This post has potentially manipulated dice roll results.
**CREOLINA'S TURN**
Creolina Lays her Hands on her wounds and a shining light seals most of them. Creolina is healed for 5 points. (Please update your character sheet by updating your health and docking your lay on hands pool completely.)
**NELVIK'S TURN**
Nelvik moves to where he dropped his bow and fires an arrow at the Green Goblin but the arrow flies wide! (Please deduct the arrow from your equipment tab.)
Attack: 25 Damage: 5
**GREEN GOBLIN'S TURN**
The Goblin seeing it is the last alive decides to flee to the north and the previously hidden trail.
Bonus Action: The Goblin will Disengage with it's Nimble Escape feat. to not provoke Attacks of Opportunity.
Movement: The goblin will move to the north and will make it to A,18 right next to Kirec.
Thaylenir, Kirec, and Prax may all post next turns.
The gnome Wizard uses his short legs to move to D,9.
Prax once again will release a Fire bolt at the fleeing Goblin.
Attack: 18 Damage: 10
The fleeing goblin is incinerated in front of Kirec's eyes and and the smoking corpse falls forward.
**END OF INITIATIVE YOU MAY NOW DO AS YOU WILL**
As a refresher.
You have four dead goblins.
Kirec has discovered a path heading north.
Kirec and Nelvik may recover 50% of their arrows fired.
Nelvik is at 10/11 health.
Some individuals have used abilities or spells which could require a short rest/long rest to regain. This is not saying you have to rest but as a reminder for those who have not played.
You have two dead horses.
Your cart is currently hidden off the trail surrounding by Alarm which should last another 7 hours.
After the Fire Bolt blasts the last goblin, Prax looks glancingly at his scattered party. “Is everyone ok? I didn’t mean for that last firebolt to hit the goblin so hard... Nevertheless, did anyone see where they came from? It doesn’t look like they came from the Tri-Boar”
*1 out of 2 spells slots have been used. If we take a short rest we can regain some HP and spell slots. Short rests are generally 1 hour*
The party recovers by taking a short rest. Roll your hit dice to recover HP. Details of a short rest are below. Some of you may have gained some abilities back, please refer to your character sheet.
A short rest is a period of downtime, at least 1 hour long, during which a character does nothing more strenuous than eating, drinking, reading, and tending to wounds.
When you click on "Short Rest" in D&D Beyond it will tell you what your Hit Die is that will allow you to recover HP.
This post has potentially manipulated dice roll results.
Kirec checks the goblins and finds the following:
Red Goblin: 6 Copper Pieces and 9 Arrows and 3 Pieces of Dried Meat(4 Pieces make a ration)
Yellow Goblin: 5 Copper Pieces and 7 Arrows and 3 Pieces of Dried Meat(4 Pieces make a ration)
Green Goblin: 11 Copper Pieces and 12 Arrows and 1 Pieces of Dried Meat(4 Pieces make a ration)
Blue Goblin: This goblin has nothing on it.
Along with these items the Goblins have shoddy scimitars and shortbows which could be used if needed but would probably not be acceptable by any merchant to sell.
As Kirec walks around looting Goblins something about the dead horses catch his eye. He walks closer and notices the white horse has a braid... Then it hits him. These two horses belonged to Gundren and his escort Sildar.
"How are we going to ditripute loot? I say we give to whoever contributes the most towards the encounter, which would mean Kirec would get mayyybe one copper piece, haha!!" Nelvik throws his arm past his head making a "WHOOSH" sound acting as if arrows flying by, looking right at Kirec.
Prax Survival Check Results- While you search the surroundings to track the goblins you determine that these creatures have been using this place to stage ambushes for some time. A trail hidden behind the thickets that Kirec had found seems to be used a trail for these goblins. You recognize that about a dozen goblins have come and gone along the trail, as well as signs of two human-sized bodies being hauled away from the ambush site.
" From what I saw you missed as many shots as I did. I suppose that is how much I get so the rest of you can get some proper gear and catch up. I assumed you would use some of that stealth you always brag about, but I guess you like to catch the arrows in your shoulders. And maybe we can get you a compass so you can stop getting lost when you wander off by yourself."
Turning to Prax while he is studying the tracks.
" How's the trail my friend? What poor suckera did they catch?"
From Kirec recognizing the dead horses as Gundren's and Sildar's he is able to connect the goblin trail with the dead horses and thinks that maybe Gundren and Sildar were taken.
Prax looks at Rhaucred with a surprised look on his face as Rhaucred points towards the horses. “They have been drug off.... this way” he says as he points toward the hidden trail.
**CREOLINA'S TURN**
Creolina Lays her Hands on her wounds and a shining light seals most of them. Creolina is healed for 5 points. (Please update your character sheet by updating your health and docking your lay on hands pool completely.)
**NELVIK'S TURN**
Nelvik moves to where he dropped his bow and fires an arrow at the Green Goblin but the arrow flies wide! (Please deduct the arrow from your equipment tab.)
Attack: 25 Damage: 5
**GREEN GOBLIN'S TURN**
The Goblin seeing it is the last alive decides to flee to the north and the previously hidden trail.
Bonus Action: The Goblin will Disengage with it's Nimble Escape feat. to not provoke Attacks of Opportunity.
Movement: The goblin will move to the north and will make it to A,18 right next to Kirec.
Thaylenir, Kirec, and Prax may all post next turns.
I'll drop my bow, and try to close in for a stab with my rapier.
Attack: 22 Damage: 12
Kirec drops his bow and draws his rapier but the Goblin is too quick and the attack misses.
Thaylenir and Prax are still up.
**AUTO-PILOT THAYLENIR**
Thaylenir uses Dash to move to D,15.
**AUTO-PILOT PRAX**
The gnome Wizard uses his short legs to move to D,9.
Prax once again will release a Fire bolt at the fleeing Goblin.
Attack: 18 Damage: 10
The fleeing goblin is incinerated in front of Kirec's eyes and and the smoking corpse falls forward.
**END OF INITIATIVE YOU MAY NOW DO AS YOU WILL**
As a refresher.
After the Fire Bolt blasts the last goblin, Prax looks glancingly at his scattered party. “Is everyone ok? I didn’t mean for that last firebolt to hit the goblin so hard... Nevertheless, did anyone see where they came from? It doesn’t look like they came from the Tri-Boar”
*1 out of 2 spells slots have been used. If we take a short rest we can regain some HP and spell slots. Short rests are generally 1 hour*
Creolina says "I could go for a short nap. Battle sure takes it out of you."
I retrieve my arrows (1) and say to Creolina, "ahh yes I'll agree with that."
The party recovers by taking a short rest. Roll your hit dice to recover HP. Details of a short rest are below. Some of you may have gained some abilities back, please refer to your character sheet.
A short rest is a period of downtime, at least 1 hour long, during which a character does nothing more strenuous than eating, drinking, reading, and tending to wounds.
When you click on "Short Rest" in D&D Beyond it will tell you what your Hit Die is that will allow you to recover HP.
An Hour Has Passed. What do you do?
“I’m going to start searching the area to figure out where these little buggers came from” says Prax
Prax- Please rolled a survival check to attempt to track the goblins.
" Nice shot Prax,"
I go to retrieve my arrows and check the goblins for any stolen items..
"There was a little clearing I found with a path coming off of it that I ran into while fighting."
Kirec checks the goblins and finds the following:
Red Goblin: 6 Copper Pieces and 9 Arrows and 3 Pieces of Dried Meat(4 Pieces make a ration)
Yellow Goblin: 5 Copper Pieces and 7 Arrows and 3 Pieces of Dried Meat(4 Pieces make a ration)
Green Goblin: 11 Copper Pieces and 12 Arrows and 1 Pieces of Dried Meat(4 Pieces make a ration)
Blue Goblin: This goblin has nothing on it.
Along with these items the Goblins have shoddy scimitars and shortbows which could be used if needed but would probably not be acceptable by any merchant to sell.
As Kirec walks around looting Goblins something about the dead horses catch his eye. He walks closer and notices the white horse has a braid... Then it hits him. These two horses belonged to Gundren and his escort Sildar.
"How are we going to ditripute loot? I say we give to whoever contributes the most towards the encounter, which would mean Kirec would get mayyybe one copper piece, haha!!" Nelvik throws his arm past his head making a "WHOOSH" sound acting as if arrows flying by, looking right at Kirec.
Survival check- 19
"Coin is useless to a woman of the church" says Creolina "but the meat could make a fine meal later."
Prax Survival Check Results- While you search the surroundings to track the goblins you determine that these creatures have been using this place to stage ambushes for some time. A trail hidden behind the thickets that Kirec had found seems to be used a trail for these goblins. You recognize that about a dozen goblins have come and gone along the trail, as well as signs of two human-sized bodies being hauled away from the ambush site.
" From what I saw you missed as many shots as I did. I suppose that is how much I get so the rest of you can get some proper gear and catch up. I assumed you would use some of that stealth you always brag about, but I guess you like to catch the arrows in your shoulders. And maybe we can get you a compass so you can stop getting lost when you wander off by yourself."
Turning to Prax while he is studying the tracks.
" How's the trail my friend? What poor suckera did they catch?"
From Kirec recognizing the dead horses as Gundren's and Sildar's he is able to connect the goblin trail with the dead horses and thinks that maybe Gundren and Sildar were taken.
"Uh oh."
*I turn to Prax and look at him*
"you see it too?"
*then release a big sigh and shake my head.
"Um, I think getting our gold just got a bit more complicated. That's Gundren and Sidar's horses. I think they were taken up this trail."
Prax looks at Rhaucred with a surprised look on his face as Rhaucred points towards the horses. “They have been drug off.... this way” he says as he points toward the hidden trail.
“We have to help them!”