The Herr Doktor Professor mocks the bugbear (yelllow) with the same morning star ditty he used earlier.
If Rock slays that bugbear, the Herr Doktor Professor will move to C15, mock the bugbear (green) Gruxx is fighting, then return to overwatch position (at C14).
Glynquinal seeing the foes in the room dropping rapidly, and wanting more will move to F16 and give Gruxx a hand. Without a word he moves into position to the right of Gruxx keeping the bugbear (green) boxed into a corner.
Herr Doktor then attempts to use his magical tongue to distract the same bugbear, but the bugbear is able to tune out the bard. While Herr Doktor waxes poetic, Glynquinal slips up beside the (green) bugbear and slips his shortsword between the ribs of the foe. As he pulls his blade from the creature, a gush of blood issues forth, and the hairy beast collapses.
This post has potentially manipulated dice roll results.
Gruxx jumps up onto and off the end of the cot and uses the momentum of his fall to add weight to his attack. The bugbear groans as the glaive slices very deep, but the furry beast is still on its feet. It swings its morningstar at the human barbarian in retaliation. (morningstar attack: 9, damage: 13 piercing damage) (forgot to roll with advantage: 6) The morningstar bangs into Gruxx's side, but the barbarian's rage reduces the sting of the impact.
Rock, with a smile spreading his dragonborn lips, swings his axe horizontally, separating the bugbear's head from its shoulders. As the head spins, light glints off the jewel-encrusted eye patch the bugbear is wearing (which none of you really took notice of until now). It bounces off the wall and lands in the corner as the body drops unceremoniously. The room is now quiet, except for the heavy breathing of warriors.
Glynquinal seeing no left standing, will sheathe his short swords, "Nice work friends. Let us hope every encounter on this adventure with swords drawn ends the same way."
Making his way out of the room to investigate the door at the other end of the short corridor, Glynquinal smiles a well satisfied smile, seeing only his party standing.
Glynquinal moving to C12 puts his ear to the door to see if he can hear anything moving on the other side.
Rock removes the eyepatch from the bugbear's head. It is made of black leather and set with semiprecious stones. The eye underneath looks fine, though looks can be deceiving.
Glynquinal moves to the north end of the hallway and puts a pointed ear to the wood surface of the door. He hears some quiet murmuring and then a boisterous raucous followed by a voice complaining. He can't make out the words, but he can tell there are at least three voices.
This post has potentially manipulated dice roll results.
Taking the knowledge of at least three in the room south with him, Glynquinal slips away quietly to report his findings to the rest of the party.
Stealth 13
Closing the door partway behind him on returning, Glynquinal reports, "There are at least three in the room at the north end of the corridor. We should take a look here to see if there is anything of interest, and deal with them before they realize we're here."
The body of the now-headless bugbear carries a belt pouch containing 33 sp. It also has an iron key. The other two bugbears have no personal belongings. All three are wearing a shield and were wielding both a morningstar and a javelin. The goblin was carrying nothing. The room holds nothing else of interest.
Rock places his rage into his attack on the yellow bugbear saying
"So you are alive, let me fix that for you"
attacking with battle axe
attack 21
damage Great Axe 8
Doc you should be up, unless DDP has a go
The Herr Doktor Professor mocks the bugbear (yelllow) with the same morning star ditty he used earlier.
If Rock slays that bugbear, the Herr Doktor Professor will move to C15, mock the bugbear (green) Gruxx is fighting, then return to overwatch position (at C14).
Damage on a failed save: 3.
Glynquinal seeing the foes in the room dropping rapidly, and wanting more will move to F16 and give Gruxx a hand. Without a word he moves into position to the right of Gruxx keeping the bugbear (green) boxed into a corner.
Short sword 1 to hit 19
Damage for short sword 1 6
Short sword 2 to hit 12
Damage for short sword 2 2
Sneak attack 6
Rock swings at the (yellow) bugbear, striking the creature again.
Round 3: HDP, Glyn, Ian, Gruxx (raging), 2 bugbears, Rock (raging)
WIS save: 17
Herr Doktor then attempts to use his magical tongue to distract the same bugbear, but the bugbear is able to tune out the bard. While Herr Doktor waxes poetic, Glynquinal slips up beside the (green) bugbear and slips his shortsword between the ribs of the foe. As he pulls his blade from the creature, a gush of blood issues forth, and the hairy beast collapses.
Ian, you're up!
"Ian, is your special stealth a slow move, or just so fast we cannot see it"
OOC: I usually am not too impatient over the weekend, because I know they can be full. But, I'll go ahead ...
Ian decides to take a defensive position. (Ian, if you can post before Gruxx, I'll use your post instead.)
Gruxx, you're up!
Gruxx smiles as he charges over to B,16 cornering the bugbear. He will bring down his glaive recklessly on the trapped beast.
Attack: 17 Damage: 15
Gruxx jumps up onto and off the end of the cot and uses the momentum of his fall to add weight to his attack. The bugbear groans as the glaive slices very deep, but the furry beast is still on its feet. It swings its morningstar at the human barbarian in retaliation. (morningstar attack: 9, damage: 13 piercing damage) (forgot to roll with advantage: 6) The morningstar bangs into Gruxx's side, but the barbarian's rage reduces the sting of the impact.
Rock, you're up!
"So you got some fight left, good, have a bit from my axe Beast"
Attack 7
damage Great Axe 6
"Byte this"
Rock, with a smile spreading his dragonborn lips, swings his axe horizontally, separating the bugbear's head from its shoulders. As the head spins, light glints off the jewel-encrusted eye patch the bugbear is wearing (which none of you really took notice of until now). It bounces off the wall and lands in the corner as the body drops unceremoniously. The room is now quiet, except for the heavy breathing of warriors.
OOC: Everyone earns 120 XP each.
Rock will pick up the eye patch and head, putting patch in pack, I will give the head to Grux
Glynquinal seeing no left standing, will sheathe his short swords, "Nice work friends. Let us hope every encounter on this adventure with swords drawn ends the same way."
Making his way out of the room to investigate the door at the other end of the short corridor, Glynquinal smiles a well satisfied smile, seeing only his party standing.
Glynquinal moving to C12 puts his ear to the door to see if he can hear anything moving on the other side.
Perception 10
Rock removes the eyepatch from the bugbear's head. It is made of black leather and set with semiprecious stones. The eye underneath looks fine, though looks can be deceiving.
Glynquinal moves to the north end of the hallway and puts a pointed ear to the wood surface of the door. He hears some quiet murmuring and then a boisterous raucous followed by a voice complaining. He can't make out the words, but he can tell there are at least three voices.
Taking the knowledge of at least three in the room south with him, Glynquinal slips away quietly to report his findings to the rest of the party.
Stealth 13
Closing the door partway behind him on returning, Glynquinal reports, "There are at least three in the room at the north end of the corridor. We should take a look here to see if there is anything of interest, and deal with them before they realize we're here."
Rock will search the bodies
The body of the now-headless bugbear carries a belt pouch containing 33 sp. It also has an iron key. The other two bugbears have no personal belongings. All three are wearing a shield and were wielding both a morningstar and a javelin. The goblin was carrying nothing. The room holds nothing else of interest.
Rock will put the silver in his pack and pocket the key it may be needed later
The Herr Doktor Professor will join Glynquinal in trying to determine if the door to the north is occupied.
Perception check: 22.
OOC: It's definitely occupied, with at least three on the other side.