This post has potentially manipulated dice roll results.
The creatures swarm to the surface of the water, revealing features that are more like that of a fish than a man, but which retain a grotesque resemblance to the humanoid. Webbed appendages and tentacles bludgeon and drag you into the green deep.
Suneni: Attack: 21 Damage: 4 Tentacle Attack: 15 Damage: 7 (On a hit, the target is grappled (escape DC 12) if it is a Medium or smaller creature.)
Cleft: Attack: 15 Damage: 5 Tentacle Attack: 14 Damage: 6 (On a hit, the target is grappled (escape DC 12) if it is a Medium or smaller creature.)
Ogged: Attack: 10 Damage: 3 Tentacle Attack: 16 Damage: 8 (On a hit, the target is grappled (escape DC 12) if it is a Medium or smaller creature.)
Nadaar: Attack: 11 Damage: 3 Tentacle Attack: 17 Damage: 7 (On a hit, the target is grappled (escape DC 12) if it is a Medium or smaller creature.)
As Suneni narrowly avoided taking harm from the strange fishy creatures, she made a mental reminder to find somewhere private to admit Volgiah had been right—just the small amount of armor was already proving itself to be a lifesaver.
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Jubilant/Tiefling/Warlock/The Guardians of Kinloran
This post has potentially manipulated dice roll results.
Volgiah will swim for the surface, whether or not she gets there she will then attempt to strike out at the creature that attacked Suneni with a guiding bolt! (I'm assuming that that the only one I can see.)
Volgiah hits the fish creature full on with her spell, and the water reverberates under the impact. Volgiah then breaks the surface of the water, gasping for air.
This post has potentially manipulated dice roll results.
Damn, these scaly things were getting on her nerves. Turning on the nearest creature, she would make two quick attacks with her staff, followed by another unarmed strike.
Attack 1: 18 Dmg: 10
Attack 2: 11 Dmg: 10
Attack 3: 8 Dmg: 3
((DM, how many of the monsters can we see?
Rollback Post to RevisionRollBack
Jubilant/Tiefling/Warlock/The Guardians of Kinloran
Volgiah's spell typically causes the next attack against the creature to have advantage, so would it cancel out the disadvantage and just be a straight roll?
This post has potentially manipulated dice roll results.
(oh shit sorry! i didn't realize we were waiting on me. I apologize!)
Cleft, having a hard time swinging his axes and keeping afloat would stagger out of the water. Once his hooves were on the bank, he would draw his longbow and fire a set of arrows into the water towards the creature.
This post has potentially manipulated dice roll results.
At the risk of drowning Nadaar spends what may be his last breathe on the throaty, gator sounds, sending a terrible cacophony down at the one who had him grabbed. If freed, he immediately starts trying to swim up towards the surface.
(3rd level)Dissonant Whispers(Wis DC: 14): 21 psychic damage and reaction spent moving away, or save for half damage.
This post has potentially manipulated dice roll results.
(Go for it.)
Ogged hurls is rope into the water, within reach of most members of the party.
The creatures in the water refuse to relent, and they now employ a new weapon: poison quills. Two of them converge on Suneni, while the others continue to attack one-on-one.
Suneni Attack: 5 Damage: 4 Attack: 9 Damage: 6 Attack: 11 Damage: 3 Attack: 12 Damage: 3 Poison Quill Attack: 21 Damage: 2 (On a hit, the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.) Poison Quill Attack: 19 Damage: 3 (On a hit, the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.)
Volgiah: Attack: 20 Damage: 4 Attack: 18 Damage: 3 Poison Quill Attack: 25 Damage: 7 (On a hit, the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.)
Nadaar Attack: 21 Damage: 5 Attack: 19 Damage: 5 Poison Quill Attack: 10 Damage: 6 (On a hit, the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.)
Garrus Attack: 14 Damage: 3 Attack: 8 Damage: 3 Poison Quill Attack: 6 Damage: 2 (On a hit, the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.)
Garrus is dragged yet another fifteen feet below the surface of the water, and he loses sight of his companions.
(Yep, forgot to mention that.)
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
The creature lets loose a stream of bubbles from it's mouth as a necrotic surge enters it's system. What it does not do, however, is release Garrus.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Garrus, being released gives a pleased look. It's always fun when the hunt has some challenge, more so when it nourishes you.
(He's at full, but he would gain 1/2 of the damage dealt by that spell)
(Awesome. AoO: 18 6 (dagger))
(Nice!)
The creatures swarm to the surface of the water, revealing features that are more like that of a fish than a man, but which retain a grotesque resemblance to the humanoid. Webbed appendages and tentacles bludgeon and drag you into the green deep.
Suneni: Attack: 21 Damage: 4 Tentacle Attack: 15 Damage: 7 (On a hit, the target is grappled (escape DC 12) if it is a Medium or smaller creature.)
Cleft: Attack: 15 Damage: 5 Tentacle Attack: 14 Damage: 6 (On a hit, the target is grappled (escape DC 12) if it is a Medium or smaller creature.)
Ogged: Attack: 10 Damage: 3 Tentacle Attack: 16 Damage: 8 (On a hit, the target is grappled (escape DC 12) if it is a Medium or smaller creature.)
Nadaar: Attack: 11 Damage: 3 Tentacle Attack: 17 Damage: 7 (On a hit, the target is grappled (escape DC 12) if it is a Medium or smaller creature.)
Garrus: Attack: 6 Damage: 3 Bite Attack: 13 Damage: 3
Garrus and anyone who was Grappled by a tentacle attack are dragged an additional 15 feet below the surface.
Volgiah!
(Just a final reminder to keep the underwater combat rules in mind.)
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
As Suneni narrowly avoided taking harm from the strange fishy creatures, she made a mental reminder to find somewhere private to admit Volgiah had been right—just the small amount of armor was already proving itself to be a lifesaver.
Jubilant/Tiefling/Warlock/The Guardians of Kinloran
Kalahari/Earth Genasi/Cleric/Eternal Warfare
Gin/Goblin/Cleric/Hidden Heroes
Suneni/Dragonborn/Monk/The Burning Dead
Oggéd will try to surface and keep making an effort to get to the other side and out of the water.
(Not sure on placements soooo)
If there's an enemy in the path he takes How about another dagger
18 5
Also going to try to dash to get even farther (if i can)
Volgiah will swim for the surface, whether or not she gets there she will then attempt to strike out at the creature that attacked Suneni with a guiding bolt! (I'm assuming that that the only one I can see.)
Attack: 14 Damage: 14 Radiant Damage
Volgiah hits the fish creature full on with her spell, and the water reverberates under the impact. Volgiah then breaks the surface of the water, gasping for air.
Suneni!
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Damn, these scaly things were getting on her nerves. Turning on the nearest creature, she would make two quick attacks with her staff, followed by another unarmed strike.
Attack 1: 18 Dmg: 10
Attack 2: 11 Dmg: 10
Attack 3: 8 Dmg: 3
((DM, how many of the monsters can we see?
Jubilant/Tiefling/Warlock/The Guardians of Kinloran
Kalahari/Earth Genasi/Cleric/Eternal Warfare
Gin/Goblin/Cleric/Hidden Heroes
Suneni/Dragonborn/Monk/The Burning Dead
Volgiah's spell typically causes the next attack against the creature to have advantage, so would it cancel out the disadvantage and just be a straight roll?
(Correct, Volgiah. I'll take Suneni's first rolls and disregard the second rolls.)
(Suneni, you can see 5 creatures. One on each member of the party, except Volgiah.)
Suneni catches the creature on the jaw with her fist and draws blood.
Cleft!
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
(oh shit sorry! i didn't realize we were waiting on me. I apologize!)
Cleft, having a hard time swinging his axes and keeping afloat would stagger out of the water. Once his hooves were on the bank, he would draw his longbow and fire a set of arrows into the water towards the creature.
Attack: 23 Damage: 3
Attack: 24 Damage: 6
Hunters mark 6
(If at disadvantage, another set of attack rolls to be compaired to the attacks. 7 25)
(Oggéd has broken the grapple right? If so,)
Oggéd will use all of his movement to get to shore. So using dash action and bonus disengage if needed.
(I need dirt on my feet.)
At the risk of drowning Nadaar spends what may be his last breathe on the throaty, gator sounds, sending a terrible cacophony down at the one who had him grabbed. If freed, he immediately starts trying to swim up towards the surface.
(3rd level)Dissonant Whispers(Wis DC: 14): 21 psychic damage and reaction spent moving away, or save for half damage.
When you realize you're doing too much: Signature.
(Cleft, it requires a Dash action to reach the opposite shore. Still down?)
Ogged, gasping for breath, crawls onto the shore. Ogged, you can make an attack, since you can use Dash as a bonus action.
Wisdom Save: 11
The creature latched onto Nadaar's leg falls back, clutching it's head and giving Nadaar enough time to swim to the surface.
Garrus!
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Garrus focuses on the spell that he cast earlier, and continues to siphon life out of the creature that allowed him to prey upon it.
(auto hits, but costs action to do damage)
Necrotic Damage: 11 (1/2 of total heals Garrus)
Sure! I imagine centaur are really bad swimmers so he wants out of the water
(Actually, instead if an attack can I throw my hempen rope into the water so the party can grab it?)
(Go for it.)
Ogged hurls is rope into the water, within reach of most members of the party.
The creatures in the water refuse to relent, and they now employ a new weapon: poison quills. Two of them converge on Suneni, while the others continue to attack one-on-one.
Suneni Attack: 5 Damage: 4 Attack: 9 Damage: 6 Attack: 11 Damage: 3 Attack: 12 Damage: 3 Poison Quill Attack: 21 Damage: 2 (On a hit, the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.) Poison Quill Attack: 19 Damage: 3 (On a hit, the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.)
Volgiah: Attack: 20 Damage: 4 Attack: 18 Damage: 3 Poison Quill Attack: 25 Damage: 7 (On a hit, the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.)
Nadaar Attack: 21 Damage: 5 Attack: 19 Damage: 5 Poison Quill Attack: 10 Damage: 6 (On a hit, the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.)
Garrus Attack: 14 Damage: 3 Attack: 8 Damage: 3 Poison Quill Attack: 6 Damage: 2 (On a hit, the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.)
Garrus is dragged yet another fifteen feet below the surface of the water, and he loses sight of his companions.
Volgiah!
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash