Zinmaer will continue his sprint (spending 1 Ki for Step of the wind) moving 10 ft away from the warg directly east of him. As he runs he will draw his Mithral Quarterstaff and strike down on this warg!
#1 Attack: 19 Damage: 15
#2 Attack: 15 Damage: 13
Jinara looks back at Gaelin and Mucor and confirms "North. Got it!" Jinara will fly 20 ft due North and 10 ft vertically (100 ft in the air). While moving he will drop his right hand into the palm of his left and draw a line across it casting Wall of Fire (DC 17 DEX. Fail takes 19+5 = 24, half as much on a save) with the damage side facing NE. The wall will start NW most orc and run 60 ft SE following the line of goblins and orcs. If my count is correct, 5 goblins and 4 orcs should have to make saves.
Aryn's arrow sinks into the ogre's chest and it takes a few heavy slow steps before crashing to the ground dead. Zinmaer rushes forward using his staff as a pike and skewers the worg through the chest quickly pulling out the bladed staff and slicing the throat of the creature to finish it off. Jinara flies north and as he waves his hand a wall of flame erupts along the ground instantly cremating 4 goblins and 2 orcs. The forward momentum of the horde carries three more orcs and 2 goblins into the flames and their charred corpses litter the ground.
Three orcs curl around to the north while the remaining goblins take aim at Jinara with their bows. Jinara is struck by three arrows (22, 22, 23 to hit) The orcs to the south rush towards Mucor and Gaelin. Three attack with their axes while three more throw javelins. A javelin catches Gaelin in the shoulder while two axes dig into Mucor's arm and leg. The swarm of bats consumes one of the worgs and its rider that continued forward looking for the lone archer. The other four worgs and worg riders encircle Zinmaer. Despite neing surrounded Zinmaer manages to parry and dodge all but two attacks as two of the worgs bite into Zinmaer's flesh. Two ogres continue forward towards Zinmaer while one turns back and rushes towards Mucor and Gaelin.
About 180 feet southeast you hear another war horn and three ogres along with multiple orcs begin to emerge out of the forest. A glimmer of light shines in the east at the edge of the forest as a woman dressed in shiny metal armor along with ten of your infantry army group emerge from a portal in a tree. The woman runs a few steps out from the forest before leaping into the air and transforming into a dragon. Valeera takes flight and moves 80 feet NW breathing a line of fire that engulfs 5 goblins turning them to ash. The army group moves into formation and begins to head south to meet the new oncoming horde.
(OOC... So I have come to realize that any spell I want to cast is "concentration" and would get rid of my swarm of bats..... poop. Also, since my one spore ability is a reaction, Mucor would have used it against one of the orcs that hit him on his previous turn. I normally just always use it on my turn so my reaction is burned but in this case I still had it available.. Con 16 or take 11 necrotic)
After releasing a barrage of spores on the first orc to hit him, Mucor will snarl as the second axe lands as well. "Damn bats are too slow..." He will snarl as he points his staff towards the two orcs in front of Gaelin, creating a large cloud of spores that engulf the orcs before sweeping his staff towards the orc in front of him. Some of the nearby spores would seem to reach out of the cloud and choke out the orc before he quickly looks behind him towards the new threat. Cursing under he breath in minotaur, Mucor would cast wall of thorns on top of the line of ogres and orcs. Instantly a 60ft wide wall of thick vines covered in razor sharp barbs, thorns, and needles would erupt from the ground under the approaching horde.
***** actions ***** Used reaction from previous turn and then this turn for halo of spores ability..... con 16 or take 3 necrotic (the orc in front of mucor) Used bonus action for spreading spores ability on two orcs closer to gaelin .... con 16 or take 12 Used action to cast wall of thorns in the hope that the 5ft thick, 10ft tall, and 60 ft wide wall could at least hit the 3 ogres but would like to hit the ogres and orcs that have emerged from the trees. It also blocks line of sight if they were to try to make ranged attacks. Wall of thorns requires a Dex 16 save or take 22 piercing damage... half on success.
(OOC: TALK ABOUT CRAP DAMAGE ROLL ON THE THORNS....)
The three orcs closest to Mucor and Gaelin begin to cough black blood as the spores choke their lungs but remain upright. As Mucor turns and summons the wall of thorns wraps around the front two orcs piercing through their flesh encasing their corpses. The three ogre's momentum carries them into the wall and cuts into their flesh.
Gaelin will look behind him at the new enemies then back to the orcs in front of him and cast Fireball about 20ft north of himself. (Trying to hit all but the far east orc in the cluster near Mucor and I.) Gaelin will turn to Mucor and inspire him singing, "After all that we've been through, Let me just inspire you. It will help you." If the fireball kills the orcs nearest Gaelin he will move 30 ft south towards the new group.
DC 17 Dex or take 27 half on success.
(Mucor you get to add a D8 to any attack, check or save of your choice.)
Gaelin arcs a small bead of red energy over the three orcs in front of him that lands and explodes incinerating 3 orcs near the center of the blast and scorches the backs of the three orcs directly in front of Gaelin and Mucor. The three orcs are pushed forward from the energy of the blast and land on their faces. Their charred bodies lie dead on the ground. Only one severely burnt orc remains in the blast radius.
Aryn will emerge from the grass and release an arrow at the ogre nearest Zinmaer then will shout as loud as she can at the two ogres. "Hey idiots, I'm over here!" and will jump up and down waving her arms then duck down into the grass and move 20ft north and hide.
(for the goblin attacks on Jinara, I am assuming they attacked with shortbows. He was 90 ft in the air. Were those attacks at disadvantage? If those attacks were something different, I'm totally fine with that, just wanted to ask)
Jinara will fly 30 ft further into the air (120 ft now), spend 1 sorcery point to twinned spell a Fire Bolt each one targeted at a the goblin below him, the other at the Orc to the north of Jinara.
This post has potentially manipulated dice roll results.
(Yes, they were at disadvantage. It saved you from two nat 20's. Anytime there's more than 6-7 attack/damage rolls to do I just keep it off the forum, mostly because I end up confusing myself, but also because if I don't I have to post to see the results then go back and write the narrative to go along with the rolls afterwards. Doing it off forum allows me more time to write the narrative without y'all waiting on me.)
Aryn's arrow passes through the ogre's arm leaving a small hole that begins to ooze greenish black blood. The two ogres roar and sprint towards Aryn's original location as she disappears from their sight. Zinmaer's form grows larger and he now stands roughly eye to eye with the nearby ogre. His bladed staff now looks as if it could cleave the worgs in two with a single blow. He crouches and prepares for any oncoming attacks. Jinara's first bolt of fire blasts a hole through the goblins chest and it collapses on the ground. The second hits the orc in the side burning away a large section of hide armor and causing the green skin to blister. Valeera flies west and lands in the middle of the three goblins who's arrows bounce off Valeera's armored body. She quickly claws two of the goblins disemboweling them and bites the head off the third. She leaps up in the air and begins to fly south towards the ogre near Mucor.
The worgs and riders attack wildly at Zinmaer but only one worg and one rider manages to hit Zinmaer. The worg biting Zinmaer's leg and the rider piercing Zinmaer's side with his scimitar. (all attacks were straight rolls. Adv from flanking and disadv from dodge cancel each other.) The three orcs north of Jinara hurl javelins at him but they all fly wide and land harmlessly in the ground. The last two orcs near Mucor rush up and swing their axes at him but miss but the nearby ogre runs up and smashes his club into Mucor's side. To the south the outer ogres curl around the wall of thorns but the center one trudges through the wall exiting the other side as a carved up bloody abomination that still stand but just barely. The majority of the pack of orcs split to the east and west to avoid the wall but three can't change course fast enough and are skewered by the sharp thorns. The group of infantry continues south coming into a pointed phalanx formation. The grass around the wall of fire and path of Valeera's breath begins to ignite and spread.
This post has potentially manipulated dice roll results.
Mucor would move the cloud of spores to continue covering the two orcs while also sending a claw of black spores towards the throat of the ogre. The minotaur would snarl and snort with a few puffs of spores from his nostrils before swinging his staff towards the large ogre.
Mucor's Staff impacts the ogre's large gut and sends a shockwave through the fatty tissue while the ogre shrugs off the spores that cloud around him. The burnt orc drops to the ground coughing as the spores choke the life from him. The other orc coughs once but quickly disregards the spores and prepares for another attack.
This post has potentially manipulated dice roll results.
Gaelin will move 30ft SE and throw a Fireball at 5th level towards the southern cluster of orcs. (Trying to hit as many as possible. I think I can just barely reach 6 of em.) Then he will look to the soldiers to the east and say, "Hold your ground. Wait for them to come to you."
As the orcs move through the forest a gleaming streak of red light arcs across the field towards them. A sudden crack of the air and thump reverberates through the field as the bead of energy erupts into a ball of flame. Six orcs are instantly turned to ash and the trees at the edge of the forest are consumed in the fireball leaving only broken charred remains.
Aryn will jump up and release an arrow at the same ogre and will again shout, "Hey over here!" before running 70 feet west (movement & dash as bonus). As she ran she would calculate quickly in here head how long she had before the ogres would make it to here and what she would do once they did reach her. This is definitely going to get interesting she thought
This post has potentially manipulated dice roll results.
Jinara will maintain his height at 120 ft, but shifts east to be direct over his Wall of Fire, and (spending 1 Sorcery Point for twinned spell) will lob Eldritch Blast at all of the orcs in front of him. The center one gets two bolts.
Inspiration: 5 (Jinara, didn't know if you would be on for a while so I used it. Hope you're okay with that. It allowed him to kill the worg.)
Aryn's arrow pierces into the side of the ogre causing internal bleeding but the monstrous creature remains upright. Jinara's first bolt misses the orc causing the ground to explode beside it. The second and third bolts punch holes through the center orc's chest killing it instantly. The final bolt hits the orc in the shoulder causing the orc to wince in pain. Zinmaer cleaves into the worg severing its head of its body with two hits of his bladed staff and rushes towards Valeera.
Valeera flies south landing behind the ogre flanking it with Mucor and unleashes a series of attacks with her claws and bite. The ogre's body is emaciated but just barely remains standing.
Atk: 252118 Dmg: 16721
The ogre turns and swings its club at Valeera but she parries the club away with her claw. The orc by Mucor swings his axe but just misses cleaving off a mushroom from Mucor's back. The remaining worgs pursue Zinmaer and surround him once more while the two northern ogres rush after Aryn. Aryn, as your heart pounds in your chest from running you feel a similar thump, thump, thump in the ground that transfers through your body from the heavy footfalls of the two oncoming ogres. To the south the orcs and ogres collide with the infantry an ogre smashes his club against a man's shield shattering his shield and breaking the man's arm but he remains standing. Two orcs and the bloodied ogre are slain by the phalanx as spears and swords puncture their bodies. The two southernmost orcs rush around the wall of thorns and make their way to the melee at the phalanx.
Zinmaer will continue his sprint (spending 1 Ki for Step of the wind) moving 10 ft away from the warg directly east of him. As he runs he will draw his Mithral Quarterstaff and strike down on this warg!
#1 Attack: 19 Damage: 15
#2 Attack: 15 Damage: 13
Jinara looks back at Gaelin and Mucor and confirms "North. Got it!" Jinara will fly 20 ft due North and 10 ft vertically (100 ft in the air). While moving he will drop his right hand into the palm of his left and draw a line across it casting Wall of Fire (DC 17 DEX. Fail takes 19+5 = 24, half as much on a save) with the damage side facing NE. The wall will start NW most orc and run 60 ft SE following the line of goblins and orcs. If my count is correct, 5 goblins and 4 orcs should have to make saves.
Aryn's arrow sinks into the ogre's chest and it takes a few heavy slow steps before crashing to the ground dead. Zinmaer rushes forward using his staff as a pike and skewers the worg through the chest quickly pulling out the bladed staff and slicing the throat of the creature to finish it off. Jinara flies north and as he waves his hand a wall of flame erupts along the ground instantly cremating 4 goblins and 2 orcs. The forward momentum of the horde carries three more orcs and 2 goblins into the flames and their charred corpses litter the ground.
Three orcs curl around to the north while the remaining goblins take aim at Jinara with their bows. Jinara is struck by three arrows (22, 22, 23 to hit) The orcs to the south rush towards Mucor and Gaelin. Three attack with their axes while three more throw javelins. A javelin catches Gaelin in the shoulder while two axes dig into Mucor's arm and leg. The swarm of bats consumes one of the worgs and its rider that continued forward looking for the lone archer. The other four worgs and worg riders encircle Zinmaer. Despite neing surrounded Zinmaer manages to parry and dodge all but two attacks as two of the worgs bite into Zinmaer's flesh. Two ogres continue forward towards Zinmaer while one turns back and rushes towards Mucor and Gaelin.
Damage: Jinara- 16 Gaelin- 5 Mucor- 10 Zinmaer- 22
About 180 feet southeast you hear another war horn and three ogres along with multiple orcs begin to emerge out of the forest. A glimmer of light shines in the east at the edge of the forest as a woman dressed in shiny metal armor along with ten of your infantry army group emerge from a portal in a tree. The woman runs a few steps out from the forest before leaping into the air and transforming into a dragon. Valeera takes flight and moves 80 feet NW breathing a line of fire that engulfs 5 goblins turning them to ash. The army group moves into formation and begins to head south to meet the new oncoming horde.
Mucor!
Updated map: link
(OOC... So I have come to realize that any spell I want to cast is "concentration" and would get rid of my swarm of bats..... poop. Also, since my one spore ability is a reaction, Mucor would have used it against one of the orcs that hit him on his previous turn. I normally just always use it on my turn so my reaction is burned but in this case I still had it available.. Con 16 or take 11 necrotic)
After releasing a barrage of spores on the first orc to hit him, Mucor will snarl as the second axe lands as well. "Damn bats are too slow..." He will snarl as he points his staff towards the two orcs in front of Gaelin, creating a large cloud of spores that engulf the orcs before sweeping his staff towards the orc in front of him. Some of the nearby spores would seem to reach out of the cloud and choke out the orc before he quickly looks behind him towards the new threat. Cursing under he breath in minotaur, Mucor would cast wall of thorns on top of the line of ogres and orcs. Instantly a 60ft wide wall of thick vines covered in razor sharp barbs, thorns, and needles would erupt from the ground under the approaching horde.
***** actions *****
Used reaction from previous turn and then this turn for halo of spores ability..... con 16 or take 3 necrotic (the orc in front of mucor)
Used bonus action for spreading spores ability on two orcs closer to gaelin .... con 16 or take 12
Used action to cast wall of thorns in the hope that the 5ft thick, 10ft tall, and 60 ft wide wall could at least hit the 3 ogres but would like to hit the ogres and orcs that have emerged from the trees. It also blocks line of sight if they were to try to make ranged attacks. Wall of thorns requires a Dex 16 save or take 22 piercing damage... half on success.
(OOC: TALK ABOUT CRAP DAMAGE ROLL ON THE THORNS....)
The three orcs closest to Mucor and Gaelin begin to cough black blood as the spores choke their lungs but remain upright. As Mucor turns and summons the wall of thorns wraps around the front two orcs piercing through their flesh encasing their corpses. The three ogre's momentum carries them into the wall and cuts into their flesh.
Gaelin!
Gaelin will look behind him at the new enemies then back to the orcs in front of him and cast Fireball about 20ft north of himself. (Trying to hit all but the far east orc in the cluster near Mucor and I.) Gaelin will turn to Mucor and inspire him singing, "After all that we've been through, Let me just inspire you. It will help you." If the fireball kills the orcs nearest Gaelin he will move 30 ft south towards the new group.
DC 17 Dex or take 27 half on success.
(Mucor you get to add a D8 to any attack, check or save of your choice.)
Gaelin arcs a small bead of red energy over the three orcs in front of him that lands and explodes incinerating 3 orcs near the center of the blast and scorches the backs of the three orcs directly in front of Gaelin and Mucor. The three orcs are pushed forward from the energy of the blast and land on their faces. Their charred bodies lie dead on the ground. Only one severely burnt orc remains in the blast radius.
Aryn, Jinara, Zinmaer!
updated map:
Aryn will emerge from the grass and release an arrow at the ogre nearest Zinmaer then will shout as loud as she can at the two ogres. "Hey idiots, I'm over here!" and will jump up and down waving her arms then duck down into the grass and move 20ft north and hide.
Attack: 29 Damage: 9 1 7
Deception?: 20
Stealth: 29
Zin will reach for his bracelet and activate the first charge of Enlarge/Reduce. His bonus action is to spend 1 ki for Patient Defense to Dodge
(for the goblin attacks on Jinara, I am assuming they attacked with shortbows. He was 90 ft in the air. Were those attacks at disadvantage? If those attacks were something different, I'm totally fine with that, just wanted to ask)
Jinara will fly 30 ft further into the air (120 ft now), spend 1 sorcery point to twinned spell a Fire Bolt each one targeted at a the goblin below him, the other at the Orc to the north of Jinara.
#1 Attack: 18 Damage: 11
#2 Attack: 24 Damage: 13
(Yes, they were at disadvantage. It saved you from two nat 20's. Anytime there's more than 6-7 attack/damage rolls to do I just keep it off the forum, mostly because I end up confusing myself, but also because if I don't I have to post to see the results then go back and write the narrative to go along with the rolls afterwards. Doing it off forum allows me more time to write the narrative without y'all waiting on me.)
Aryn's arrow passes through the ogre's arm leaving a small hole that begins to ooze greenish black blood. The two ogres roar and sprint towards Aryn's original location as she disappears from their sight. Zinmaer's form grows larger and he now stands roughly eye to eye with the nearby ogre. His bladed staff now looks as if it could cleave the worgs in two with a single blow. He crouches and prepares for any oncoming attacks. Jinara's first bolt of fire blasts a hole through the goblins chest and it collapses on the ground. The second hits the orc in the side burning away a large section of hide armor and causing the green skin to blister. Valeera flies west and lands in the middle of the three goblins who's arrows bounce off Valeera's armored body. She quickly claws two of the goblins disemboweling them and bites the head off the third. She leaps up in the air and begins to fly south towards the ogre near Mucor.
The worgs and riders attack wildly at Zinmaer but only one worg and one rider manages to hit Zinmaer. The worg biting Zinmaer's leg and the rider piercing Zinmaer's side with his scimitar. (all attacks were straight rolls. Adv from flanking and disadv from dodge cancel each other.) The three orcs north of Jinara hurl javelins at him but they all fly wide and land harmlessly in the ground. The last two orcs near Mucor rush up and swing their axes at him but miss but the nearby ogre runs up and smashes his club into Mucor's side. To the south the outer ogres curl around the wall of thorns but the center one trudges through the wall exiting the other side as a carved up bloody abomination that still stand but just barely. The majority of the pack of orcs split to the east and west to avoid the wall but three can't change course fast enough and are skewered by the sharp thorns. The group of infantry continues south coming into a pointed phalanx formation. The grass around the wall of fire and path of Valeera's breath begins to ignite and spread.
Damage: Zinmaer- 22 Mucor- 13
Mucor!
updated map:
(No worries at all! I just wanted to ask. I noticed the offline roll and assumed as such :) . )
Mucor would move the cloud of spores to continue covering the two orcs while also sending a claw of black spores towards the throat of the ogre. The minotaur would snarl and snort with a few puffs of spores from his nostrils before swinging his staff towards the large ogre.
Attack: 22 Damage: 8 plus 3 poison damage
Reaction con 16 or 10
bonus action con 16 or 14
Mucor's Staff impacts the ogre's large gut and sends a shockwave through the fatty tissue while the ogre shrugs off the spores that cloud around him. The burnt orc drops to the ground coughing as the spores choke the life from him. The other orc coughs once but quickly disregards the spores and prepares for another attack.
Gaelin!
Gaelin will move 30ft SE and throw a Fireball at 5th level towards the southern cluster of orcs. (Trying to hit as many as possible. I think I can just barely reach 6 of em.) Then he will look to the soldiers to the east and say, "Hold your ground. Wait for them to come to you."
DC 17 Dex or take: 41 half on success
As the orcs move through the forest a gleaming streak of red light arcs across the field towards them. A sudden crack of the air and thump reverberates through the field as the bead of energy erupts into a ball of flame. Six orcs are instantly turned to ash and the trees at the edge of the forest are consumed in the fireball leaving only broken charred remains.
Aryn, Jinara & Zinamer!
updated map:
Aryn will jump up and release an arrow at the same ogre and will again shout, "Hey over here!" before running 70 feet west (movement & dash as bonus). As she ran she would calculate quickly in here head how long she had before the ogres would make it to here and what she would do once they did reach her. This is definitely going to get interesting she thought
Attack: 22 (elven Accuracy) 13 Damage: 10 10 16
Zinmaer, in his large form, just throws haymakers on anything he can hit!!!
#1 Attack: 11 Damage: 18
#2 Attack: 25 Damage: 15
(1 Ki Patient Defense to Disengage) Zin will bolt his 55 ft towards his closest ally he sees, Valeera.
Jinara will maintain his height at 120 ft, but shifts east to be direct over his Wall of Fire, and (spending 1 Sorcery Point for twinned spell) will lob Eldritch Blast at all of the orcs in front of him. The center one gets two bolts.
#1 Attack: 17 Damage: 5
#2 Attack: 14 Damage: 9
#3 Attack: 24 Damage: 3
#4 Attack: 24 Damage: 8
(Zinmaer is inspired so he could add a D8 to the first attack roll if he wants)
Inspiration: 5 (Jinara, didn't know if you would be on for a while so I used it. Hope you're okay with that. It allowed him to kill the worg.)
Aryn's arrow pierces into the side of the ogre causing internal bleeding but the monstrous creature remains upright. Jinara's first bolt misses the orc causing the ground to explode beside it. The second and third bolts punch holes through the center orc's chest killing it instantly. The final bolt hits the orc in the shoulder causing the orc to wince in pain. Zinmaer cleaves into the worg severing its head of its body with two hits of his bladed staff and rushes towards Valeera.
Valeera flies south landing behind the ogre flanking it with Mucor and unleashes a series of attacks with her claws and bite. The ogre's body is emaciated but just barely remains standing.
Atk: 25 21 18 Dmg: 16 7 21
The ogre turns and swings its club at Valeera but she parries the club away with her claw. The orc by Mucor swings his axe but just misses cleaving off a mushroom from Mucor's back. The remaining worgs pursue Zinmaer and surround him once more while the two northern ogres rush after Aryn. Aryn, as your heart pounds in your chest from running you feel a similar thump, thump, thump in the ground that transfers through your body from the heavy footfalls of the two oncoming ogres. To the south the orcs and ogres collide with the infantry an ogre smashes his club against a man's shield shattering his shield and breaking the man's arm but he remains standing. Two orcs and the bloodied ogre are slain by the phalanx as spears and swords puncture their bodies. The two southernmost orcs rush around the wall of thorns and make their way to the melee at the phalanx.
Mucor!
Updated map: