"What are you talking about Jinara? Of course we'll still have you, now sit down. Vampires can be persuasive, you were just caught off guard. It could've happened to any of us." Aryn says as she stands up and begins dragging Jinara to the table. Once seated again Aryn will look to Inara and say, "Okay now about the benefits of this keep... what can you tell us?"
"Yes, any of us could've been turned. We all survived and that's what's important. We all have to learn from this and be better prepared." (I should've started doing countercharm as soon as I saw her try it on Zinmaer) Gaelin says before saying, "give the elven boots to Mucor. (they don't require attunement) Aryn still thinks he's too loud", turning to Mucor, "it's not your fault hooves click on hard surfaces."
Mucor would take the boots with a snort. "Don't worry about it Jinara, I was able to restrain you until you could come to your senses... Just don't make a habit out of it... I mean.. the vampire woman guess was kind of cute but you need to raise your standards friend" He would say with a loud laugh.
This post has potentially manipulated dice roll results.
(Depends on the spell level and other things, some of which are going to become evident in a future post today. Short answer- 6 weeks to a year. Basically a bunch of cool stuff could happen. Depends on some rolls and your creativity.)
Keep army Groups: 24361 Mine type: 18 -Silver
Army groups gained: Green light Archers (D4), Green Medium archers(D4), Regular Light Calvary (D4)
"Thanks everyone. I am not one to lose my own power. Davara's teachings lends itself to self-control. I will be better. I must be better." Jinara says in reverence as he sits down and places his boots on the table. After a moment, he reaches for the winged boots and begins to put them on. (If no one else wants them. Jinara has a few ideas and flying would greatly help. lol)
No one wants to follow the minotaur... obviously... because they are intimidated by him. WELP I got some sweet farmers? Or maybe 1 farmer as a follower. we are going to get our PLANT on!
(Okay so here's how Army groups work. You will have army groups that will defend the keep, while you are there or not. They have multiple categories, listed below, that determine their overall strength. Rather than having to manage 1000 npcs individually, each army group is given a size dice that can be increased from D4 to D12. Anytime you have to defend your keep the opponent will have similar army groups of varying sizes and combat will happen on Initiative 20, while you and individual npcs will have combat as usual. If you want to purchase additional army groups that can be arranged and the cost will be determined by the list below as well as the race of the army group and any traits they have. For now we'll go over the basics then get to the finer details. I'll try to add something to the public notes today or tomorrow.)
(Stronghold basics: Four types- Keep, Tower, Temple, Establishment, all of which can be combined into a single castle.
You currently have a castle with keep and tower elements that are both at 1st level. Each increase in level brings different benefits and each element has its own special benefits.
The tower's benefit is that it allows spell casters the choice of learning a new spell or permanently increasing the number of spell slots by 1 dependent on the tower level and the character level. These benefits do have limits.
OOC: I am super excited and also overwhelmed... in a good way :D I like how literally with the followers... it is baiscally like... here is farmer Bill... he is pretty good at growing some wheat... not great at corn though... beans... just OK. Then looking to Gaelin... ya know what... have a ******* dragon :D I am actually excited about having my farmer be responsible for tending to my "children")
The temple or druid grove also has its own benefits. It provides a number of spells for a druid to be cast on a limited basis as described below. For both the Tower and Grove perks a character must stay at the keep for 1 week straight.
(The establishment is confusing so I would suggest not focusing on that for a while because my brain already hurts enough from this Also it's expensive to build and will take a long time. Long story short, my idea for this is that is will not take away from the campaign but augment it to make it better. I know this is a lot of information but hopefully most if not all of it will make sense eventually and I will be here to answer any questions as they come up. I will post more later about each your followers and the benefits each provides.)
"Thank you for this responsibility... we will ensure it does not fall into the wrong hands. It will be a beacon of hope to the nearby town instead of a source of constant fear" The minotaur will say with a smile and snort as he reaches his hand up to his shoulder to give Button a quick pat on the head with his finger. "How soon should we begin our fortifications and repairs... and do you have another assignment that must be completed beforehand?" He would ask with a snort.
(I have a bunch of ideas for the keep... and Mucor definitely wants the druid grove going on in the courtyard lol! Honestly the grove is about the only thing he would actually argue for having (in character) and would happily throw his money towards helping build anything anyone wanted to build. Also.. I want to give a huge thanks to Xtra for all the work he is putting into this game.)
(Yes, you get a dragon. Below is what each of the artisan followers give as benefits to the stronghold. Any artisan followers that you want but don't have can be obtained by inquiring for 2 weeks and paying 150 gold, 50 for searching and 100 for 1st level shop. I'll get back to the in game story and introduction tot eh characters later today including the stats for your dragon and how it will work.)
ARTISANS
Artisan Shop
PERSON
BUILDING
PROVIDES (per level)
Level
Cost (gp)
Arcanist
Tower
Allows the capability of increasing spell slots, learning new spells (cost included in tower)
"What are you talking about Jinara? Of course we'll still have you, now sit down. Vampires can be persuasive, you were just caught off guard. It could've happened to any of us." Aryn says as she stands up and begins dragging Jinara to the table. Once seated again Aryn will look to Inara and say, "Okay now about the benefits of this keep... what can you tell us?"
"Yes, any of us could've been turned. We all survived and that's what's important. We all have to learn from this and be better prepared." (I should've started doing countercharm as soon as I saw her try it on Zinmaer) Gaelin says before saying, "give the elven boots to Mucor. (they don't require attunement) Aryn still thinks he's too loud", turning to Mucor, "it's not your fault hooves click on hard surfaces."
Mucor would take the boots with a snort. "Don't worry about it Jinara, I was able to restrain you until you could come to your senses... Just don't make a habit out of it... I mean.. the vampire woman guess was kind of cute but you need to raise your standards friend" He would say with a loud laugh.
OoC: What would it take to permanently enchant several objects (time and resources)? I have an idea for the keep but it is a bit grandiose lol
(Depends on the spell level and other things, some of which are going to become evident in a future post today. Short answer- 6 weeks to a year. Basically a bunch of cool stuff could happen. Depends on some rolls and your creativity.)
Keep army Groups: 24 36 1 Mine type: 18 -Silver
Army groups gained: Green light Archers (D4), Green Medium archers(D4), Regular Light Calvary (D4)
Followers:
Mucor: 14 - Farmer
Jinara: 38 - Arcanist
Zinmaer: 14 -Blacksmith
Gaelin: 22 - Brass Dragon Wyrmling
Aryn: 83 -Alchemist
"Thanks everyone. I am not one to lose my own power. Davara's teachings lends itself to self-control. I will be better. I must be better." Jinara says in reverence as he sits down and places his boots on the table. After a moment, he reaches for the winged boots and begins to put them on. (If no one else wants them. Jinara has a few ideas and flying would greatly help. lol)
(ok. I will wait for your posts today. Then we can make plans lolol )
No one wants to follow the minotaur... obviously... because they are intimidated by him. WELP I got some sweet farmers? Or maybe 1 farmer as a follower. we are going to get our PLANT on!
(Okay so here's how Army groups work. You will have army groups that will defend the keep, while you are there or not. They have multiple categories, listed below, that determine their overall strength. Rather than having to manage 1000 npcs individually, each army group is given a size dice that can be increased from D4 to D12. Anytime you have to defend your keep the opponent will have similar army groups of varying sizes and combat will happen on Initiative 20, while you and individual npcs will have combat as usual. If you want to purchase additional army groups that can be arranged and the cost will be determined by the list below as well as the race of the army group and any traits they have. For now we'll go over the basics then get to the finer details. I'll try to add something to the public notes today or tomorrow.)
(Stronghold basics: Four types- Keep, Tower, Temple, Establishment, all of which can be combined into a single castle.
You currently have a castle with keep and tower elements that are both at 1st level. Each increase in level brings different benefits and each element has its own special benefits.
The tower's benefit is that it allows spell casters the choice of learning a new spell or permanently increasing the number of spell slots by 1 dependent on the tower level and the character level. These benefits do have limits.
OOC: I am super excited and also overwhelmed... in a good way :D I like how literally with the followers... it is baiscally like... here is farmer Bill... he is pretty good at growing some wheat... not great at corn though... beans... just OK. Then looking to Gaelin... ya know what... have a ******* dragon :D I am actually excited about having my farmer be responsible for tending to my "children")
The temple or druid grove also has its own benefits. It provides a number of spells for a druid to be cast on a limited basis as described below. For both the Tower and Grove perks a character must stay at the keep for 1 week straight.
(The establishment is confusing so I would suggest not focusing on that for a while because my brain already hurts enough from this Also it's expensive to build and will take a long time. Long story short, my idea for this is that is will not take away from the campaign but augment it to make it better. I know this is a lot of information but hopefully most if not all of it will make sense eventually and I will be here to answer any questions as they come up. I will post more later about each your followers and the benefits each provides.)
OoC: OMG Xtra!!! This is so freakin' cool!!! This is going to epic beyond belief. An f'ing Dragon?!? Let's go Gaelin!
"Thank you for this responsibility... we will ensure it does not fall into the wrong hands. It will be a beacon of hope to the nearby town instead of a source of constant fear" The minotaur will say with a smile and snort as he reaches his hand up to his shoulder to give Button a quick pat on the head with his finger. "How soon should we begin our fortifications and repairs... and do you have another assignment that must be completed beforehand?" He would ask with a snort.
(I have a bunch of ideas for the keep... and Mucor definitely wants the druid grove going on in the courtyard lol! Honestly the grove is about the only thing he would actually argue for having (in character) and would happily throw his money towards helping build anything anyone wanted to build. Also.. I want to give a huge thanks to Xtra for all the work he is putting into this game.)
(Holy crap! This is way more than I was expecting. Awesome work!)
(I get a dragon? For real? Let me just say I think the dice chose correctly. Now I can burn JInara back. lol )
(Bring it on Gaelin! lol)
(Yes, you get a dragon. Below is what each of the artisan followers give as benefits to the stronghold. Any artisan followers that you want but don't have can be obtained by inquiring for 2 weeks and paying 150 gold, 50 for searching and 100 for 1st level shop. I'll get back to the in game story and introduction tot eh characters later today including the stats for your dragon and how it will work.)