This post has potentially manipulated dice roll results.
Jinara will tell Doomtail "use your speed to fly to the to the tower and reload on bundles. I know you've felt it before, but you have about 45 seconds of flight before my spell fades. Be close to the water if you're not to the tower by then. Return as quickly as you can." Jinara will roll off his back, click his boots and begin flying himself. (Doomtail will move, dash, dash for 480 ft for 8 rounds. If he can reach the tower, the his 8th round would be to descend closer to the waters edge as to reduce the falling damage from the spell effects when it ends)
He will fly his 30 ft south and cast Inferno again sending 1 bead towards 3 different ships withing 150 ft (2 @ the same ship if 3 aren't in range)
Torq will follow in Jinara's footsteps and send Night Dream back to the tower to resupply. He'll rage and fly back into the air heading NE to attempt to cut off the far east ship. "Alexandria & Juliana, fly back to the tower for more bundles and come back as quick as you can. Gaelin, Jinara and I may need pickup if these ships start to pull away from us." he says telepathically to the group.
"Understood. Just let us know." Gaelin responds as he and Valeera head towards the closest ship to the SE and he'll use his bonus action to drop the last bundle on it and throw a 7th level Fireball at the middle of the ship to the far west. He'll then instruct Valeera to torch the ship SE of the one they dropped a bundle on. (directly south of treebeard)
This post has potentially manipulated dice roll results.
"Hey Mucor, can you handle the two just east of you? I'm going to try to clog the middle a bit more." Aryn says telepathically. She tells Calypso to head southeast and dive towards the back of the ship nearest them. Swords drawn she'll attack any enemies manning the helm with Calypso and action surge to guarantee she kills them all.
This post has potentially manipulated dice roll results.
(OOC: Happy thanksgiving!) Mucor would nod in agreement and head off towards the two ships to the east. "Circle behind the leading ship..." He would say with a snort to Stonewing as spores trail behind the minotaur. When they were close enough to the back of the ship, he would cast wall of fire. As the minotaur pointed his staff down towards the ship, a stream of spores would quickly decent and run from the back of the ship to the front.. circling around the masts before erupting into an flames as though they were made of oil.
dex 18 or take 36 fire damage x 12 (because that is per each 5 feet and there is 60 feet of flaming wall running across the deck of the ship?)
(I'll say Doomtail can glide half his movement speed during his exhausted round since griffons can innately fly. Players don't collapse after Haste wears off so I wouldn't expect a griffon to just drop from the sky. It will take Doomtail 5 (+mvmt from 6th round) rounds to reach the tower and 16 rounds for the weretwins/ Night Dream. It will take one round to load up then he'll have 2 rounds of haste to fly back before the exhaustion hits. Both fleets will reach the front lines in 18 rounds.)
To the east, Doomtail, Night Dream and Bronzeclaw take off towards the tower quickly disappearing into the mostly dark northern sky while the assault on the fleet continues. Jinara sends out three beads of red energy that explode burning away at the sails of three ships. The western two ships slow slightly and begin their treacherous routes through the stalled and burning ships to the north. The damage is too great for the southeast ship to dodge the wreck in front of it and its bow slams into the stern of the partially damaged ship dooming them both. (Nice shot Jinara!) Torq flies to the northeast in an attempt to cutoff the still advancing ships on the eastern flank and watches as a pair approaches just south of him.
In the center of the fleet, Mucor swoops down to the east summoning a wall of fire that torches the sails, ensuring their demise in a few seconds (next round they'll be gone) while incinerating the crew on the deck. The ship aimlessly glides forward without direction aflame while one whirlpool disappears to the north. Aryn and Calypso dive down on the helm of a ship and battle their way through the multitude of orcs and goblins leaving the helm clear of enemies. (Assuming you want to turn the wheel this round: Make a DC 15 Str or Dex save.)
To the west, Gaelin flings a bead of red energy that erupts into flame as it reaches its destination, ripping and burning the sails of the far west ship. The sails remain intact but the ship slows slightly unable to catch the wind as well. As Valeera crosses over the ship to the southeast, Gaelin releases their fourth and final bundle that impacts and consumes the deck, mast and sails in fire. Valeera swoops down in front of another ship and curls back her large head before spewing out a line of flame that punches through the forward mast and upper deck. The ship nearly buckles in on itself as the pressure from the jet of flame brings the ship to a sudden stop. The wooden ship sits burning and you can hear the muffled cries from the horde within being burned alive. She quickly turns, flapping her wings violently as she heads back to the west nearing the back of a fleeing ship. (Totally forgot she has legendary actions now. She can move an additional 120 feet per turn increments of 40 feet or make a tail attack in place of one 40ft movement.)
The sky around each of you is filled with arrows as the still surviving ships try to kill their attackers. Many of the arrows fly errantly or bounce off your armor but some find their targets.
Aryn yanks the wheel as quickly as she can to the east and ties it in place. She'll then hop back on Calypso and fly north as far as Calypso can take her heading towards the ship NW of her original location while rummaging through her bag for more crates.
(Not sure whether this would constitute and action/ bonus or movement.)
Gaelin would instruct Valeera to fly over the closest ship and hover for a split second while he unties & drops one of the two bundles he stashed in the empty saddles onto the deck of the ship. Then he'll instruct her to move NW and burn that ship then head NW a bit more. (in line with the far SW ship) Then he'll hold the second bundle to drop until the ship passes beneath them.
Torq will fly SE and when he's 10ft from the helm point his axe and expend a charge to send out a cone of lightning. If there are any remaining enemies by the wheel of the ship he'll land and swing his hammer at one of them. If not he'll land by the wheel and spin it to the east.
(OOC: Sorry, Mucor would have dropped both whirpools before casting wall of fire)
Mucor would snarl as the arrows pierce through his armor. Turning south, away from the flaming ship. Mucor would fly straight towards the front of the ship, dipping down low so that the talons of the griphon were nearly skimming the water. Once close enough to the ship, Mucor would cast Tidal wave on the ship.. sending a wave of water following behind the minotaur and slamming into the front of the ship just as Mucor buzzes across the deck of the ship.
21 bludgeoning damage from tidal wave
As mucor blows across the deck, his spores would lash out at those nearby, reaching out like necrotic shadowy tendrils...
bonus action con18 or take 17, half on success reaction action con18 or take 11, half on success
Aryn rapidly spins the wheel to the right causing the ship to lean as it banks sharply to the east. Aryn leaps onto Calypso and takes flight north just as its sister ship's bow slams into the broadside buckling the wood of both ships allowing water to flow freely in dooming them both. Mucor watches as the fire consumes the remainder of the ship as the weakened masts begin to snap under their own weight. He dives and skims across the top of the water before lifting into the air just over the deck. A dark cloud of poisonous spores spewing in his wake choke the crew on board and they all fall as the spores suffocate them.
To the west, Treebeard jumps over the deck of one of the doomed ironclads and slams into the already damaged ship that lead the western flank. His two arms pierce the hull of the ship splintering the wood. Water rushes inside and Treebeard watches as the now doomed ship drifts away listing slightly to one side. Gaelin releases the two bundles (action) from their secured state and drops one (bonus) over the SE ship as Valeera hovers above it. A loud crack followed by a BOOM echoes through the sky as the crate explodes killing all on the deck and destroying both masts. Valeera races forward releasing another jet of flame that aimed at the side of the ship. The incredibly hot flames burst through the wood and cause the ship to collapse upon itself, a loud pop rings out as trapped air escapes the quickly sinking vessel. Valeera continues northwest and watches as the last ship on the western flank advances.
To the east, Torq flies towards the stern of a ship sending out a cone of lightning that arcs between the orcs and goblins on the deck and rushes to the now deserted helm. He spins the wheel as fast as it will go and the ship leans hard to the east. The ship to the southeast sees this movement but can't react quick enough as the bow slams into the front side of Torq's ship. The deck at the bow snaps inward from the impact and a spray of water splashes 20 feet in the air. Bodies are sent flying while Torq hangs on to ensure the mutual destruction of both vessels.
Jinara's fireball erupts with a loud WHOMP that echoes in the night sky. The ship's sails tear but hold as the fleet continues their desperate race towards the front lines. Only 14 ships remain of the over 50 ships of the armada. Smoke and ash cloud the air while the decks of the many disabled ships burn unimpeded, their crews helplessly trapped beneath the inferno.
Aryn will fly north over the ship below her and drop the bundle between the masts. She'll then head north towards the tower saying telepathically to the group. "It might be about time to head back to the front. I think the southern line should be able to handle this small amount of ships. The western line still has a full strength group heading their way that they'll need help with."
"I agree. Gaelin, whenever you get a chance I'll try to meet you near the center." Torq replies to the group and takes flight heading southwest towards the westernmost undamaged ship nearest him. He'll throw his hammer towards the helm and attempt to turn the wheel hard east.
(OOC: I am going to need the DM's blessing on this I think...)
Mucor would shake his large horned head as the wall of flame buring upon the charred boat (The whirlpool should be gone also) disappears. He would then point forward north, steering Stonewing between the injured ship on his left and the unharmed ship on his right. He would then dip the tip of his staff into the water as he raced across it's surface and case control water. As he does so, a large three hundred feet wide trench would open up in front of the two boats. Mucor would look down as the two walls of water open to expose the sea floor dozens of feet below...
Part Water. You cause water in the area to move apart and create a trench. The trench extends across the spell's area, and the separated water forms a wall to either side. The trench remains until the spell ends or you choose a different effect. The water then slowly fills in the trench over the course of the next round until the normal water level is restored.
(OOC: I am hoping that the two ships fall off a giant sea cliff and crash into the ocean floor... I am hoping the other two boats to near by to the south of the two I am between are moving so fast that they also end up falling off the cliff... especialy since there are flaming boars all around them so they cannot really move...)
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Jinara will tell Doomtail "use your speed to fly to the to the tower and reload on bundles. I know you've felt it before, but you have about 45 seconds of flight before my spell fades. Be close to the water if you're not to the tower by then. Return as quickly as you can." Jinara will roll off his back, click his boots and begin flying himself. (Doomtail will move, dash, dash for 480 ft for 8 rounds. If he can reach the tower, the his 8th round would be to descend closer to the waters edge as to reduce the falling damage from the spell effects when it ends)
He will fly his 30 ft south and cast Inferno again sending 1 bead towards 3 different ships withing 150 ft (2 @ the same ship if 3 aren't in range)
(DC 18 DEX, fail 18 + 5 = 27, success 11 + 5 = 16)
Bonus action to convert a 1st level spell slot of SP.
Torq will follow in Jinara's footsteps and send Night Dream back to the tower to resupply. He'll rage and fly back into the air heading NE to attempt to cut off the far east ship. "Alexandria & Juliana, fly back to the tower for more bundles and come back as quick as you can. Gaelin, Jinara and I may need pickup if these ships start to pull away from us." he says telepathically to the group.
"Understood. Just let us know." Gaelin responds as he and Valeera head towards the closest ship to the SE and he'll use his bonus action to drop the last bundle on it and throw a 7th level Fireball at the middle of the ship to the far west. He'll then instruct Valeera to torch the ship SE of the one they dropped a bundle on. (directly south of treebeard)
DC 18 Dex or take: 30 fire damage.
"Hey Mucor, can you handle the two just east of you? I'm going to try to clog the middle a bit more." Aryn says telepathically. She tells Calypso to head southeast and dive towards the back of the ship nearest them. Swords drawn she'll attack any enemies manning the helm with Calypso and action surge to guarantee she kills them all.
Attacks: (1) 21 (2) 30 (3) 11 (4) 13 (5) 18
Damage: (1) 8 8 (2) 4 9 (3) 7 10 (4) 6 9 (5) 3 Unable to parse dice roll. (sneak) 18
Crit: 3 8
(Happy Thanksgiving!)
(Happy Thanksgiving!!)
(Happy Thanksgiving! Will post results tomorrow.)
(Happy Thanksgiving! I think I gained 10 lbs today.)
(OOC: Happy thanksgiving!)
Mucor would nod in agreement and head off towards the two ships to the east. "Circle behind the leading ship..." He would say with a snort to Stonewing as spores trail behind the minotaur. When they were close enough to the back of the ship, he would cast wall of fire. As the minotaur pointed his staff down towards the ship, a stream of spores would quickly decent and run from the back of the ship to the front.. circling around the masts before erupting into an flames as though they were made of oil.
dex 18 or take 36 fire damage x 12 (because that is per each 5 feet and there is 60 feet of flaming wall running across the deck of the ship?)
(I'll say Doomtail can glide half his movement speed during his exhausted round since griffons can innately fly. Players don't collapse after Haste wears off so I wouldn't expect a griffon to just drop from the sky. It will take Doomtail 5 (+mvmt from 6th round) rounds to reach the tower and 16 rounds for the weretwins/ Night Dream. It will take one round to load up then he'll have 2 rounds of haste to fly back before the exhaustion hits. Both fleets will reach the front lines in 18 rounds.)
To the east, Doomtail, Night Dream and Bronzeclaw take off towards the tower quickly disappearing into the mostly dark northern sky while the assault on the fleet continues. Jinara sends out three beads of red energy that explode burning away at the sails of three ships. The western two ships slow slightly and begin their treacherous routes through the stalled and burning ships to the north. The damage is too great for the southeast ship to dodge the wreck in front of it and its bow slams into the stern of the partially damaged ship dooming them both. (Nice shot Jinara!) Torq flies to the northeast in an attempt to cutoff the still advancing ships on the eastern flank and watches as a pair approaches just south of him.
In the center of the fleet, Mucor swoops down to the east summoning a wall of fire that torches the sails, ensuring their demise in a few seconds (next round they'll be gone) while incinerating the crew on the deck. The ship aimlessly glides forward without direction aflame while one whirlpool disappears to the north. Aryn and Calypso dive down on the helm of a ship and battle their way through the multitude of orcs and goblins leaving the helm clear of enemies. (Assuming you want to turn the wheel this round: Make a DC 15 Str or Dex save.)
To the west, Gaelin flings a bead of red energy that erupts into flame as it reaches its destination, ripping and burning the sails of the far west ship. The sails remain intact but the ship slows slightly unable to catch the wind as well. As Valeera crosses over the ship to the southeast, Gaelin releases their fourth and final bundle that impacts and consumes the deck, mast and sails in fire. Valeera swoops down in front of another ship and curls back her large head before spewing out a line of flame that punches through the forward mast and upper deck. The ship nearly buckles in on itself as the pressure from the jet of flame brings the ship to a sudden stop. The wooden ship sits burning and you can hear the muffled cries from the horde within being burned alive. She quickly turns, flapping her wings violently as she heads back to the west nearing the back of a fleeing ship. (Totally forgot she has legendary actions now. She can move an additional 120 feet per turn increments of 40 feet or make a tail attack in place of one 40ft movement.)
The sky around each of you is filled with arrows as the still surviving ships try to kill their attackers. Many of the arrows fly errantly or bounce off your armor but some find their targets.
Damage: Aryn: 16 Calypso: 15 Gaelin: 11 Valeera: 15 Mucor: 11 Jinara: 5 Torq: 23 (halved)
Lightbringers!
Map:
Dex: 29 (booyah)
Aryn yanks the wheel as quickly as she can to the east and ties it in place. She'll then hop back on Calypso and fly north as far as Calypso can take her heading towards the ship NW of her original location while rummaging through her bag for more crates.
(Not sure whether this would constitute and action/ bonus or movement.)
Gaelin would instruct Valeera to fly over the closest ship and hover for a split second while he unties & drops one of the two bundles he stashed in the empty saddles onto the deck of the ship. Then he'll instruct her to move NW and burn that ship then head NW a bit more. (in line with the far SW ship) Then he'll hold the second bundle to drop until the ship passes beneath them.
Torq will fly SE and when he's 10ft from the helm point his axe and expend a charge to send out a cone of lightning. If there are any remaining enemies by the wheel of the ship he'll land and swing his hammer at one of them. If not he'll land by the wheel and spin it to the east.
DC 15 dex or take: 18 lightning damage
Attack: 29 Damage: 16 3
Strength: 29
(OOC: Sorry, Mucor would have dropped both whirpools before casting wall of fire)
Mucor would snarl as the arrows pierce through his armor. Turning south, away from the flaming ship. Mucor would fly straight towards the front of the ship, dipping down low so that the talons of the griphon were nearly skimming the water. Once close enough to the ship, Mucor would cast Tidal wave on the ship.. sending a wave of water following behind the minotaur and slamming into the front of the ship just as Mucor buzzes across the deck of the ship.
21 bludgeoning damage from tidal wave
As mucor blows across the deck, his spores would lash out at those nearby, reaching out like necrotic shadowy tendrils...
bonus action con18 or take 17, half on success
reaction action con18 or take 11, half on success
Aryn rapidly spins the wheel to the right causing the ship to lean as it banks sharply to the east. Aryn leaps onto Calypso and takes flight north just as its sister ship's bow slams into the broadside buckling the wood of both ships allowing water to flow freely in dooming them both. Mucor watches as the fire consumes the remainder of the ship as the weakened masts begin to snap under their own weight. He dives and skims across the top of the water before lifting into the air just over the deck. A dark cloud of poisonous spores spewing in his wake choke the crew on board and they all fall as the spores suffocate them.
To the west, Treebeard jumps over the deck of one of the doomed ironclads and slams into the already damaged ship that lead the western flank. His two arms pierce the hull of the ship splintering the wood. Water rushes inside and Treebeard watches as the now doomed ship drifts away listing slightly to one side. Gaelin releases the two bundles (action) from their secured state and drops one (bonus) over the SE ship as Valeera hovers above it. A loud crack followed by a BOOM echoes through the sky as the crate explodes killing all on the deck and destroying both masts. Valeera races forward releasing another jet of flame that aimed at the side of the ship. The incredibly hot flames burst through the wood and cause the ship to collapse upon itself, a loud pop rings out as trapped air escapes the quickly sinking vessel. Valeera continues northwest and watches as the last ship on the western flank advances.
To the east, Torq flies towards the stern of a ship sending out a cone of lightning that arcs between the orcs and goblins on the deck and rushes to the now deserted helm. He spins the wheel as fast as it will go and the ship leans hard to the east. The ship to the southeast sees this movement but can't react quick enough as the bow slams into the front side of Torq's ship. The deck at the bow snaps inward from the impact and a spray of water splashes 20 feet in the air. Bodies are sent flying while Torq hangs on to ensure the mutual destruction of both vessels.
Jinara!
map: (only moved the ships that were doomed.)
Jinara will drop a Fireball on the ship below him, then move his 30ft in the direction of the ship SE of his current location.
DC18 DEX, fail= 30 + 5 = 35, save= 15 + 5 = 20)
Jinara's fireball erupts with a loud WHOMP that echoes in the night sky. The ship's sails tear but hold as the fleet continues their desperate race towards the front lines. Only 14 ships remain of the over 50 ships of the armada. Smoke and ash cloud the air while the decks of the many disabled ships burn unimpeded, their crews helplessly trapped beneath the inferno.
Lightbringers!
Map:
Aryn will fly north over the ship below her and drop the bundle between the masts. She'll then head north towards the tower saying telepathically to the group. "It might be about time to head back to the front. I think the southern line should be able to handle this small amount of ships. The western line still has a full strength group heading their way that they'll need help with."
"I agree. Gaelin, whenever you get a chance I'll try to meet you near the center." Torq replies to the group and takes flight heading southwest towards the westernmost undamaged ship nearest him. He'll throw his hammer towards the helm and attempt to turn the wheel hard east.
Hammer damage: 19
Strength: 30
(OOC: I am going to need the DM's blessing on this I think...)
Mucor would shake his large horned head as the wall of flame buring upon the charred boat (The whirlpool should be gone also) disappears. He would then point forward north, steering Stonewing between the injured ship on his left and the unharmed ship on his right. He would then dip the tip of his staff into the water as he raced across it's surface and case control water. As he does so, a large three hundred feet wide trench would open up in front of the two boats. Mucor would look down as the two walls of water open to expose the sea floor dozens of feet below...
Part Water. You cause water in the area to move apart and create a trench. The trench extends across the spell's area, and the separated water forms a wall to either side. The trench remains until the spell ends or you choose a different effect. The water then slowly fills in the trench over the course of the next round until the normal water level is restored.
(OOC: I am hoping that the two ships fall off a giant sea cliff and crash into the ocean floor... I am hoping the other two boats to near by to the south of the two I am between are moving so fast that they also end up falling off the cliff... especialy since there are flaming boars all around them so they cannot really move...)