This post has potentially manipulated dice roll results.
"Incoming" Gaelin says telepathically as he makes his way east towards the open space behind Aryn and will toss a {Fireball] centered on the table so it will hit all 5. (hopefully)
mucor would Make his way into the smouldering room, sending swarms of spores towards the nearest living enemies as though they were swarms of angry Hornets. Mucor would then swing his staff towards the creature as the minotaur snorted wildly.
bonus action and reaction Con18 or take 8, half on success and con18 or take 8, half on success.
Gaelin's fireball explodes splintering the table and killing the three bandits in the blast. Mucor summons more poisonous spores that weaken the two remaining werewolves who bend over coughing up congealed blood. Aryn and Torq rush in to deliver the killing blows as they hack, smash and slash their way through the cursed monster's flesh. The room cleared you continue your journey deeper into the cave until you come to a three-way fork in the road.
Each path has sounds emitting from it, do you choose North, East or South?
You quickly rush north and are met by three werewolves and four bandits who smile. The air crackles as one of the werewolves release a spell. A large line of lightning streaks out of his hands and impacts the group. The two other werewolves unleash a barrage of magical darts while the bandits fire a volley of bolts into the party.
Torq, Mucor & Gaelin- DC 16 Dex or take: 27 lightning damage, half on success.
This post has potentially manipulated dice roll results.
Mucor Dex save! 5 As the lightning arcs across the minotaurs horns, Mucor would let our a startling growl. As the small of singed hair fills his nostrils, he would quickly spin his staff as flames seem to erupt from the end of the small tree-like weapon. In an instant the entire room would erupt into flames as mucor cast Fire Storm
As the fury of the three males in the group reaches its breaking point the room seems to spontaneously combust as Mucor, Gaelin and Torq each cause their own version of fiery destruction. You hear a small high pitched whine before your vision flashes white for a split second and you feel an extremely intense heat & pressure wave as the force from the three magical effects materialize. You blink rapidly and the room becomes almost completely dark, the only light comes from the torches behind you. Smoldering piles of ash, bone and charred wood are all that remain in the now char-coaled room. You turn around and head back south towards the fork smelling of smoke and burnt flesh.
You move down the eastern path that descends steeply into a wide chamber holding multiple bandits and a single werewolf. Juliana and Alexandria charge past and kill two of the bandits before the werewolf leaps towards Juliana and scratches at her with its claws. The bandits fire their crossbows at the two large werebears but again the bolts bounce off harmlessly.
"Incoming" Gaelin says telepathically as he makes his way east towards the open space behind Aryn and will toss a {Fireball] centered on the table so it will hit all 5. (hopefully)
DC 18 Dex or take : 20 half on success.
mucor would Make his way into the smouldering room, sending swarms of spores towards the nearest living enemies as though they were swarms of angry Hornets. Mucor would then swing his staff towards the creature as the minotaur snorted wildly.
bonus action and reaction Con18 or take 8, half on success and con18 or take 8, half on success.
action Attack: 11 Damage: 9
Torq would fly towards the northernmost werewolf and recklessly attack with his hammer and axe.
Aryn will rush towards the southern Werewolf and cut away at the werewolf with her swords.
Attack: (1) 16 (2) 13 (3) 11
Damage: (1) 8 5 (2) 8 2 (3) 7 7
Crit: 6 12
Gaelin's fireball explodes splintering the table and killing the three bandits in the blast. Mucor summons more poisonous spores that weaken the two remaining werewolves who bend over coughing up congealed blood. Aryn and Torq rush in to deliver the killing blows as they hack, smash and slash their way through the cursed monster's flesh. The room cleared you continue your journey deeper into the cave until you come to a three-way fork in the road.
Each path has sounds emitting from it, do you choose North, East or South?
North?
(Works for me)
You quickly rush north and are met by three werewolves and four bandits who smile. The air crackles as one of the werewolves release a spell. A large line of lightning streaks out of his hands and impacts the group. The two other werewolves unleash a barrage of magical darts while the bandits fire a volley of bolts into the party.
Torq, Mucor & Gaelin- DC 16 Dex or take: 27 lightning damage, half on success.
Damage: Aryn- 7 Alexandria- 6 Juliana-9
Lightbringers!
map:
Mucor Dex save! 5
As the lightning arcs across the minotaurs horns, Mucor would let our a startling growl. As the small of singed hair fills his nostrils, he would quickly spin his staff as flames seem to erupt from the end of the small tree-like weapon. In an instant the entire room would erupt into flames as mucor cast Fire Storm
Dex18 or take 42, half on success
Dex: 23
Gaelin enraged at the damage, follows Mucor's example and throws a fireball centered on the middle werewolf.
DC 18 Dex or take: 29
Dex: 20
Torq will throw his hammer at the werewolf that hit him with lightning causing it to explode.
Hammer: 18 DC15 DEX
(lol make em burn)
(OOC: That room is going to just be a crater... just... everything melted...)
(Oh geez. O.o )
As the fury of the three males in the group reaches its breaking point the room seems to spontaneously combust as Mucor, Gaelin and Torq each cause their own version of fiery destruction. You hear a small high pitched whine before your vision flashes white for a split second and you feel an extremely intense heat & pressure wave as the force from the three magical effects materialize. You blink rapidly and the room becomes almost completely dark, the only light comes from the torches behind you. Smoldering piles of ash, bone and charred wood are all that remain in the now char-coaled room. You turn around and head back south towards the fork smelling of smoke and burnt flesh.
(ya got em.)
East or south?
(OOC: So I take it there was no salvageable loot then :D ;) )
(Worth it. They shouldn't have hit us. They should just let us slaughter them easily.)
East unless anyone wants to go south.
(well at least y'all got to kill them. Me and the weretwins just twiddled our thumbs.)
East is fine. Either way we're going to kill everything in here... that's bad at least.
You move down the eastern path that descends steeply into a wide chamber holding multiple bandits and a single werewolf. Juliana and Alexandria charge past and kill two of the bandits before the werewolf leaps towards Juliana and scratches at her with its claws. The bandits fire their crossbows at the two large werebears but again the bolts bounce off harmlessly.
Lightbringers!
map:
Aryn will move north 15ft and attack each of the bandits.
Attack: 11 23 11
Damage: 12 8 4 10 6 9
Torq will fly south and attack the two bandits in the corner. (recklessly :) )
Gaelin will move to Aryn's original location and throw a Guiding Bolt at the werewolf.
Attack: 9 Damage: 14
If it hits, the next attack roll against the werewolf has advantage.