She glanced at Nadaar with a slight smirk. "Glad to see you can at least pull your weight, little guide," she says. She still isn't entirely sold on him, but then again, she's slow to warm to most people. She would stretch, rubbing her sore scales, still stinging a bit from the fight. "Maybe we should try moving more quietly from here on out. The less attention we draw before we reach our quarry, the better."
Rollback Post to RevisionRollBack
Jubilant/Tiefling/Warlock/The Guardians of Kinloran
This post has potentially manipulated dice roll results.
Nadaar smirks right back at his fellow dragonborn after rolling onto his side for a more casual pose. "Mon Cheri, you wound me. I may not look it, but I'm big everywhere else it counts."He gives her winks, then descends into a bout of chuckling as he worked himself back to his feet. "But you do have a point. Hopefully the rest of the terrain agrees with such desires."After taking a few moments to wring out his clothes, and bandages his wounds, Nadaar looks to the others looking weathered. "Any of you need treatment 'fore we go, or-..."Nadaar trails off there, leaving it up to others to come forward to be treated before the head deeper into the tunnels.
Healer's Healing: 14 on self.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Volgiah crawls from the water, looking very much like a drowned cat.
"Gods I pray there is no more water ahead, I'm not built for it. I'm no worse for wear though. This armor may sink me, but it ill keep me safe while it does it. What about the rest of you, any healing needed? We otta be careful don't know how foul that water was, esspecailly with those things swimming around in it."
After further drying off (or at least warming up) his clothes with the liberal application of Prestidigitation, Nadaar nods his approval. "More than a little, Ma cheri. Now, if no one does not mind, shall we be off now?"He takes out his longsword in one hand and lights a torch thankfully protected in his back. The same couldn't necessarily be said for all, but he could address that later.
Without further adieu, Nadaar starts leading the way further ahead unless someone wished to voice another plan.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Nadaar leads the party through an intricate network of abandoned goblin tunnels, littered with the remains and weapons of their original occupants. The tunnels branch off in every direction, twisting and winding deeper into the mountain.
Nadaar, make an (Intelligence) Survival check.
Any other member of the party may make a standard (Wisdom) Survival check.
Nadaar has underestimated the toll of time in his calculations. It is not long before he finds himself in an area of the tunnels of which he has no recollection. A large iron door, evidently of goblin craftsmanship, looms before you, hanging slightly ajar. A foul odor emenates from within, accompanied by a loud snoring.
Nadaar's apologizing comes to an abrupt end at the sound and smell. He starts to open his mouth to say something, but stops short and nods instead. "Good luck, my friend. A may Hlal ignore your presence for a while longer."Try as he might, Nadaar doesn't quite fully bite back at least a soft chuckle. Though either way, he breaks out his longsword and stays at the ready to move in if Ogged sounds to be ain trouble.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
The iron door is unlocked, and when he surveys the interior of the massive room beyond, Ogged sees a titanic dragon deep in slumber on the cavern floor, surrounded by a hoard of amassed bones collected from various monsters.
(@JJ: Wait, we managed to swim past them then? If so, consider Nadaar's comment being about planning for the future for the way back.)
When you realize you're doing too much: Signature.
She glanced at Nadaar with a slight smirk. "Glad to see you can at least pull your weight, little guide," she says. She still isn't entirely sold on him, but then again, she's slow to warm to most people. She would stretch, rubbing her sore scales, still stinging a bit from the fight. "Maybe we should try moving more quietly from here on out. The less attention we draw before we reach our quarry, the better."
Jubilant/Tiefling/Warlock/The Guardians of Kinloran
Kalahari/Earth Genasi/Cleric/Eternal Warfare
Gin/Goblin/Cleric/Hidden Heroes
Suneni/Dragonborn/Monk/The Burning Dead
(Yep, you made it to the opposite bank.)
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Nadaar smirks right back at his fellow dragonborn after rolling onto his side for a more casual pose. "Mon Cheri, you wound me. I may not look it, but I'm big everywhere else it counts." He gives her winks, then descends into a bout of chuckling as he worked himself back to his feet. "But you do have a point. Hopefully the rest of the terrain agrees with such desires." After taking a few moments to wring out his clothes, and bandages his wounds, Nadaar looks to the others looking weathered. "Any of you need treatment 'fore we go, or-..." Nadaar trails off there, leaving it up to others to come forward to be treated before the head deeper into the tunnels.
Healer's Healing: 14 on self.
When you realize you're doing too much: Signature.
Volgiah crawls from the water, looking very much like a drowned cat.
"Gods I pray there is no more water ahead, I'm not built for it. I'm no worse for wear though. This armor may sink me, but it ill keep me safe while it does it. What about the rest of you, any healing needed? We otta be careful don't know how foul that water was, esspecailly with those things swimming around in it."
Oggéd looks down at his self and starts to try and brush away the thought of how nasty it really was
After further drying off (or at least warming up) his clothes with the liberal application of Prestidigitation, Nadaar nods his approval. "More than a little, Ma cheri. Now, if no one does not mind, shall we be off now?" He takes out his longsword in one hand and lights a torch thankfully protected in his back. The same couldn't necessarily be said for all, but he could address that later.
Without further adieu, Nadaar starts leading the way further ahead unless someone wished to voice another plan.
When you realize you're doing too much: Signature.
Nadaar leads the party through an intricate network of abandoned goblin tunnels, littered with the remains and weapons of their original occupants. The tunnels branch off in every direction, twisting and winding deeper into the mountain.
Nadaar, make an (Intelligence) Survival check.
Any other member of the party may make a standard (Wisdom) Survival check.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
I got this guys!: 6.
(@All: I don't think he's got it...)
When you realize you're doing too much: Signature.
Garrus Survival Check: 14
Oggéd wis: 12
(Could be better)
Survival: 11
Jubilant/Tiefling/Warlock/The Guardians of Kinloran
Kalahari/Earth Genasi/Cleric/Eternal Warfare
Gin/Goblin/Cleric/Hidden Heroes
Suneni/Dragonborn/Monk/The Burning Dead
Survival: 23
Nadaar has underestimated the toll of time in his calculations. It is not long before he finds himself in an area of the tunnels of which he has no recollection. A large iron door, evidently of goblin craftsmanship, looms before you, hanging slightly ajar. A foul odor emenates from within, accompanied by a loud snoring.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Would you mind, friends if I check zis door?
Stealth: 17
Oggéd perception: 13
(If I see its locked can i attempt this? Perception was a 15 but it changed)
Nadaar's apologizing comes to an abrupt end at the sound and smell. He starts to open his mouth to say something, but stops short and nods instead. "Good luck, my friend. A may Hlal ignore your presence for a while longer." Try as he might, Nadaar doesn't quite fully bite back at least a soft chuckle. Though either way, he breaks out his longsword and stays at the ready to move in if Ogged sounds to be ain trouble.
When you realize you're doing too much: Signature.
(Sorry what do i add for picking locks? Here's my char.
https://www.dndbeyond.com/profile/Benismyusername/characters/7479693 )
The iron door is unlocked, and when he surveys the interior of the massive room beyond, Ogged sees a titanic dragon deep in slumber on the cavern floor, surrounded by a hoard of amassed bones collected from various monsters.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
(Oh shit...)
Oggéd freezes. He puts a hand up to his party to warn them silently, never taking his eyes off the dragon and slowly backs up.
(Can i use that same stealth roll? Or should I do another?)
The dragon continues to slumber, it's peaceful sleep undisturbed.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash