This post has potentially manipulated dice roll results.
Is there a consolidated list of roll codes with explanations?
I've been working on some rolls and I've gone through some of this thread but it's very time consuming. Is there a sticky option to keep it at the beginning of the thread?
Thank in advance.
Bite Attack: 15! Damage: 6 :Roll DC 13 or be knocked prone
Is there a consolidated list of roll codes with explanations?
I've been working on some rolls and I've gone through some of this thread but it's very time consuming. Is there a sticky option to keep it at the beginning of the thread?
Thank in advance.
Not sure what to mean but isn’t that exactly what is in the first post?
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Sorry, I'm beginning to enter a vacation period and while I will try to check-in at least daily, I cannot promise that I will always be able to do so. From September 1, I should be back to normal.
I did this very recently and one thing you have to watch out for is that the default check for a critical checks the entire previous roll for a highest toll, I. e. If you roll a 9 and the bless roll is a 4 it will count as a critical roll, which it isn’t. When you have more than one dice roll in your attack roll and you want to use this structure, you need to select the d20 for the check for a critical. You can do that by substituting roll:-1:critical in the if function with roll:-1:1:critical
The additional ‘:1’ selects the first rolled dice in the previously rolled set for the check if it is a critical. If the D20 is actually the second dice and bless or a constant was the first, then select the second dice with ‘:2’, and so on.
Hope it helps
Rollback Post to RevisionRollBack
Sorry, I'm beginning to enter a vacation period and while I will try to check-in at least daily, I cannot promise that I will always be able to do so. From September 1, I should be back to normal.
I did this very recently and one thing you have to watch out for is that the default check for a critical checks the entire previous roll for a highest toll, I. e. If you roll a 9 and the bless roll is a 4 it will count as a critical roll, which it isn’t. When you have more than one dice roll in your attack roll and you want to use this structure, you need to select the d20 for the check for a critical. You can do that by substituting roll:-1:critical in the if function with roll:-1:1:critical
The additional ‘:1’ selects the first rolled dice in the previously rolled set for the check if it is a critical. If the D20 is actually the second dice and bless or a constant was the first, then select the second dice with ‘:2’, and so on.
Hope it helps
Thanks! That's exactly what I was hitting. While getting critical damage 25% of the time is attractive, it wasn't the intent! ;-)
I did this very recently and one thing you have to watch out for is that the default check for a critical checks the entire previous roll for a highest toll, I. e. If you roll a 9 and the bless roll is a 4 it will count as a critical roll, which it isn’t. When you have more than one dice roll in your attack roll and you want to use this structure, you need to select the d20 for the check for a critical. You can do that by substituting roll:-1:critical in the if function with roll:-1:1:critical
The additional ‘:1’ selects the first rolled dice in the previously rolled set for the check if it is a critical. If the D20 is actually the second dice and bless or a constant was the first, then select the second dice with ‘:2’, and so on.
Hope it helps
Thanks! That's exactly what I was hitting. While getting critical damage 25% of the time is attractive, it wasn't the intent! ;-)
This post has potentially manipulated dice roll results.
Splitting the Rage damage from weapon damage even though it’s the same damage type. Not sure if it’s necessary or even advisable. (Also, no Bless this time.)
I did this very recently and one thing you have to watch out for is that the default check for a critical checks the entire previous roll for a highest toll, I. e. If you roll a 9 and the bless roll is a 4 it will count as a critical roll, which it isn’t. When you have more than one dice roll in your attack roll and you want to use this structure, you need to select the d20 for the check for a critical. You can do that by substituting roll:-1:critical in the if function with roll:-1:1:critical
The additional ‘:1’ selects the first rolled dice in the previously rolled set for the check if it is a critical. If the D20 is actually the second dice and bless or a constant was the first, then select the second dice with ‘:2’, and so on.
Hope it helps
Thanks! That's exactly what I was hitting. While getting critical damage 25% of the time is attractive, it wasn't the intent! ;-)
If you wish to try it, I developed a small tool that takes care of those little annoyances for you - free to use - this the announcement. Be my guest.
That looks great, I'll be trying this some time.
Rollback Post to RevisionRollBack
Sorry, I'm beginning to enter a vacation period and while I will try to check-in at least daily, I cannot promise that I will always be able to do so. From September 1, I should be back to normal.
Splitting the Rage damage from weapon damage even though it’s the same damage type. Not sure if it’s necessary or even advisable. (Also, no Bless this time.)...
Splitting the Rage damage from weapon damage is neither necessary (as you rightly write the type of damage is the same as the weapon...) nor harmful (it has no consequences on the result of the damage calculation); you can do it or not according to your taste.
Rollback Post to RevisionRollBack
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Test
Frostbrand with advantage and with a Str bonus +4 rolls below.
FrostBrand Longsword Attack: 16! Damage: 10 Plus:1 Cold damage
12, 13, 13, 11, 11, 13
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Test
3, 5, 2, 5, 3, 4, 2, 4, 3, 3, 4, 4
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
just to verify it works like I expect...
14
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
Attack: 24 Damage: 10 (slashing) + 8 (fire) + 7 (necrotic) = Unable to parse dice roll.
Attack: 14 Damage: 7 (slashing) + 8 (fire) + 7 (necrotic) = 22
Attack: 18 Damage: Unable to parse dice roll. (piercing) + Unable to parse dice roll. (sneak attack) + Unable to parse dice roll. (radiant) = 0
Is there a consolidated list of roll codes with explanations?
I've been working on some rolls and I've gone through some of this thread but it's very time consuming. Is there a sticky option to keep it at the beginning of the thread?
Thank in advance.
Bite Attack: 15! Damage: 6 :Roll DC 13 or be knocked prone
Eldritch #2 Attack: 10! Damage: 9
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Not sure what to mean but isn’t that exactly what is in the first post?
Sorry, I'm beginning to enter a vacation period and while I will try to check-in at least daily, I cannot promise that I will always be able to do so. From September 1, I should be back to normal.
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus ||
Maybe I’m not seeing all the option in that first post. I’ll give it another look.
I’ll give an example in 4 hrs or so.
Eldritch #2 Attack: 22! Damage: 15
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Testing rolling multiple die: 8
Testing whether I can fold the 1d4 bonus from bless into an attack roll.
Action: Attack, Crossbow, Light: 22, Damage: 11
Action: Attack, Longbow (150/600): 15, Damage: 8
I did this very recently and one thing you have to watch out for is that the default check for a critical checks the entire previous roll for a highest toll, I. e. If you roll a 9 and the bless roll is a 4 it will count as a critical roll, which it isn’t. When you have more than one dice roll in your attack roll and you want to use this structure, you need to select the d20 for the check for a critical. You can do that by substituting roll:-1:critical in the if function with roll:-1:1:critical
The additional ‘:1’ selects the first rolled dice in the previously rolled set for the check if it is a critical. If the D20 is actually the second dice and bless or a constant was the first, then select the second dice with ‘:2’, and so on.
Hope it helps
Sorry, I'm beginning to enter a vacation period and while I will try to check-in at least daily, I cannot promise that I will always be able to do so. From September 1, I should be back to normal.
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus ||
Thanks! That's exactly what I was hitting. While getting critical damage 25% of the time is attractive, it wasn't the intent! ;-)
I ended up splitting it out like this:
But now that I know about the extra parameter for critical, maybe I'll try it again.
Here are some a few samples to see whether I can get a 4 on the 1d4 and verify that it's working correctly:
Ex 1: Attack, Longbow: 11, Damage: 6
Ex 2: Attack, Longbow: 8, Damage: 12
Ex 3: Attack, Longbow: 20, Damage: 8
Ex 4: Attack, Longbow: 29, Damage: 15
18
25
If you wish to try it, I developed a small tool that takes care of those little annoyances for you - free to use - this the announcement. Be my guest.
Attack: 17 Damage: 8 (Slashing) + 4 (Radiant) = 12
Attack: 21 Damage: 7 (Slashing) + 6 (Radiant) = 13
Attack: 21 Damage: 4 (Slashing) + 4 (Radiant) = 8
Attack: 25 Damage: 20 (Slashing) + 7 (Radiant) = 27
Attack: 26 Damage: 6 (Slashing) + 5 (Radiant) = 11
Attack: 26 Damage: 25 (Slashing) + 8 (Radiant) = 33
Attack: 16 Damage: 14 (Slashing) + 5 (Radiant) = 19
Attack: 13 Damage: 7 (Slashing) + 4 (Radiant) = 11
Attack: 24 Damage: 4 (Slashing) + 7 (Radiant) = 11
Attack: 22 Damage: 13 (Slashing) + 6 (Radiant) = 19
Nice. Just plugged in my lvl 3 blessed raging reckless zealot barb for 10 rounds with his great axe. Was hoping to see a crit, but alas, no dice.
Mana - Verdan Bard - Dragon Heist
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
Splitting the Rage damage from weapon damage even though it’s the same damage type. Not sure if it’s necessary or even advisable. (Also, no Bless this time.)
Attack: 23 Damage: 16 (Slashing) + 2 (Rage slashing) + 11 (Radiant) = 29
Attack: 7 Damage: 13 (Slashing) + 2 (Rage slashing) + 2 (Radiant) = 17
Attack: 20 Damage: 10 (Slashing) + 2 (Rage slashing) + 7 (Radiant) = 19
Attack: 15 Damage: 5 (Slashing) + 2 (Rage slashing) + 7 (Radiant) = 14
Attack: 8 Damage: 4 (Slashing) + 2 (Rage slashing) + 3 (Radiant) = 9
Attack: 15 Damage: 2 (Slashing) + 2 (Rage slashing) + 7 (Radiant) = 11
Attack: 12 Damage: 6 (Slashing) + 2 (Rage slashing) + 2 (Radiant) = 10
Attack: 13 Damage: 2 (Slashing) + 2 (Rage slashing) + 4 (Radiant) = 8
Attack: 14 Damage: 11 (Slashing) + 2 (Rage slashing) + 5 (Radiant) = 18
Attack: 17 Damage: 11 (Slashing) + 2 (Rage slashing) + 4 (Radiant) = 17
Mana - Verdan Bard - Dragon Heist
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
That looks great, I'll be trying this some time.
Sorry, I'm beginning to enter a vacation period and while I will try to check-in at least daily, I cannot promise that I will always be able to do so. From September 1, I should be back to normal.
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus ||
Splitting the Rage damage from weapon damage is neither necessary (as you rightly write the type of damage is the same as the weapon...) nor harmful (it has no consequences on the result of the damage calculation); you can do it or not according to your taste.