This post has potentially manipulated dice roll results.
HDP, still feeling rough, will touch himself and cast cure wounds for 9 healing hit points to himself. He will stand with Glyn and get out his crossbow, so they can both offer ranged support. Is there anything to kneel behind near HDP so he can fire from cover?
This post has potentially manipulated dice roll results.
HDP carefully moves forward to try to be more help to those who are further in the room. Unfortunately, he suddenly finds himself surrounded by undead dwarves! (Yellow Attack: 9 Damage: 5 bludgeoning; Orange Attack: 20 Damage: 7 bludgeoning; Pink Attack: 20 Damage: 4 bludgeoning; Green Attack: 22 Damage: 3 bludgeoning)
Two of the four creatures lands a heavy blow on the bard. (-10 hp) HDP looks around for his own assistance!
Round 4
The flaming skull, still cackling madly, begins to vibrate in the air. It now looks much harder to hit.
Glynquinal drops his crossbow and steps forward, drawing two shortswords. He swings the first at the (yellow) zombie's back. (Attack: 19 Damage: 9 piercing) The attack is well-aimed, and Glyn feels confident the creature will fall. In fact, it begins to, but then it moans and catches itself. He swings the second sword, determined the end the threat. (Attack: 12 Damage: 7 piercing; 17; 13) Again, the creature lurches as if it is going to fall, but then it stays on its rotten feet.
Yes, it actually only takes 55 feet of movement to get to E18.
Rock, you're up, followed by Gruxx and HDP!
Rock will attack nearby zombie
To hit
Great Axe 14
Damage
Great Axe 13
Gruxx will step directly behind Rock and use his glaive's reach to focus his attack on the same zombie.
Attack: 24 Damage: 12
9
Rock and Gruxx focus on the (gray) zombie, and between the two of them, the creature is reduced to undead pieces.
Gruxx, do you want to move?
HDP, you're up!
HDP, still feeling rough, will touch himself and cast cure wounds for 9 healing hit points to himself. He will stand with Glyn and get out his crossbow, so they can both offer ranged support. Is there anything to kneel behind near HDP so he can fire from cover?
Gruxx will use remaining movement to get as close as he can to the Skull.
Gruxx, you move 25 feet (moving through Rock is difficult terrain) toward the skull. It is now 10 feet away.
HDP, you could get cover in the channel; it is five feet deep. Depending on what creature is attacking you will determine how much cover you get.
HDP will seek cover in the trench.
HDP, can you please choose a space for me from this map: https://www.dndbeyond.com/forums/d-d-beyond-general/play-by-post/27511-chapter-one-a-lmop-adventure?comment=3623
Lets say G9
HDP carefully moves forward to try to be more help to those who are further in the room. Unfortunately, he suddenly finds himself surrounded by undead dwarves! (Yellow Attack: 9 Damage: 5 bludgeoning; Orange Attack: 20 Damage: 7 bludgeoning; Pink Attack: 20 Damage: 4 bludgeoning; Green Attack: 22 Damage: 3 bludgeoning)
Two of the four creatures lands a heavy blow on the bard. (-10 hp) HDP looks around for his own assistance!
Round 4
The flaming skull, still cackling madly, begins to vibrate in the air. It now looks much harder to hit.
Glynquinal drops his crossbow and steps forward, drawing two shortswords. He swings the first at the (yellow) zombie's back. (Attack: 19 Damage: 9 piercing) The attack is well-aimed, and Glyn feels confident the creature will fall. In fact, it begins to, but then it moans and catches itself. He swings the second sword, determined the end the threat. (Attack: 12 Damage: 7 piercing; 17; 13) Again, the creature lurches as if it is going to fall, but then it stays on its rotten feet.
Ian, you're up! Then Rock, Gruxx and HDP!
Ian will Ready an attack to hit the skull when Gruxx moves up into melee distance.
rapier to hit: 19
rapier damage: 7
sneak attack damage: 8
Rock, you're up! Then Gruxx! Then HDP!
Rock will attack the nearest enemy
To hit
Great Axe 18
Damage
Great Axe 5
Rock moves back toward the zombies, but angles to flank with Herr Doktor Professor and cuts into the (pink) zombie. (flanking advantage roll: 18)
Gruxx, you're up! Then HDP!
Gruxx advances on the flaming skull!
Gruxx sensing his own doom near throws caution to the wind and will attack recklessly.
Gruxx will attack the skull with his glaive!
Attack: 17 Damage: 5
Gruxx's movement will trigger Ian's attack.
HDP, flanking with Rock, will attack the Pink one.
Rapier to hit: 25
Rapier damage: 6
Bonus action: healing word on himself for 4 HP
Critical hit, rolling damage a second time! 5 plus the 6 from above.
DM rollz: 14