Aryn nods at Inara, "Thank you." then she'll try to enter her trance and rest for four hours. When she wakes up she'll check over Mucor and ask Inara, "Any change? If you want to rest I can watch him. Will you tell someone to send a mage in another 4 hours to watch over him? I have a quick errand to run."
Aryn- it takes you the better part of a half hour but eventually you are able to calm your mind and rest. "He hasn't moved but his breathing has improved. I've used all my remaining energy to heal some of the open wounds but he does seem to be healing up well. I will pass along your request. I will in this tower until he awakens." Inara says then exits the room. The next few hours pass uneventfully as Mucor fights to regain his consciousness. At about 8 in the morning a mage knocks lightly on the door and enters ready to stand guard leaving you free to handle your errands for the day.
Gaelin & Jinara- your final preparations made, you all gather unaware of the incident that befell Mucor and Gaelin teleports the group to the ruins of Phoax. The overgrown city ruins are cast in dim light as the sun strains to cross the eastern horizon. Make a perception and history check!
Torq waits a few moments and looks back to Daisy and Quentin, "Welcome to the Castle Daybreak. So how do you know Mucor? Where did you come from? Are you any good with that?" he asks pointing to Quentin's crossbow.
Torq- Quentin nods and says, "We're old friends. We fought together at one time. Originally from the south but Mucor found us up north. I'm decent." he says looking down at his weapon of choice with a grin.
Gaelin- Despite the bad experience from scrying, you seem to be able to catch your bearings much quicker now that you're standing in the ruins of the once grand courtyard. To the west you see the tall ivy covered cliff that once was dark solid rock. You know the melted remains of the keep will lie there. About 100-150 feet to the north is where your vision originated, standing in some type of study within a library. To the south were the various shops and east lead towards the coast and harbor. The area seems to be rich with wildlife as birds chirp and sing while other larger animals seem to hide from the group of intruders. You also catch a glimpse of some movement from within an overgrown ruin to the southeast. It's hard to tell but you it appeared as somewhat humanoid with a faint aura around it.
Valeera- She stands observing the area and begins to pace around the courtyard a bit getting her bearings on the ground. "Could get a better idea from the..." she stops as she too see the movement to the southeast and narrows her eyes.
Jinara- You take a moment to look over the ivy, moss and foliage and are able to determine where the streets were despite the ground being a foot or so higher than it was during the city's reign. Unfortunately you can't make out the full layout of buildings except for the unmistakable cliff where the once great keep used to stand.
Cedany- Her vision is filled with ivy and plant life. The overbearing green makes it hard to determine where she is, especially since she has never seen this place before. "If this is an ancient city I can understand how no one has visited." she says clearing vines with her sword.
Kelgos- "Plenty of animals here. Maybe some predators... wait, movement to the southeast. That looked different than the animals. Be on your guard." Kelgos says drawing his blade.
Iris- Holding her note pad she listens as Jianra identifies the streets and Gaelin the location of the buildings then freezes when Kelgos warns of movement.
Gaelin & Jinara- Roll initiative! (Just in case. Gaelin, roll for Valeera and Jinara roll for Cedany and Kelgos.)
This post has potentially manipulated dice roll results.
Aryn would gather her things and bundle up preparing to exit into the city and beyond the city. She planned on taking advantage of Mucor's situation to do some stealthy recon on the estate. She'd thank the mage and tell him to have someone contact her if Mucor should wake up. She would also grab Mucor's rental clothes and plan to make a stop at the Swift Spindle on her way back from the Loramenor estate. With all the excess packed in her satchel or quiver she'd set off down to the lobby.
She'd ask the front desk which gate to exit through if she wanted to travel northwest and set off at full gallop once out of the city casting Longstrider on the horse. She knew it was about an hour away, but figured she could cut that time down some if she moved quickly. She'd keep her eyes out for any traveling caravans or wagons and ask directions to the Loramenor estate when she could. She welcomed the solitude reminiscing of the past and her previous line of work. She enjoyed the thrill of gathering intel and of infiltrating behind enemy lines. She didn't miss the numerous jobs or bosses but this part, the lead up, the prep was her favorite. Her thoughts would drift back to Mucor and she'd smile. Mucor was a bit clumsy and stealth was not his forte. No compassion was his strength, even when it was annoying or inconvenient he was still compassionate. She'd shake her head throwing away the past, her thoughts of Mucor and her burning plans for revenge against Button. She was going to be focused on the task at hand, everything else could wait.
Perception: 31 Roll for whatever is needed to find the estate: 6 (plus whatever modifier it is)
(@Jinara- I was going to RP Iris so you didn't have to do four characters, but if you want to that is fine as well, good luck lol)
Aryn- The mage nods and takes a seat by the door watching over Mucor and pulling out a book. You reach the front desk and they inform you the north gate is your best route and to stick to the Snowcap road on your left when it forks. you exit the tower to a cold but dry winter morning. You immediately avert your eyes as the sun reflecting off the snow creates a whiteout. You squint and allow your eyes to slowly adjust and find the right angle to keep your head to avoid the blinding light. You trot through the mostly well swept streets and see a few people out an about in the early morning. Each exhale from you and your horse sends a small cloud of water vapor that quickly freezes leaving a trail of white clouds behind you. You exit through the tall thick stone gate guarded by a squad of nearly 10. You clear through the gate and after about a minute you cast your spell and set off in search of the estate at a rapid pace. The partly cloudy sky aids in reducing the snow blindness and you make great time despite the conditions. The road is hilly and at each crest you look out in search for caravans but can't seem to locate any. You continue forward and after about 30 minutes you crest another hill and spot a large house to the west with a few smaller houses around it sitting in a field contained within a stone fence a little over a mile away. You can safely deduce based on your rapid pace and speed benefit from your spell that this should be the location of the Loramenor estate. (Survival will be the roll for tracking just for future reference.)
This post has potentially manipulated dice roll results.
(Lol Jinara like gimmie all the characters)
Gaelin- 11
Valeera- 16
Gaelin will look to the group and say, "Let's be careful. It looked kinda like a person but different. Valeera, would you be willing to carry us up to get a safe overhead view?"
Since there's no one on the road she'll continue following it while keeping an eye on the houses. She'll take a moment to look over herself to make sure she's presentable. Then she'll pull out her disguise kit and tuck her hair up putting on a wig and some makeup to change her features. Instead of a purple haired, tan wood elf her face now resembles that of a light skinned half-elf with short brown hair. (Hopefully) Once she's satisfied with her work she'll make her way to the house and trot right up to the front door and knock, if no one is there standing guard.
Aryn- Roll for disguise kit. I think its normally an intelligence check but I'd say since you are on a horse, go with dex.
Gaelin & Jinara- Valeera nods and transforms into dragon. Immediately you hear the sounds of multiple moans and whispers from all around you. You look around but see no movement. The majority of the noise comes from the west near the keep and Gaelin and Kelgos can just make out an entrance shrouded in shadows and covered by trees and vines.
(How far away from the entrance are we? This will determine Jinara and Kelgos' actions)
Cedany will use Divine Sense upon hearing the moans (As an action, you can detect good and evil. Until the end of your next turn, you can sense anything affected by the hallow spell or know the location of any celestial, fiend, undead within 60 ft. that is not behind total cover.)
( Aryn- no worries, I was able to see it. Mucor- I feel like the name performance would work but since it's charisma based I don't like it. I feel like a disguise should require either the intelligence to know how to create a certain look with shading and clothing or the dexterity and steady hand to apply makeups or accessories in a way to disguise your appearance.)
Gaelin & Jinara- A pulse of radiant energy bursts from Cedany and she looks around her but is unable to find anything. She assumes whatever is out there is either hidden or out of her range. The keep entrance is the ivy covered outcrop of rock to the northwest roughly 70-80 feet away. Iris conjures a small bolt of flame and glances around ready to direct the bolt towards any visible threat. (Might help if you had a map I guess)
Aryn- You successfully manage to create an impressive disguise that would fool all but the most perceptive individuals. You make your way up to the door and knock. A few seconds pass before a steward of the house opens the door, takes a quick glance at your attire and offers you entry into the foyer. "Welcome madame, how may we be of service to you?" the short and pudgy human male asks asks with a small bow. You can tell from his expression that your presence was unexpected but he is well trained in the art of high class and respect. His thick dark grey overcoat and woolen pantaloons show the upper class income that the elegantly decorated house confirms. Two large stone hearths sit on opposite sides of the foyer distributing heat throughout the large mansion.
Gaelin will walk slowly towards the keep entrance about 15 ft and cast True Seeing on himself before doing a quick 360 scan. If he sees anything he'll call it out immediately.
Aryn will carefully pull back her hood and turn her back to let the steward take her coat. "Oh thank you for letting me in. The weather is dreadful outside. I should've listened to my husband but I do love the scenery here. I've heard so much about the estate I just had to visit before we head back to Lyliva. If I'm going to be cold I prefer to see the beauty of the mountains around Yeim. Would the lady of the house happen to be in? I'd like to speak with her and congratulate her on such splendid arrangements." she says in a haughty voice particular to diplomats and the upper class.
If the steward takes her coat she'll thank him and walk over to the fireplace on the left making herself at home a bit.
Aryn nods at Inara, "Thank you." then she'll try to enter her trance and rest for four hours. When she wakes up she'll check over Mucor and ask Inara, "Any change? If you want to rest I can watch him. Will you tell someone to send a mage in another 4 hours to watch over him? I have a quick errand to run."
Aryn- it takes you the better part of a half hour but eventually you are able to calm your mind and rest. "He hasn't moved but his breathing has improved. I've used all my remaining energy to heal some of the open wounds but he does seem to be healing up well. I will pass along your request. I will in this tower until he awakens." Inara says then exits the room. The next few hours pass uneventfully as Mucor fights to regain his consciousness. At about 8 in the morning a mage knocks lightly on the door and enters ready to stand guard leaving you free to handle your errands for the day.
Gaelin & Jinara- your final preparations made, you all gather unaware of the incident that befell Mucor and Gaelin teleports the group to the ruins of Phoax. The overgrown city ruins are cast in dim light as the sun strains to cross the eastern horizon. Make a perception and history check!
(Nice work guys. Glad you dodged death again Mucor.)
Perception: 24 History: 21
(Gaelin sees and knows everything.)
Torq waits a few moments and looks back to Daisy and Quentin, "Welcome to the Castle Daybreak. So how do you know Mucor? Where did you come from? Are you any good with that?" he asks pointing to Quentin's crossbow.
Jinara's rolls
Perception17
History 9
Cedany's rolls
Perception 3
History 16
Kelgos' rolls
Perception 25
History 16
Torq- Quentin nods and says, "We're old friends. We fought together at one time. Originally from the south but Mucor found us up north. I'm decent." he says looking down at his weapon of choice with a grin.
Gaelin- Despite the bad experience from scrying, you seem to be able to catch your bearings much quicker now that you're standing in the ruins of the once grand courtyard. To the west you see the tall ivy covered cliff that once was dark solid rock. You know the melted remains of the keep will lie there. About 100-150 feet to the north is where your vision originated, standing in some type of study within a library. To the south were the various shops and east lead towards the coast and harbor. The area seems to be rich with wildlife as birds chirp and sing while other larger animals seem to hide from the group of intruders. You also catch a glimpse of some movement from within an overgrown ruin to the southeast. It's hard to tell but you it appeared as somewhat humanoid with a faint aura around it.
Jinara- You take a moment to look over the ivy, moss and foliage and are able to determine where the streets were despite the ground being a foot or so higher than it was during the city's reign. Unfortunately you can't make out the full layout of buildings except for the unmistakable cliff where the once great keep used to stand.
Gaelin & Jinara- Roll initiative! (Just in case. Gaelin, roll for Valeera and Jinara roll for Cedany and Kelgos.)
Jinara = 10
Cedany = 15
Kelgos = 25
Iris (I forgot about her) = 18
Aryn would gather her things and bundle up preparing to exit into the city and beyond the city. She planned on taking advantage of Mucor's situation to do some stealthy recon on the estate. She'd thank the mage and tell him to have someone contact her if Mucor should wake up. She would also grab Mucor's rental clothes and plan to make a stop at the Swift Spindle on her way back from the Loramenor estate. With all the excess packed in her satchel or quiver she'd set off down to the lobby.
She'd ask the front desk which gate to exit through if she wanted to travel northwest and set off at full gallop once out of the city casting Longstrider on the horse. She knew it was about an hour away, but figured she could cut that time down some if she moved quickly. She'd keep her eyes out for any traveling caravans or wagons and ask directions to the Loramenor estate when she could. She welcomed the solitude reminiscing of the past and her previous line of work. She enjoyed the thrill of gathering intel and of infiltrating behind enemy lines. She didn't miss the numerous jobs or bosses but this part, the lead up, the prep was her favorite. Her thoughts would drift back to Mucor and she'd smile. Mucor was a bit clumsy and stealth was not his forte. No compassion was his strength, even when it was annoying or inconvenient he was still compassionate. She'd shake her head throwing away the past, her thoughts of Mucor and her burning plans for revenge against Button. She was going to be focused on the task at hand, everything else could wait.
Perception: 31 Roll for whatever is needed to find the estate: 6 (plus whatever modifier it is)
(@Jinara- I was going to RP Iris so you didn't have to do four characters, but if you want to that is fine as well, good luck lol)
Aryn- The mage nods and takes a seat by the door watching over Mucor and pulling out a book. You reach the front desk and they inform you the north gate is your best route and to stick to the Snowcap road on your left when it forks. you exit the tower to a cold but dry winter morning. You immediately avert your eyes as the sun reflecting off the snow creates a whiteout. You squint and allow your eyes to slowly adjust and find the right angle to keep your head to avoid the blinding light. You trot through the mostly well swept streets and see a few people out an about in the early morning. Each exhale from you and your horse sends a small cloud of water vapor that quickly freezes leaving a trail of white clouds behind you. You exit through the tall thick stone gate guarded by a squad of nearly 10. You clear through the gate and after about a minute you cast your spell and set off in search of the estate at a rapid pace. The partly cloudy sky aids in reducing the snow blindness and you make great time despite the conditions. The road is hilly and at each crest you look out in search for caravans but can't seem to locate any. You continue forward and after about 30 minutes you crest another hill and spot a large house to the west with a few smaller houses around it sitting in a field contained within a stone fence a little over a mile away. You can safely deduce based on your rapid pace and speed benefit from your spell that this should be the location of the Loramenor estate. (Survival will be the roll for tracking just for future reference.)
(No that is totally fine! feel free! It is easier for you b/c you know her character better than I at this point)
(Lol Jinara like gimmie all the characters)
Gaelin- 11
Valeera- 16
Gaelin will look to the group and say, "Let's be careful. It looked kinda like a person but different. Valeera, would you be willing to carry us up to get a safe overhead view?"
(Got it. Thanks Xtra)
Since there's no one on the road she'll continue following it while keeping an eye on the houses. She'll take a moment to look over herself to make sure she's presentable. Then she'll pull out her disguise kit and tuck her hair up putting on a wig and some makeup to change her features. Instead of a purple haired, tan wood elf her face now resembles that of a light skinned half-elf with short brown hair. (Hopefully) Once she's satisfied with her work she'll make her way to the house and trot right up to the front door and knock, if no one is there standing guard.
Aryn- Roll for disguise kit. I think its normally an intelligence check but I'd say since you are on a horse, go with dex.
Gaelin & Jinara- Valeera nods and transforms into dragon. Immediately you hear the sounds of multiple moans and whispers from all around you. You look around but see no movement. The majority of the noise comes from the west near the keep and Gaelin and Kelgos can just make out an entrance shrouded in shadows and covered by trees and vines.
ooc I always thought it was a performance check for disguise but I dont know lol
(How far away from the entrance are we? This will determine Jinara and Kelgos' actions)
Cedany will use Divine Sense upon hearing the moans (As an action, you can detect good and evil. Until the end of your next turn, you can sense anything affected by the hallow spell or know the location of any celestial, fiend, undead within 60 ft. that is not behind total cover.)
(Shhh Mucor, dex is good.)
Disguise kit: 11
(Don't know why it keeps showing "unable to " error, I added more spaces in. )
( Aryn- no worries, I was able to see it. Mucor- I feel like the name performance would work but since it's charisma based I don't like it. I feel like a disguise should require either the intelligence to know how to create a certain look with shading and clothing or the dexterity and steady hand to apply makeups or accessories in a way to disguise your appearance.)
Gaelin & Jinara- A pulse of radiant energy bursts from Cedany and she looks around her but is unable to find anything. She assumes whatever is out there is either hidden or out of her range. The keep entrance is the ivy covered outcrop of rock to the northwest roughly 70-80 feet away. Iris conjures a small bolt of flame and glances around ready to direct the bolt towards any visible threat. (Might help if you had a map I guess)
Aryn- You successfully manage to create an impressive disguise that would fool all but the most perceptive individuals. You make your way up to the door and knock. A few seconds pass before a steward of the house opens the door, takes a quick glance at your attire and offers you entry into the foyer. "Welcome madame, how may we be of service to you?" the short and pudgy human male asks asks with a small bow. You can tell from his expression that your presence was unexpected but he is well trained in the art of high class and respect. His thick dark grey overcoat and woolen pantaloons show the upper class income that the elegantly decorated house confirms. Two large stone hearths sit on opposite sides of the foyer distributing heat throughout the large mansion.
Jinara will spend 1sp to subtle cast Bless at 2nd level to Gaelin, Iris, Kelgos, and Cedany before turning around to scan North and North East.
Kelgos, with blades drawn will stealthily maneuver South 10 ft, then SE 10 ft more slowly going to investigate the movement he spotted.
Cedany draws her longsword in both hands and watches Northwest, shaking a little but anticipating anything.
Gaelin will walk slowly towards the keep entrance about 15 ft and cast True Seeing on himself before doing a quick 360 scan. If he sees anything he'll call it out immediately.
Aryn will carefully pull back her hood and turn her back to let the steward take her coat. "Oh thank you for letting me in. The weather is dreadful outside. I should've listened to my husband but I do love the scenery here. I've heard so much about the estate I just had to visit before we head back to Lyliva. If I'm going to be cold I prefer to see the beauty of the mountains around Yeim. Would the lady of the house happen to be in? I'd like to speak with her and congratulate her on such splendid arrangements." she says in a haughty voice particular to diplomats and the upper class.
If the steward takes her coat she'll thank him and walk over to the fireplace on the left making herself at home a bit.