Up the stairs and from Klarg's left appears another goblin. It launches an arrow at Gruxx with its shortbow. (Attack: 24, damage: 7 + 4 piercing damage) The arrow sails past Klarg's left ear and catches the human in the chest. At almost the same time, another goblin appears up the stairs and from Klarg's right. It launches an arrow at Glynquinal with its shortbow. (Attack: 24, damage: 6 + 4 piercing damage)
OOC: Holy cow! Two critical hits!
The arrow sails past Klarg's right ear and catches the rogue in the shoulder. The two goblins then disappear back around the corners they had appeared from. Both Gruxx and Glynquinal collapse to the floor unconscious.
Herr Doktor, you're up!
Gruxx, go ahead and make your first death saving throw.
This post has potentially manipulated dice roll results.
"Scheiser," says the Herr Doktor Professor, seeing the tactical situation turn against the party.
He ignores the fallen Glynquinal, hoping to make it appear to Klarg that he is favoring his Human kin over his Elven.
As part of his move, he puts the lantern on the floor and retrieves his healing potion and administers it to Gruxx. Gruxx is back up to 8 hit points. (Standard Action)
Under his breath, he mutters his last Healing Word to Glynquinal, hoping that Klarg will fail to notice the elf is also now conscious. Glynquinal is up to 6 hit points. (Bonus Action)
In Elvish, he tells Ian (knowing Glynquinal can also hear this): "Tell me in our native tongue where on your person is your healing potion. I might have to retrieve it to use on you if you also fall." (No action)
OOC: Gruxx, you're wake, but prone. It takes half your movement to stand up. You can attack while being prone, but melee attacks by you would be at disadvantage. On the flip side, melee attacks against you are at advantage, but ranged attacks against you (while prone) are at disadvantage.
This post has potentially manipulated dice roll results.
OOC: Ian: Technically, no. Point of fact, Glynquinal shouldn't have answered HDP since it isn't his turn. Can I delete a post you make with speech in it when it isn't your turn? No. Can I punish you for doing something you shouldn't when I can't stop you? Absolutely! :) Glynquinal, on your turn, you will answer HDP. You'll need to make a sleight of hand or stealth roll (I'll let you choose) to determine if Klarg realizes you're not dead or unconscious if you want to play dead. If you choose to roll and then roll low, you're stuck with the roll. No changing your mind and attacking if you roll low.
The bugbear sidesteps Gruxx's attack and swings back at the human with his morningstar. (Attack: 17, damage: 9)
The barbarian collapses again. (Even halving the damage due to your rage, it's still 6. By the way, Gruxx, going unconscious ends your rage.)
Ian moves to U8 to attempt to gain cover behind a stalagmite, readys an action by nocking an arrow in his bow (if an enemy comes around the stalagmite, Ian will let it fly). and he calls out:
Klaarg! why are we fighting! we did you a favor - we are not enemies! yea, thats right, I know your name. You know how? Your goblins told me! You know why? Because they dont want you around. They were going to take you out, overthrow your regime, and put Yeemik in charge! Dont believe me? ask the goblins behind you, unless of course they have already stabbed you in the back....We did you a favor, so how about we stop this fighting! I mean, honestly, think if the overhead we saved you by not having to pay all those goblin severance packages when you would have fired them for UPRISING AGAINST YOU IN MUTINY!! We did you a favor, now how about you do us a favor: give us our friends back, and we will walk away. Favor for a favor. and we all walk away with our lives.
This post has potentially manipulated dice roll results.
OOC: Sorry for the long delay, but I was waiting on something.
Ian skillfully maneuvers out of range of the bugbear and (hopefully) the goblin snipers, yelling his monologue. (Technically, that's way too much to say in one round. I'm going to let it slide this time, but you all need to remember that a turn is six seconds. If you can't speak in the normal pace your character would use all that you've typed, you need to shorten it or tell me you want it to last more than one round.)
As the elf's speech comes to an end, a golden dragonborn suddenly appears from the passageway the adventurers had also entered from. It moves within 15 feet of the skirmish at the top of the stairs (V7), drops the torch it was carrying on the cave floor, produces (of all things) a keg from its pack, and overhand throws the keg at the bugbear with a mighty grunt. (Attack: 15, damage: 1)
Klarg raises an arm to deflect the projectile, and it slams into his forearm before falling to the ground with a mighty thump and the creak of wood. The keg — amazingly enough — did not break apart, though it is now leaking. The bugbear's going to have a mighty bruise on that arm if it survives!
Since this might have changed your move, Glynquinal, you're up!
I'll put up a new map at the beginning of the next round (after Glynquinal goes).
Glynquinal having used Misty Step to appear behind Klarg and the goblin archers (At W14) rises from his crouch, drawing a dagger in each hand, having lost both short sword and scimitar when he went down next to Gruxx a few moments earlier moves forward as quietly as he can meaning to even the odds if he can. Angry at being shot again with goblin arrows he moves forward targeting the goblin on the left (W11) occupying V11
OOC: Good call.
Normal movement to bring Glynquinal to melee range with Klarg at Y9
Round 5: blue, green, Herr Doktor, Gruxx, Klarg, Ian, Glynquinal
Up the stairs and from Klarg's left appears another goblin. It launches an arrow at Gruxx with its shortbow. (Attack: 24, damage: 7 + 4 piercing damage) The arrow sails past Klarg's left ear and catches the human in the chest. At almost the same time, another goblin appears up the stairs and from Klarg's right. It launches an arrow at Glynquinal with its shortbow. (Attack: 24, damage: 6 + 4 piercing damage)
OOC: Holy cow! Two critical hits!
The arrow sails past Klarg's right ear and catches the rogue in the shoulder. The two goblins then disappear back around the corners they had appeared from. Both Gruxx and Glynquinal collapse to the floor unconscious.
Herr Doktor, you're up!
Gruxx, go ahead and make your first death saving throw.
"Scheiser," says the Herr Doktor Professor, seeing the tactical situation turn against the party.
He ignores the fallen Glynquinal, hoping to make it appear to Klarg that he is favoring his Human kin over his Elven.
As part of his move, he puts the lantern on the floor and retrieves his healing potion and administers it to Gruxx. Gruxx is back up to 8 hit points. (Standard Action)
Under his breath, he mutters his last Healing Word to Glynquinal, hoping that Klarg will fail to notice the elf is also now conscious. Glynquinal is up to 6 hit points. (Bonus Action)
In Elvish, he tells Ian (knowing Glynquinal can also hear this): "Tell me in our native tongue where on your person is your healing potion. I might have to retrieve it to use on you if you also fall." (No action)
End of turn.
Glynquinal replies softly in Elvish so only Herr Doktor can hear, "I have it in a pouch on my left side."
OOC: Gruxx, you're wake, but prone. It takes half your movement to stand up. You can attack while being prone, but melee attacks by you would be at disadvantage. On the flip side, melee attacks against you are at advantage, but ranged attacks against you (while prone) are at disadvantage.
Gruxx, you're up!
I know it is not Ians turn, but can he take a free action and say something?
Gruxx will groggily stand using half movement.
Gruxx will go into a rage as bonus action.
”I will wear your head as a hat!!” Gruxx cries at Klarg.
Gruxx will make an attack against Klarg with his glaive by arching it downward onto the bugbear.
Attack: 10 Damage: 8
OOC: Ian: Technically, no. Point of fact, Glynquinal shouldn't have answered HDP since it isn't his turn. Can I delete a post you make with speech in it when it isn't your turn? No. Can I punish you for doing something you shouldn't when I can't stop you? Absolutely! :) Glynquinal, on your turn, you will answer HDP. You'll need to make a sleight of hand or stealth roll (I'll let you choose) to determine if Klarg realizes you're not dead or unconscious if you want to play dead. If you choose to roll and then roll low, you're stuck with the roll. No changing your mind and attacking if you roll low.
The bugbear sidesteps Gruxx's attack and swings back at the human with his morningstar. (Attack: 17, damage: 9)
The barbarian collapses again. (Even halving the damage due to your rage, it's still 6. By the way, Gruxx, going unconscious ends your rage.)
Ian, you're up!
Ian moves to U8 to attempt to gain cover behind a stalagmite, readys an action by nocking an arrow in his bow (if an enemy comes around the stalagmite, Ian will let it fly). and he calls out:
Klaarg! why are we fighting! we did you a favor - we are not enemies! yea, thats right, I know your name. You know how? Your goblins told me! You know why? Because they dont want you around. They were going to take you out, overthrow your regime, and put Yeemik in charge! Dont believe me? ask the goblins behind you, unless of course they have already stabbed you in the back....We did you a favor, so how about we stop this fighting! I mean, honestly, think if the overhead we saved you by not having to pay all those goblin severance packages when you would have fired them for UPRISING AGAINST YOU IN MUTINY!! We did you a favor, now how about you do us a favor: give us our friends back, and we will walk away. Favor for a favor. and we all walk away with our lives.
Glynquinal trying not to be observed by Klarg communicates with Herr Doktor responding to his question.
Sleight of hand 23
Realizing Gruxx is down and wounded badly Glynquinal will use his action to feed Gruxx his healing potion.
Potion of healing 6
Using his bonus action he will use Misty Step to appear at W14
Glynquinal will use half his movement to take a crouched position from prone.
That is the end of his turn.
Gruxx is healed for 6 hit points.
Ian, if you move to U8, Klarg will be able to make an AoO against you. Do you still want to do that?
yep
Since I dont take an action, cant I Disengage, and not take an AoO?
Yes, you can! But, then you can't ready an action. Which do you want to do?
Starting second level (if you take another level of rogue), you'll be able to disengage as a bonus action, which will be helpful.
I will disengage, and not ready an action.
OOC: Sorry for the long delay, but I was waiting on something.
Ian skillfully maneuvers out of range of the bugbear and (hopefully) the goblin snipers, yelling his monologue. (Technically, that's way too much to say in one round. I'm going to let it slide this time, but you all need to remember that a turn is six seconds. If you can't speak in the normal pace your character would use all that you've typed, you need to shorten it or tell me you want it to last more than one round.)
As the elf's speech comes to an end, a golden dragonborn suddenly appears from the passageway the adventurers had also entered from. It moves within 15 feet of the skirmish at the top of the stairs (V7), drops the torch it was carrying on the cave floor, produces (of all things) a keg from its pack, and overhand throws the keg at the bugbear with a mighty grunt. (Attack: 15, damage: 1)
Klarg raises an arm to deflect the projectile, and it slams into his forearm before falling to the ground with a mighty thump and the creak of wood. The keg — amazingly enough — did not break apart, though it is now leaking. The bugbear's going to have a mighty bruise on that arm if it survives!
Since this might have changed your move, Glynquinal, you're up!
I'll put up a new map at the beginning of the next round (after Glynquinal goes).
Glynquinal having used Misty Step to appear behind Klarg and the goblin archers (At W14) rises from his crouch, drawing a dagger in each hand, having lost both short sword and scimitar when he went down next to Gruxx a few moments earlier moves forward as quietly as he can meaning to even the odds if he can. Angry at being shot again with goblin arrows he moves forward targeting the goblin on the left (W11) occupying V11
Stealth 9
Dagger 1 to hit 17
Damage for dagger 1 4
Dagger 2 to hit 6
Damage for dagger 2 1
Sneak attack 3