Yera beams at Mucor and nods, "First thing tomorrow then, great!" She looks over to the newcomer who had addressed her, "Excitable, hmm? Hopeful is the word I'd use." Yera regards the tiefling before her. "Well now, I've not seen your face amongst the guard. My name's uh, Yera! Pleased to meet you." The halfling extends a hand and waits for a response.
(i guess we are waiting until morning.... Mucor doesn't need more sleep but he will rest and nap or kill time until morning if that is the gameplan. Gabriel has not slept so I would assume we will just hang out until morning.)
As the night continues you each rest and wake to the smells of cooking meats and the sound of a war horn signaling the time to wake up. You make your way down to the main floor of the tavern for a quick bite to eat. You notice the absence of Quentin at breakfast while Onyx is still passed out on the table a half empty glass of whiskey in his hand. Unable to stir Onyx you leave a note for him to speak with Jesse or someone at the barracks to get your new location and catch up.
After a quick breakfast you meet up at the stables where you find Xavius and Bromir who give a curt nod in your direction. The stable master provides you with the same horses and bids you a safe journey. Xavius saunter over on his horse and says, “Welcome friends. We depart within the hour. before we leave I... I have some unfortunate news… your companion Quentin appears to have run away with Daisy. Jesse requested that you give any information you may have as to where he would go. He’s currently in the barracks requesting a group of 4 soldiers to aid him in a search party.”
A few moments later a red-faced Jesse quickly marches towards your position with a scowl. “Your bastard friend ran off with my daughter, as well as a coin purse that contained 200 gold I had hidden in my house. That son of a…” he pauses to try and compose himself and remain professional, “he came under the guise of asking for my blessing to court my daughter.” The fire in his eyes dies as tears begin to well up. “If you know where he went please tell me. I just want my daughter back.”
Mucor would look to Jesse and lower his head before grabbing his own coin pouch and holding it in his hand. "I gave him a large sum of gold just yesterday... enough for him to guy a new magic cloak..." The Minotaur would say looking from his sack of coins to Jess's tear filled eyes. "here... take this.. It should cover the money he stole from you. If I happen to come across Quentin or Daisy I will do what I can to return them to you" The Minotaur would say with a look of sincere... disappointment.. across his face as he hands Mr. Duke his coin pouch (225 gold)
Assuming Mr. Duke takes the money, Mucor would then mount his horse and give his armor a quick scrubbing with his furry arms... trying to bring out whatever shine he could before preparing to depart with the group.
Gabriel narrows his eyes. "Good will not come of this. You have our word that if we encounter our friend or your daughter in our travels that he will be apprehended and she returned to your arms. But our business is urgent and we cannot deter from our current course for any reason. " The aasimar sighs deeply. "Good luck. " Without another word Gabriel mounts his horse.
Thank you", Jesse says "But i can't take this" handing back the pouch of coin. "The gold isn't important and you should not have to pay for the actions of someone else. You earned this gold." Jesse turns to leave and heads back towards the barracks.
Xavius clears his throat. "If you have any business to attend to take care of it quickly we depart in 10 minutes."
The dwarf looks over the point and and grabs a pole-arm off his rack. "20 gold" as he rushes back to his forge. He deftly heats the base of the pole-arm point to loosen it and replaces it with the magical spear head fastening it in place. Within 3 minutes the dwarf finishes his work. "There, that should stand up to any kind of punishment you can give out. Make sure to give out plenty of punishment to those damn black bloods." holding the spear out towards you in one hand and an open palm in the other.
"Thank you friend , here is a little extra for the quick work" Mucor says handing him 40 gold pieces before taking the spear and quickly riding off to join up with his friends to head out.
Gabriel balances his silvered axe in his hand and smiles his grim half-smile. "Black blood will be spilled tonight, friends. " He vows. His stained white robes ripple in the wind and his eyes glint with green fire behind his iron helm. "The wounded wolf pack fights the fiercest. "
(That is probably a false statement, but it sounds cool and Gabriel can be forgiven because he isn't a druid)
Yera declines to take a horse from the stable master, but does take all supplies needed for riding one. She ventures outside the south gate and sits cross-legged on the path. She spends about ten minutes in quiet prayer, and suddenly, a figure materializes in the air. The warhorse that appears (as per the find steed spell) trots up to the prostrate halfling and bows its head low. Yera mouths 'thank you' and begins putting on the tack.
When she's all done, Yera meets back up with her companions and starts listening in to the conversation.
Riding over on a smaller brown horse, Jubilant would give a friendly wave to the folks she'd met last night. "You heading up front too? Ah, vilken tur! Looking forward to traveling with you for the time to come," she said brightly, tightening the straps on her jacket. Her calico, Posie, was now sitting in one of the saddlebags, although looking none too pleased about it.
Rollback Post to RevisionRollBack
Jubilant/Tiefling/Warlock/The Guardians of Kinloran
As you all congregate together near the gate you hear a ram horn sound. The soldiers begin their march towards the front. Bronmir trots up to the front of the line with Lt. Burnside. From your current location near the middle of the battle group you can make out shimmering half plate armor around a burly male that makes even the stout dwarven figure of Bronmir look thin. His warhorse is decorated in plate armor on its flanks with a blue sash flowing about a foot below the horse’s belly. A duo of carts pass you breaking up the columns of soldiers followed by another line of soldiers then two more carts and so on.
Xavius looks over to the group and says, “your welcome to head to the back with me or stroll alongside our group. We’ve got a 7 day journey ahead to our section of the front. As long as you don’t hold us up you’re welcome to share in rations and tents.” Then trots towards the end of the battle group line.
The first hour of the journey passes by without issue. The late summer heat beats down on your heads and armor but the breeze from the nearby river and occasional shade from the trees keeps you comfortable. You take in the beauty of the river valley with the smells of harvest soon approaching.
(You have 7 days of travel which we will expedite but during which you have a couple options of additional things you can do. You can only choose one of the options below. If you would like to attempt something different during the 7 days feel free to ask and I’ll let you know. Activities: -Gain proficiency with 1 weapon (2 DEX or STR checks depending on the weapon, “finesse”-Dex) -Gain proficiency with 1 instrument (2 Performance checks) -Gamble with the soldiers to gain additional gold (roll D6 for each two day period of gambling limit each period is 3 gold)
This post has potentially manipulated dice roll results.
(Mucor is going to train proficiancy with a laser rifle...J/K)
Mucor, durning his down time would watch some of the soldiers sparing and would take special interest in the flail... watching the way that it moved through the air and the way it could strike from a variety of locations. After a while, the minotaur would approach the solders and ask if he could give it a try...
Gabriel retrieves a rusted flute from his saddlebags, a reminder of a time long ago. For the first time in years he begins to play, a sad, haunting tune. (Because really, what else would he play? :P)
(hahaha never thought of that... thanks for keeping me on my toes)
Mucor initially struggles a bit with the awkward design of the flail occasionally hitting his shoulder and leg while swinging it. His excited personality combined with his size and the reach of the weapon led to a few close calls with others and a couple rips in the fabric of a tent that collapses on him when he hits the support in the middle while practicing one night. A few nearby soldiers laughed and shouted at the would-be ghost which prompted Mucor to actually think there was a ghost and sent the camp into panic for a moment as Mcuor began to swing the flail wildly and ram into a cart skewering a loaf of bread. However, by the end of the week with some guidance, practice and supervision with a few soldiers he manages to use the weapon as if it were an extension of his arm. (Success-gain proficiency with a flail)
Gabriel picks up the flute positioning his fingers with guidance from a soldier who used to travel as a bard. It is an interesting sight to see the tiny frame of the flute being held delicately by the large stoic figure of Gabriel. The flute’s trill sounds escape in a soft pleasant tone as Gabriel plays a simple song that the bard teaches him. As Gabriel’s skill increases he recalls a song from his past and manages to play it from memory. As the song lingers soldiers slow their movement, some sit as the somber tones remind them of the impending battle. (Success- gain proficiency with the flute.)
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Yera beams at Mucor and nods, "First thing tomorrow then, great!" She looks over to the newcomer who had addressed her, "Excitable, hmm? Hopeful is the word I'd use." Yera regards the tiefling before her. "Well now, I've not seen your face amongst the guard. My name's uh, Yera! Pleased to meet you." The halfling extends a hand and waits for a response.
(Are y'all waiting until morning or going now?)
(i guess we are waiting until morning.... Mucor doesn't need more sleep but he will rest and nap or kill time until morning if that is the gameplan. Gabriel has not slept so I would assume we will just hang out until morning.)
As the night continues you each rest and wake to the smells of cooking meats and the sound of a war horn signaling the time to wake up. You make your way down to the main floor of the tavern for a quick bite to eat. You notice the absence of Quentin at breakfast while Onyx is still passed out on the table a half empty glass of whiskey in his hand. Unable to stir Onyx you leave a note for him to speak with Jesse or someone at the barracks to get your new location and catch up.
After a quick breakfast you meet up at the stables where you find Xavius and Bromir who give a curt nod in your direction. The stable master provides you with the same horses and bids you a safe journey. Xavius saunter over on his horse and says, “Welcome friends. We depart within the hour. before we leave I... I have some unfortunate news… your companion Quentin appears to have run away with Daisy. Jesse requested that you give any information you may have as to where he would go. He’s currently in the barracks requesting a group of 4 soldiers to aid him in a search party.”
A few moments later a red-faced Jesse quickly marches towards your position with a scowl. “Your bastard friend ran off with my daughter, as well as a coin purse that contained 200 gold I had hidden in my house. That son of a…” he pauses to try and compose himself and remain professional, “he came under the guise of asking for my blessing to court my daughter.” The fire in his eyes dies as tears begin to well up. “If you know where he went please tell me. I just want my daughter back.”
Mucor would look to Jesse and lower his head before grabbing his own coin pouch and holding it in his hand. "I gave him a large sum of gold just yesterday... enough for him to guy a new magic cloak..." The Minotaur would say looking from his sack of coins to Jess's tear filled eyes. "here... take this.. It should cover the money he stole from you. If I happen to come across Quentin or Daisy I will do what I can to return them to you" The Minotaur would say with a look of sincere... disappointment.. across his face as he hands Mr. Duke his coin pouch (225 gold)
Assuming Mr. Duke takes the money, Mucor would then mount his horse and give his armor a quick scrubbing with his furry arms... trying to bring out whatever shine he could before preparing to depart with the group.
(Sorry about the prolonged silence.)
Gabriel narrows his eyes. "Good will not come of this. You have our word that if we encounter our friend or your daughter in our travels that he will be apprehended and she returned to your arms. But our business is urgent and we cannot deter from our current course for any reason. " The aasimar sighs deeply. "Good luck. " Without another word Gabriel mounts his horse.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Thank you", Jesse says "But i can't take this" handing back the pouch of coin. "The gold isn't important and you should not have to pay for the actions of someone else. You earned this gold." Jesse turns to leave and heads back towards the barracks.
Xavius clears his throat. "If you have any business to attend to take care of it quickly we depart in 10 minutes."
(would I be able to use a torch or would there be a spear shaft around to turn my blood spear dagger back into a spear?)
(Best bet would be to visit the blacksmith unless you want to take the chance of the spear head flying off)
Muco would quickly ride his horse over to the blacksmith and ask if it would be possible to quickly attach a handle to the spear head
The dwarf looks over the point and and grabs a pole-arm off his rack. "20 gold" as he rushes back to his forge. He deftly heats the base of the pole-arm point to loosen it and replaces it with the magical spear head fastening it in place. Within 3 minutes the dwarf finishes his work. "There, that should stand up to any kind of punishment you can give out. Make sure to give out plenty of punishment to those damn black bloods." holding the spear out towards you in one hand and an open palm in the other.
"Thank you friend , here is a little extra for the quick work" Mucor says handing him 40 gold pieces before taking the spear and quickly riding off to join up with his friends to head out.
Gabriel balances his silvered axe in his hand and smiles his grim half-smile. "Black blood will be spilled tonight, friends. " He vows. His stained white robes ripple in the wind and his eyes glint with green fire behind his iron helm. "The wounded wolf pack fights the fiercest. "
(That is probably a false statement, but it sounds cool and Gabriel can be forgiven because he isn't a druid)
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Yera declines to take a horse from the stable master, but does take all supplies needed for riding one. She ventures outside the south gate and sits cross-legged on the path. She spends about ten minutes in quiet prayer, and suddenly, a figure materializes in the air. The warhorse that appears (as per the find steed spell) trots up to the prostrate halfling and bows its head low. Yera mouths 'thank you' and begins putting on the tack.
When she's all done, Yera meets back up with her companions and starts listening in to the conversation.
Riding over on a smaller brown horse, Jubilant would give a friendly wave to the folks she'd met last night. "You heading up front too? Ah, vilken tur! Looking forward to traveling with you for the time to come," she said brightly, tightening the straps on her jacket. Her calico, Posie, was now sitting in one of the saddlebags, although looking none too pleased about it.
Jubilant/Tiefling/Warlock/The Guardians of Kinloran
Kalahari/Earth Genasi/Cleric/Eternal Warfare
Gin/Goblin/Cleric/Hidden Heroes
Suneni/Dragonborn/Monk/The Burning Dead
As you all congregate together near the gate you hear a ram horn sound. The soldiers begin their march towards the front. Bronmir trots up to the front of the line with Lt. Burnside. From your current location near the middle of the battle group you can make out shimmering half plate armor around a burly male that makes even the stout dwarven figure of Bronmir look thin. His warhorse is decorated in plate armor on its flanks with a blue sash flowing about a foot below the horse’s belly. A duo of carts pass you breaking up the columns of soldiers followed by another line of soldiers then two more carts and so on.
Xavius looks over to the group and says, “your welcome to head to the back with me or stroll alongside our group. We’ve got a 7 day journey ahead to our section of the front. As long as you don’t hold us up you’re welcome to share in rations and tents.” Then trots towards the end of the battle group line.
The first hour of the journey passes by without issue. The late summer heat beats down on your heads and armor but the breeze from the nearby river and occasional shade from the trees keeps you comfortable. You take in the beauty of the river valley with the smells of harvest soon approaching.
(You have 7 days of travel which we will expedite but during which you have a couple options of additional things you can do. You can only choose one of the options below. If you would like to attempt something different during the 7 days feel free to ask and I’ll let you know.
Activities:
-Gain proficiency with 1 weapon (2 DEX or STR checks depending on the weapon, “finesse”-Dex)
-Gain proficiency with 1 instrument (2 Performance checks)
-Gamble with the soldiers to gain additional gold (roll D6 for each two day period of gambling limit each period is 3 gold)
(Mucor is going to train proficiancy with a laser rifle...J/K)
Mucor, durning his down time would watch some of the soldiers sparing and would take special interest in the flail... watching the way that it moved through the air and the way it could strike from a variety of locations. After a while, the minotaur would approach the solders and ask if he could give it a try...
Strength checks 11 20
Gabriel retrieves a rusted flute from his saddlebags, a reminder of a time long ago. For the first time in years he begins to play, a sad, haunting tune. (Because really, what else would he play? :P)
Performance checks: 1 16
Pan's Labyrinth Lullaby on YouTube (This is what I imagine Gabriel is playing.)
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
(I almost had Mucor try the flute also lol!)
(hahaha never thought of that... thanks for keeping me on my toes)
Mucor initially struggles a bit with the awkward design of the flail occasionally hitting his shoulder and leg while swinging it. His excited personality combined with his size and the reach of the weapon led to a few close calls with others and a couple rips in the fabric of a tent that collapses on him when he hits the support in the middle while practicing one night. A few nearby soldiers laughed and shouted at the would-be ghost which prompted Mucor to actually think there was a ghost and sent the camp into panic for a moment as Mcuor began to swing the flail wildly and ram into a cart skewering a loaf of bread. However, by the end of the week with some guidance, practice and supervision with a few soldiers he manages to use the weapon as if it were an extension of his arm. (Success-gain proficiency with a flail)
Gabriel picks up the flute positioning his fingers with guidance from a soldier who used to travel as a bard. It is an interesting sight to see the tiny frame of the flute being held delicately by the large stoic figure of Gabriel. The flute’s trill sounds escape in a soft pleasant tone as Gabriel plays a simple song that the bard teaches him. As Gabriel’s skill increases he recalls a song from his past and manages to play it from memory. As the song lingers soldiers slow their movement, some sit as the somber tones remind them of the impending battle. (Success- gain proficiency with the flute.)