You've entered from the bottom. You can see the hallways going to the left and right, the bridges over the crevasse, and the pillars. The north room is accessible from the uppermost two squares. How are you getting to the room oh so stealthily, Glyn?
Rock, if you're following, do you also want to roll for stealth, or are you walking normally?
Glynquinal moving slowly and quietly will work along the wall to the west, putting the first pillar to his right side. Looking down both passageways to see if there is anyone there, he will work his way over to the second bridge to try and cross to the room on the north end.
The Herr Doktor Professor, worried about the wide gap between the party, will move 80 feet down the tunnel (so he should be 20 feet away from Rock, who is at the bottom of the map).
This post has potentially manipulated dice roll results.
OOC: Rock, because of your chainmail, you roll stealth with disadvantage; don't forget to choose that in the dice roller. Here's a second roll to make up for it: 6. Ha ha! That'll teach you to roll for yourself!
Glynquinal begins moving around the west wall. Looking to the east, he can see the right hallway is only about 10 feet deep before it turns south. Then, drawing even with the left hallway, he looks and sees it is about 20 feet long before turning north. When the hallway turns north, there is a closed door to the south. Rock begins following behind the elf. He takes a couple steps, loses his foot on a loose stone and falls, making an awful racket! Glynquinal stops in his tracks even with the left hallway.
When their friends do not return, Herr Doktor and Ian decide to move up the cave hallway. (Where are Gruxx and the Redbrand?) At the sound of a heavy metallic thud on stone, the two stop 20 feet from the end of the tunnel.
This post has potentially manipulated dice roll results.
Glynquinal's head snaps around instantly at the sound of the large dragonborn's body hitting the floor. Motioning for Rock to get up quietly. Seeing the hallway on the left, Glynquinal opts for moving close as quietly as possible hoping nobody heard Rock go down, and putting an ear to the door to listen for anyone behind it.
Glynquinal moves down the left hallway, descends the stairs, and walks silently to where the hallway turns. Looking quickly to the right (north), he sees the hallway is another 10 feet long and then ends in another closed doorway. Pressing his ear against the first door, he can make out at least two gruff voices. They sound like they are taunting and laughing, but with the door closed he can't make out exactly what they're saying.
Hearing at least two voices, Glynquinal retraces his steps to where he left Rock, and then goes farther back to report his findings until he meets the other members of the party.
"There are at least two voices coming from behind a door. There could be more, but perhaps there are only two and we could make use of any information they might have."
After the others get ahead Gruxx will jerk the nuse and strangle the Redbrand quickly and mercifully. Gruxx will say to the Redbrand. “Leave a wolf alive and the sheep are never safe.”
Glynquinal, noting the absence of their troublesome prisoner, nods approvingly at not leaving any loose ends.
Glynquinal looks to the other s for guidance, "We could go in the door like we belong there. The momentary confusion might be enough to give us a brief advantage. We could always send in the two big guys first as well. How do you all want to do this?" He then reports how he got there, and what the layout of the cavern he'd seen looks like.
Glynquinal with two short swords at the ready, will follow his large friends ready to leap into the fray should they need help about 15 feet behind them.
Rock will follow Gyln
Here is a map:
You've entered from the bottom. You can see the hallways going to the left and right, the bridges over the crevasse, and the pillars. The north room is accessible from the uppermost two squares. How are you getting to the room oh so stealthily, Glyn?
Rock, if you're following, do you also want to roll for stealth, or are you walking normally?
Glynquinal moving slowly and quietly will work along the wall to the west, putting the first pillar to his right side. Looking down both passageways to see if there is anyone there, he will work his way over to the second bridge to try and cross to the room on the north end.
Perception 16
OOC: What is going on with Gruxx and the rest of the party right now?
Rock being quite
Stealth 14
The Herr Doktor Professor, worried about the wide gap between the party, will move 80 feet down the tunnel (so he should be 20 feet away from Rock, who is at the bottom of the map).
Ian will post up behind the rock on the lower left of the map with his shortbow out, and covering Glyn as he heads toward the bridge
Stealth 14
OOC: Rock, because of your chainmail, you roll stealth with disadvantage; don't forget to choose that in the dice roller. Here's a second roll to make up for it: 6. Ha ha! That'll teach you to roll for yourself!
Glynquinal begins moving around the west wall. Looking to the east, he can see the right hallway is only about 10 feet deep before it turns south. Then, drawing even with the left hallway, he looks and sees it is about 20 feet long before turning north. When the hallway turns north, there is a closed door to the south. Rock begins following behind the elf. He takes a couple steps, loses his foot on a loose stone and falls, making an awful racket! Glynquinal stops in his tracks even with the left hallway.
When their friends do not return, Herr Doktor and Ian decide to move up the cave hallway. (Where are Gruxx and the Redbrand?) At the sound of a heavy metallic thud on stone, the two stop 20 feet from the end of the tunnel.
Glynquinal's head snaps around instantly at the sound of the large dragonborn's body hitting the floor. Motioning for Rock to get up quietly. Seeing the hallway on the left, Glynquinal opts for moving close as quietly as possible hoping nobody heard Rock go down, and putting an ear to the door to listen for anyone behind it.
Stealth 10
Perception 6
Glynquinal moves down the left hallway, descends the stairs, and walks silently to where the hallway turns. Looking quickly to the right (north), he sees the hallway is another 10 feet long and then ends in another closed doorway. Pressing his ear against the first door, he can make out at least two gruff voices. They sound like they are taunting and laughing, but with the door closed he can't make out exactly what they're saying.
Hearing at least two voices, Glynquinal retraces his steps to where he left Rock, and then goes farther back to report his findings until he meets the other members of the party.
"There are at least two voices coming from behind a door. There could be more, but perhaps there are only two and we could make use of any information they might have."
Biting back a cruse Rock will get to his feet
After the others get ahead Gruxx will jerk the nuse and strangle the Redbrand quickly and mercifully. Gruxx will say to the Redbrand. “Leave a wolf alive and the sheep are never safe.”
Glynquinal, noting the absence of their troublesome prisoner, nods approvingly at not leaving any loose ends.
Glynquinal looks to the other s for guidance, "We could go in the door like we belong there. The momentary confusion might be enough to give us a brief advantage. We could always send in the two big guys first as well. How do you all want to do this?" He then reports how he got there, and what the layout of the cavern he'd seen looks like.
Rock look at Grux, "want to make some more noise? You go left , I go right"
The Herr Doktor Professor also moves up, so as to be able to support Gruxx and Rock with his magic if necessary.
Gruxx smiles at Rock and raises his Glaive, "I thought you'd never ask!"
Gruxx will go left as requested.
Rock to the right
Ian will hang back and see what happens.
Glynquinal with two short swords at the ready, will follow his large friends ready to leap into the fray should they need help about 15 feet behind them.