Glynquinal, we are still in round 5. You had previously posted that you wanted to feed a healing potion to Gruxx and then use misty step. Because I was waiting, we hadn't yet until just tonight gotten to your turn. Are you still wanting to do those things (feed a potion to Gruxx and then use misty step)? I'm sorry for the confusion.
Yes, Glynquinal heal Gruxx first, then Misty Step to the position behind the two goblins and Klarg to .W14 getting up from prone to a crouch at that position (Disregard post $563)
This post has potentially manipulated dice roll results.
Stealthily, Glynquinal force feeds a healing potion to Gruxx (6 hp), reviving the human (who is still prone). Then, completely ignoring the unknown keg-throwing dragonborn (grin), and not as stealthily, a silvery mist envelopes the elf, and he disappears and reappears south of the fire pit behind Klarg. Crouching and turning, Glynquinal sees the two goblin snipers hugging the cave walls to the right and left of the bugbear.
Round 6: blue goblin, green goblin, Herr Doktor, Gruxx, bugbear (Klarg), Ian, unknown gold dragonborn, Glynquinal
Seeing Glynquinal materialize in a silvery mist in the middle of the cavern, both goblins turn and fire at him with their shortbows. (Blue attack: 11, damage: 4 piercing damage) (Green attack: 8, damage: 8 piercing damage)
This post has potentially manipulated dice roll results.
Glynquinal is able to dodge both arrows artfully. The (green) goblin stays where it is, but the (blue) goblin scurries for cover (U11) and attempts to hide (stealth: 11).
Rock, you haven't seen that final cavern, so remember to be clueless about what's behind the bugbear. Also, you have no idea what happened to Glynquinal. All you know is he was there one minute lying on the ground, and then his body disappeared in a silvery mist. Herr Doktor and Ian, you also don't know that Gruxx has been revived again (Glynquinal was that stealthy). And don't forget that you have no idea who the gold dragonborn is. I guess it's appropriate to give an official welcome to Rock (played by Lord_Icon, who should be joining us here soon). He and I have been PMing his portion of the adventure up to this point. He is returning to D&D after a long hiatus and is completely new to PbP, so he'll fit in just fine with this campaign.
The Herr Doktor Professor then picks up the lantern and moves to W7 to form a new defensive line with Ian and the dragonborn (since he is unaware that Gruxx is about to rejoin the fray).
"I salute your weapon of choice," he tells the dragonborn in Common. "Have any more barrels to throw at Klarg the Clumsy? (That's the bugbear.) If not, you can pick up your barrel and keep smashing Klarg's head with it."
Gruxx rises to his feet and steps to the side as Klarg looks at the ever-poetic Herr Doktor. The barbarian swings his glaive in a wide arch. The blade catches the bugbear between the shoulders and chin and the head is released from the neck. It flies backward to the southwest, bouncing several times before hitting and falling in the corner of the back wall. Almost in slow motion, the bugbear's body sinks while it topples backward, landing with a crunch on the stairs and then slowly sliding downward.
OOC: Unfortunately, you can't just postpone your turn entirely. You can hold either an action or a movement. You can move somewhere and then give a catalyst (e.g. "If a foe moves within 5 feet of me ...") and a reaction ("... I will attack them.") Or you can act and then say, "If a foe moves within 10 feet of me, I will move my movement to keep 10 feet distance between us." This only applies to HDP, but if you ready a spell, the spell slot is used up, even if the catalyst never happens. E.g. "If a foe sticks his head out from behind that rock, I'll cast sleep on them." That actually prepares the spell, using the energy to create it, but if it isn't cast, the energy dissipates and still uses the slot. So, Ian, you may hold an action or a movement. What would you like to do?
OOC2: Rock, it's OK for you to prepost. If Ian's turn doesn't do anything to make me feel like you would do something different, I'll go ahead and use what you posted on your turn. However, if something happens that makes me wonder if it would change your mind, I'll ask if you still want to do it. While it can slow thing down at times, I try to be careful to keep in mind that you all are getting your feet wet, and I'll pause to ask questions rather than barreling ahead. One thing to keep in mind (to keep from metagaming) is that if you see a prepost for what someone is doing after you, please try to not let that affect what you do on your turn. It's hard, but please try.
If I can’t delay, I will try and get into the bugbears chamber and see what’s going on in there, sticking to the shadows. As he enters the room, he sees the green goblin and will fire an arrow at him from the doorway.
OOC: The green goblin is "hidden" in Y11. If you move to see it, you will need to move to either X11 or W11. If you move to X11, you will be in melee range with it, which means a shot with your bow would be at disadvantage. Also, if you then move away from it (if it's still conscious, it will be able to attack you (attack of opportunity). If you move to W11 instead, you would be arguably metagaming because you don't know the green goblin is in Y11 until you get to either X11 or W11. What I'm going to do, as your ever-lovin' DM, is this:
Ian moves to the stairs, gingerly steps around the decapitated body of Klarg, and enters the southern cavern. At the top of the stairs, he immediately realizes he is shoulder to shoulder with one of the sniper goblins (green). He drops his bow and draws his rapier, making a strong upward slice with it in one fluid motion. The attack delivers a mortal blow to the small creature and it collapses to the smooth floor. Ian then turns west and moves another five feet (W11).
OOC2: As your ever-lovin' DM, I should point out, Rock, that using your breath weapon at this point could have not only hit the bugbear, but Gruxx as well. It is a 15-foot cone, which means it gets wider as it gets further from you. It's not a stream of fire. Keep that in mind. But, since this is not as visual as an IRL (in real life) game, where you can see what is hit by the cone before committing to the attack, if I hadn't been able to angle the fire to miss Gruxx, I would have asked you first. Unless you don't care if it hits Gruxx. Let me know that, and I'll adjust this (because if you're aiming directly at the bugbear, the cone would hit Gruxx; I'm angling toward the wall to hit the bugbear with the corner, but miss Gruxx):
Rock watches Ian climb over the bugbear, then breathes in a large breath. The scales around his neck seem to glow and his whole body tenses. He leans forward slightly, opening his maw, and a cone of flame erupts from his throat. Aiming toward the wall to the west of the bugbear in order to avoid hitting the human, the dragonborn's flame bathes the wall in intense flames. The bugbear's body is also engulfed. As his flame attack ends, the stalagmite and lower portion of the wall and stairs is black and slightly smokey. The bugbear's lower body is charred. And the smell is awful!
OOC3: Glynquinal, yes, the goblin is behind a stalagmite. Yes, your stealth is higher than its passive perception. But it is aware that you are in the room and are going to attempt to attack it. I can't grant you sneak attack. It knows you're there. If you had misty stepped to T10, behind it, I would have considered it, but coming at it from the front/side, it's going to know you're coming. All of this is moot because your regular attack is enough to take it out, but I wanted to explain that so you knew to consider it in the future.
Glynquinal crosses the room, rounds the western side of the stalagmite, and drives a dagger into the shoulder of the tiny (blue) goblin. It makes a squeak and then falls to the ground unbreathing.
Combat is over. You may RP (roleplay) as you desire. Though, Gruxx, Herr Doktor and Rock don't know this yet.
Glynquinal, we are still in round 5. You had previously posted that you wanted to feed a healing potion to Gruxx and then use misty step. Because I was waiting, we hadn't yet until just tonight gotten to your turn. Are you still wanting to do those things (feed a potion to Gruxx and then use misty step)? I'm sorry for the confusion.
Yes, Glynquinal heal Gruxx first, then Misty Step to the position behind the two goblins and Klarg to .W14 getting up from prone to a crouch at that position (Disregard post $563)
Stealthily, Glynquinal force feeds a healing potion to Gruxx (6 hp), reviving the human (who is still prone). Then, completely ignoring the unknown keg-throwing dragonborn (grin), and not as stealthily, a silvery mist envelopes the elf, and he disappears and reappears south of the fire pit behind Klarg. Crouching and turning, Glynquinal sees the two goblin snipers hugging the cave walls to the right and left of the bugbear.
Round 6: blue goblin, green goblin, Herr Doktor, Gruxx, bugbear (Klarg), Ian, unknown gold dragonborn, Glynquinal
Seeing Glynquinal materialize in a silvery mist in the middle of the cavern, both goblins turn and fire at him with their shortbows. (Blue attack: 11, damage: 4 piercing damage) (Green attack: 8, damage: 8 piercing damage)
Glynquinal is able to dodge both arrows artfully. The (green) goblin stays where it is, but the (blue) goblin scurries for cover (U11) and attempts to hide (stealth: 11).
Rock, you haven't seen that final cavern, so remember to be clueless about what's behind the bugbear. Also, you have no idea what happened to Glynquinal. All you know is he was there one minute lying on the ground, and then his body disappeared in a silvery mist. Herr Doktor and Ian, you also don't know that Gruxx has been revived again (Glynquinal was that stealthy). And don't forget that you have no idea who the gold dragonborn is. I guess it's appropriate to give an official welcome to Rock (played by Lord_Icon, who should be joining us here soon). He and I have been PMing his portion of the adventure up to this point. He is returning to D&D after a long hiatus and is completely new to PbP, so he'll fit in just fine with this campaign.
Herr Doktor, you're up!
After that, it's Gruxx, who is prone.
OOC welcome Lord_Icon!
"The enemy of an enemy is a friend," shouts the Herr Doktor Professor in the Common tongue, saluting the dragonborn.
He turns his attention back towards Klarg, casts Vicious Mockery:
"Bugbears are swift and agile, it is said.
That is clearly just a lie.
When a barrel was aimed at his head,
Klarg was lucky he did not die!"
If the bugbear fails its save, it will take 3 damage and be disadvantaged when it attacks.
The Herr Doktor Professor then picks up the lantern and moves to W7 to form a new defensive line with Ian and the dragonborn (since he is unaware that Gruxx is about to rejoin the fray).
"I salute your weapon of choice," he tells the dragonborn in Common. "Have any more barrels to throw at Klarg the Clumsy? (That's the bugbear.) If not, you can pick up your barrel and keep smashing Klarg's head with it."
(Turn ends.)
Gruxx will groggily wipe away the remnants of the health potion from his lips and rise using half his movement.
Gruxx will step to the side to Y,9 to try to get out of the fatal funnel but staying in Klarg's range.
"For the Foehammer!" Gruxx shouts as he musters the energy makes another swipe at Klarg with his glaive.
Attack: 25 Damage: 17
OOC: No need to roll the wisdom save ...
Gruxx rises to his feet and steps to the side as Klarg looks at the ever-poetic Herr Doktor. The barbarian swings his glaive in a wide arch. The blade catches the bugbear between the shoulders and chin and the head is released from the neck. It flies backward to the southwest, bouncing several times before hitting and falling in the corner of the back wall. Almost in slow motion, the bugbear's body sinks while it topples backward, landing with a crunch on the stairs and then slowly sliding downward.
Ian, you're up!
Then Rock.
As i am within the 15' range i will use my breath weapon on the feet of the bugbear.
Breath Weapon Gold 13
Breath Weapon Gold Fire6
Sorry missed some inputs, i guess I should wait my turn
Can Ian delay his turn? If so, Ian will hold where he is until after The Dragonborn goes.
OOC: Unfortunately, you can't just postpone your turn entirely. You can hold either an action or a movement. You can move somewhere and then give a catalyst (e.g. "If a foe moves within 5 feet of me ...") and a reaction ("... I will attack them.") Or you can act and then say, "If a foe moves within 10 feet of me, I will move my movement to keep 10 feet distance between us." This only applies to HDP, but if you ready a spell, the spell slot is used up, even if the catalyst never happens. E.g. "If a foe sticks his head out from behind that rock, I'll cast sleep on them." That actually prepares the spell, using the energy to create it, but if it isn't cast, the energy dissipates and still uses the slot. So, Ian, you may hold an action or a movement. What would you like to do?
OOC2: Rock, it's OK for you to prepost. If Ian's turn doesn't do anything to make me feel like you would do something different, I'll go ahead and use what you posted on your turn. However, if something happens that makes me wonder if it would change your mind, I'll ask if you still want to do it. While it can slow thing down at times, I try to be careful to keep in mind that you all are getting your feet wet, and I'll pause to ask questions rather than barreling ahead. One thing to keep in mind (to keep from metagaming) is that if you see a prepost for what someone is doing after you, please try to not let that affect what you do on your turn. It's hard, but please try.
Thanks , I will go with what I did, we will just have a crispy bugbear as I look around
Sorry for jumping the gun Ian
If I can’t delay, I will try and get into the bugbears chamber and see what’s going on in there, sticking to the shadows. As he enters the room, he sees the green goblin and will fire an arrow at him from the doorway.
Attack to hit 14
damage 9
then move out of the doorway to the west (1 square out of the way of someone else entering the door-don’t want to clog the entrance)
Glynquinal seeing the successful activity around him wil move to contact (Blue) goblin occupying T11.
Moving in a stealthy manner Glynquinal tries to use the cover of the stalagmites to approach him unseen.
Stealth 8
Dagger 1 to hit 16
Damage for dagger 1 7 D
Dagger 2 to hit 10
Damage for dagger 2 7
Sneak attack 2
OOC: The green goblin is "hidden" in Y11. If you move to see it, you will need to move to either X11 or W11. If you move to X11, you will be in melee range with it, which means a shot with your bow would be at disadvantage. Also, if you then move away from it (if it's still conscious, it will be able to attack you (attack of opportunity). If you move to W11 instead, you would be arguably metagaming because you don't know the green goblin is in Y11 until you get to either X11 or W11. What I'm going to do, as your ever-lovin' DM, is this:
Ian moves to the stairs, gingerly steps around the decapitated body of Klarg, and enters the southern cavern. At the top of the stairs, he immediately realizes he is shoulder to shoulder with one of the sniper goblins (green). He drops his bow and draws his rapier, making a strong upward slice with it in one fluid motion. The attack delivers a mortal blow to the small creature and it collapses to the smooth floor. Ian then turns west and moves another five feet (W11).
OOC2: As your ever-lovin' DM, I should point out, Rock, that using your breath weapon at this point could have not only hit the bugbear, but Gruxx as well. It is a 15-foot cone, which means it gets wider as it gets further from you. It's not a stream of fire. Keep that in mind. But, since this is not as visual as an IRL (in real life) game, where you can see what is hit by the cone before committing to the attack, if I hadn't been able to angle the fire to miss Gruxx, I would have asked you first. Unless you don't care if it hits Gruxx. Let me know that, and I'll adjust this (because if you're aiming directly at the bugbear, the cone would hit Gruxx; I'm angling toward the wall to hit the bugbear with the corner, but miss Gruxx):
Rock watches Ian climb over the bugbear, then breathes in a large breath. The scales around his neck seem to glow and his whole body tenses. He leans forward slightly, opening his maw, and a cone of flame erupts from his throat. Aiming toward the wall to the west of the bugbear in order to avoid hitting the human, the dragonborn's flame bathes the wall in intense flames. The bugbear's body is also engulfed. As his flame attack ends, the stalagmite and lower portion of the wall and stairs is black and slightly smokey. The bugbear's lower body is charred. And the smell is awful!
OOC3: Glynquinal, yes, the goblin is behind a stalagmite. Yes, your stealth is higher than its passive perception. But it is aware that you are in the room and are going to attempt to attack it. I can't grant you sneak attack. It knows you're there. If you had misty stepped to T10, behind it, I would have considered it, but coming at it from the front/side, it's going to know you're coming. All of this is moot because your regular attack is enough to take it out, but I wanted to explain that so you knew to consider it in the future.
Glynquinal crosses the room, rounds the western side of the stalagmite, and drives a dagger into the shoulder of the tiny (blue) goblin. It makes a squeak and then falls to the ground unbreathing.
Combat is over. You may RP (roleplay) as you desire. Though, Gruxx, Herr Doktor and Rock don't know this yet.
OOC: I had to try, understanding it might not work. It can't work if I don't try though. Nice recap.