Geronimo takes the full force of both punches, but catches Thrann's head as it comes at him. Geronimo takes a second to crack his nose back into place, then attacks.
This post has potentially manipulated dice roll results.
Thrann's falters to the side upon impact from the hook, and then feels lightheaded once he takes the elbow. He maneuvers his hand up to wipe blood that's gushing from his nose, and exhaling profusely. "Yaaaaargh!" is the sound that Thrann screams as he lunges in with a flurry of three punches, all steered toward Geronimo's head.
Geronimo ducks the first strike, but gets caught on t the second punch. The force of the hit launches blood (who knows which fighter it belonged to) and it lands in Thrann's eye.
Geronimo launches at Thrann, and tries to shove him
Geronimo 12 v.s. Thrann 8
Thrann stumbles and falls backwards, hitting his head on a table and talking 4 damage (from the nat 1) and is prone
This post has potentially manipulated dice roll results.
Upon falling down, Thrann caresses his head from thrashing the table. Shaking his head anxiously, as he chuckles as he seems to be enjoying this bout. "Ye ain't seen nothin' yet!" he says eagerly, while expending half of his movement speed to stand back up from his proned position. He lets out another roar, while engaging Geronimo with another flurry of strikes. Thrann swings wildly with three fierce punches, two to the gut of Geronimo and the last strike toward the jaw.
All three hits land, devastating Geronimo. He tumbles to the ground. He spits out some blood. He let's out yell, and goes for Thrann's chest and temple.
Extra Attack Roll: Unarmed Strike - 18 Damage: 4 Bludgeoning.
Geronimo lands his punch to the side of Thrann's head. Some of Thrann's blood flies into Geronimo's eyes, and he misses his hit the the chest. (Geronimo is now blinded)
This post has potentially manipulated dice roll results.
Thrann stumbles to the sight after being rocked, and having his own blood spew into Geronimo's eyes. Thrann cracks a grin once he notices Geronimo's eyes are coated in blood. Thrann bobs & weaves in to hurl in three more additional punches. (I think this'll be the fifth round, which should reach the 1 minute mark so after this his Rage should subside. Making my rolls with advantage since he's blinded.)
As Geronimo is able to clear the blood form is his eyes, he turns towards Thrann, and sees three attacks coming at him. After the onslaught, Geronimo lays on the ground unresponsive. When Thrann looks at the audience, he sees that the crowd has grown. The packed tavern is silent, then deafening cheers erupt. The bartender makes his way to you, and yells, "Our new champion, Thrann!". After a little while Geronimo comes to, and approaches Thrann. "Well, I've never seen someone quite of your caliber walk in here before. Say, what does bring you to Chult?"
Thrann pounds his chest in pride and shouts "Fer the glory of Wildhammer!" as he's wiping blood off his face with a hankerchief he nabbed from a nearby table. He looks up to Geronimo and answers his question with: "My lads an' ah ventured 'ere tae putta stop to the Soulmonger an' the Death Curse." he says informatively, while scooping up his additional 10 gp. Thrann gestures over to the rest of the party, so that Geronimo would be aware of whom Thrann is in company with.
"Ah, you're an adventurer! Well, if you ever need some extra muscle out in the jungle, I'd be happy to accompany such fine men." With that, he orderers Thrann a drink, and goes off to mingle with the other tavern goers.
"It was simply a pleasure doing business boys..."Hamm says as he collects the gold from his wager mates. "Thrann, finally your brutishness has worked in my favor, I simply, do not know why I haven't thought of this before."
Hamm feeling a bit rowdy hops on the table -- "BARKEEP! YOUR FINEST MEAL FOR MYSELF AND A ROUND OF YOUR STRONGEST DRINK FOR EVERYONE ELSE!"
Rollback Post to RevisionRollBack
Gash- Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
"Well gents. Fun times. Tomorrow we should head to the Expedition Center to find our guide. See what she can tell us of this area, and what she might know of this Soulmonger." Usul will say to those celebrating their wins. "Is there anything else you'd like to do before we turn in. I have keys for our rooms." he adds while handing the keys out
This post has potentially manipulated dice roll results.
Thrann doesn't quite pay attention to Usul as he's being offered an abundance of drinks and the occupants seem to want to converse with Thrann as he's the new champion. Thrann hammers down drinks continously as he hopes the pain he endured during his bout with Geronimo will fade. He burps, and he starts feeling lightheaded again from the alcohol consumption. After a while, he decides it's best to hit the hay and get some rest. As he stands, he feels a bit sick and disoriented.
Constitution saving throw to ensure he doesn't vomit or die from alcohol poisoning: 24
This post has potentially manipulated dice roll results.
The next morning when we wake up, Thrann probably alcohol poison hangover style, Usul will pay no attention and when all are eating breakfast exclaim "Beautiful night last night eh?!" still happy about the pockets he lightened and continuing "Let's head on down to the Expedition Center! No time to waste!" And will hop on Muad (who always sleeps in the same room), and head off. He'll also instruct Duncan to fly above while going through down keeping an eye out for anything interesting. PERCEPTION check for Duncan: 18
Duncan gets distracted as he flies, taking in all the new sight of this strange place. After a while of searching, Auran finds a few native mounts. The first is a Club-tail, a quadraped lizard with bony plate like armor on its back, and two large bone structures on the end if it's tail. It costs 250 gp. The other is a larger quadraped lizard, with massive shield like bone on its head, and three horns on its face. It costs 500 gp.
As you approach the Expedition Center, you see that it's nothing more than a shop with basic adventuring equipment. The woman running the center asks if you have a guide, and sends a small bird once she hears the name Azaka Stormfang. After about five minutes, a woman approaches. She stands about 6 feet tall, and has wild auburn hair. "So, you're the crew that wants my aid? Well, you do look like a wild lot, and I like that." She buys some rope and other things, then she asks, "Will you be helping me retrieve my mask?"
((we'll say Auran can have picked up whatever mount they want))
Looking at Azaka Usul will reply "I believe that was the plan. Yes."Standing up on Muad to be a bit taller he'll hold his hand out and say "I'm Usul, nice to meet you. We were sent here from the Sword Coast to try to find information about the Death Curse. Perhaps you've heard of it. We have reason to believe it involves an item known as the Soulmonger, which may be somewhere here on Chult. But we know we cannot navigate the jungles here alone. If you will help us with this, we will help you recover your mask." and finally Usul will add "Tell us about what will be needed to recover your mask. As well as if there is any jungle equipment we should purchase before heading out."
Hamm and Gregory would have hung back with Auran. Hamm would look over the animals to see if he had the correct amount of fortitude to transform into them later.
Rollback Post to RevisionRollBack
Gash- Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
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Geronimo takes the full force of both punches, but catches Thrann's head as it comes at him. Geronimo takes a second to crack his nose back into place, then attacks.
Attack Roll: Unarmed Strike - 19
Damage: 4 Bludgeoning.
Extra Attack Roll: Unarmed Strike - 17
Damage: 4 Bludgeoning.
Geronimo brings a right hook across Thrann's face, followed by his elbow to Thrann's nose
Thrann's falters to the side upon impact from the hook, and then feels lightheaded once he takes the elbow. He maneuvers his hand up to wipe blood that's gushing from his nose, and exhaling profusely. "Yaaaaargh!" is the sound that Thrann screams as he lunges in with a flurry of three punches, all steered toward Geronimo's head.
Attack Roll: Unarmed Strike - 22
Damage: 5 + 2 from Rage = 7 Bludgeoning.
Extra Attack Roll: Unarmed Strike - 12
Damage: 5 + 2 from Rage = 7 Bludgeoning.
Frenzy Attack Roll: Unarmed Strike - 11
Damage: 5 + 2 from Rage = 7 Bludgeoning.
DM: Waterdeep: Dragon Heist
Geronimo ducks the first strike, but gets caught on t the second punch. The force of the hit launches blood (who knows which fighter it belonged to) and it lands in Thrann's eye.
Geronimo launches at Thrann, and tries to shove him
Geronimo 12 v.s. Thrann 8
Thrann stumbles and falls backwards, hitting his head on a table and talking 4 damage (from the nat 1) and is prone
Upon falling down, Thrann caresses his head from thrashing the table. Shaking his head anxiously, as he chuckles as he seems to be enjoying this bout. "Ye ain't seen nothin' yet!" he says eagerly, while expending half of his movement speed to stand back up from his proned position. He lets out another roar, while engaging Geronimo with another flurry of strikes. Thrann swings wildly with three fierce punches, two to the gut of Geronimo and the last strike toward the jaw.
Attack Roll: Unarmed Strike - 11
Damage: 5 + 2 from Rage = 7 Bludgeoning.
Extra Attack Roll: Unarmed Strike - 21
Damage: 5 + 2 from Rage = 7 Bludgeoning.
Frenzy Attack Roll: Unarmed Strike - 15
Damage: 5 + 2 from Rage = 7 Bludgeoning.
DM: Waterdeep: Dragon Heist
All three hits land, devastating Geronimo. He tumbles to the ground. He spits out some blood. He let's out yell, and goes for Thrann's chest and temple.
Attack Roll: Unarmed Strike - 13
Damage: 4 Bludgeoning.
Extra Attack Roll: Unarmed Strike - 18
Damage: 4 Bludgeoning.
Geronimo lands his punch to the side of Thrann's head. Some of Thrann's blood flies into Geronimo's eyes, and he misses his hit the the chest. (Geronimo is now blinded)
Thrann stumbles to the sight after being rocked, and having his own blood spew into Geronimo's eyes. Thrann cracks a grin once he notices Geronimo's eyes are coated in blood. Thrann bobs & weaves in to hurl in three more additional punches. (I think this'll be the fifth round, which should reach the 1 minute mark so after this his Rage should subside. Making my rolls with advantage since he's blinded.)
Attack Roll: Unarmed Strike - 18
Damage: 5 + 2 from Rage = 7 Bludgeoning.
Extra Attack Roll: Unarmed Strike - 27
Damage: 5 + 2 from Rage = 7 Bludgeoning.
Frenzy Attack Roll: Unarmed Strike - 21
Damage: 5 + 2 from Rage = 7 Bludgeoning.
DM: Waterdeep: Dragon Heist
As Geronimo is able to clear the blood form is his eyes, he turns towards Thrann, and sees three attacks coming at him. After the onslaught, Geronimo lays on the ground unresponsive. When Thrann looks at the audience, he sees that the crowd has grown. The packed tavern is silent, then deafening cheers erupt. The bartender makes his way to you, and yells, "Our new champion, Thrann!". After a little while Geronimo comes to, and approaches Thrann. "Well, I've never seen someone quite of your caliber walk in here before. Say, what does bring you to Chult?"
DM - Just FYI, Rage lasts 10 rounds
Thrann pounds his chest in pride and shouts "Fer the glory of Wildhammer!" as he's wiping blood off his face with a hankerchief he nabbed from a nearby table. He looks up to Geronimo and answers his question with: "My lads an' ah ventured 'ere tae putta stop to the Soulmonger an' the Death Curse." he says informatively, while scooping up his additional 10 gp. Thrann gestures over to the rest of the party, so that Geronimo would be aware of whom Thrann is in company with.
DM: Waterdeep: Dragon Heist
"Ah, you're an adventurer! Well, if you ever need some extra muscle out in the jungle, I'd be happy to accompany such fine men." With that, he orderers Thrann a drink, and goes off to mingle with the other tavern goers.
"It was simply a pleasure doing business boys..." Hamm says as he collects the gold from his wager mates. "Thrann, finally your brutishness has worked in my favor, I simply, do not know why I haven't thought of this before."
Hamm feeling a bit rowdy hops on the table -- "BARKEEP! YOUR FINEST MEAL FOR MYSELF AND A ROUND OF YOUR STRONGEST DRINK FOR EVERYONE ELSE!"
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
"Well gents. Fun times. Tomorrow we should head to the Expedition Center to find our guide. See what she can tell us of this area, and what she might know of this Soulmonger." Usul will say to those celebrating their wins. "Is there anything else you'd like to do before we turn in. I have keys for our rooms." he adds while handing the keys out
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Thrann doesn't quite pay attention to Usul as he's being offered an abundance of drinks and the occupants seem to want to converse with Thrann as he's the new champion. Thrann hammers down drinks continously as he hopes the pain he endured during his bout with Geronimo will fade. He burps, and he starts feeling lightheaded again from the alcohol consumption. After a while, he decides it's best to hit the hay and get some rest. As he stands, he feels a bit sick and disoriented.
Constitution saving throw to ensure he doesn't vomit or die from alcohol poisoning: 24
DM: Waterdeep: Dragon Heist
As the night goes on, Thrann starts to get dizzy. He ignores it for a while, until he can barely wal
The next morning when we wake up, Thrann probably alcohol poison hangover style, Usul will pay no attention and when all are eating breakfast exclaim "Beautiful night last night eh?!" still happy about the pockets he lightened and continuing "Let's head on down to the Expedition Center! No time to waste!" And will hop on Muad (who always sleeps in the same room), and head off. He'll also instruct Duncan to fly above while going through down keeping an eye out for anything interesting. PERCEPTION check for Duncan: 18
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
"I think I shall try to obtain a local mount today, perhaps on our way to the Expedition Center."
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep
Duncan gets distracted as he flies, taking in all the new sight of this strange place. After a while of searching, Auran finds a few native mounts. The first is a Club-tail, a quadraped lizard with bony plate like armor on its back, and two large bone structures on the end if it's tail. It costs 250 gp. The other is a larger quadraped lizard, with massive shield like bone on its head, and three horns on its face. It costs 500 gp.
((And what's up at the Expedition Center?))
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
As you approach the Expedition Center, you see that it's nothing more than a shop with basic adventuring equipment. The woman running the center asks if you have a guide, and sends a small bird once she hears the name Azaka Stormfang. After about five minutes, a woman approaches. She stands about 6 feet tall, and has wild auburn hair. "So, you're the crew that wants my aid? Well, you do look like a wild lot, and I like that." She buys some rope and other things, then she asks, "Will you be helping me retrieve my mask?"
((we'll say Auran can have picked up whatever mount they want))
Looking at Azaka Usul will reply "I believe that was the plan. Yes." Standing up on Muad to be a bit taller he'll hold his hand out and say "I'm Usul, nice to meet you. We were sent here from the Sword Coast to try to find information about the Death Curse. Perhaps you've heard of it. We have reason to believe it involves an item known as the Soulmonger, which may be somewhere here on Chult. But we know we cannot navigate the jungles here alone. If you will help us with this, we will help you recover your mask." and finally Usul will add "Tell us about what will be needed to recover your mask. As well as if there is any jungle equipment we should purchase before heading out."
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Hamm and Gregory would have hung back with Auran. Hamm would look over the animals to see if he had the correct amount of fortitude to transform into them later.
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen