This post has potentially manipulated dice roll results.
(Congrats Jinara!)
Valeera and Gaelin will also head towards the entrance while Gaelin launches three Eldritch Blast bolts at the eastern werewolf that Aryn attacked. "Aryn and I will take out the ones near the entrance. Try to save the horses if we can." he says in his mind to the group.
This post has potentially manipulated dice roll results.
Mucor would quickly point his staff towards the enemies around the cart and use the power of his staff to cast wall of thorns. Immediatly the earth around the cart would burst forth as large razor sharp vines shot up towards the sky, snaking its way around the cart... avoiding the horses but entangling those nearby (60 feet of wall, I would like to curve the wall and hit as many as I can. If I cannot curve the wall, I would like to make a ring with the wall and hit as many as I can that way without hitting the horses)
"That will work." Torq replies as he and the twins will dive towards the two guards that are close together and dismount from their griffons once in range. They'll all rage and attack recklessly the twins attacking the eastern guard and Torq the western guard.
Aryn drops the northern werewolf with a well placed arrow through the left eye of the creature. She embeds a second arrow into the abdomen of the far east werewolf before a bolt of greenish blue energy slams into it. The hearty creature still stands and releases a howl as it charges towards Aryn. His attempt is in vain and as he leaps towards her Valeera clamps down on him with her sharp teeth and tosses the lifeless body to the side. Torq, Alexandria and Juliana descend on the two helpless guards who are in the midst of carrying a crate. They each lacerate then decapitate the guards with such rapid efficiency that they have time to move towards the entrance and avoid Mucor's wall of thorns. The ground beneath the western guard and werewolves by the cart springs upward with thorny vines that break the armor of the guard and completely overtake him entombing his body. The thorns pierce the thick hide of the werewolves and they struggle to escape just as Jianra approaches. Jinara doesn't even lift a finger as he and Doom tail drop closer to the bleeding creatures. A swarm of angelic creatures pounce on the werewolves stabbing at them with glistening swords and ending their struggle. The corpses of all three now lie tangled within the thorns dripping blood down the tangled mass.
You stand at the entrance, bodies of the slain guards and werewolves lie in the blood stained snow. From within the cave you hear a chorus of howls that echo off the walls and realize your presence is no longer a surprise to the cave's inhabitants.
Lightbringers! (somewhat out of combat for the moment but we'll retain the same initiative order for now.)
Mucor would dismiss the wall of thorns and quickly grab a few bits of werewolf and toss them in his bag for Button later. He would then quickly look over the items that were being unloaded before heading to the entrance of the cave.
"Let's move. Calypso, you and the other griffons keep watch over the entrance and tell us if anyone attempts to come in." Aryn says to the group then walks into the cave swords drawn.
This post has potentially manipulated dice roll results.
Mucor Investigation: 8
You take a few seconds to gather together before moving into the cave. While most of the crates and barrels seem to be ordinary supplies, Mucor finds a small box of jewelry containing sapphires and a golden necklace adorned with an emerald. The air from within seems slightly warmer than outside and you snake your way deeper for about 60 feet. Torches are periodically set in the walls and light your way. You come around a turn to a large opening where you see multiple wagons and horse stables behind 7 guards standing at the ready pointing heavy crossbows in your direction. The bolts are loosed and a few impact Torq and Aryn who lead the group while others embed themselves in the wall behind you.
(How many rounds have gone by, and how many do we have left on rage?)
Torq will expend a charge of his hammer to throw it into the center of the guards and explode then fly towards them to recklessly attack any that survive. Alexandria and Juliana will follow close behind dashing into the center of the room to get within melee range.
(Sorry for delay. Could only post with phone last night. Added in Jinara and Mucor's aura/ spore cloud.)
As Torq and the twins move into the large open room they see three crouched werewolves in the northern part of the room holding crossbows of their own and they release their bolts at you all. A bolt slams into Alexandria but Torq and Juliana are able to dodge out of the way. To the east the cave continues into a long tunnel that curves to to the north. Aryn, surprised by the new bolts that came from the north hugs the wall too closely and knocks a bit of rock loose causing dust to fall in her eyes. (Will update map once the others have posted.)
Mucor would lower his head and quickly race into the room, dashing around to the west and sending a cloud of necrotic spores towards the three enemies. As the cloud surrounds the three werewolves, he would quickly feel across the top of his head with his staff and change his run.. no longer running with his hornless head lowered.
action dash bonus action Spreading spores - con18 or take 3 necrotic
Spreading SporesGGtR
As a bonus action while your Symbiotic Entity feature is active, you can hurl spores up to 30 feet away, where they swirl in a 10-foot cube for 1 minute. The spores disappear early if you use this feature again, if you dismiss them as a bonus action, or if your Symbiotic Entity feature is no longer active.
Whenever a creature moves into the cube or starts its turn there, that creature takes your Halo of Spores damage, unless the creature succeeds on a Constitution saving throw (DC 18). A creature can take this damage no more than once per turn.
This post has potentially manipulated dice roll results.
(@Mucor- That made me lol so hard I had to cough to cover it up at work.)
Gaelin will rush into the middle of the room and toss Eldritch Blast bolts at the two guards by Torq and the twins. (1 at the east guard, 2 at the north guard) Valeera will attempt to fly by and turn north using her legendary action to move directly east of the three werewolves then attack each of them once with her claws and bite.
This post has potentially manipulated dice roll results.
(lol @ Torq- 3 rounds of rage left)
Gaelin sprints into the room sending out greenish blue bolts from his hand that slam into the two remaining guards. The bolts impact their targets bending in the armor and causing internal damage that finishes off the badly burned duo. Valeera and Mucor rush towards the werewolves, Mucor surrounding them with spores that choke their lungs and Valeera with her sharp claws and teeth. The werewolves remain upright and prepare to lash out at Valeera as Jinara runs into the room still surrounded by his angelic protectors. The werewolves are caught in Jinara's wake and bombarded by the swirling ethereal mass of angels that slice open their flesh. They fall to the ground in bloody heaps leaving only the horses that stomp and snort loudly within their stables at the sight of Valeera.
You take a moment to look about the room while Mucor and Gaelin calm the horses and find no other enemies within. You traverse deeper into the large cave system, the large tunnels still able to allow Valeera's huge form to pass through with no difficulty. After a few curves you see the tunnel open into another huge cavern that appears to be relatively empty at first before springing to life. Guards emerge from behind tables and release bolts into the crowded tunnel hitting Mucor, Juliana, Jinara and Torq.
Mucor will make his way into the room, barring his teeth as he pulls a bolt from his shoulder and tosses it to the ground. Pointing his staff towads the southern group, he would stomp his thick leather boot against the ground as he cast erupting earth. The ground below the enemies would erupt in an explosion of rock and spores...
erupting earth dex 18 or take 31 bonus action spreading spores con18 or take 8
This post has potentially manipulated dice roll results.
Torq will fly northeast and point his axe in the direction of the four guards and expend a charge to send out a cone of lighting. Alexandria and Juliana will head south to recklessly finish off any enemies remaining in the rubble Mucor created. "Perhaps not this soon but we should save one to interrogate for the location of the other hideout." Torq says telepathically to the group
This post has potentially manipulated dice roll results.
"Good idea Torq. Maybe we'll find one deeper in." Gaelin replies as he throws a Fireball (4th) to the east directed towards the cluster of three guards.
Fireball: DC 18 25
Rollback Post to RevisionRollBack
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(Congrats Jinara!)
Valeera and Gaelin will also head towards the entrance while Gaelin launches three Eldritch Blast bolts at the eastern werewolf that Aryn attacked. "Aryn and I will take out the ones near the entrance. Try to save the horses if we can." he says in his mind to the group.
Attack: 18 23 16 Damage: 3 5 3
(Oh Come on. Double 1's !!! )
Mucor would quickly point his staff towards the enemies around the cart and use the power of his staff to cast wall of thorns. Immediatly the earth around the cart would burst forth as large razor sharp vines shot up towards the sky, snaking its way around the cart... avoiding the horses but entangling those nearby (60 feet of wall, I would like to curve the wall and hit as many as I can. If I cannot curve the wall, I would like to make a ring with the wall and hit as many as I can that way without hitting the horses)
dex 18 or take 27 half on success
"That will work." Torq replies as he and the twins will dive towards the two guards that are close together and dismount from their griffons once in range. They'll all rage and attack recklessly the twins attacking the eastern guard and Torq the western guard.
Aryn drops the northern werewolf with a well placed arrow through the left eye of the creature. She embeds a second arrow into the abdomen of the far east werewolf before a bolt of greenish blue energy slams into it. The hearty creature still stands and releases a howl as it charges towards Aryn. His attempt is in vain and as he leaps towards her Valeera clamps down on him with her sharp teeth and tosses the lifeless body to the side. Torq, Alexandria and Juliana descend on the two helpless guards who are in the midst of carrying a crate. They each lacerate then decapitate the guards with such rapid efficiency that they have time to move towards the entrance and avoid Mucor's wall of thorns. The ground beneath the western guard and werewolves by the cart springs upward with thorny vines that break the armor of the guard and completely overtake him entombing his body. The thorns pierce the thick hide of the werewolves and they struggle to escape just as Jianra approaches. Jinara doesn't even lift a finger as he and Doom tail drop closer to the bleeding creatures. A swarm of angelic creatures pounce on the werewolves stabbing at them with glistening swords and ending their struggle. The corpses of all three now lie tangled within the thorns dripping blood down the tangled mass.
You stand at the entrance, bodies of the slain guards and werewolves lie in the blood stained snow. From within the cave you hear a chorus of howls that echo off the walls and realize your presence is no longer a surprise to the cave's inhabitants.
Lightbringers! (somewhat out of combat for the moment but we'll retain the same initiative order for now.)
Mucor would dismiss the wall of thorns and quickly grab a few bits of werewolf and toss them in his bag for Button later. He would then quickly look over the items that were being unloaded before heading to the entrance of the cave.
"Let's move. Calypso, you and the other griffons keep watch over the entrance and tell us if anyone attempts to come in." Aryn says to the group then walks into the cave swords drawn.
"Agreed. Valeera, do you wish to follow along with us?" Gaelin says
(Let's do this!)
Mucor Investigation: 8
You take a few seconds to gather together before moving into the cave. While most of the crates and barrels seem to be ordinary supplies, Mucor finds a small box of jewelry containing sapphires and a golden necklace adorned with an emerald. The air from within seems slightly warmer than outside and you snake your way deeper for about 60 feet. Torches are periodically set in the walls and light your way. You come around a turn to a large opening where you see multiple wagons and horse stables behind 7 guards standing at the ready pointing heavy crossbows in your direction. The bolts are loosed and a few impact Torq and Aryn who lead the group while others embed themselves in the wall behind you.
Damage: Aryn- 4 Torq- 5 (halved)
Lightbringers!
Map:
(How many rounds have gone by, and how many do we have left on rage?)
Torq will expend a charge of his hammer to throw it into the center of the guards and explode then fly towards them to recklessly attack any that survive. Alexandria and Juliana will follow close behind dashing into the center of the room to get within melee range.
(@Torq- 3 rounds total have gone by so you have 7 left)
Aryn will move east 35ft along the wall and look around the cavern for any other tunnels or enemies.
Perception: 14
(Sorry for delay. Could only post with phone last night. Added in Jinara and Mucor's aura/ spore cloud.)
As Torq and the twins move into the large open room they see three crouched werewolves in the northern part of the room holding crossbows of their own and they release their bolts at you all. A bolt slams into Alexandria but Torq and Juliana are able to dodge out of the way. To the east the cave continues into a long tunnel that curves to to the north. Aryn, surprised by the new bolts that came from the north hugs the wall too closely and knocks a bit of rock loose causing dust to fall in her eyes. (Will update map once the others have posted.)
Damage: Alexandria- 8
updated map:
Mucor would lower his head and quickly race into the room, dashing around to the west and sending a cloud of necrotic spores towards the three enemies. As the cloud surrounds the three werewolves, he would quickly feel across the top of his head with his staff and change his run.. no longer running with his hornless head lowered.
action dash
bonus action Spreading spores - con18 or take 3 necrotic
As a bonus action while your Symbiotic Entity feature is active, you can hurl spores up to 30 feet away, where they swirl in a 10-foot cube for 1 minute. The spores disappear early if you use this feature again, if you dismiss them as a bonus action, or if your Symbiotic Entity feature is no longer active.
Whenever a creature moves into the cube or starts its turn there, that creature takes your Halo of Spores damage, unless the creature succeeds on a Constitution saving throw (DC 18). A creature can take this damage no more than once per turn.
(@Mucor- That made me lol so hard I had to cough to cover it up at work.)
Gaelin will rush into the middle of the room and toss Eldritch Blast bolts at the two guards by Torq and the twins. (1 at the east guard, 2 at the north guard) Valeera will attempt to fly by and turn north using her legendary action to move directly east of the three werewolves then attack each of them once with her claws and bite.
EB Attack: 22 15 27 EB Damage: 10 6 7
Valeera: Claw, Claw, Bite- 17 21 18 Damage: 15 9 20
(OOC: Look, he spent his whole life charging towards enemies a certain way... :P )
(lol @ Torq- 3 rounds of rage left)
Gaelin sprints into the room sending out greenish blue bolts from his hand that slam into the two remaining guards. The bolts impact their targets bending in the armor and causing internal damage that finishes off the badly burned duo. Valeera and Mucor rush towards the werewolves, Mucor surrounding them with spores that choke their lungs and Valeera with her sharp claws and teeth. The werewolves remain upright and prepare to lash out at Valeera as Jinara runs into the room still surrounded by his angelic protectors. The werewolves are caught in Jinara's wake and bombarded by the swirling ethereal mass of angels that slice open their flesh. They fall to the ground in bloody heaps leaving only the horses that stomp and snort loudly within their stables at the sight of Valeera.
You take a moment to look about the room while Mucor and Gaelin calm the horses and find no other enemies within. You traverse deeper into the large cave system, the large tunnels still able to allow Valeera's huge form to pass through with no difficulty. After a few curves you see the tunnel open into another huge cavern that appears to be relatively empty at first before springing to life. Guards emerge from behind tables and release bolts into the crowded tunnel hitting Mucor, Juliana, Jinara and Torq.
Damage: Mucor- 8 Juliana- 7 Jinara (crit)- 3 Torq- 13
Lightbringers!
Map:
Mucor will make his way into the room, barring his teeth as he pulls a bolt from his shoulder and tosses it to the ground. Pointing his staff towads the southern group, he would stomp his thick leather boot against the ground as he cast erupting earth. The ground below the enemies would erupt in an explosion of rock and spores...
erupting earth dex 18 or take 31
bonus action spreading spores con18 or take 8
Aryn will move North and attack the guard, then werewolf if the guard dies, with her swords. "I'll take these two." she says to the group.
Attack: (1) 23 (2) 21 (3) 15
Damage: (1) 12 5 (2) 4 8 (3) 5 7
Torq will fly northeast and point his axe in the direction of the four guards and expend a charge to send out a cone of lighting. Alexandria and Juliana will head south to recklessly finish off any enemies remaining in the rubble Mucor created. "Perhaps not this soon but we should save one to interrogate for the location of the other hideout." Torq says telepathically to the group
"Good idea Torq. Maybe we'll find one deeper in." Gaelin replies as he throws a Fireball (4th) to the east directed towards the cluster of three guards.
Fireball: DC 18 25