With a swing of her blade Creolina severs the Yellow Goblin's head from it's shoulders. The Yellow Goblin is DEAD.
As soon as the Yellow Goblin's head hits the ground and arrow fires out from the thicket next to Creolina. This new Goblin Archer is at E,14 and will be referred to as the Green Goblin. The arrow from this goblin's Shortbow is aimed at Creolina it's closest target.
Attack: 5 Damage: 8
The arrow flies way off course and doesn't even come close to hitting Creolina. But it does give away the only visible living (Green) Goblin position at E,14.
Thaylenir, Kirec, and Prax may all post their next turns.
Kirec arrow strikes the Green Goblin in the Abdomen region. It slumps forward as it is clearly very hurt but it is still standing. Cumulative Damage to Green Goblin: 9
Seeing the arrow fly from the thicket, Prax lifts his staff as red hot flame begins to drip like burning oil from the end of his staff. Prax pulls the staff back slightly then releases the FireBolt with a quick flick of the wrist towards the green goblin. “If I don’t hit him I’m going to burn anything else in there out” Prax yells.
OOC: Wow that range on [Tooltip Not Found] is ridiculous. Also, for you new D&D folks if you heed Prax's words and attempt to "leave one alive" you may do so by making an attack with a melee weapon and stating that you would just like to knock the creature unconscious instead of slaying it. More info here: https://www.dandwiki.com/wiki/5e_SRD:Knocking_a_Creature_Out . Or if you do not wish to knock it out you can attempt to grapple a creature or even intimidate or persuade one to lay down it's arms.
PRAX'S TURN:
Prax releases his fire bolt but he misjudged the path it would need to travel. The firebolt flew threw the forest zipping past Kirec lighting the twigs and branches until it fully impacted a tree. The tree is aflame but as the woods are still fairly green this time of year there is no danger of the forest burning down.
**AUTO-PILOT FOR THAYLENIR AS 24 HOURS HAVE PASSED**
Thaylenir uses all movement to move to B,-7.
Thaylenir see's that no one needs healing and that the enemy is out of range and will end his turn.
END OF THAYLENIRS TURN.
**RED SECRET ENEMY IS UP**
From the Southern Forest a new unseen (Red) Goblin Archer peeks out to fire an arrow at Nelvik.
Attack: 20 Damage: 7
Nelvik is caught unaware and the arrow strikes true passing clean through Nelvik's shoulder dealing 7 damage(Nelvik please update this on your character sheet).
From your surroundings you no longer hear chatter in the woods and you believe that you now see all enemies.
Nelvik takes the dash and moves behind Thaylenir hoping for healing or a human shield. Nelvik clutches his shoulder in pain. Even though his longbow lays yards away, the Ranger still has his shortswords if they are needed.
With two goblins dead around her Creolina moves forward to D,10 and strikes out at the (Green) Goblin. The (Green Goblin) manages to get his bow up in time to deflect the blow but Creolina's strength knocks the bow out of it's hands.
GREEN GOBLINS TURN:
Scimitar Attack Against Creolina: Attack: 20 Damage: 6
The Green Goblin reaches to it's side and draws it's scimitar. It moves quicker than Creolina expected due to it being hurt and the Scimitar finds an opening under Creolina's armor where it deals 6 slashing damage to Creolina(please update your character sheet).
Kirec moves into range to try to line up a clean shot -A,7. Kirec fires the arrow toward the Green Goblin but the trees provide too much cover and the arrow bounces off a low hanging branch. However, when Kirec enters the area at -A,7 he discovers a small clearing and trail leading North.
This post has potentially manipulated dice roll results.
**AUTO-PILOT THAYLENIR DUE TO 24 HOURS HAVE PASSED**
Thaylenir turns to the injured Nelvik and will use his action to cast Healing Word at level 1 healing Nelvik for 6. Please update your character sheet with this Nelvik.
Creolina yells "Nice shot nelvik" then swings her longsword at the yellow goblin.
Attack: 14 Damage: 10
With a swing of her blade Creolina severs the Yellow Goblin's head from it's shoulders. The Yellow Goblin is DEAD.
As soon as the Yellow Goblin's head hits the ground and arrow fires out from the thicket next to Creolina. This new Goblin Archer is at E,14 and will be referred to as the Green Goblin. The arrow from this goblin's Shortbow is aimed at Creolina it's closest target.
Attack: 5 Damage: 8The arrow flies way off course and doesn't even come close to hitting Creolina. But it does give away the only visible living (Green) Goblin position at E,14.
Thaylenir, Kirec, and Prax may all post their next turns.
I'd like to use my still unrevealed stealth to get close to him and get a sneak attack.
Kirec takes his shortbow and uses all of his movement to slip through the trees to B,3.
Kirec takes aim with the shortbow.
Attack: 24 Damage: 9
Kirec arrow strikes the Green Goblin in the Abdomen region. It slumps forward as it is clearly very hurt but it is still standing. Cumulative Damage to Green Goblin: 9
Prax and Thaylenir are still up.
Seeing the arrow fly from the thicket, Prax lifts his staff as red hot flame begins to drip like burning oil from the end of his staff. Prax pulls the staff back slightly then releases the FireBolt with a quick flick of the wrist towards the green goblin. “If I don’t hit him I’m going to burn anything else in there out” Prax yells.
9 to hit
9 damage
“Leave one alive friends! I will snare him so we can do some slightly unethical interrogation “
OOC: Wow that range on [Tooltip Not Found] is ridiculous. Also, for you new D&D folks if you heed Prax's words and attempt to "leave one alive" you may do so by making an attack with a melee weapon and stating that you would just like to knock the creature unconscious instead of slaying it. More info here: https://www.dandwiki.com/wiki/5e_SRD:Knocking_a_Creature_Out . Or if you do not wish to knock it out you can attempt to grapple a creature or even intimidate or persuade one to lay down it's arms.
PRAX'S TURN:
Prax releases his fire bolt but he misjudged the path it would need to travel. The firebolt flew threw the forest zipping past Kirec lighting the twigs and branches until it fully impacted a tree. The tree is aflame but as the woods are still fairly green this time of year there is no danger of the forest burning down.
Thaylenir is up next.
**AUTO-PILOT FOR THAYLENIR AS 24 HOURS HAVE PASSED**
Thaylenir uses all movement to move to B,-7.
Thaylenir see's that no one needs healing and that the enemy is out of range and will end his turn.
END OF THAYLENIRS TURN.
**RED SECRET ENEMY IS UP**
From the Southern Forest a new unseen (Red) Goblin Archer peeks out to fire an arrow at Nelvik.
Attack: 20 Damage: 7
Nelvik is caught unaware and the arrow strikes true passing clean through Nelvik's shoulder dealing 7 damage(Nelvik please update this on your character sheet).
From your surroundings you no longer hear chatter in the woods and you believe that you now see all enemies.
We are now at the top of the round
Blue Goblin DEADYellow Goblin DEADUPDATED MAP:
Nelvik and Creolina are UP!
I drop my bow and hold my wound. I dash behind thaylenir.
Nelvik takes the dash and moves behind Thaylenir hoping for healing or a human shield. Nelvik clutches his shoulder in pain. Even though his longbow lays yards away, the Ranger still has his shortswords if they are needed.
Creolina is still up.
Creolina more to try and kill the green goblin.Attack: 9 Damage: 6
CREOLINA'S TURN:
With two goblins dead around her Creolina moves forward to D,10 and strikes out at the (Green) Goblin. The (Green Goblin) manages to get his bow up in time to deflect the blow but Creolina's strength knocks the bow out of it's hands.
GREEN GOBLINS TURN:
Scimitar Attack Against Creolina: Attack: 20 Damage: 6
The Green Goblin reaches to it's side and draws it's scimitar. It moves quicker than Creolina expected due to it being hurt and the Scimitar finds an opening under Creolina's armor where it deals 6 slashing damage to Creolina(please update your character sheet).
Thaylenir, Kirec, and Prax are up.
I'm going to try to move into range and take another shot this time at the green goblin.
Attack: 24 Damage: 6
Kirec moves into range to try to line up a clean shot -A,7. Kirec fires the arrow toward the Green Goblin but the trees provide too much cover and the arrow bounces off a low hanging branch. However, when Kirec enters the area at -A,7 he discovers a small clearing and trail leading North.
Thaylenir and Prax are still up.
Prax moves up to C/-7 and casts Magic Missle at the Red Goblin.
Red Goblin takes 11 damage
The gnome Prax moves forward and three missles of magic energy fly forth drilling three holes in the Red Goblin. The Red Goblin is DEAD!
Thaylenir is up!
**AUTO-PILOT THAYLENIR DUE TO 24 HOURS HAVE PASSED**
Thaylenir turns to the injured Nelvik and will use his action to cast Healing Word at level 1 healing Nelvik for 6. Please update your character sheet with this Nelvik.
**We are now at the top of the Round***
**We are now at the top of the round**
Blue Goblin DEADYellow Goblin DEADRed Goblin DEADUPDATED MAP BELOW:
Nelvik and Creolina are up!
Creolina is going to touch herself in an attempt to heal.
I move back towards my bow and attempt to fire a shot at green goblin.
Ooc if that's possible