This post has potentially manipulated dice roll results.
Trying to figure out a formula to account for Elven Accuracy. Basically, under the proscribed conditions (Advantage, attacks based in certain abilities), the attack can be rolled with three dice, keeping the highest.
[ roll]3d20kh1[/roll] = 11
Well, that was anticlimactically easy. When using the dice roller button, I always modify the formula anyway, so this won't add much more to that.
e.g., my 6th level Rogue attacking with Advantage, Elven Accuracy, and sneak attack:
This is the default from the dice button (note no Elven Accuracy): Attack: 22 Damage: 15
This is my modified version after using the dice button to get the skeleton: 16 to hit, for 14 piercing damage.
Okay, time to copy this down somewhere I can find it again without having to use the DDB Forum's turrible search feature. ;)
Ability scores: 9 10 11 12 13 13
39
Perception: 12 plus guidance: 2 - Total: 14
Sim Attack: 8 Sim Damage: Unable to parse dice roll.,=0,1,2(5))[/roll]
Sim Attack 15 Attack Unable to parse dice roll.,Unable to parse dice roll.)[/roll]
A:2 D:Unable to parse dice roll.
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
A: 11 D: 0
D: 2
A: 1 D: 1
A: 5 D: 5
A: 18 D:2
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
Ability scores: 17 16 16 16 16 14
Panic is a mechanism that strengthens the gene pool.
Ability scores: 16 11 14 11 9 13
Panic is a mechanism that strengthens the gene pool.
Ability scores: 14 11 15 14 17 14
Panic is a mechanism that strengthens the gene pool.
16 13 15 9 17 14
13 15 13 10 14 16
13 8 17 15 15 12
11 14 16 13 12 11
18 12 14 13 15 12
17 11 9 10 16 12
12 15 12 10 13 16
16 13 13 17 11 11
13 12 14 9 12 16
Stealth 14 Insp - 5 Total: 19
Try two (using da/ad macro)
Stealth 5 Inspiration: 3 Total Stealth: 8
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
Attack: 24 Damage: 9
Attack: 23 Damage: 32
Parents: 89
Birth Place: 60
Number of Siblings: 1
Birth Order: 5
Family: 19
Absent Parents: 4
Family Lifestyle: 9
Childhood Home: 9
Childhood Memories: 4
Personal Decisions
Soldier: 2
I became a cleric because: 2
Felix Windfall(Human-V Lv.7 Rogue) killed in ToA, Vallan Houndstrider (Halfling Ghostwise Lv.1 Fighter) in DiAAbility scores: 14 15 15 13 13 11
------------------------------
Ability scores: 17 17 15 15 8 13
Another medical problem. Indefinite hiatus. Sorry, all.
Ability scores: 15 15 10 14 11 10
First time testing :)
Test
10
Attack: 19 Damage: 18
Ability scores: 15 14 9 10 8 13
5e DM - Dragon of Icespire Peak
5e Flumps and Friends - Garak (Hobgoblin Sage Divination Wizard)
5e Ghosts of Saltmarsh - Gala Ishara (Kalashtar Sage Druid), Naerwaen (Half elf Spy Rogue), Korth (Lizardfolk Wanderer Fighter)
OSE DM - The Hole in the Oak
Trying to figure out a formula to account for Elven Accuracy. Basically, under the proscribed conditions (Advantage, attacks based in certain abilities), the attack can be rolled with three dice, keeping the highest.
[ roll]3d20kh1[/roll] = 11
Well, that was anticlimactically easy. When using the dice roller button, I always modify the formula anyway, so this won't add much more to that.
e.g., my 6th level Rogue attacking with Advantage, Elven Accuracy, and sneak attack:
This is the default from the dice button (note no Elven Accuracy):
Attack: 22 Damage: 15
This is my modified version after using the dice button to get the skeleton:
16 to hit, for 14 piercing damage.
Okay, time to copy this down somewhere I can find it again without having to use the DDB Forum's turrible search feature. ;)
she/her
Role-playing since that keep on those borderlands.