Gaelin will drop the second bundle on the ship below he and Valeera then tell her to head east saying, "Summon another wave in the same area as Mucor's trench". "On our way Torq!" he says telepathically.
(Control water says that you can change the effect and the area each round if you want, so with her increased movement she should hopefully be within 300feet of that area.)
This post has potentially manipulated dice roll results.
Jinars will look deep within and cast Inferno (spending 1 sp for distant spell) and send a fireball to 3 ships not attacked this round by his companions within 150 ft of any direction of his current location.
DC18 DEX, FAIL= 17 + 5 = 33, save= 14 + 5 = 19
Jinara would the fly north following Aryn his 30 ft. His bonus action will be to convert a 2nd level slot for 3 sp.
This post has potentially manipulated dice roll results.
(Note: Control water's area of effect is only a 100ft cube it has a range of 300 feet.)
Aryn drops her bundle that smashes into the deck and explodes sending flaming oil everywhere in a 40 ft radius. A second explosion occurs to the far west as Galin drops his last stored bundle onto another ship. Three more smaller explosions ring out in the east as Jinara sends three fireballs out that destroy the masts of two damaged ships and damage the sails of one that had previously escaped the Lightbringer's onslaught. Torq turns the wheel just enough that it intercepts the course of the trailing ship and dooms them both as the both bows slam into each other. The combined force of the collision snaps the forward mast crushing 19 orcs and goblins that were on the decks of the two ships. As Valeera races east Mucor raises his hands and the gem within his staff glows brightly as the water in front of and beneath two ships parts creating a deep 100ft chasm. The walls of either side stay unaturally in place as a 100ft long wave that is 20ft high surges behind three ships and carries them towards the trench. One ship immediately capsizes while the other two manage to hang on just before the wave crests as it reaches the edge of the trench. The 20ft wave now become 120ft high with the coordinated efforts of Mucor and Valeera as the walls collapse. The three helpless ships careen over the edge and impact the two trapped ships scattering them to splinters. As the waters reform back to homeostasis only bits of floating wreckage remain. Valeera and Gaelin quickly pick up Jinara and Torq before Treebeard reaches up and grasps Valeera's claws and you begin your caravan journey back towards the front.
As you fly away you see the 3 remaining undamaged ships continue their trek towards the southern front while a fourth damaged ship trails behind them slowly losing distance. The three ships reform into a triangular formation and defiantly barrel forward. Behind them, tall columns of smoke and ash rise into the dim morning sky. The water only illuminated by the many flaming pyres that once were ships and some small oil fires that shimmer like stars on the water as waves rolls through.
Using the information below make a decision on how you'd like to proceed.
You are 9 rounds from the southern front and 11 rounds from the western front. (Valeera's extra speed is eaten up by carrying Treebeard.)
It will take you 16 rounds to reach the tower, resupply and return to the western front.
The drekthar fleet will reach the western front in 15 rounds.
Jinara- Doomtail is resupplied and will intercept you in 3 rounds (exhaustion round).
The were-twins and Night Dream will be resupplied and back to the front in 12 rounds
"Alexandria and Juliana, let Night Dream know we've taken care of the southern fleet. Head west as soon as you get your bundles." Aryn says telepathically and she'll continue towards the tower. "If anyone wants to ride with me I'm going to get some extra bundles to turn the tide."
"Let me help Aryn" mucor would say, as he points his staff towards her griffon and casting enhance ability. "I hope that helps you to make better time.." The minotaur would with a snort and a smile before heading off towards the enemy ships.
(Control Water lasts for 10 minutes so we should be fine Mucor. A round is still 6 seconds right Xtra?)
"Good idea." Gaelin replies. "Valeera and I will continue on towards the western fleet with Mucor to try and sink the ironclads before they collide with the line. Jinara & Torq, you can stay with us or go with Aryn."
"I will go with Aryn to grab more bundles. Julianna, ride Night Dream and coordinate with the others once you reach the western fleet." Torq says telepathically to the group as he flies over ride with Aryn.
(OOC: i thought all the ships fell off the water cliff.... are they still sailing towards the water cliff? I need an updated map :D Mucor is going to keep the trench gonig if ships might still sail into it..)
(All the ships caught in the trench and wave were destroyed. There were two undamaged ships still to the far east and two (1 undamaged, 1 damaged) on the eastern side of the center. To get all four would probably take you 3 rounds because the two on the far east were over 600 feet from Mucor and over 800 from Valeera as of the last round. To take down the two in the eastern center would take one round. )
Map: (based on Aryn's initial announcement to head back and movement to pickup Treebeard, Torq & Jinara.)
(OOC: Are those four ships really even a threat to town? I mean I could conjure up like.. a crap ton of animals and just leave them to murder the sailors or try to punch holes in the hull of the boats while we move on if you want but I think I should probably keep all my spell slots if I can :P)
(OOC: Also... is there any benifit to killing all the crew and just letting the boat hang out to be captured by the good guys? I have a few spells that are pretty good at killing people but not so good at disabling boats.... also I can summon lots of animals that can kill people better than boats too :D)
Doomtail intercepts the group and Jinara quickly flies over to mount him while Aryn and Torq branch off to the northeast as they head towards the tower. As the sun begins to crest the sky the fleet begins to be illuminated gliding above the dark blue ocean. As you near the western front, the dim sky is lit with streaks of flame as the city of Esterlin launches their first salvo of flaming barrels and stones. All around the ships plumes of water spray into the air while small explosions erupt on a few decks. Two ships take direct hits from stones that splinter and pierce through their hulls decommissioning the vessels instantly as water rushes in through the gaping wounds. Three more ships are hit with flaming barrels and sustain damage to their decks and masts from the flames but continue forward. As you reach the western line a second salvo is launched that destroys two more ships, including one ironclad, and damages six more ships. To the east you see the weretwins riding Bronzeclaw and Night Dream each draping 2 bundles beneath them. Even further east are Aryn and Torq who have loaded up Calypso with two bundles and each carry 3 more bundles in their bags of holding.
(I got your back Mucor! Wingmen to the end!)
Gaelin will drop the second bundle on the ship below he and Valeera then tell her to head east saying, "Summon another wave in the same area as Mucor's trench". "On our way Torq!" he says telepathically.
(Control water says that you can change the effect and the area each round if you want, so with her increased movement she should hopefully be within 300feet of that area.)
(ooc: I thought about using a charge of my amulet and casting a second control water to make ths water current push straight towards the sea trench)
Jinars will look deep within and cast Inferno (spending 1 sp for distant spell) and send a fireball to 3 ships not attacked this round by his companions within 150 ft of any direction of his current location.
DC18 DEX, FAIL= 17 + 5 = 33, save= 14 + 5 = 19
Jinara would the fly north following Aryn his 30 ft. His bonus action will be to convert a 2nd level slot for 3 sp.
(Note: Control water's area of effect is only a 100ft cube it has a range of 300 feet.)
Aryn drops her bundle that smashes into the deck and explodes sending flaming oil everywhere in a 40 ft radius. A second explosion occurs to the far west as Galin drops his last stored bundle onto another ship. Three more smaller explosions ring out in the east as Jinara sends three fireballs out that destroy the masts of two damaged ships and damage the sails of one that had previously escaped the Lightbringer's onslaught. Torq turns the wheel just enough that it intercepts the course of the trailing ship and dooms them both as the both bows slam into each other. The combined force of the collision snaps the forward mast crushing 19 orcs and goblins that were on the decks of the two ships. As Valeera races east Mucor raises his hands and the gem within his staff glows brightly as the water in front of and beneath two ships parts creating a deep 100ft chasm. The walls of either side stay unaturally in place as a 100ft long wave that is 20ft high surges behind three ships and carries them towards the trench. One ship immediately capsizes while the other two manage to hang on just before the wave crests as it reaches the edge of the trench. The 20ft wave now become 120ft high with the coordinated efforts of Mucor and Valeera as the walls collapse. The three helpless ships careen over the edge and impact the two trapped ships scattering them to splinters. As the waters reform back to homeostasis only bits of floating wreckage remain. Valeera and Gaelin quickly pick up Jinara and Torq before Treebeard reaches up and grasps Valeera's claws and you begin your caravan journey back towards the front.
As you fly away you see the 3 remaining undamaged ships continue their trek towards the southern front while a fourth damaged ship trails behind them slowly losing distance. The three ships reform into a triangular formation and defiantly barrel forward. Behind them, tall columns of smoke and ash rise into the dim morning sky. The water only illuminated by the many flaming pyres that once were ships and some small oil fires that shimmer like stars on the water as waves rolls through.
Using the information below make a decision on how you'd like to proceed.
Mucor would take off towards the front of the enemy fleet, choosing not to resupply.... he still has at least one more chance to cast control water..
"Alexandria and Juliana, let Night Dream know we've taken care of the southern fleet. Head west as soon as you get your bundles." Aryn says telepathically and she'll continue towards the tower. "If anyone wants to ride with me I'm going to get some extra bundles to turn the tide."
"Let me help Aryn" mucor would say, as he points his staff towards her griffon and casting enhance ability. "I hope that helps you to make better time.." The minotaur would with a snort and a smile before heading off towards the enemy ships.
(Control Water lasts for 10 minutes so we should be fine Mucor. A round is still 6 seconds right Xtra?)
"Good idea." Gaelin replies. "Valeera and I will continue on towards the western fleet with Mucor to try and sink the ironclads before they collide with the line. Jinara & Torq, you can stay with us or go with Aryn."
(OOC: Can you use higher level spell slots to cast lower level spells if they are not spells that scale with level?)
"I will go with Aryn to grab more bundles. Julianna, ride Night Dream and coordinate with the others once you reach the western fleet." Torq says telepathically to the group as he flies over ride with Aryn.
The remaining 4 ships are not going to be affected by the water cliff bc the spell ended, right?)
(OOC: i thought all the ships fell off the water cliff.... are they still sailing towards the water cliff? I need an updated map :D Mucor is going to keep the trench gonig if ships might still sail into it..)
(All the ships caught in the trench and wave were destroyed. There were two undamaged ships still to the far east and two (1 undamaged, 1 damaged) on the eastern side of the center. To get all four would probably take you 3 rounds because the two on the far east were over 600 feet from Mucor and over 800 from Valeera as of the last round. To take down the two in the eastern center would take one round. )
Map: (based on Aryn's initial announcement to head back and movement to pickup Treebeard, Torq & Jinara.)
(OOC: Are those four ships really even a threat to town? I mean I could conjure up like.. a crap ton of animals and just leave them to murder the sailors or try to punch holes in the hull of the boats while we move on if you want but I think I should probably keep all my spell slots if I can :P)
(OOC: Also... is there any benifit to killing all the crew and just letting the boat hang out to be captured by the good guys? I have a few spells that are pretty good at killing people but not so good at disabling boats.... also I can summon lots of animals that can kill people better than boats too :D)
(Ah that makes more sense then. I say we leave em. Four ships vs the entire southern line, I like those odds.)
(OOC: The southern line moved to the other side since we said we were taking care of these guys though right?)
(The southern line still has two rows of ships, the third line of reinforcements moved to the western line.)
(OOC: Yeah, Mucor doesn't give two poops about those four ships then.)
(Agreed. Let's book it to the western side.)
(Got it)
Doomtail intercepts the group and Jinara quickly flies over to mount him while Aryn and Torq branch off to the northeast as they head towards the tower. As the sun begins to crest the sky the fleet begins to be illuminated gliding above the dark blue ocean. As you near the western front, the dim sky is lit with streaks of flame as the city of Esterlin launches their first salvo of flaming barrels and stones. All around the ships plumes of water spray into the air while small explosions erupt on a few decks. Two ships take direct hits from stones that splinter and pierce through their hulls decommissioning the vessels instantly as water rushes in through the gaping wounds. Three more ships are hit with flaming barrels and sustain damage to their decks and masts from the flames but continue forward. As you reach the western line a second salvo is launched that destroys two more ships, including one ironclad, and damages six more ships. To the east you see the weretwins riding Bronzeclaw and Night Dream each draping 2 bundles beneath them. Even further east are Aryn and Torq who have loaded up Calypso with two bundles and each carry 3 more bundles in their bags of holding.
Lightbringers!
map: map link so you can zoom: Battlemap