(I am also traveling Saturday to Sunday will be limited on travel days. Also I will be in a different time zone so I may be posting more in the evening [EST] but I will have my computer and can be active when I'm not out and about)
Jinara analyzes the map and says "The 4 guards at the door seem to be the most worrisome. If they get inside, they can alert others of our presence. I think we need to address them first and stand between the other guards and hounds, and the orphanage. Do we recall how resilient the guards are?" (in other words, do we remember how much HP they have?)
"We have a number of walls that we could create to prevent them from getting inside..." Mucor would say with a snort as a few spores drift to the ground around him. "We just have to get close enough to place them before getting spotted.
"If we can sneak through the woods to the east or west I can take care of two guards." Aryn says "I don't see any guards to the north. Do they patrol the other side of the building at all?"
The bears agree to aid you on the mission and follow you through the grove before you depart. Button nods as the familiar legs uproot from the ground and now stands about 3 feet tall. This huge mushroom (huge b mushroom standards) stands with an innocent smile and says, "Let's kill some bad people."
(You have faced guards that have 18, 24 and 36 health so far. You aren't sure how hearty these guards are.)
"For the most part no. However, they do check at least once every two hours." Inara responds.
The group goes their separate ways to prepare and gathers back in the grove to depart about 25 minutes later. Inara opens a portal and you step through to a deep evergreen forest. The air is slightly cooler and you make your way south until you come to the edge of the forest by the northwest side of the orphanage. You see the guards patrolling the grounds and stationed by the front entrance now stand four guards and two hell hounds.
Stealth and Initiative! (no combat yet, just saving time)
This post has potentially manipulated dice roll results.
Mucor would have given his staff a quick spin as he cast pass without trace over himself and those close to him before walking through the portal. The mintaur would then have attempted to remain quiet as he approached the orphanage.
How attentive do the guards look? Are they keeping an eye out or chatting with each other? What are their patrol paths?
Aryn will address the group telepathically and say, "I'm going to go north to the opposite side and will aid in taking out the eastern guards by the front door or a guard and a hound. If we take out the ones by the door we can pick off the patrols as they come in."
Mucor would move to the edge of the forest and point his staff towards the creatures on the steps of the orphanage. "I Can run torwards the orphanage and create a wall of thorns to prevent them from entering if you would like" The minotaur would offer with a snort.
"I can either of 2 options: 1) battle and target a guard or two, or 2) I can provide enhancements to party members. The first will be fun but will cause a bunch of noise." Jinara says with a flare of gold appearing in his eyes. "The second would enhance our surprise. I can cast invisibility on Zinmaer and Mucor (granting advantage on top of Mucor's Pass Without Trace). Once, combat starts, I can haste both of you." looking back and forth at the two of them. "If luck is on our side, we might can make quick work of the exterior threats."
"I Think if we can quickly block off the entrence to the orphanage, we should be able to eliminate the threats before they get too far..." Mucor would say with a snort.
"If you four move to the wall on the western side you'll be out of view for the most part, then when we're ready y'all can come around the corner and unleash hell." Aryn says as she sets up her position on the eastern side and draws an arrow aiming it at one of the guards. "Ready when you are."
Zinmaer would hear these ideas from each of his companions and nod in agreement to them all. "All of these sounds perfect in order to succeed here. Let's make haste! Also, Jinara...I would love it if you would cast invisibility on us. These guys will never knew what hit them!"
This post has potentially manipulated dice roll results.
(So before moving forward, Mucor would burn a wild shape as spores swirl around him. He would then move his full movement forward and cast wall of thorns in a 5ft wide and 60ft long wall that goes directly on top of the four creatures closest to the orphanage. Dex 16 or take 28 piercing damage, half on success)
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(I am also traveling Saturday to Sunday will be limited on travel days. Also I will be in a different time zone so I may be posting more in the evening [EST] but I will have my computer and can be active when I'm not out and about)
Jinara analyzes the map and says "The 4 guards at the door seem to be the most worrisome. If they get inside, they can alert others of our presence. I think we need to address them first and stand between the other guards and hounds, and the orphanage. Do we recall how resilient the guards are?" (in other words, do we remember how much HP they have?)
(Also, I am ready)
"We have a number of walls that we could create to prevent them from getting inside..." Mucor would say with a snort as a few spores drift to the ground around him. "We just have to get close enough to place them before getting spotted.
"If we can sneak through the woods to the east or west I can take care of two guards." Aryn says "I don't see any guards to the north. Do they patrol the other side of the building at all?"
The bears agree to aid you on the mission and follow you through the grove before you depart. Button nods as the familiar legs uproot from the ground and now stands about 3 feet tall. This huge mushroom (huge b mushroom standards) stands with an innocent smile and says, "Let's kill some bad people."
(You have faced guards that have 18, 24 and 36 health so far. You aren't sure how hearty these guards are.)
"For the most part no. However, they do check at least once every two hours." Inara responds.
The group goes their separate ways to prepare and gathers back in the grove to depart about 25 minutes later. Inara opens a portal and you step through to a deep evergreen forest. The air is slightly cooler and you make your way south until you come to the edge of the forest by the northwest side of the orphanage. You see the guards patrolling the grounds and stationed by the front entrance now stand four guards and two hell hounds.
Stealth and Initiative! (no combat yet, just saving time)
map:
Zinmaer:
Stealth 12
Initiative 10
Stealth: 18
Initiative: 18
Stealth: 14
Initiative: 11
Mucor would have given his staff a quick spin as he cast pass without trace over himself and those close to him before walking through the portal. The mintaur would then have attempted to remain quiet as he approached the orphanage.
Stealth 25
Initiative 11
(RetCon: Can Iris cast Telepathic Bond on everyone?)
Stealth 9
Initiative 13
(Yes, you can all communicate telepathically with Iris, the two bears and each other.)
No one appears to be aware of your presence and are free to move within the forest (dark green).
How attentive do the guards look? Are they keeping an eye out or chatting with each other? What are their patrol paths?
Aryn will address the group telepathically and say, "I'm going to go north to the opposite side and will aid in taking out the eastern guards by the front door or a guard and a hound. If we take out the ones by the door we can pick off the patrols as they come in."
Apparently it doesn't like it if you add in a roll after you post?
Perception: 22
Mucor would move to the edge of the forest and point his staff towards the creatures on the steps of the orphanage. "I Can run torwards the orphanage and create a wall of thorns to prevent them from entering if you would like" The minotaur would offer with a snort.
"I can either of 2 options: 1) battle and target a guard or two, or 2) I can provide enhancements to party members. The first will be fun but will cause a bunch of noise." Jinara says with a flare of gold appearing in his eyes. "The second would enhance our surprise. I can cast invisibility on Zinmaer and Mucor (granting advantage on top of Mucor's Pass Without Trace). Once, combat starts, I can haste both of you." looking back and forth at the two of them. "If luck is on our side, we might can make quick work of the exterior threats."
"I Think if we can quickly block off the entrence to the orphanage, we should be able to eliminate the threats before they get too far..." Mucor would say with a snort.
"If you can spare 10 minutes I can ritual cast Silence centered on the entrance and we can be as loud as we want." Gaelin would add.
"If you four move to the wall on the western side you'll be out of view for the most part, then when we're ready y'all can come around the corner and unleash hell." Aryn says as she sets up her position on the eastern side and draws an arrow aiming it at one of the guards. "Ready when you are."
Zinmaer would hear these ideas from each of his companions and nod in agreement to them all. "All of these sounds perfect in order to succeed here. Let's make haste! Also, Jinara...I would love it if you would cast invisibility on us. These guys will never knew what hit them!"
(Outline of the paths for the guards. Red group moves every 1-2 hours.)
(So before moving forward, Mucor would burn a wild shape as spores swirl around him. He would then move his full movement forward and cast wall of thorns in a 5ft wide and 60ft long wall that goes directly on top of the four creatures closest to the orphanage. Dex 16 or take 28 piercing damage, half on success)