The room erupts into chaos as Mucor, Gaelin and Torq release their arcane energy upon the lowly enemies. The four guards to the north convulse and lie in a smoldering heap while the guards to the east are blown to bits leaving a large charred mark on the back wall. To the south the stone and earth bury the two guards in rubble while the two werewolves manage to stay alive but only for a moment as the twins rush in and chop off their heads with swift and precise strikes. To the north, Aryn disembowels the guard and creates a deep laceration across the werewolf's chest. The creature howls in pain just as Jinara send three bolts of energy into its large frame breaking its ribs and puncturing its heart.
The smell of burning flesh fills the room and smoke chokes your lungs for a moment before you continue deeper. You make it another couple hundred feet before the tunnel opens into an empty cavern full of cots. Four chests sit against the back wall of the dimly lit cavern. The tunnel narrows and continues south from the cavern but quickly ends in a stone, wood and iron wall with a huge iron reinforced door that seems to be fastened shut.
Aryn manages to find and disarm a simple wire spring trap that triggers spikes to fall from the ceiling. However, she is unable to locate any sign of locking mechanism on the door and guesses it must only lock from the opposite side.
"Nice try Aryn... Perhaps I can try another way..." Mucor would say as he motions his friends to stand back. He would then tap his staff against the stone floor as his hair begins to move as though being blown by an strong breeze. After a minute, The tall elf would manage to conjure elemental as a large stone creature seems to rise out from the floor. Without saying a word, Mucor would motion towards the door.. instructing the elemental to find a way to remove the door.
You watch as a mound of stone and earth begins to emerge from the ground then coalesce arms and legs. As Mucor finishes his incantation there's a flash of green arcane energy and golden glowing eyes open on the elemental's head. Mucor motions to the door and the elemental nods sinking into the stone and disappearing for a moment before the left wall bursts outward showering you with dirt and pebbles. The elemental melds into the stone again and bursts through the right wall toppling over the large wall and door so that it falls away from you. You hear a short wail of pain then a crunch as the weight of the wall crushes what you can distinguish as at least two creatures. A small stream of blood spills out from the wall and you continue deeper.
The tunnels narrow enough that Valeera transforms into her human form and the air becomes more acrid. You continue to descend down the smooth relatively well kept path until you notice the approaching darkness. You slow your movement and realize that only the torches behind you remain lit. The darkness ahead is cold and silent but you continue being lead by those with dark vision and using your weapons to light your way. You move southeast another 100 or so and notice the tunnel begin to open into darkness. You move east and can make out multiple cots to the south and open space to the east before the world around you becomes completely dark. You can't see your allies or even the glow from your weapons. Then you feel an intense heat from a fireball.
Damage: Everyone roll a DC16 DEX save at disadvantage or take: 30 fire damage, half on success
Lightbringers!
Map: (This would be all you would know before the darkness fell.)
Dex: 15 Valeera is immune to fire so no damage right?
"What the hell was that? Can anyone else see? I'm going to move east." Gaein says telepathically to the group. He knew his skin was blistered in sections from the heat and tried to move and dash east and slightly south as far as he could to escape from the dark. (30 feet east from Aryn.)
If he exits the darkness he will immediately call out anything he sees telepathically to the group.
Valeera will walk through the group in her human form and follow in Gaelin's path ending 15 feet east of Aryn. (She has blindsight of 60ft so I don't know how that works with this.)
Mucor would quickly drop to the ground as the fireball erupts. As the flames roll across his back and singe his hair, the smoldering elf would leap back up to his feet and cast daylight on the end of his staff. He would then move forward into the room. and send the earth elemental towards whoever sent the fireball if he can see them.
This post has potentially manipulated dice roll results.
(That will do it.)
Gaelin and Valeera rush east and are able to exit the darkness just as Mucor casts his spell. The darkness dissipates and the room becomes visible through the bright light emitting from Mucor's staff. To the east stand multiple werewolves armed with heavy crossbows who immediately release their bolts upon seeing you striking Gaelin, Valeera and Mucor. Three werewolves holding no weapons stand slightly behind the others and you assume they are the spell casters. To the far east the tunnel continues north and disappears into darkness. Mucor's earth elemental quickly burrows into the stone floor and emerges next to the southwest werewolf behind the front line raising its fist to attack.
"It appears to be a magic trick." Torq says infuriated as the flames destroy some of his feathers and will rage flying towards the middle werewolf, (just SE of it) and point his axe NE expending a charge to send out a cone of lightning. (hopefully hitting 3 orange and 1 blue without hitting Gaelin.) Alexandria and Juliana will also rage from the searing pain and make their way to the two southwest werewolves. (I think they can make it with 40ft of movement traveling diagonally) They will recklessly attack each of them.
This post has potentially manipulated dice roll results.
Dex: 11 (evasion)
Aryn will curl up as the fireball explodes and run in behind the twins and try to finish off the two SW werewolves attacking each of them once with her swords. Her back would be tender in the morning but she'd had worse.
Attack: (1) 18 (2) 27
Damage: (1) 1220 (2) 105
If both werewolves die Aryn will use her bonus to cast Hunter's Mark on the far east werewolf. If not, she'll swipe at the most injured one with her arcsword.
This post has potentially manipulated dice roll results.
(Lunch time D&D. My favorite.)
Jinara Dex: 6 Inferno damage: 162419
Torq deftly flies over Mucor and lands beside the center werewolf who snarls as Torq points his axe and unleashes a shower of electrical arcs that singe and burn the dexterous werewolves thick hide. Alexandria and Juliana sprint into the room slashing and hacking into the werewolfs with their sword and axe. The creatures bleed profusely from their wounds and rare back their clawed hands just as Aryn slides in and with a vicious slash and pirouette thrust, finishes off the two werewolves. Aryn turns and glares at the far werewolf summoning a mystical aura to form. Jinara's eyes flare with anger as he walks into the cavern twisting his fingers while muttering some words in draconic and flings three small beads of red arcane energy into the cavern. The beads arc across the air impacting the ground behind the front line of werewolves and explode into balls of flame. The fire consumes one of the werewolves while the others on the front line cling to life.
Two werewolves lash out at Torq and Gaelin with their claws and bite while the three remaining casters unleash a barrage of magic missiles in retaliation.
Damage: Aryn- 14 Gaelin- 12 DC13 CON Save Mucor- 7 Alexandria- 8 Torq- 1110 DC13 CON Save Jinara- 8
Torq will absorb the blows from the werewolf and smile back at the creature. He'll raise his hammer and axe and recklessly lay into the beast with all his might. If any of his attacks kill the werewolf he'll move NE towards the caster werewolf and attack that one. If that one dies, he'll go after the one near Gaelin. Alexandria and Juliana will move around the earth elemental (assuming that's what that is)so they are flanking the SW caster werewolf and attack it recklessly.
Gaelin will throw Eldritch Blast bolts at whatever is still standing after Torq, the twins and Aryn's attacks. Valeera will transform into her dragon self and attack anything that's left as well.
This post has potentially manipulated dice roll results.
Mucor would point towards the earth elemental and shout "Crush him" The muscular elf would command as the Stone creature brings both arms down on the werewolf. Mucor would then walk forward with his staff and shield moving towards the closest enemy and swinging his staff towards the creature as his spores spread to the nearby werewolves and one of the dead werewolves seemingly stands up on it's own as black spores seep from its eyes and wounds.
This post has potentially manipulated dice roll results.
(Gaelin- need a con save)
The earth elemental brings down his fist and it slams into stone as the werewolf dodges the first attack. The second impacts the werewolf in the gut and impales it onto Alexandria's greatsword. The werewolf howls in pain but is silenced forever by Juliana's Greataxe as it cleaves off the large furry head. Torq crushes the skull of the badly burned werewolf next to him and flies north killing the caster werewolf with a swift combo of his axe and hammer. Gaelin and Mucor launch a barrage of bolts and spores at the northern werewolf and it spends its last seconds coughing up blood as the Eldritch blasts force the air from its poisoned lungs. Aryn still glaring at her quarry sprints east across the charred dirt and stone slashing wildly at the last remaining werewolf. With two precise strikes she cuts off the arm as it swipes at her sending the flinching arm flying and uses the momentum to plant and drive her sword through the creature's heart.
(End of combat.)
You look about the room and see no other enemies. You follow the tunnel that travels north while continuing to descend. The dark tunnels are instantly illuminated by Mucor's staff that continues to shine brightly and you enter another large cavern that seems to be for storage. Expecting a trap you cautiously make your way around the room and find it uninhabited. You continue north following the tunnel another 100 feet as the smell of blood, death and decay fill the air. The tunnel widens and opens into a large torture chamber filled with cages and torture devices. Portions of the floor are stained brown and red with blood and excrement. A sinister looking table still drips with blood while two iron maidens sit in a corner open and reeking of death. You examine the cages and find 17 prisoners still alive.
Gaelin would look over the prisoners then look at the group saying telepathically, "Get them free and I can heal them." Once the first 6 are free Gaelin will cast Mass Cure Wounds on them using his staff. When the second 6 are free he'll cast the same spell using a 5th level slot.
The room erupts into chaos as Mucor, Gaelin and Torq release their arcane energy upon the lowly enemies. The four guards to the north convulse and lie in a smoldering heap while the guards to the east are blown to bits leaving a large charred mark on the back wall. To the south the stone and earth bury the two guards in rubble while the two werewolves manage to stay alive but only for a moment as the twins rush in and chop off their heads with swift and precise strikes. To the north, Aryn disembowels the guard and creates a deep laceration across the werewolf's chest. The creature howls in pain just as Jinara send three bolts of energy into its large frame breaking its ribs and puncturing its heart.
The smell of burning flesh fills the room and smoke chokes your lungs for a moment before you continue deeper. You make it another couple hundred feet before the tunnel opens into an empty cavern full of cots. Four chests sit against the back wall of the dimly lit cavern. The tunnel narrows and continues south from the cavern but quickly ends in a stone, wood and iron wall with a huge iron reinforced door that seems to be fastened shut.
(Torq- rage ends.)
Map:
Aryn will check for traps and try to unlock it if it's locked or see if that would help at all.
Investigation: 21
Sleight of Hand: 15
Aryn manages to find and disarm a simple wire spring trap that triggers spikes to fall from the ceiling. However, she is unable to locate any sign of locking mechanism on the door and guesses it must only lock from the opposite side.
"It's locked from the other side. Do one of you want to try?" she says nodding to Torq and Valeera.
"Nice try Aryn... Perhaps I can try another way..." Mucor would say as he motions his friends to stand back. He would then tap his staff against the stone floor as his hair begins to move as though being blown by an strong breeze. After a minute, The tall elf would manage to conjure elemental as a large stone creature seems to rise out from the floor. Without saying a word, Mucor would motion towards the door.. instructing the elemental to find a way to remove the door.
You watch as a mound of stone and earth begins to emerge from the ground then coalesce arms and legs. As Mucor finishes his incantation there's a flash of green arcane energy and golden glowing eyes open on the elemental's head. Mucor motions to the door and the elemental nods sinking into the stone and disappearing for a moment before the left wall bursts outward showering you with dirt and pebbles. The elemental melds into the stone again and bursts through the right wall toppling over the large wall and door so that it falls away from you. You hear a short wail of pain then a crunch as the weight of the wall crushes what you can distinguish as at least two creatures. A small stream of blood spills out from the wall and you continue deeper.
The tunnels narrow enough that Valeera transforms into her human form and the air becomes more acrid. You continue to descend down the smooth relatively well kept path until you notice the approaching darkness. You slow your movement and realize that only the torches behind you remain lit. The darkness ahead is cold and silent but you continue being lead by those with dark vision and using your weapons to light your way. You move southeast another 100 or so and notice the tunnel begin to open into darkness. You move east and can make out multiple cots to the south and open space to the east before the world around you becomes completely dark. You can't see your allies or even the glow from your weapons. Then you feel an intense heat from a fireball.
Damage: Everyone roll a DC16 DEX save at disadvantage or take: 30 fire damage, half on success
Lightbringers!
Map: (This would be all you would know before the darkness fell.)
Mucor dex save! 19
Dex: 15 Valeera is immune to fire so no damage right?
"What the hell was that? Can anyone else see? I'm going to move east." Gaein says telepathically to the group. He knew his skin was blistered in sections from the heat and tried to move and dash east and slightly south as far as he could to escape from the dark. (30 feet east from Aryn.)
If he exits the darkness he will immediately call out anything he sees telepathically to the group.
Valeera will walk through the group in her human form and follow in Gaelin's path ending 15 feet east of Aryn. (She has blindsight of 60ft so I don't know how that works with this.)
Mucor would quickly drop to the ground as the fireball erupts. As the flames roll across his back and singe his hair, the smoldering elf would leap back up to his feet and cast daylight on the end of his staff. He would then move forward into the room. and send the earth elemental towards whoever sent the fireball if he can see them.
(That will do it.)
Gaelin and Valeera rush east and are able to exit the darkness just as Mucor casts his spell. The darkness dissipates and the room becomes visible through the bright light emitting from Mucor's staff. To the east stand multiple werewolves armed with heavy crossbows who immediately release their bolts upon seeing you striking Gaelin, Valeera and Mucor. Three werewolves holding no weapons stand slightly behind the others and you assume they are the spell casters. To the far east the tunnel continues north and disappears into darkness. Mucor's earth elemental quickly burrows into the stone floor and emerges next to the southwest werewolf behind the front line raising its fist to attack.
Damage: Gaelin- 17 Valeera- 4 Mucor- 5
Aryn, Jinara & Torq!
Map:
"It appears to be a magic trick." Torq says infuriated as the flames destroy some of his feathers and will rage flying towards the middle werewolf, (just SE of it) and point his axe NE expending a charge to send out a cone of lightning. (hopefully hitting 3 orange and 1 blue without hitting Gaelin.) Alexandria and Juliana will also rage from the searing pain and make their way to the two southwest werewolves. (I think they can make it with 40ft of movement traveling diagonally) They will recklessly attack each of them.
Dex saves (Torq, Alex, Juli): 12 2 7
Dex: 11 (evasion)
Aryn will curl up as the fireball explodes and run in behind the twins and try to finish off the two SW werewolves attacking each of them once with her swords. Her back would be tender in the morning but she'd had worse.
Attack: (1) 18 (2) 27
Damage: (1) 12 20 (2) 10 5
If both werewolves die Aryn will use her bonus to cast Hunter's Mark on the far east werewolf. If not, she'll swipe at the most injured one with her arcsword.
Attack: 28 Damage: 4 2
(Lunch time D&D. My favorite.)
Jinara Dex: 6 Inferno damage: 16 24 19
Torq deftly flies over Mucor and lands beside the center werewolf who snarls as Torq points his axe and unleashes a shower of electrical arcs that singe and burn the dexterous werewolves thick hide. Alexandria and Juliana sprint into the room slashing and hacking into the werewolfs with their sword and axe. The creatures bleed profusely from their wounds and rare back their clawed hands just as Aryn slides in and with a vicious slash and pirouette thrust, finishes off the two werewolves. Aryn turns and glares at the far werewolf summoning a mystical aura to form. Jinara's eyes flare with anger as he walks into the cavern twisting his fingers while muttering some words in draconic and flings three small beads of red arcane energy into the cavern. The beads arc across the air impacting the ground behind the front line of werewolves and explode into balls of flame. The fire consumes one of the werewolves while the others on the front line cling to life.
Two werewolves lash out at Torq and Gaelin with their claws and bite while the three remaining casters unleash a barrage of magic missiles in retaliation.
Damage: Aryn- 14 Gaelin- 12 DC13 CON Save Mucor- 7 Alexandria- 8 Torq- 11 10 DC13 CON Save Jinara- 8
Lightbringers!
Map:
Con: 23
Torq will absorb the blows from the werewolf and smile back at the creature. He'll raise his hammer and axe and recklessly lay into the beast with all his might. If any of his attacks kill the werewolf he'll move NE towards the caster werewolf and attack that one. If that one dies, he'll go after the one near Gaelin. Alexandria and Juliana will move around the earth elemental (assuming that's what that is)so they are flanking the SW caster werewolf and attack it recklessly.
Aryn will run toward the far east werewolf, using her bonus to dash if she has to, and kill that mother trucker.
Attack: (1) 27 (2) 16
Damage: (1) 6 11 (2) 12 6
Gaelin will throw Eldritch Blast bolts at whatever is still standing after Torq, the twins and Aryn's attacks. Valeera will transform into her dragon self and attack anything that's left as well.
Attack: 18 17 17 Damage: 1 3 6
Mucor would point towards the earth elemental and shout "Crush him" The muscular elf would command as the Stone creature brings both arms down on the werewolf. Mucor would then walk forward with his staff and shield moving towards the closest enemy and swinging his staff towards the creature as his spores spread to the nearby werewolves and one of the dead werewolves seemingly stands up on it's own as black spores seep from its eyes and wounds.
earth elemental attacks
Attack: 21 Damage: 9
Attack: 25 Damage: 17
(Gaelin- need a con save)
The earth elemental brings down his fist and it slams into stone as the werewolf dodges the first attack. The second impacts the werewolf in the gut and impales it onto Alexandria's greatsword. The werewolf howls in pain but is silenced forever by Juliana's Greataxe as it cleaves off the large furry head. Torq crushes the skull of the badly burned werewolf next to him and flies north killing the caster werewolf with a swift combo of his axe and hammer. Gaelin and Mucor launch a barrage of bolts and spores at the northern werewolf and it spends its last seconds coughing up blood as the Eldritch blasts force the air from its poisoned lungs. Aryn still glaring at her quarry sprints east across the charred dirt and stone slashing wildly at the last remaining werewolf. With two precise strikes she cuts off the arm as it swipes at her sending the flinching arm flying and uses the momentum to plant and drive her sword through the creature's heart.
(End of combat.)
You look about the room and see no other enemies. You follow the tunnel that travels north while continuing to descend. The dark tunnels are instantly illuminated by Mucor's staff that continues to shine brightly and you enter another large cavern that seems to be for storage. Expecting a trap you cautiously make your way around the room and find it uninhabited. You continue north following the tunnel another 100 feet as the smell of blood, death and decay fill the air. The tunnel widens and opens into a large torture chamber filled with cages and torture devices. Portions of the floor are stained brown and red with blood and excrement. A sinister looking table still drips with blood while two iron maidens sit in a corner open and reeking of death. You examine the cages and find 17 prisoners still alive.
Map:
(Oh yea. My bad. )
Con: 9
Gaelin would look over the prisoners then look at the group saying telepathically, "Get them free and I can heal them." Once the first 6 are free Gaelin will cast Mass Cure Wounds on them using his staff. When the second 6 are free he'll cast the same spell using a 5th level slot.
Healing: 24
(OOC: So I had planned to make my attack roll with my staff and all that stuff but apparently I forgot after rolling for the elemental. No matter :D)
Mucor would walk with his glowing staff and look to the earth elemental. "Break open the cages but do not harm the captives." He would say with a nod.