(From the item description: Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes. I was trying to target the rivets or spikes. Either way don't want to hold up the game.)
(We appreciate you taking the time to make the game open for us to take it deep. This is an awesome game/ world you've created)
This post has potentially manipulated dice roll results.
Giving the wight little time to strip, Perry grabs for the quarterstaff at his back, striking at the undead then quickly following it up with a single blow from his fist.
This post has potentially manipulated dice roll results.
(Definitely want to echo the sentiment of appreciation and enjoyment as well JJ. Considering what a headache it must be to juggle as many moving parts as this adventure contains, I think it's been incredibly fun and very tactfully handled for the people involved. Kudos!)
With the Wizard finally down and the group defeated, Dagon inhales a deep and ragged breath and glares at the glowing red skull at his feet. He mutters a vicious oath in his pigeon fusion of Orc and Giant condemning the wily and resilient Wizard to the worst degradation at the hands of his ancestors, but there is a tone in the half-orc's voice usually reserved only for a worthy and challenging foe. The unmistakable sounds of battle reach the hulking warrior's ears however, and he whips around to see the wight still engaged in it's preternatural vendetta against the living and now targeting the half-orc's own companions!
Dagon roars in outrage and brandishes his greataxe, the cruel-looking weapon embarrassingly bereft of blood and viscera considering the combat at hand. The marauder sprints over toward the wight as Perry engages it with a swift sequence of strikes, and Dagon looks to try and position himself opposite his Human ally in order to again take advantage of an optimal angle of attack.
Full 30' feet of movement used in order to reach the wight and maneuver into a flanking position opposite Perry.
Raising his enormous weapon in a mighty two-handed grip, the half-orc warrior roars in primal aggression and brings his weapon crashing down at his foe.
Attack on the Wight:15Damage:4
Great Weapon fighting style reroll of the 1 damage dice: 12
The sound of bones snapping is audible as Kic first bites and then claws the wight. What the attacks fail to do is wipe the macabre grin from the undead's leering skull.
It was obvious to Perry that despite his best efforts, he wasn't able to affect the wight much. Still, he'd continue his onslaught of attacks. Striking first with the quarterstaff before following up with an open palm.
The half-orc marauder roars in savage anger at the wight's unnatural resilience and he brings his greataxe around for another swing. Before launching his attack however, Dagon calls out in Orcish to his ancestors, beseeching them to guide his axe and lend strength to his arms. This display truly brings home how little of his human heritage is represented in the hulking warrior's nature, and in that moment he appears far more like his full blooded Orc kin than any kind of half-breed. Dagon torques his arms and torso around, both large hands gripping the handle of his cruel weapon, and he launches a vicious sideways cleave aimed at the wight.
(Assume still flanking the wight because neither of us have moved?)
This post has potentially manipulated dice roll results.
The wight, bereft of its armor, is unable to defend against the spectral hand.
The wight is now completely enraged at it's futile attempts to pin down it's elusive foes. Gathering itself for a savage onslaught, it swings it's longsword in a deadly arc.
(From the item description: Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes. I was trying to target the rivets or spikes. Either way don't want to hold up the game.)
(We appreciate you taking the time to make the game open for us to take it deep. This is an awesome game/ world you've created)
(Thanks, doing my best to make gameplay smooth and fair)
The wight grits it's decaying teeth and tries to ignore the armor as it melts into the last of it's rotting flesh. Constitution ST: 9
It is forced to rip off it's armor.
Perry!
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Giving the wight little time to strip, Perry grabs for the quarterstaff at his back, striking at the undead then quickly following it up with a single blow from his fist.
Attack: 15 Damage: 7
Bonus unarmed 10 Damage: 5
The second blow lands home but the wight shrugs it off.
Dagon!
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
(Definitely want to echo the sentiment of appreciation and enjoyment as well JJ. Considering what a headache it must be to juggle as many moving parts as this adventure contains, I think it's been incredibly fun and very tactfully handled for the people involved. Kudos!)
With the Wizard finally down and the group defeated, Dagon inhales a deep and ragged breath and glares at the glowing red skull at his feet. He mutters a vicious oath in his pigeon fusion of Orc and Giant condemning the wily and resilient Wizard to the worst degradation at the hands of his ancestors, but there is a tone in the half-orc's voice usually reserved only for a worthy and challenging foe. The unmistakable sounds of battle reach the hulking warrior's ears however, and he whips around to see the wight still engaged in it's preternatural vendetta against the living and now targeting the half-orc's own companions!
Dagon roars in outrage and brandishes his greataxe, the cruel-looking weapon embarrassingly bereft of blood and viscera considering the combat at hand. The marauder sprints over toward the wight as Perry engages it with a swift sequence of strikes, and Dagon looks to try and position himself opposite his Human ally in order to again take advantage of an optimal angle of attack.
Full 30' feet of movement used in order to reach the wight and maneuver into a flanking position opposite Perry.
Raising his enormous weapon in a mighty two-handed grip, the half-orc warrior roars in primal aggression and brings his weapon crashing down at his foe.
Attack on the Wight: 15 Damage: 4
Great Weapon fighting style reroll of the 1 damage dice: 12
(Appreciate the encouragement. It wouldn't be as easy with any other group, I can tell you)
Dagon shears off three of the wight's fingers as it raises it's hand to deflect the blow, but the wight disregards it's wound entirely.
Humphry!
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Still in melee range of the undead abomination before him, Humphry doesn't risk retreating and instead once again casts Chill Touch at the wight.
Ranged Spell Attack: 18 Damage: 2
(If it hits, since the wight is undead, it would have disadvantage on its attacks against me until the end of my next turn.)
The wight tears the spectral hand from it's throat and fires two arrows at the source of the apparition: Humphry.
Attack: 7 Damage: 8
Attack: 5 Damage: 10
Kic!
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Kic will roar and position himself opposite his comrades to attack the Wight.
Bite: 25 D: 8
Claw: 17 D: 8
The sound of bones snapping is audible as Kic first bites and then claws the wight. What the attacks fail to do is wipe the macabre grin from the undead's leering skull.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
(Who's up next?)
(Sorry, Perry)
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
It was obvious to Perry that despite his best efforts, he wasn't able to affect the wight much. Still, he'd continue his onslaught of attacks. Striking first with the quarterstaff before following up with an open palm.
Attack: 16 Damage: 11
Bonus unarmed 13 Damage: 7
Perry lands two solid hits but the wight does not falter.
Dagon!
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
The half-orc marauder roars in savage anger at the wight's unnatural resilience and he brings his greataxe around for another swing. Before launching his attack however, Dagon calls out in Orcish to his ancestors, beseeching them to guide his axe and lend strength to his arms. This display truly brings home how little of his human heritage is represented in the hulking warrior's nature, and in that moment he appears far more like his full blooded Orc kin than any kind of half-breed. Dagon torques his arms and torso around, both large hands gripping the handle of his cruel weapon, and he launches a vicious sideways cleave aimed at the wight.
(Assume still flanking the wight because neither of us have moved?)
Attack on the Wight: 23 Damage: 13
Dagon's blade bites deep, shattering ribs and sending bone splinters flying.
Humphry!
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Grinning wildly as he noticed the limiting affect of his spectral hand upon the wight's form, Humphry once again casts Chill Touch on the wight.
Ranged Spell Attack: 11 Damage: 6
The wight, bereft of its armor, is unable to defend against the spectral hand.
The wight is now completely enraged at it's futile attempts to pin down it's elusive foes. Gathering itself for a savage onslaught, it swings it's longsword in a deadly arc.
Perry Attack: 23 Damage: 9
Dagon Attack: 11 Damage: 12
Kic!
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Bite: 20 D: 9
Claw: 22 D: 13
The wight stumbles backwards but regains it's footing, glaring at this ursine challenger.
Perry!
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash