a faint light. Even as he touches the thing with the blade of his dagger, the heat radiating off it is enough to feel like a sunburn in this freezing cold. The orc's unconscious body doesn't exactly give answers, but it seems to twitch ever so slightly as Ganathor moves the orb around.
War Party C
Guthric withdraws his dagger and axe. In frustration, he drops a heavy fist on the captive's head, knuckles bound tight around his war axe. "I only care about finding and killing the orcs. If we can push them back, my people can come."
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
War Party C
Ganathor turns to Guthric: "Surely there is more to life than death. Orcs are generally a distasteful breed but violence is equally distasteful."
To Quoren: "I certainly don't plan on going anywhere, so by all means please do".
War Party C
As the 20 minutes pass, Gubb calls over one of the other medics to help stabilize the orc. "We're going to need as much information as we can out of this one. Especially with that." Gubb pointed to the orb in it's place on the ground. Finishing the ritual, Quoren begins to determine the magic imbued within this orb. Quoren sees what could be called a double-helix-type structure, except that it had 3 sides. One of the strands of this triple helix was a burning white, signifying evocation magic- the next, a bright blue for divination- and the third, deep purple strand was something... unnatural. Strange. It was based in divination magic, but it didn't seem to be divination magic, having elements of necromancy mixed in. As the spell continued, Quoren was able to figure the sources of each strand of magic. The evocation magic was wholly contained within the orb, while the divination strand pulled off to the northwest, and the purple strand was linked directly to the orc's heart.
Guthric huffs at Ganathor as he sheathes his weapons, "Mercy is wasted on his kind. I am sent as messenger and harbinger of my people. We are unaffected only because we are so small, but our lands are threatened by the orcs as much as any," turning to Captain Gubb, "We hope to join our packs with your army so we can stand while strength remains."
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero