This post has potentially manipulated dice roll results.
21
You all make your way to the grove where you find Herbert tending to a shrub that he is meticulously pruning. "The chill in the air will soon stay and grow colder." He says speaking softly to the plant before turning to meet your gaze and listen as you explain your plans for the day. "Ah yes, I am familiar with both. The Hollow highlands are aptly named for their large interconnected caves, though the Slumbering Peaks have caves that are more accessible by trails. Both seem like they would provide excellent hideouts. Which would you prefer to visit and how soon do you wish to go?"
(Once you decide I need one person to roll a d100)
"What do you think? I would suggest the Hollow Highlands. It would provide the werewolves the oppertunity to not only hide from enemies, but use the tunnels to launch attacks from a variety of locations." Mucor would add as he leans against his staff.
"That's fine with me. Let's take ten minutes to gather our stuff and set off. Does that work for you Herbert?" Aryn says anxious to get underway.
Aryn, already geared up will grab some food and water from the dining hall then get Calypso and saddle up flying back to the grove awaiting the others.
"Valeera, would you like to accompany us on this venture?" Gaelin asks staying at the grove since his sister already caused him to be dressed and ready.
"Yes, I await your swift return." Herbert responds. You each make your preparations and gather around Herbert. Valeera stays in her human form as green arcane energy swirls around Herbert's twisting hands and the bark of a nearby tree glows. The tree bark splits and spreads open with a bright glowing energy and you all rush through. You exit on the edge of a snowy clearing. You immediately notice a drop in temperature and look out upon a beautifully undisturbed snow covered landscape. The open field is a glistening white that is nearly blinding as it reflects the morning sun. Valeera shifts into her dragon form and you all take flight into the air. A large mountain chain looms off to the west and you head towards it while white puffs of air escape your mouths with each breath.
(Two people make a perception check or one person at advantage.)
The cold settles into your bones as you fly high in the air. The white picturesque setting is breathtaking and were it not for your mission, you'd soon find yourself staring in awe at the splendor. Aryn spots what looks like a trail of wagon wheels and footsteps running between the snow covered trees and shrubs. You follow behind her for nearly an hour as she eagerly traces the path up and finds the distinct shape of a cave entrance guarded by humanoid creatures. Multiple creatures seems to be unloading a cart drawn by two horses. You can make out the shapes of a few smaller humanoids and crates being unloaded into the cave as you quickly make your way towards them. The sun at your back partially covers your approach until you get within 150 feet. The werewolves and guards spot your approach.
Roll Initiative! (You can release one held action when you post your roll.)
Action on turn = spend 1 sp to extend range of Spirit Guardians to 30 ft radius around me
Movement = 20 ft towards werewolves 10 ft in air
(P.s. having emergency c section in about an hour. XTRA I will be in and out so if you need to play my character due to delays, feel free. I'll check as I can)
This post has potentially manipulated dice roll results.
(Hope everything goes well Jinara!)
(Assuming Gaelin ritual cast Telepathic bond while they were approaching...)
Gaelin will send a Guiding Bolt at the northernmost werewolf. "Looks like we found one of their caves. Good work Aryn on spotting the trail." he'll say telepathically.
Attack: 17 Damage: 15 (if it hits the next attack roll against that creature has advantage)
Mucor would close his eyes as this hair whips in the wind as spores swirl around him. His eyes would go wide as he inhales a deep breath of spores. He would then instruct stonewing to move in as close to the werewolves as possible before leaping from the griffon with his shield and staff in his hands.
OOC: used his action for wild shape spore power :P
This post has potentially manipulated dice roll results.
(Yay! Congrats on the twins!)
Initiative: 16 (Gaelin- 18 Mucor- 17)
The werewolves and guard are caught unaware of how to combat this incoming force and are immediately pummeled by spells and arrows. Aryn's arrows sink deep into the armor of the guards and they slump to the ground. Gaelin releases a blueish white bolt of energy that burns away at the werewolf's flesh and illuminates it in a white aura. Torq's first arrow pings off the guard's armor but the second lodges in between the pauldron and chestplate. The guard cries out in pain but remains standing. The area around Jinara suddenly becomes filled with winged astral beings that swirl around him in a defensive stance while the air around Mucor swarms with spores.
Aryn will motion Calypso towards the entrance and release an arrow at the illuminated werewolf then release a second at the eastern werewolf. "We might as well try to get the jump on them while we can." she replies telepathically. (Trying to get as close to the entrance and land to block it.)
Attack: (1) 19 (2) 14
Damage: (1) 191719 (sneak) (2) 112
(Congratulations Jinara! So glad everyone is alright. Here comes months of no sleep.)
21
You all make your way to the grove where you find Herbert tending to a shrub that he is meticulously pruning. "The chill in the air will soon stay and grow colder." He says speaking softly to the plant before turning to meet your gaze and listen as you explain your plans for the day. "Ah yes, I am familiar with both. The Hollow highlands are aptly named for their large interconnected caves, though the Slumbering Peaks have caves that are more accessible by trails. Both seem like they would provide excellent hideouts. Which would you prefer to visit and how soon do you wish to go?"
(Once you decide I need one person to roll a d100)
"What do you think? I would suggest the Hollow Highlands. It would provide the werewolves the oppertunity to not only hide from enemies, but use the tunnels to launch attacks from a variety of locations." Mucor would add as he leans against his staff.
"That's fine with me. Let's take ten minutes to gather our stuff and set off. Does that work for you Herbert?" Aryn says anxious to get underway.
Aryn, already geared up will grab some food and water from the dining hall then get Calypso and saddle up flying back to the grove awaiting the others.
"I concur with Mucor's reasoning." Torq replies and will assist the twin in getting ready before returning with Bronze Claw and Night Dream.
Rolling a d100 I guess? 57
"Valeera, would you like to accompany us on this venture?" Gaelin asks staying at the grove since his sister already caused him to be dressed and ready.
"Yes, I await your swift return." Herbert responds. You each make your preparations and gather around Herbert. Valeera stays in her human form as green arcane energy swirls around Herbert's twisting hands and the bark of a nearby tree glows. The tree bark splits and spreads open with a bright glowing energy and you all rush through. You exit on the edge of a snowy clearing. You immediately notice a drop in temperature and look out upon a beautifully undisturbed snow covered landscape. The open field is a glistening white that is nearly blinding as it reflects the morning sun. Valeera shifts into her dragon form and you all take flight into the air. A large mountain chain looms off to the west and you head towards it while white puffs of air escape your mouths with each breath.
(Two people make a perception check or one person at advantage.)
Perception: 30 If someone give me advantage: 20
(You got this Aryn! Lol you dont need us with that 30!)
Mucor would help Aryn look :D
The cold settles into your bones as you fly high in the air. The white picturesque setting is breathtaking and were it not for your mission, you'd soon find yourself staring in awe at the splendor. Aryn spots what looks like a trail of wagon wheels and footsteps running between the snow covered trees and shrubs. You follow behind her for nearly an hour as she eagerly traces the path up and finds the distinct shape of a cave entrance guarded by humanoid creatures. Multiple creatures seems to be unloading a cart drawn by two horses. You can make out the shapes of a few smaller humanoids and crates being unloaded into the cave as you quickly make your way towards them. The sun at your back partially covers your approach until you get within 150 feet. The werewolves and guards spot your approach.
Roll Initiative! (You can release one held action when you post your roll.)
Map:
Held action = Mirror Image on myself
22
Action on turn = spend 1 sp to extend range of Spirit Guardians to 30 ft radius around me
Movement = 20 ft towards werewolves 10 ft in air
(P.s. having emergency c section in about an hour. XTRA I will be in and out so if you need to play my character due to delays, feel free. I'll check as I can)
(@Jinara- Wow that's devotion. Praying for y'all! )
Initiative: 19
Aryn will release two arrows, one at each of the guards nearest to the cave opening.
Attack: (1) 20 (2) 29
Damage: (1) 16 13 (2) 16 4 (If either hit they crit since I have assassin.)
(Hope everything goes well Jinara!)
(Assuming Gaelin ritual cast Telepathic bond while they were approaching...)
Gaelin will send a Guiding Bolt at the northernmost werewolf. "Looks like we found one of their caves. Good work Aryn on spotting the trail." he'll say telepathically.
Attack: 17 Damage: 15 (if it hits the next attack roll against that creature has advantage)
(Sending prayers your way Jinara.)
Torq will release two arrows at the guard west of the horses with his longbow. "Are we attempting to go quietly or not?" he asks telepathically.
(I should teach the girls how to shoot a bow... or have Aryn teach them. :) )
Initiative: 20
(OOC: Wishing you the best of luck Jinara)
Mucor would close his eyes as this hair whips in the wind as spores swirl around him. His eyes would go wide as he inhales a deep breath of spores. He would then instruct stonewing to move in as close to the werewolves as possible before leaping from the griffon with his shield and staff in his hands.
OOC: used his action for wild shape spore power :P
(Thanks everyone! Momma is doing good. moving around now. Both babies are doing well also.)
(Yay! Congrats on the twins!)
Initiative: 16 (Gaelin- 18 Mucor- 17)
The werewolves and guard are caught unaware of how to combat this incoming force and are immediately pummeled by spells and arrows. Aryn's arrows sink deep into the armor of the guards and they slump to the ground. Gaelin releases a blueish white bolt of energy that burns away at the werewolf's flesh and illuminates it in a white aura. Torq's first arrow pings off the guard's armor but the second lodges in between the pauldron and chestplate. The guard cries out in pain but remains standing. The area around Jinara suddenly becomes filled with winged astral beings that swirl around him in a defensive stance while the air around Mucor swarms with spores.
Lighbringers!
Map:
ooc: That is awesome! congrats!
Aryn will motion Calypso towards the entrance and release an arrow at the illuminated werewolf then release a second at the eastern werewolf. "We might as well try to get the jump on them while we can." she replies telepathically. (Trying to get as close to the entrance and land to block it.)
Attack: (1) 19 (2) 14
Damage: (1) 19 17 19 (sneak) (2) 11 2
(Congratulations Jinara! So glad everyone is alright. Here comes months of no sleep.)