Will update with everyone's coordinates when able.
Perrin - (f,27) (left side of the map)
Hank - (B,25) (right side of map)
Arldane - (p,12) (middle top)
Aoth Anskuld (q,32)
Thazar-De Sepret (r,37)
Gorstag Amblecrown (m,25)
Balama Falone (t,27)
Colin Morgan (p,27)
Sikhil Datharathi (Guide) (n,29)
Geth Stormwind (o,19)
Kethra Helder (Benefactor) (o,37)
Zeltaebar Mristar (w,35)
Bareris Hahpet (v,22)
Meng Wan (j,36)
Esvele Buckman (q,24)
Taak Mbar'ost and Gloom (y,27)
Troll (r-s,3-4)
Lizardfolk 1 (e,28)
Lizardfolk 2 (f,22)
Lizardfolk 3 (g,18)
Lizardfolk 4 (h,12)
Lizardfolk 5 (g,10)
Lizardfolk 6 (g,4)
Lizardfolk 7 (k,5)
Lizardfolk 8 (p,4)
Lizardfolk 9 (t,4)
Lizardfolk 10 (A,3)
Lizardfolk 11 (B,9)
Lizardfolk 12 (C,10)
Lizardfolk 13 (B,13)
Lizardfolk 14 (z,17)
Lizardfolk 15 (C,22)
Lizardfolk 16 (C,25)
Sorry for taking so long for everything; this project was too ambitious, so it's taking me a while to get through the turn. I've even cut several NPCs and will likely tweak the encounters before we are through.
((Looks great Robert! Thanks for putting the time in! I’m ready to go when everyone else is. I believe it’s the enemies turn <gulp> and there’s a lot of them))
((Ugh... So everyone ran in different directions and I am suck slap bang in the middle... Ok. Not quite how I'd envisioned it, but let's see if the no longer invisible wizard draws any aggro :/ ))
(All targets were chosen randomly for the first round; basically which targets caught their eye. That being said, somehow the Troll decided to target Arldane out of everyone. Sorry.)
Hank, your sword slashes across the chest of the Lizardfolk, but when you swing your second blow; your hammer fails to meet it's mark, as the creature begins to turn and run. (Using his turn this round to Disengage)
Volker casts Bless on all 3 of you. (You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw.)
Perrin, you may describe how the Lizardfolk before you dies.
Arldane, to your horror you watch as the troll charges directly towards you. You look up over the nearby bush as the Troll slobberingly breathes heavily over you; it's drool dripping a bit upon your shoulder. (He doublemoved to you.) You blast forth your ice knife spell at the Lizardfolk being dragged behind the Troll by a chain; injuring both of them, but killing neither.
Around you is a flurry of combat. A javelin is thrown nearly 100ft across the battlefield; only to bounce off of Thazar-De Sepret's magical barrier. Geth Stormwind deflects a shield bash, only to find the Lizardfolk's club to his head. You watch as young Esvele Buckman goes down, her skill not enough to stand up to her enemy's might. There is blood, there are screams, and the sky is filled with javelins.
(You may make your next actions. I'll try to update the map soon.)
Arldane sees the troll rush him, and realises there is no-one else around... Bah, time for the grey matter to overcome hulking muscle again! Arldane casts phantasmal force on the troll. Creating the image of three tightly packed lizardfolk prodding the troll with spears, shouting at it to 'move faster', 'keep the chain tight', 'stupid troll!'; the lizardfolk would be behind the troll, towards the side that the real one holding the chain is.
Damage: 6 (if troll fails DC14 int save)
If the troll then turns to face the image, Arldane will move away from the troll... In fact he'll do that regardless, but hope to avoid an attack of opportunity if the troll is facing away from him.
This post has potentially manipulated dice roll results.
Perrin, with a deft twist unexpected of an enraged, reckless fighter, moves his rapier's point past the lizardfolk's parry and in-between its ribs piercing all the way through its back. As the would be ambusher gurgles, Perrin removes his blade and seeks out his next target.
Noting that Aldrane and the troll, ninety feet to the north east, are too far away to reach, he decides to take out some lizardfolk as he moves closer to the troll. He charges Lizardfolk2, moving adjacent to it (g22) and strikes out with his rapier, recklessly once more...
// OOC Reckless Rapier Attack: 13 Damage: 9 //
Notes:
All attacks by other creatures on me are done at advantage until the beginning of my next turn (due to reckless attack).
Should the lizardfolk try to escape, Perrin will make an attack of opportunity. As he has the sentinel feat, Perrin still gets an AOO, regardless on whether the fleeing individual using disengage or not. Additionally, anyone hit with one of Perrin's AOO cannot move (i.e., they stay adjacent to Perrin).
Hank will laugh at the retreating lizardman and move along the right side to the next nearest one. He will swing twice, once with his long sword: Attack: 15 Damage: 11
To everyone's dismay, you watch as Bareris Hahpet lines up a shot, aims precisely with his crossbow; right before his foot slips on some moss and he tumbles out of a tree onto his own weapon. He stops moving soon afterwards.
Aoth Anskuld pulls out his bow, putting down the one fleeing from Hank. You watch magical missiles fly from Thazar-De Sepret's hands. Divine light pours down from somewhere above and a lizardfolk screams. You watch Gorstag Amblecrown's flesh turn into thick treebark. Arldane, the bush before you suddenly grows large and begins wrapping around the Troll; pinning him in place.
Geth Stormwind charges in from the side, cutting the leg off of a running Lizardfolk. Hank witnesses his target swarmed and cut down by Taak Mbar'ost and his hog Gloom. Moving on towards the next available target, he slashes deep into its side; it crashes screaming to the ground. Below you lays the unconscious Esvele Buckman, her head partially under water, her breathing barely there.
The field is illuminated as Balama Falone is suddenly surrounded by innumerable angelic beings spinning interwoven past and around each other. She lets out a loud scream while charging directly towards the Lizardfolk holding the chain. As the creature enters the angelic aura it screams a hellish scream; it releases the chain, falling back. As it leaves the area, bits of flesh and scale can be seen dripping off his flayed body.
Perrin, as you charge towards your foe, you witness Volker rush across the battlefield; hammer in hand. Arldane, you watch as the Troll suddenly regrows it's missing arm; though more frail. It then, with the angels around you ripping at it's flesh, grabs and tears the bush from the ground; tossing it to the side.
As the mixture of sounds, from divine singing to the screams of the Troll, start to become too much; Volker leaps overhead, hammer smashing into the deadly creature above you. It staggers back a bit, and Volker lands between you and the beast.
Perrin rushes to his target; which had already began to flee; and quickly cuts it down with two thrust of his rapier. His attention is soon brought back to the Troll as it suddenly turns and yells; "Hey! No stabbin' w'en I's fi'tin'!!" With all this chaos, Arldane easily slips away unnoticed.
Hank, as you look down towards Esvele, a Lizardfolk rushes up and swings his club at you; barely missing. Aoth Anskuld is surprised by another, as it bites the pirate flag, yanking him out of the tree by it; before pummeling him with a club. Another leaps upon Meng Wan, biting deep into his neck.
Perrin, a javelin flies at you from behind, slashing your shoulder (for 8 damage, 4 if you are currently raging). As you turn to see who would dare, you see the first Lizardfolk you downed barely holding himself up against a fallen tree; blood dripping heavily from his wounds.
(Seems like a good time to say that I do death saves for non-animated enemies and NPCs, and by some luck that one rolled a nat 20. Also, I hope it's okay that I've been rolling offscreen; I just didn't want to clutter the thread with every attack, most of which are misses or aren't of significant note, so I have been sticking to highlights.)
(Next round. Working a lot of long hours these next few days; will try slipping 'updating the maps' in their somewhere.)
This post has potentially manipulated dice roll results.
Having some space to breathe, and the troll temporarily distracted, Arldane will cast chromatic orb at the troll to try and take down the biggest enemy, hoping to break the morale of the remaining lizardfolk.
Attack: 8 Damage: 14 plus a further 2 from Phantasmal Force if the troll remains under it's effects.
Perrin rushes to his target; which had already began to flee; and quickly cuts it down with two thrust of his rapier. His attention is soon brought back to the Troll as it suddenly turns and yells; "Hey! No stabbin' w'en I's fi'tin'!!" With all this chaos, Arldane easily slips away unnoticed.
Perrin, a javelin flies at you from behind, slashing your shoulder (for 8 damage, 4 if you are currently raging). As you turn to see who would dare, you see the first Lizardfolk you downed barely holding himself up against a fallen tree; blood dripping heavily from his wounds.
Enraged, Perrin turns to eye the downed lizardfolk and yells, "Someone put that tosser out of his misery, I've other fish to fry."
He charges the lizardfolk due east of him, but spins around him so that it's between Perrin and the javelin thrower (K21). Perrin then recklessly stabs up with his rapier, hoping to skewer it!
// OOC Reckless Rapier Attack: 9 Damage: 11 //
Should the lizardfolk survive and try to escape, Perrin will make an attack of opportunity. As he has the sentinel feat, Perrin still gets an AOO, regardless on whether the fleeing individual using disengage or not. Additionally, anyone hit with one of Perrin's AOO cannot move (i.e., they stay adjacent to Perrin).
Bareris' multiple robes begin to stir as he starts to move to his knees. He straightens up, knees deep in the mud, with an arrow sticking out of his chest. Bareris groans as he carefully pulls the arrow from his flesh; the arrowhead covered in blood and a bright green liquid. Shaking his head, trying to clear it, he reputs the arrow into the crossbow; aims and fires it maybe another ten feet away.
Moments after Perrin's request for someone to put down his foe; Aoth complies, shooting an arrow right through it's chest. Another of your former targets engulfs in flames from Thazar-De Sepret. Hank watches as holy light sears the flesh of the Lizardfolk before him; moments before Zeltaebar Mristar's blade slices through it's back. The Troll screams out in pain as flames ingulf him from both sides.
With the Lizardfolk down before him, Hank picks up Esvele out of the muddy water. As he does so, Balama Falone rushes up next to him, quickly healing Esvele. (Which is good cause she rolled a 1 on her last death save and likely would have died this turn.) When she comes too, she looks up to Hank, still holding her, and says; "Thank you for saving me." Her big brown eyes show both fear and gratitude; though likely from different sources. Her long black hair falls muddied against her thick woolen green tunic. Her armor is loud as she begins to struggle to her feet. She seems determined to reenter the fight; but Balama asks her to pause a moment and make sure that she's ready.
Volkher reaches up, away from the blazing flames, and rots off an entire section of the Troll's stomach; to which the Troll attempts to respond by attacking Volkher, but is unable to penetrate her defenses. When Perrin heads east he finds his target down before him; and none other in close range. He stabs the downed creature out of spite anyways. (Still counts as an attack so your Rage is still up.) Arldane's orb misses, and he notices that the Troll seems no longer concerned about the Phantasmal Force (rolled nat 20).
Bareris takes a club to his side, barely avoiding the lizardfolk's teeth, Taak and Gloom are not so lucky; going down quickly to the combined attacks of their three opponents. Thankfully most of the other remaining Lizardfolk have already begun fleeing.
Hank gives a quick nod to Esvele and heads north towards the troll as far (as he can get w his movement).
He will use his action to light a torch, if that is not possible he will dash towards the troll using his action. He will use his bonus action (I believe that gets me in striking range)) to swing at the trolls head, betting w himself silently he can knock out at least three of its teeth.
This post has potentially manipulated dice roll results.
Hearing Volkher's shout, Arldane takes a moment to compose himself, and again readies himself to cast chromatic orb at the troll, knowing no other magicks that will set the troll aflame.
Attack: 13 Damage: 7 Fire
Rollback Post to RevisionRollBack
Bring out your inner chatacter class...
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Swamp Ambush (Click on for Map.)
Will update with everyone's coordinates when able.
Perrin - (f,27) (left side of the map)
Hank - (B,25) (right side of map)
Arldane - (p,12) (middle top)
Aoth Anskuld (q,32)
Thazar-De Sepret (r,37)
Gorstag Amblecrown (m,25)
Balama Falone (t,27)
Colin Morgan (p,27)
Sikhil Datharathi (Guide) (n,29)
Geth Stormwind (o,19)
Kethra Helder (Benefactor) (o,37)
Zeltaebar Mristar (w,35)
Bareris Hahpet (v,22)
Meng Wan (j,36)
Esvele Buckman (q,24)
Taak Mbar'ost and Gloom (y,27)
Troll (r-s,3-4)
Lizardfolk 1 (e,28)
Lizardfolk 2 (f,22)
Lizardfolk 3 (g,18)
Lizardfolk 4 (h,12)
Lizardfolk 5 (g,10)
Lizardfolk 6 (g,4)
Lizardfolk 7 (k,5)
Lizardfolk 8 (p,4)
Lizardfolk 9 (t,4)
Lizardfolk 10 (A,3)
Lizardfolk 11 (B,9)
Lizardfolk 12 (C,10)
Lizardfolk 13 (B,13)
Lizardfolk 14 (z,17)
Lizardfolk 15 (C,22)
Lizardfolk 16 (C,25)
Sorry for taking so long for everything; this project was too ambitious, so it's taking me a while to get through the turn. I've even cut several NPCs and will likely tweak the encounters before we are through.
... (More later)
((Looks great Robert! Thanks for putting the time in! I’m ready to go when everyone else is. I believe it’s the enemies turn <gulp> and there’s a lot of them))
((Ugh... So everyone ran in different directions and I am suck slap bang in the middle... Ok. Not quite how I'd envisioned it, but let's see if the no longer invisible wizard draws any aggro :/ ))
Bring out your inner chatacter class...
((If an enemy misses me on a melee attack during their turn, I will use my riposte maneuver for my reaction. +5 to hit for 2d8+3 dmg))
(All targets were chosen randomly for the first round; basically which targets caught their eye. That being said, somehow the Troll decided to target Arldane out of everyone. Sorry.)
Hank, your sword slashes across the chest of the Lizardfolk, but when you swing your second blow; your hammer fails to meet it's mark, as the creature begins to turn and run. (Using his turn this round to Disengage)
Volker casts Bless on all 3 of you. (You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw.)
Perrin, you may describe how the Lizardfolk before you dies.
Arldane, to your horror you watch as the troll charges directly towards you. You look up over the nearby bush as the Troll slobberingly breathes heavily over you; it's drool dripping a bit upon your shoulder. (He doublemoved to you.) You blast forth your ice knife spell at the Lizardfolk being dragged behind the Troll by a chain; injuring both of them, but killing neither.
Around you is a flurry of combat. A javelin is thrown nearly 100ft across the battlefield; only to bounce off of Thazar-De Sepret's magical barrier. Geth Stormwind deflects a shield bash, only to find the Lizardfolk's club to his head. You watch as young Esvele Buckman goes down, her skill not enough to stand up to her enemy's might. There is blood, there are screams, and the sky is filled with javelins.
(You may make your next actions. I'll try to update the map soon.)
Arldane sees the troll rush him, and realises there is no-one else around... Bah, time for the grey matter to overcome hulking muscle again! Arldane casts phantasmal force on the troll. Creating the image of three tightly packed lizardfolk prodding the troll with spears, shouting at it to 'move faster', 'keep the chain tight', 'stupid troll!'; the lizardfolk would be behind the troll, towards the side that the real one holding the chain is.
Damage: 6 (if troll fails DC14 int save)
If the troll then turns to face the image, Arldane will move away from the troll... In fact he'll do that regardless, but hope to avoid an attack of opportunity if the troll is facing away from him.
Bring out your inner chatacter class...
(Sorry once again for the infrequent posting should be able to post more frequently)
Seeing the troll charge Arldane Volkher moves back to him and
(If able to get in range of the troll)
Strikes with her warhammer
To hit: 20 Damage: 7 Bludgeoning
(If not in melee of the troll)
She calls down a beam of light on the troll(Guiding bolt)
To hit: 22 Damage: 19 Radiant
Perrin, with a deft twist unexpected of an enraged, reckless fighter, moves his rapier's point past the lizardfolk's parry and in-between its ribs piercing all the way through its back. As the would be ambusher gurgles, Perrin removes his blade and seeks out his next target.
Noting that Aldrane and the troll, ninety feet to the north east, are too far away to reach, he decides to take out some lizardfolk as he moves closer to the troll. He charges Lizardfolk2, moving adjacent to it (g22) and strikes out with his rapier, recklessly once more...
// OOC Reckless Rapier Attack: 13 Damage: 9 //
Notes:
All attacks by other creatures on me are done at advantage until the beginning of my next turn (due to reckless attack).
Should the lizardfolk try to escape, Perrin will make an attack of opportunity. As he has the sentinel feat, Perrin still gets an AOO, regardless on whether the fleeing individual using disengage or not. Additionally, anyone hit with one of Perrin's AOO cannot move (i.e., they stay adjacent to Perrin).
// (in case) AOO Attack: 24 Damage: 17 //
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
Hank will laugh at the retreating lizardman and move along the right side to the next nearest one. He will swing twice, once with his long sword: Attack: 15 Damage: 11
And once with his warhammer Attack: 6 Damage: 11
To everyone's dismay, you watch as Bareris Hahpet lines up a shot, aims precisely with his crossbow; right before his foot slips on some moss and he tumbles out of a tree onto his own weapon. He stops moving soon afterwards.
Aoth Anskuld pulls out his bow, putting down the one fleeing from Hank. You watch magical missiles fly from Thazar-De Sepret's hands. Divine light pours down from somewhere above and a lizardfolk screams. You watch Gorstag Amblecrown's flesh turn into thick treebark. Arldane, the bush before you suddenly grows large and begins wrapping around the Troll; pinning him in place.
Geth Stormwind charges in from the side, cutting the leg off of a running Lizardfolk. Hank witnesses his target swarmed and cut down by Taak Mbar'ost and his hog Gloom. Moving on towards the next available target, he slashes deep into its side; it crashes screaming to the ground. Below you lays the unconscious Esvele Buckman, her head partially under water, her breathing barely there.
The field is illuminated as Balama Falone is suddenly surrounded by innumerable angelic beings spinning interwoven past and around each other. She lets out a loud scream while charging directly towards the Lizardfolk holding the chain. As the creature enters the angelic aura it screams a hellish scream; it releases the chain, falling back. As it leaves the area, bits of flesh and scale can be seen dripping off his flayed body.
Perrin, as you charge towards your foe, you witness Volker rush across the battlefield; hammer in hand. Arldane, you watch as the Troll suddenly regrows it's missing arm; though more frail. It then, with the angels around you ripping at it's flesh, grabs and tears the bush from the ground; tossing it to the side.
As the mixture of sounds, from divine singing to the screams of the Troll, start to become too much; Volker leaps overhead, hammer smashing into the deadly creature above you. It staggers back a bit, and Volker lands between you and the beast.
Perrin rushes to his target; which had already began to flee; and quickly cuts it down with two thrust of his rapier. His attention is soon brought back to the Troll as it suddenly turns and yells; "Hey! No stabbin' w'en I's fi'tin'!!" With all this chaos, Arldane easily slips away unnoticed.
Hank, as you look down towards Esvele, a Lizardfolk rushes up and swings his club at you; barely missing. Aoth Anskuld is surprised by another, as it bites the pirate flag, yanking him out of the tree by it; before pummeling him with a club. Another leaps upon Meng Wan, biting deep into his neck.
Perrin, a javelin flies at you from behind, slashing your shoulder (for 8 damage, 4 if you are currently raging). As you turn to see who would dare, you see the first Lizardfolk you downed barely holding himself up against a fallen tree; blood dripping heavily from his wounds.
(Seems like a good time to say that I do death saves for non-animated enemies and NPCs, and by some luck that one rolled a nat 20. Also, I hope it's okay that I've been rolling offscreen; I just didn't want to clutter the thread with every attack, most of which are misses or aren't of significant note, so I have been sticking to highlights.)
(Next round. Working a lot of long hours these next few days; will try slipping 'updating the maps' in their somewhere.)
Map update, will add coordinates later when able.
Having some space to breathe, and the troll temporarily distracted, Arldane will cast chromatic orb at the troll to try and take down the biggest enemy, hoping to break the morale of the remaining lizardfolk.
Attack: 8 Damage: 14 plus a further 2 from Phantasmal Force if the troll remains under it's effects.
Bring out your inner chatacter class...
Enraged, Perrin turns to eye the downed lizardfolk and yells, "Someone put that tosser out of his misery, I've other fish to fry."
He charges the lizardfolk due east of him, but spins around him so that it's between Perrin and the javelin thrower (K21). Perrin then recklessly stabs up with his rapier, hoping to skewer it!
// OOC Reckless Rapier Attack: 9 Damage: 11 //
Should the lizardfolk survive and try to escape, Perrin will make an attack of opportunity. As he has the sentinel feat, Perrin still gets an AOO, regardless on whether the fleeing individual using disengage or not. Additionally, anyone hit with one of Perrin's AOO cannot move (i.e., they stay adjacent to Perrin).
// (in case) AOO Attack: 13 Damage: 8 //
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
Hank dodging the lizardman’s attack, will use his reaction and riposte. Attack: 23 Damage: 8 ((dang dice hate me lately))
Missing on his reaction, He will use his bonus action to strike out w his warhammer Attack: 20 Damage: 6
He will then use his action to pull up Esvele so her head isn’t underwater, readying himself for another attack
Volkher will reach out to the troll castings Inflict wounds
To hit: 16
Damage:16 Necrotic
Bareris' multiple robes begin to stir as he starts to move to his knees. He straightens up, knees deep in the mud, with an arrow sticking out of his chest. Bareris groans as he carefully pulls the arrow from his flesh; the arrowhead covered in blood and a bright green liquid. Shaking his head, trying to clear it, he reputs the arrow into the crossbow; aims and fires it maybe another ten feet away.
Moments after Perrin's request for someone to put down his foe; Aoth complies, shooting an arrow right through it's chest. Another of your former targets engulfs in flames from Thazar-De Sepret. Hank watches as holy light sears the flesh of the Lizardfolk before him; moments before Zeltaebar Mristar's blade slices through it's back. The Troll screams out in pain as flames ingulf him from both sides.
With the Lizardfolk down before him, Hank picks up Esvele out of the muddy water. As he does so, Balama Falone rushes up next to him, quickly healing Esvele. (Which is good cause she rolled a 1 on her last death save and likely would have died this turn.) When she comes too, she looks up to Hank, still holding her, and says; "Thank you for saving me." Her big brown eyes show both fear and gratitude; though likely from different sources. Her long black hair falls muddied against her thick woolen green tunic. Her armor is loud as she begins to struggle to her feet. She seems determined to reenter the fight; but Balama asks her to pause a moment and make sure that she's ready.
Volkher reaches up, away from the blazing flames, and rots off an entire section of the Troll's stomach; to which the Troll attempts to respond by attacking Volkher, but is unable to penetrate her defenses. When Perrin heads east he finds his target down before him; and none other in close range. He stabs the downed creature out of spite anyways. (Still counts as an attack so your Rage is still up.) Arldane's orb misses, and he notices that the Troll seems no longer concerned about the Phantasmal Force (rolled nat 20).
Bareris takes a club to his side, barely avoiding the lizardfolk's teeth, Taak and Gloom are not so lucky; going down quickly to the combined attacks of their three opponents. Thankfully most of the other remaining Lizardfolk have already begun fleeing.
Updated map
Volkher swings her warhammer at the troll in front of her yelling "I need some fire over here!"
Warhammer: To Hit 14 Damage 7 Bludgeoning
Hank gives a quick nod to Esvele and heads north towards the troll as far (as he can get w his movement).
He will use his action to light a torch, if that is not possible he will dash towards the troll using his action. He will use his bonus action (I believe that gets me in striking range)) to swing at the trolls head, betting w himself silently he can knock out at least three of its teeth.
Attack: 13 Damage: 8
Perrin runs up to the fallen lizardfolk just northeast of him (Liz7) and stabs down at him for good measure, saying, "Now, stay down...."
// Advantage on attack as Liz7 is prone, if a hit is made its an auto crit due to the Liz7 being unconscious... Attack: 8 Damage: 8 //
Perrin looks up and says to the troll, now only twenty or so feet away... "You're next."
// lol. .. My attack might have missed. Still Raging though. //
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
Hearing Volkher's shout, Arldane takes a moment to compose himself, and again readies himself to cast chromatic orb at the troll, knowing no other magicks that will set the troll aflame.
Attack: 13 Damage: 7 Fire
Bring out your inner chatacter class...