@DM OOC - Have we seen the room with the black sheeting over the broken window yet? If there is a balcony over the hall, is there any sort of light fitting that I can use to illuminate the place?
"It seems unlikely this much dust has built up in but a couple of days. What's more is I have yet to see anything that would denote this place as a laboratory rather than a home. Duncan may have jokingly pointed us to the right course of investigation. I would rather search everywhere that is easily or openly accessble first though, before we go searching for less obvious portals."
I would like to pose an idea as long as JJ is ok with it: Go back into each room with Kai and have her (she has the next highest Investigation check) use the help action to assist me searching the rooms (looking for secret doors in walls/floors, checking each piece of furniture, basically tossing the place but trying not to damage anything) to gain advantage on each check.
Jack says with a low voice, ”Kai, I have some skill looking for things people don’t want found. If you could help me to make it go quicker...The rest of you please watch our backs while we are pre-occupied.”
Here would be the Investigation rolls working our way back:
2nd door on the left: 9
1st door on the left: 14 +1 =15 (sorry not sure what I did, first roll for the inspiration was a 2)
door on the right: 20
*I guess I will use the inspiration from Landrae on the 1st door on the left room
"We still have a number of doors to check, 3 if I have counted rightly, so have faith in Jack's set of skills, for he would not miss out on secrets lightly" Landrae quietly rhymes, and Jack feels a little inspiration as the little ditty carries to him almost as a whisper lost in the breeze.
Bardic Inspiration
As a bonus action, a creature within 60 ft. that can hear you gains an inspiration die (1d6). For 10 minutes, the creature can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome.
I couldn't work out what the code is to tooltip the ability, anyone know?
"Hold steady Duncan, either there is more to this place than meets the eye," Landrae adds with her wry smile, "or we wasted silver paying for accommodation at the inn."
I think there is only one door that we have seen, which JJ called the back door. I’m assuming that leads outside. Plus two doors upstairs. My thought was clear these three rooms so we don’t get surprised by something coming through a trap/secret door that we missed. Curious we haven’t found a cellar door. Maybe outside by the back door.
"True Elber, I just expect that secret passages would be more intriguing and lead you down dangerous paths than the more obvious openings, either way we pursue a route with something unexplored at our backs. It is merely a belief though and your experience far outweighs mine in this area. Let us see what Jack finds before it concerns us, and you can make a call then."
@ Crissair: I make it a back door and the two up the stairs. We've only seen one footprint indicating anything, so that would be the room I'd focus on. though there is the obvious 'loose book' option. Sensible use of the inspiration die too.
Thoroughly investigating the area, Jack stumbles upon a trapdoor in the kitchen, hidden beneath a frayed rug. He also notices a red leather book while combing the living room, written in Abyssal.
The window with the black tarp is directly behind the couch in the living room.
((Since we might be getting near a fight I'm going to preemptively roll INITIATIVE: 13. If it comes to it, use this, then we can get things rolling quicker. If you don't need it, just ignore it~))
Duncan will be right behind. Ready to let someone lead to scout below, or to take the lead himself ready for danger. He's looking primarily at Jack to give the lead (as he led the investigation), but will also go ahead at any sign of danger.
This post has potentially manipulated dice roll results.
Elber signals that he'll go down first and speaks softly. "There be a light. Could be man, could be danger. Come down, but be quiet as the mouse." After that, he climbs down the ladder and tries to sneak up closer to the light in the corridor below to see what hides down here. (Stealth: 9, Perception: 22)
"Steady gentlemen, I believe this is where the plot thickens, and our intrepid adventurers - which is us in this instance - do something foolish that returns to haunt them later on. I suggest Jack searches the basement, possibly with Duncan in there to assist. Though I am still of a mind to check the upper floor looks as deserted as the rest of the house before progressing further here."
Landrae remains cautiously in the kitchen checking the hallway at their backs frequently.
Elber skulks down the damp stone corridor, lichen on the walls and puddles at his feet. He arrives at a wooden door behind which flickers an eerie green light. Two torches in brackets on either side of the door illuminate an iron padlock.
This post has potentially manipulated dice roll results.
Jack will follow Elber, after handing the torch off to someone else since there is light down there. “Watch for traps” he whispers to Elber as he pulls his bow out at the bottom of the ladder. He will sneak and look for traps as he is right behind Elber, hopefully stopping him in time if he spots anything.
Stealth: 10
not sure if you want Perception or Investigation for traps: 3 (+4 for Investigation, +5 for Perception)
@DM OOC - Have we seen the room with the black sheeting over the broken window yet? If there is a balcony over the hall, is there any sort of light fitting that I can use to illuminate the place?
"It seems unlikely this much dust has built up in but a couple of days. What's more is I have yet to see anything that would denote this place as a laboratory rather than a home. Duncan may have jokingly pointed us to the right course of investigation. I would rather search everywhere that is easily or openly accessble first though, before we go searching for less obvious portals."
Bring out your inner chatacter class...
I would like to pose an idea as long as JJ is ok with it: Go back into each room with Kai and have her (she has the next highest Investigation check) use the help action to assist me searching the rooms (looking for secret doors in walls/floors, checking each piece of furniture, basically tossing the place but trying not to damage anything) to gain advantage on each check.
Jack says with a low voice, ”Kai, I have some skill looking for things people don’t want found. If you could help me to make it go quicker...The rest of you please watch our backs while we are pre-occupied.”
Here would be the Investigation rolls working our way back:
2nd door on the left: 9
1st door on the left: 14 +1 =15 (sorry not sure what I did, first roll for the inspiration was a 2)
door on the right: 20
*I guess I will use the inspiration from Landrae on the 1st door on the left room
<Duncan isn't quite sure what's going on, and where the danger is that he heard about. He's starting to get a bit impatient.>
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
"We still have a number of doors to check, 3 if I have counted rightly, so have faith in Jack's set of skills, for he would not miss out on secrets lightly" Landrae quietly rhymes, and Jack feels a little inspiration as the little ditty carries to him almost as a whisper lost in the breeze.
As a bonus action, a creature within 60 ft. that can hear you gains an inspiration die (1d6). For 10 minutes, the creature can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome.
I couldn't work out what the code is to tooltip the ability, anyone know?
"Hold steady Duncan, either there is more to this place than meets the eye," Landrae adds with her wry smile, "or we wasted silver paying for accommodation at the inn."
Bring out your inner chatacter class...
"Not bad to be covering our backs. The upstairs doors won't be moving away from us before we be clear down here."
I am one with the Force. The Force is with me.
I think there is only one door that we have seen, which JJ called the back door. I’m assuming that leads outside. Plus two doors upstairs. My thought was clear these three rooms so we don’t get surprised by something coming through a trap/secret door that we missed. Curious we haven’t found a cellar door. Maybe outside by the back door.
I guess we are gonna find out :)
"True Elber, I just expect that secret passages would be more intriguing and lead you down dangerous paths than the more obvious openings, either way we pursue a route with something unexplored at our backs. It is merely a belief though and your experience far outweighs mine in this area. Let us see what Jack finds before it concerns us, and you can make a call then."
@ Crissair: I make it a back door and the two up the stairs. We've only seen one footprint indicating anything, so that would be the room I'd focus on. though there is the obvious 'loose book' option. Sensible use of the inspiration die too.
Bring out your inner chatacter class...
Thoroughly investigating the area, Jack stumbles upon a trapdoor in the kitchen, hidden beneath a frayed rug. He also notices a red leather book while combing the living room, written in Abyssal.
The window with the black tarp is directly behind the couch in the living room.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
2nd: 15
1st: 16
Right: 1
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
((Since we might be getting near a fight I'm going to preemptively roll INITIATIVE: 13. If it comes to it, use this, then we can get things rolling quicker. If you don't need it, just ignore it~))
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Kai peers down into the darkened hole.
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
A short wooden ladder leads to a stone basement, and the faint light of a torch can be glimpsed down the corridor.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Duncan will be right behind. Ready to let someone lead to scout below, or to take the lead himself ready for danger. He's looking primarily at Jack to give the lead (as he led the investigation), but will also go ahead at any sign of danger.
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Elber signals that he'll go down first and speaks softly. "There be a light. Could be man, could be danger. Come down, but be quiet as the mouse." After that, he climbs down the ladder and tries to sneak up closer to the light in the corridor below to see what hides down here. (Stealth: 9, Perception: 22)
I am one with the Force. The Force is with me.
"Steady gentlemen, I believe this is where the plot thickens, and our intrepid adventurers - which is us in this instance - do something foolish that returns to haunt them later on. I suggest Jack searches the basement, possibly with Duncan in there to assist. Though I am still of a mind to check the upper floor looks as deserted as the rest of the house before progressing further here."
Landrae remains cautiously in the kitchen checking the hallway at their backs frequently.
Bring out your inner chatacter class...
Elber skulks down the damp stone corridor, lichen on the walls and puddles at his feet. He arrives at a wooden door behind which flickers an eerie green light. Two torches in brackets on either side of the door illuminate an iron padlock.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
With Elber leading the way down, Duncan will stay and stand guard at the trap door for anything from behind.
"Call me if things go askew."
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Elber waves for Jack to come forward and handle the insurmountable iron padlock.
I am one with the Force. The Force is with me.
Jack will follow Elber, after handing the torch off to someone else since there is light down there. “Watch for traps” he whispers to Elber as he pulls his bow out at the bottom of the ladder. He will sneak and look for traps as he is right behind Elber, hopefully stopping him in time if he spots anything.
Stealth: 10
not sure if you want Perception or Investigation for traps: 3 (+4 for Investigation, +5 for Perception)
* BTW I grabbed that book written in Abyssal
As if noticing the eerie green light for the first time, Elber also waves to the others to be ready for trouble.
I am one with the Force. The Force is with me.